When a prototype combat robot becomes self-aware, only you and competing mercenaries can end a war that humanity cannot afford to lose. Set in 2022, XERA: Survival is an action-focused looter shooter - multiplayer, open world, PvPvE survival, featuring a global gear stash accessible from any server.
Recent Reviews:
Mostly Negative (16) - 25% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Mixed (752) - 64% of the 752 user reviews for this game are positive.
Release Date:
May 24, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access provides a platform where we can develop a game heavily driven by the suggestions and feedback from players. While we have a clear roadmap of where XERA: Survival is headed, we want to evolve with input from the community and provide players with an ongoing experience that gets better over time.

We have set some main objectives for Early Access:
  • Frequent Content Updates & Bug Fixes

    We plan to update the game regularly through Early Access - for example, during our Open Alpha phase before Early Access, we issued 11 patches over around 4.5 months. Patches will prioritize bug fixes and introduce new content and features.
  • Community Driven

    We will strive for XERA: Survival to be community driven. This does not mean every suggestion will be implemented - game design by committee never works - but we’re keen to incorporate constructive ideas that are within our means and fit the game.
  • Cheating

    We want our players to have the confidence that they are playing in a cheat-free environment. While cheating in games is inevitable, we will work around the clock to put measures in place to prevent, catch and ban cheaters. We have already incorporated a leading third party anti-cheat system into the game - a major investment of time and money - and will be building in house tools to supplement this. We also have game moderators monitoring and processing player reports.
  • Performance

    We recognize that performance is a major factor in fast-paced multiplayer games. We will strive to optimize XERA: Survival so that a larger audience can play. We have limited servers deliberately to accommodate 35 players at present, and will strive to increase this as optimizations become possible at later stages of development.

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for between 12 and 24 months.”

How is the full version planned to differ from the Early Access version?

“The full version will be very different to the initial Early Access build! There will be more content, gameplay features and community-led enhancements. However, these will be added to the game regularly through Early Access, rather than being saved and launched at the end. Through continuous collaboration with our community, you can expect a more refined and polished product after Early Access is concluded.”

What is the current state of the Early Access version?

“The Early Access version of XERA: Survival is reasonably stable and contains many features that will definitely keep players entertained. Bugs will be fixed and new features implemented. Players can explore the world, surviving and fighting against other players and the humanoids. Early Access will contain many early features which will be evolved based on the community's feedback. For a full list of Early Access features view the "About" section below.”

Will the game be priced differently during and after Early Access?

“We may raise the price as we ship more content and polish the game's core mechanics, but there is no definite decision made as yet.”

How are you planning on involving the Community in your development process?

“Since day one, the community has been involved in the development & design of XERA: Survival, and over 10,000 players participated in our alpha. We believe that player feedback is one of the most important functions of Early Access. We want to shape XERA: Survival around players’ thoughts and opinions to create the ultimate PvPvE survival experience for fans of action-focused looter shooters with persistent inventories.

We encourage our players to join the conversation on our forums, Discord and other platforms to discuss future content and to contribute to the game's roadmap.”
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Recent updates View all (43)

July 30

Community Poll - New Seasons System!

Greetings everyone!

We need your feedback! Now that we have announced the new seasons system, we want to hear from you about your ideas on how you would like to see the system implemented. A short survey has been posted at https://forms.gle/Ni3VXWWYxSHyWVhFA to gather community feedback regarding rewards, wipes, etc.. This poll will be open until Friday 8/2/19 11:59PM CST.

Thank you in advance for your suggestions, and we look forward to your feedback.
3 comments Read more

July 29

Early Access - Development Blog #1

Hello Survivors,

Thank you for your patience as we finalized writing this month's dev blog. Over the past 2 months, a lot has happened with the studio which we wanted to include in this blog and we felt it was best to wait until everything was lined up. I (Joshua) also took a much needed vacation to replenish the energy reserves! Don’t worry - the rest of the team was hard at work while I was away and there has been plenty of planning and discussion. Also Karan and WarG have a bunch of art content waiting to be implemented!

First, I'd like to address the concerns of the reduced server populations. We are well aware of this and are planning our journey through Early Access accordingly. We believe this is relatively normal for an Early Access game in the current games market. From our success at launch, we have seen that there is great demand for an action-focused looter shooter - and we’ve also seen the demand for additional content to keep you all engaged. With that in mind, we have now hired an additional developer (Reuben) who will assist with pushing out new content more frequently.

Reuben will start at Spotted Kiwi Interactive on the 1st of August and will be working alongside myself and our artists to implement pending art and create new core gameplay elements. We are also going to be working on migrating the game to the latest Unreal Engine version (4.22), which includes lots of server and client performance improvements.

