Play as a giant gorilla in VR and face off against your puny human friends in the ultimate couch party game.
All Reviews:
Positive (27) - 96% of the 27 user reviews for this game are positive.
Release Date:
Jul 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strongly believe that Early Access is the best model to explore new VR experiences. We’ve invested a lot of resources into this concept and it is very promising. But as a VR Multiplayer game, we are targeting a niche within an already small niche -- Our game won’t be ready for a full launch until we’ve implemented online multiplayer and a full single player campaign.

By releasing early, we are seeking your feedback and support as we develop the full scope of the game.

We want to provide a polished VR game that is fun for both VR and non-VR players. We operate in a self-sufficient manner as a small team of programmers. We work with external partners on the Art and Audio. All income earned in early access will be reinvested into those areas.

We develop in the open and need your feedback to build the most fun and comfortable experience possible.”

Approximately how long will this game be in Early Access?

“We plan 9-12 months of development depending on the final scope of the single player campaign. This may change depending on how much we can invest into external assets.

We are using Early Access for two things:
  • To get feedback on the game so we can improve it
  • To evaluate if there is a market for local VR multiplayer games

We are a small studio, a couple programmers and we work with outside artists for Art, Animation and Audio. We are self-sufficient internally but with your support we can invest into our external art requirements.”

How is the full version planned to differ from the Early Access version?

“Our aim for the full version is to contain:
  • Round-based multiplayer with headset hot seats
  • 6 - 7 diverse game modes
  • Character customization
  • Polished art to replace all the prototype art
  • In Depth Tutorial for VR Novices

This is in addition to what is already available in the current version.”

What is the current state of the Early Access version?

“The Early Access version is a playable alpha, which contains:
  • Asymmetric local multiplayer, 1 VR + 4 non-vr players
  • Single-player Challenges and Missions against AI Bots
  • A solid, intuitive movement system - move, grab, eat, throw
  • Keyboard and Gamepad support for non-vr players, drop-in and out of games.
  • Several game modes, including Last Man Standing, Team Deathmatch, Hide and Seek, Bullrun and UFO Invaders
  • 5 Maps
  • Sandbox area
  • An experimental area where throw in new ideas that are not quite fully done yet but are fun in-house so we thought we’d share because sharing is caring.

The current state of the Early Access version + upcoming features can be found here:

Will the game be priced differently during and after Early Access?

“Yes. We plan to gradually increase the price as we ship significant new content and major features. We want to reward players who invest in our vision early.

  • On the 28th of March, after 9 major updates, we increased the price from 9,99€ to 12,99€

How are you planning on involving the Community in your development process?

Our roadmap is public:

Tell us what you like and what you don’t like. Share your experiences. We enjoy reading your feedback and we will use it to guide our process. We will regularly seek your input on major features. Some decisions will be put to a vote. Buy the game and shape its future.

Some of you have spent countless hours under the headset have tons of unique experiences to share. We want to your knowledge to help us improve Late For Work.

Comfort in VR is both incredibly important and hard to get right. Different players can have a vastly different definitions of what is “comfortable” in VR. Share your experiences and help us make our controls and our comfort options as awesome as possible.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Buy Late For Work


Recent updates View all (22)

October 26

Update 11 - Super Spoooooky Gorilla Update

Hello Friends!

We are back with another big content Update for Late For Work. Just in time for the spooooookiest time of the year. This is actually one of our biggest updates yet, a lot has changed under the hood. Let’s dive in!

New Art

Everything is new! Well not quite everything but we’ve finally been working with professional artists to not only set a clear direction but rebuild all our 3d models and texture to fit with the overall 50s low-poly style we are aiming for. Improvements includes:

  • New Humans! Now with a multitude of facial expressions, skin colors and clothes! Hundreds of beautiful variations. No more programmer-art humans.
  • New Cars with a new, slick design that fits our 50s theme waaaay more
  • New Buildings! Having 300% more colors and details!
  • New Enemy Tanks & Planes! Looking more realistic and threatening.

and much more. We updated the look of almost every object in the game and can honestly say that we love the new look of the game. We hope you do too.

We also streamlined our pipeline and processes for updating our art assets, so expect further visual improvements over the next few updates.

New Halloween Content

It’s the spookiest time of the year and we couldn’t help but have a little bit of fun with it. We’ve implemented a bunch of truly horrifying Halloween content. We’ve added spooky lighting. We’ve messed the humans and zombified / vampirified / mummified / skeletonified them. We’ve also scattered a bunch of jack o’ lanterns and other special items across the game. The gorilla dressed up for the occasion and witches may or may not abduct some cows.

These features will be around for the whole scary season, just like our Christmas special. We hope they won’t spook you too much.

New Game Mode - The Bodyguard

Adding a new game mode was on our wishlist for this Update. Our latest addition to the roster is “Bodyguard” (in a nod to our favorite Kevin Costner movie). The flat players take control of regular-looking humans and have to kill a handful of VIPs that the gorilla in turn is trying to protect. It’s their job to blend into the crowd and assassinate the VIPs without detection, while the gorilla has to keep a close eye on the targets to identify who is friend and who is foe.

This game mode idea originated directly from conversations with fans in our Discord channel. Thank you to @Pontus for some great feedback. We hope you’ll also join our Discord and help us make the best possible VR party game.

We’ve tested this game mode in-house for a while and found it to be very fun. It still needs some balancing, especially for very high or very low player numbers, but it is quite enjoyable. Let us know what you think! We’ve got lots of little ideas on how to enhance it, little modifiers like smoke bombs or one-time weapons but we want to hear from you.

