This app will be removed from the Steam Store soon, please use LIV to get your calibration!
All Reviews:
Mixed (16) - 62% of the 16 user reviews for this software are positive.
Release Date:
Apr 21, 2017

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?


The LIV Client has a compositor back-end written from scratch, aimed at bringing flexibility and performance improvements to Mixed Reality compositing.

We're still working through some bugs + implementing some quality of life features & changes.

Expect some bugs while we work through the early access period and join our Discord to report bugs and suggest features.”

Approximately how long will this software be in Early Access?


Approximately 6 months”

How is the full version planned to differ from the Early Access version?


We want to implement our Avatar technology, 3rd person camera technology and voice controls as seen on our Twitch live streams.

This includes:

- Ability to create your own avatar and bring that avatar with you into any of the games that we support
- Real-time camera cinematography technology to capture your Avatar inside VR
- Voice controls for the LIV Client

as well as quality of life improvements, a full UI re-design and additional compositing features for Mixed Reality!”

What is the current state of the Early Access version?


Full-stack Mixed Reality compositing, calibration and viewfinding tools.”

Will this software be priced differently during and after Early Access?


Price will not change when we leave Early Access (remains free).”

How are you planning on involving the Community in your development process?

“Join the LIV Discord at to give us your feedback!”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.


Free to Play

Recent updates View all (4)

July 10

VIVR integration into LIV complete, being removed off Steam.

VIVR, our mad-easy calibration tool, is now fully integrated with LIV! And that's not the half of it.

One of our biggest points of user friction was calibration. What's the deal? Calibration is what you need to do to your camera before we can bring it into VR - there's lots of cameras out there, and it's impossible to automatically detect the specific setup that you have.

We take you through a three-step improvement program process that has you marking out the limits of what your camera can see. Done properly, you can get that crispy calibration in no time at all. These steps work out where your camera is, how wide it can see, and where it's pointing.

On top of that, we needed to support people with both static cameras, and cameras that can move. This point here was the one that threw a wrench in the works. To calibrate, you need a reference point that we can offset from. This reference point normally doesn't move, but we support using extra controllers or trackers as that reference point. There used to be two places to set that up, one in LIV, and one in VIVR.

Well, no more! The long-foretold marriage of VIVR and LIV has taken place, and now there's only one place to set your camera up. Create a camera profile, choose your camera, calibrate. You can do it all in your HMD, and even tweak your latency compensation whilst you're at it.


What's gonna happen to standalone VIVR?
Good question! We will soon remove it from the Steam store, as just having it up there and public is enough to cause confusion. We're invested in giving you all the best user experience possible for this madness that is mixed reality, and this is a change that will simplify things for everyone.

That said - don't worry. We're not taking away the ability to export your calibrations outside of LIV at all, so getting your calibration is as easy as exporting it.

More information here:
And the LIV app can be found here:

Thanks everyone.
0 comments Read more

March 14

VIVR 2.0.0 Updates!

Hello humans! You wanted better calibration tools, we give you better calibration tools!


- Calibration used to be a four step process, and now it's a 3 step process. That's one WHOLE step less! Magic.

- You can now calibrate in-headset!

- We heard your pleas for native Oculus Rift support, so our engineering team slammed their hands on their keyboards. Result: Native Oculus Rift support!

- Manual tweaking live! Now you can run through the 3-step calibration, and tweak your FOV, Position and Rotation in real-time, so you can get that criiiiiispy calibration that you've always wanted.

- Comprehensive instructions & imagery have been added! It should be much easier to understand what the heckie is going on now.

And lots of stability fixes and improvements. Even the most elusive ninja bugs should be exterminated.

That's it team! As always, if you run into any issues just pop into our Discord and ping us. We'll sort it out.

/Love & gratitude from us crazy folks here @LIV
5 comments Read more
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About This Software

This app will be removed from the Steam Store soon, please use LIV to get your calibration!

You can still export your calibrations inside LIV.

Get LIV here!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5-4590
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060
    • DirectX: Version 11
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5-4590
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1080
    • DirectX: Version 11

What Curators Say

2 Curators have reviewed this product. Click here to see them.
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