Secondly, I wanted to address the concerns of content timelines. After many internal discussions we have decided we want to accelerate development to reach a v1.0 release as soon as possible. This will allow us to bring more content out to you in a shorter amount of time.

From the most recent polling carried out by Gary we have established that the currency system will be the next core feature to be implemented into the game - as per our roadmap we are planning to have this implemented in August. You can see all the content we have planned for the game here: https://trello.com/b/yGBsrAZF/xera-survival-public-roadmap.

We’ve also made some internal changes to how we plan to deliver patches and content updates. We will aim to deliver at least one major content update per month, alongside 1-2 hotfix patches to address any bugs or issues.

Thirdly, there is the frequent questioning of when there will be a wipe. We have always said that wipes are inevitable. We believe wipes are the best way to reset the game economy when major changes are implemented. This moves us onto the implementation of seasons.

Given the plan to accelerate development, the seasons system will allow us to have a schedule of wipes to keep the game’s economy fresh as we’re adding new content. It will also give us the opportunity to introduce new skins as well as rotate skins from the previous season. A season will run every 2-3 months and at the start of every season there will be a full wipe. We also plan to allow players to earn seasonal rewards, based on leaderboard position for both XP and Skill Rating. We will have more details coming in the future as we continue to discuss this internally. We would love your feedback on seasons so feel free to tell us what you think!

We have plans to start “Season 1” when the currency system has been implemented. We hope that this system will offer more transparency for the timing of wipes and offer new opportunities to be one of the top players each season.

Tim (Infamy) - Marketing Director

In the first week of June we were all pretty much flat out keeping the plates spinning. Since then I’ve been hard at work on business development – we had a great deal of interest from publishers, other retailers besides Steam and they all need answering. I’ve been building Facebook advertising campaigns which hit alongside Patch 3, with help from Facebook’s marketing team. We’ve now translated the Steam store page into French, German, Russian, Polish, Thai, Spanish, and Simplified Chinese – thanks to community members who have helped proof-read, please let me know if you find any problems.

We have marketing via Facebook planned for all the monthly patches going forward, plus of course to the community, and we have big plans for a massive push around Halloween time, especially in North America. Stay tuned!

We’ve worked hard on modelling now that we have the first cash burn figures (Steam’s reporting is a month in arrears). We answered our main question - can we recruit more staff soon? Reuben will soon be on the team, helping Joshua with programming to speed up the rate we can bring new content and features into the game. We’re in this for the long haul through Early Access, but hey, it will be nice to make the haul a bit shorter by adding resources.

Gary (IcedYoshi) - Community Manager

What an amazing launch it has been. To keep you guys up to speed on what I've been up to the past 2 months, here is a breakdown.

As of June 10th, I was officially hired full time by Spotted Kiwi Interactive, and I have been in my current role since January of this year. Previously I served as a community moderator for the game. What this means to you guys as a community is I am now able to dedicate all of my spare time to the studio and to you, our wonderful community.

On a daily basis, I have a lot on my plate such as monitoring all social media outlets for the studio, monitoring Discord, our forums, reddit, and keeping up with the industry by knowing what's going on with other studios and games being developed. I am also responsible for monitoring support tickets and responding in a timely fashion, as well as all reports that come through our in game reporting system. On top of that, I'm in charge of our QA team and regularly do a lot of internal testing myself.

As you can see there is a lot that I do every day, but I enjoy every single moment of it.

Most recently I have been heavily involved with talking to Joshua about the feedback you have all sent and I want to thank everyone for voicing your opinions on what you would like to see change and be added to the game. Prior to the last content update, I had been leading the charge on the testing of our most recent patch including getting to the bottom of why our new Crashed Helicopter Event caused so many issues and assisting with the rebalancing of several items within the game, and planning out our 3rd event, the Civilian Bunker event. It's been a ton of fun interacting with all of you and I can’t wait to help bring even more content along with the rest of the team in the future!

Thank you to everyone for your continued support!

Jack (Backyback) - Partnerships Coordinator

I have been busy working on keeping all of our amazing Partners and Creators plugged in and enjoying the game, as well as getting new creators on board and helping them create quality content for XERA: Survival.

My day to day activities consist of answering new partner applications, reaching out to content creators currently playing the game, working with current partners and creators to organize events and giveaways, and providing overall support to the community when Gary is getting some much needed rest!

I have also been working with our Partners to create their very own skins in game! These will be rolling out quite soon!

Thank you all for making our dream become a reality!

