Beat Saber is a VR rhythm game where your goal is to slash the beats which perfectly fit into precisely handcrafted music.
Análisis recientes:
Extremadamente positivos (1,036) - El 97% de las 1,036 reseñas de los usuarios en los últimos 30 días son positivas.
Análisis generales:
Extremadamente positivos (4,066) - El 98 % de las 4,066 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
1 MAY 2018
Desarrollador:
Editor:

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“We have been working on Beat Saber since 2016 and even though we had a plan to release the game only after everything will be 120% ready we got so much positive feedback for our current version that we decided to release the game earlier :)”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“We would like to move from Early Access before the end of the year 2018.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“In the full version we would like to add a solid single player mode with missions or challenges and we think there is room for other interesting modes too. From the beginning we thought that it would be nice to have a way for players to play their custom levels/songs Therefore we would like to provide a "level editor" in the future. Last but not least, we would like to add more content (songs).”

¿Cuál es el estado actual de la versión de acceso anticipado?

“Current version has all mechanics for an "arcade mode" ready and everything is working nicely. Early Access version will provide enough songs/levels for a casual gameplay and it should also be sufficient for any competitive player to try to improve in the game to fight for a spot in the high score table.”

¿El precio del juego será diferente durante y después del acceso anticipado?

“We may raise the price after adding significant content update/feature.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“All community feedback is dear to us and it will play an integral part in the development process. Community is welcomed to contribute by engaging in a discussion with us, for example by commenting on difficulty of levels, reporting issues or even help with creating new content. Also feel free to send us any suggestions you would like to see in the future version of the game.”
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Actualizaciones recientes Ver todos (11)

18 junio

Meanwhile at Beat Saber

We’ve been a bit silent about upcoming updates in the game lately. Let's talk!

There are so many challenges you have to deal with when releasing such a hyped game title [spoiler alert: then challenges grow even exponentially]. Many times you can’t share any exciting news before it’s official, so it might look like you and the team are already gone to Bahamas [spoiler alert 2: we’re not].
Anyway, let's find out what we’ve been working on since the release.

Few months and weeks before an official Beat Saber release, we experienced a very intense push from VR community. We announced an official release date for Early Access version but we knew the game won’t be as perfect as we want. Postpone the release was complete nonsense, only way was to push harder and deliver Beat Saber on time.

We were so grateful for all the positive buzz around the game, but the pressure was insane. None of us ever experienced this before. Just incredible. People were tweeting, sharing and talking about Beat Saber and we had to be sure we deliver the best game possible only in the team of three people. On release day, the game in Early Access was working properly, but we were aware of a few smaller issues in code, which needed to be solved. We decided to release Beat Saber anyway.

And it was huge! The community and the whole VR world was amazed by the game and we knew we have to work hard to make it even better. We decided to get back to those problematic parts of the code and rewrite them. Soon realising it would need a whole refactoring of UI and editor code. To be honest, refactoring took us much longer than we expected and it still requires some more work. But the good thing is that from now on, it will be much easier for us to implement new features or deploy updates and make edits. Now we can focus only on a new content.

Here is only a fragment of what we have been working on so far:
  • Level Editor  — we knew for sure it has to work perfectly and look good. With the whole refactoring thing, not that easy tho.
  • Exclusive music content — truly one of our biggest challenges. We’re in touch with several global music labels, looking for fresh new artists. And since Beat Saber became a music platform itself, we decided to found our own music label.
  • LBE licenses — yes, if you want to offer your game to VR arcades, you have to take care of this aspect. Easy task? You bet it’s not!
  • PS VR demo for E3 — huge announcement we couldn’t be more excited about. Since it was top secret, we couldn’t share anything ahead. It required a lot of work and resources. Huge challenge!
  • There were conferences and many other events we had to attend.
  • And million smaller stuff. When the buzz exploded, we had to take social media, marketing and press seriously. And when new team members joined, we started to take care of new offices, accounting, contracts, invoices, payments… you name it.
At this moment, we are the team of five and even though we realise everyday it’s still not enough, we love what we do and carry the same passion and excitement. And that’s all that matters. We hope you enjoy playing Beat Saber as much as we enjoy creating it!

Thank you for being with us and being understanding about the fact that not everything can be done in a day and sometimes the good things are just worth waiting for.


Our very first team picture. Yes, we are adorable… Petr (left) wasn't in the picture so we photoshopped him into the pic. #legit
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20 mayo

Beat Saber v0.10.2p1 released

This small patch should fix possible "black screen" bug on start which was caused by loading invalid config file.
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Acerca de este juego

Beat Saber is a unique VR rhythm game where your goal is to slash the beats (represented by small cubes) as they are coming at you. Every beat indicates which saber you need to use and also the direction you need to match. All the music is composed to perfectly fit the hand made levels. Our goal is to make players almost dance while cutting the cubes and avoiding obstacles. Each cut is strongly supported by great sound and visual effects to emphasize the rhythm.

Features

  • Unique gameplay with a great feel - Beat Saber combines the satisfying feeling of cutting with emergent perception of rhythm.
  • Handcrafted levels & music - All the basic levels and music in the game will be handcrafted to emphasise the music rhythm. The results are incomparable to similar games with generated content.
  • Game accessibility - Anyone can understand basic game principles and play the game in just a few seconds.

Requisitos del sistema

    Mínimo:
    • SO: Windows 7/8.1/10 (64bit)
    • Procesador: Intel Core i5 Sandy Bridge or equivalent
    • Memoria: 4 GB de RAM
    • Gráficos: Nvidia GTX 960 or equivalent
    • DirectX: Versión 11
    • Almacenamiento: 200 MB de espacio disponible
    Recomendado:
    • SO: Windows 7/8.1/10 (64bit)
    • Procesador: Intel Core i7 Skylake or equivalent
    • Memoria: 8 GB de RAM
    • Gráficos: Nvidia GTX 1060 or equivalent
    • DirectX: Versión 12
    • Almacenamiento: 200 MB de espacio disponible
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