And that concludes our Halloween Update. We’d love to hear your opinion on the game and the new changes. To reach us directly and get special insider infos on upcoming updates, make sure to join our Discord.

Salmi Games

Changelog - Build 540

  • Gameplay: balanced UFO game mode based on the number of flat players. Time limit and kill target are dynamically adjusted.
  • Gameplay: new game mode “Bodyguard”. VR player defends VIPs, flat players must kill them without being noticed
  • Gameplay: new “vehicle” control type: human mode
  • Gameplay: in the tutorial, flat players can now respawn after they die
  • Gameplay: re-balance the time limits of Last Man Standing and Hide n Seek based on the number of opponents. Army wave timing also change based on number of opponents
  • AI: improved cow pathfinding
  • AI: improve AI hiding behavior in Last Man Standing
  • Art: implement new models for humans, with different body parts that can be easily swapped out, dynamically generated
  • Art: implemented new models and textures for all houses and buildings with a new system to dynamically mix and match house combinations for a different look on each playthrough
  • UI: improved helper text and tips for how to use freelook camera for various vehicles
  • UI: show multiplayer menu first instead of single player
  • Physics: reworked grabbing objects, collision system, throwing system for more stability and more accurate controls (for example, you can now reliably stack objects or grab compound objects without breaking them)
  • Physics: improved vehicle flipping (after they’ve been knocked over). Should work much more reliably both for flat players and AI
  • Physics: prevent gorilla’s head from entering solid objects like the mountains. If gorilla’s head makes contact with such solid objects, movement is stopped.
  • Architecture: reworked all our game mode management to make it easier to add new game modes (and new game types)
  • Architecture: reworked out entire build process to make it easier to build and upload new builds of various games
  • Architecture: improved our localization system to catch and report missing localization strings during the build process. Also made it much easier to add new strings on the fly while building up content.
  • Architecture: general performance improvements across the board, on physics, on script updates
  • Visuals: improve the snow map to make it look less yellow-brown in certain lighting and to make the snowmen stick out more
  • Debug: added internal mode to reduce framerate in order to easily reproduce framerate related physics bugs
  • Language: added Korean language support (thank you Nat and Gina!)
  • Halloween: added event highlights in the menu
  • Halloween: spooky lighting and fog settings
  • Halloween: generate halloween characters (zombies, vampires, mummies, ghosts, skeletons, witches) during halloween instead of the normal humans
  • Halloween: UFO mode is now Witch Mode
  • Halloween: new spooky sounds and music
  • Halloween: Jason Gorilla
  • Audio: improved eating sounds
  • Audio: prevent overly annoying repeating eating sounds
  • Audio: improved human screaming sounds

  • Prevent rare issue where player could end up out of bounds if they were moving around during loading of the map.
  • Removed rotating objects being shown in result screen for Hide and Seek
  • Cow rotation speed is no longer framerate dependent
  • Fixed rare issue with localization breaking the tutorial and the menu labels
  • “Boost” UI hint only appeared after you used the boost once.
  • Was incorrectly showing keyboard tips when playing with gamepad
2 comments Read more

October 19

Sneak Peak of our Upcoming Halloween Update

Hello friends!

A new update for Late For Work is just around the corner, stay tuned late next week for update 11! We want to give you a sneak peak of what’s coming up in this pretty darn big update.

New Art

Since last we’ve spoken, we’ve finally started working with a real life professional 3D modeler. This means we’ve got lots of new art to work with. Real art. Real models.New models for all of our houses, humans and cars with more on the way!

We’re slowly replacing out all our hodgepodge soup of early artwork and bringing models with a more uniform and better designed look. With the new art, we uniformed our style which really improves the overall aesthetics.

Halloween Content

It’s that time of the year, the season of tricking and treating and naturally we couldn’t resist. LFW is taking part in the festivities. We’re adding all sorts of spooky scary monstrosities to our event system. It’s our spooookiest update yet!

New Game Mode

Last but not least we have a new game mode in the works. We would share more details, but we are not sure entirely sure of the final form yet ourselves. We do know that it will involve the flat players controlling humans for the first time and hiding from the gorilla by blending into the crowd. We’re still working doing a lot of balancing and experimentation but we hope it will be an enjoyable game mode for all.

One week to go!

If you ever want to chat with some of the dev team or join a community of like minded fans of Late For Work, stop by at our Discord:

Salmi Games
1 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“It was fun and the locomotion system is unique and works well for the game concept.”
Michael Glombicki -- Road To VR

“This local multiplayer game is definitely unique -- Very cute -- A fun family game”
Cas and Chary VR

“One of the most ideal VR party games”
Ben Plays VR

About This Game

In Late For Work, one player is a giant gorilla doing gorilla things. Up to 4 other players try to take down the gorilla in an epic local multiplayer VR party game. Work together to bring down the monster of immeasurable strength. Or run for your dear life. It’s an intense party game for your living room.

The game brings VR and non-VR players together into a shared experience. Swap out in-between rounds and see who can earn ultimate banana bragging rights in this crazy free for all.


  • Fast-paced intense rounds. Take turns under the headset. Plot your next takedown.
  • Local multiplayer party game: a great way to include all your friends in a VR experience.
  • Fun, over-the-top physics where every object is a potential weapon and shield.


Late For Work is actively in development - the current status and upcoming features can be found in our roadmap:

System Requirements

    • OS: Windows 8.1
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or greater
    • Storage: 1 GB available space
    • Additional Notes: HTC Vive or Oculus Rift with motion controllers required for VR play. Gamepad required for 2+ non-vr players - keyboard+mouse also supported.

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