Karan - Artist

The past 2 months I’ve worked on the XERA research bunker as well as some other assets that have been previewed in our art-wip channel on Discord. Some early progress was shown some time ago but this time it's been populated with lots of props to make it an interesting place to explore with a few surprises in it. I’ve also created some other small buildings that will be used to fill some of the small areas of the map. The next big project has been the motel building, which was shown in the Discord channel. I’ve spent the last few days working on creating new props to fill every room of the building to make it feel what once was a nice place to stay…

Mikhail (Wargr) - Artist

Over the past 2 months I have made a lot of progress designing new skins that will be coming in the future. Of the 100+ different skins that I completed the past 2 months, these are some of my favorites that will be coming in the future!

As always, thank you all for your continued support. We really appreciate those who are sticking around for the journey, and hope if you are sitting on the sidelines that you’ll join us once again when the time is right.

We’re really excited about the expansion of the team and hope that you are ready for all the new content that we have planned.

Spotted Kiwi Interactive
7 comments Read more
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About This Game

XERA: Survival is an action-focused looter-shooter, designed from the ground up as a multiplayer, open world PvPvE experience with a global gear stash you can access from any server.

2022: The era of AI has arrived. The world is in chaos after a prototype combat robot - banned by law and awaiting secure destruction by XERA Corporation - became self-aware, escaped and began replication on an industrial scale. Failed attempts to remotely shut down the AI simply triggered a war that humanity could not afford to lose.

Nation turned on nation in a fight for control over resources to defend against the robots. With the attention of the world’s military elsewhere, disenfranchised operatives have gathered to ransack what was left of the XERA facilities, setting up two forward operating bases, safe zones on each side of the forest that was the hiding place for mankind’s greatest failure of leadership.

Between these bases there are no rules of engagement, as for some, nothing less than the future of the human race is at stake; for some there is a potentially boundless paycheck; and for others perhaps, political leverage. For all, the only imperative is survival.

But then again, no one expected the robots to be waiting.


XERA: Survival has been built from the ground up as a multiplayer game you can play with your friends or against others from all around the world - the choice is yours. Store your gear safely in a persistent global inventory. Log out from an American server, and access all your items on a European server. Venture out on raids using your selected load-out with friends, or meet players from all over the world! We have servers operating in North America, South America, Europe, Asia and Oceania.

Communication is important in any multiplayer game. Whether you're screaming “I’m friendly!” or taunting your enemies - you will be heard. With directional support, you can pinpoint where the voice is coming from.


Venture out in search of glory, revenge, salvation, leverage - or hard cash. Scavenge for weapons, ammo, food and water, medical supplies; craft the tools you need to survive a harsh and unforgiving forest environment. Deploy drones to scout, transport – or close the business a bullet left unfinished. And when you’re ready to stash your loot – just make it back alive to either of the safe forward operating bases.


Use the cover of darkness to avoid PvP combat, build your resources and focus on PvE takedowns to scavenge the best loot. In the base you can trade safely with other players, or save to your server-side stash. Alternatively, you can choose to tool up and raid as a lone wolf or teamed with buddies, dropping where you want in the 4x4km world using regular helicopter insertions from the bases or on foot. Take part in giant PvPvE compound events or missions you pick up from NPCs back in the base. And all the while, lose just the equipment you brought with you in the event you meet an untimely death.


The day and night cycle in XERA: Survival adds variation to game play. In darkness, it’s easier to avoid other players and scavenge the best loot. But beware, different robot variations come out at night – faster and harder to kill. Weigh up your choices carefully…

A realistic weather system has been implemented which adds further dynamic elements to combat and survival. Your tactics will need to change depending on the weather conditions.


Earn XP in game from looting, participating in events, killing robots and so on. Levelling up unlocks enhanced skills, for example inflicting more PvE damage or being harder to spot by robots. You can gain improved medical treatment abilities or even drone buffs, besides opening up new recipes for crafting and an increased stash size.


Weapons you can uncover in XERA: Survival include sniper rifles, a range of assault rifles and submachine guns, plus pistols and course their ammo. Medical supplies, backpacks, food and drink all play important roles – and of course many items can be crafted from looted material. Drones – what’s not to like? They can be used for a range of purposes, and have upgrade paths as your skills improve.

The world's loot system constantly spawns fresh gear around the map, so roaming is your best option for finding more equipment. Just make sure you make it back to one of the bases…


Following an extended open Alpha period, XERA: Survival is now entering Early Access. We are committed to a fair business model for our players – you won’t find us selling bullets or introducing any punitive monetization. Cosmetic upgrades can be earned in game and may be purchasable via in-game transactions.

XERA: Survival is developed by Spotted Kiwi Interactive, an independent development company based in the deep south of New Zealand (Aotearoa) with team members around the world. We have a community-focused development ethos and though we have a clear vision for the game through Early Access, we will always be open to suggestions from our players.

Mature Content Description

The developers describe the content like this:

Violence, Alcohol References

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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