Immerse yourself in an infinite, procedurally generated world in a voxel game exclusively designed for VR. Explore, gather resources, craft in 3D and build anything you have in mind. Featuring beautiful graphics, a fully dynamic day/night cycle and dynamic weather.
Recent Reviews:
Very Positive (10) - 90% of the 10 user reviews in the last 30 days are positive. (90% of 10) Recent
All Reviews:
Very Positive (290) - 89% of the 290 user reviews for this game are positive. (89% of 290) All Time
Release Date:
Jan 26, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game has been in fulltime development for over 4.5 years now. We feel like it's a very unique game that many people have waited for. The game is "Early Access" as in that not all features are in the game yet - it is not buggy though! We spend a lot of time making sure that there are 0 known bugs in the game, stability and being bug free is most important at any time during development. If a bug is reported, it will be fixed before any new feature is added. We want and need feedback from the players that will actually play and love the game.

Here you can access the official roadmap (Trello) for the game

Approximately how long will this game be in Early Access?

“If the community thinks the game is ready for final release, then it probably is. It's really the community that knows best when a game is done. The time frame absolutely depends on what features the community wants us to add.”

How is the full version planned to differ from the Early Access version?

“The current game is purely singleplayer, and one of the most requested features will no doubt be multiplayer. Unless the community surprises us with a different opinion, the full version will likely have many multiplayer features included. Of course you will still be able to play this in singleplayer, just like now.

Also, the game is currently a sandbox game with no survival aspect. We expect that to be another major request from our community, and we look forward to adding that. It will stay optional though, so anyone who likes the current peaceful atmosphere of the game will be able to keep playing that way and focus on the creative aspect of the game.

We plan to work on this game for a long time, so even after the game is out of early access, there will still be many new features added to the game.”

What is the current state of the Early Access version?

“This game has been in development for a long time. Many games you see on Steam Early Access are put online after a few months of development. We spent over 4.5 years on this game at this time.

We focused on polishing the core features of the game a lot. So while the scope of the game is not yet what it will be later, we wanted to make sure that it does what it does really well, and later add more features. A lot of time was spent on optimizing performance, and we are very proud of what we have achieved regarding that, especially if you keep in mind that this game features fully dynamic lighting, dynamic weather and you can place an infinite amount of lightsources with almost no performance impact, due to our custom voxel lighting.”

Will the game be priced differently during and after Early Access?

“The price of the game will gradually increase during the early access period. Most important for us is currently to build a solid community around the game, we know we can only succeed if we have a community that wants us to succeed.”

How are you planning on involving the Community in your development process?

“The community is the most important thing for us at the moment. We involve the community as much as possible. We are very active in the steam forums and at any other place where there's any community regarding this game. Most importantly, there is an official cyubeVR Discord server with over 1300 members where we constantly discuss ideas and development of the game and also manage beta testing of new features before they are released for everyone else.
We are creating this game for you, so we need your feedback and ideas. Please tell us what you like, what you don't like and what you want to see in the game in the future.

We also try to write weekly (or not so weekly ;) ) reports on Steam about progress in the game and release updates regularly.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.
VR Only

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Index Controller Support

cyubeVR has full support for Valve Index Controllers. You see fully tracked fingers and the control scheme of the game has been completely rebuilt for working the best possible way on Index Controllers. Here is a video showing how Index Controllers work in cyubeVR:

Come join the Discord!

Come join our official, verified cyubeVR Discord Server with over 1500 members! You can chat directly with the developer and talk about ideas, new features or report bugs. Also, beta builds with new features are always first made available to beta testers in the discord to make sure those features are completely stable and bug free when they are released for everyone.

Take a look at this fan-made trailer!

cyubeVR is developing quickly! The main trailer you see above is not yet showing many of the great new features that were added to the game with recent updates - but cyubeVR has an awesome community, here is a really good fan-made trailer that's much more up-to-date:

About This Game

cyubeVR (pronounced Cube VR) is a virtual reality voxel game fully designed for VR.

The world in cyubeVR is entirely procedurally generated. Enter a seed or let the game generate one for you, and explore a unique and detailed infinite world that no one ever saw before.

Find your way through complex cave networks going deep into the ground, climb up huge hills to get a great view over the world or try to build yourself a way up to massive floating islands.

All of that fully optimized for VR to get you the most immersive experience possible. There are no limits how far you can travel – your unique world is infinite in size.

Gather resources in the world and use those to build anything you have in mind. Allow your creativity and imagination to run free. Design a fortress on top of a mountain, construct a bridge to connect two floating islands or dig yourself deep into the ground and work on complex underground structures.

Experience a building system exclusively optimized for roomscale VR in a way that was never seen before. You can even move blocks after you have placed them!

Thanks to roomscale VR, even have a good conscience for the workout you did while you can marvel your new creations.

In VR there is no need for any UI, menus or buttons for crafting. Just use your hands and naturally craft tools and other items directly in the world.


Gravity Gloves! You never have to bend down or move much to reach items or tools - you can easily grab anything using gravity gloves:

Dynamic Weather! The weather dynamically and smoothly changes between sunny, rain, and snow. And cyubeVR probably has the best-looking snow of all existing VR games!

Full finger tracking on the controllers that support it (Valve Index Controllers), and the closest possible approximation on other controllers (Touch Controllers, Vive Controllers)

The game automatically detects which controller you are using and adjusts the controls to optimally work with your controller, and automatically shows you the tutorial fitting for your exact controller - currently, the game has 4 different control schemes, individually designed for:

  • HTC Vive Controllers
  • Valve Index Controllers
  • Oculus Touch Controllers (Rift, Rift S, Quest, Quest 2)
  • Windows Mixed Reality Controllers

Use either Smooth Locomotion or Teleport, depending on what you prefer. For the locomotion, you can choose between controller-oriented and head-oriented Smooth Locomotion. For turning, you can choose between snap turning and smooth turning. Snap turning offers options for either 22.5° steps or 45° steps, while smooth turning allows you to freely adjust the turn speed with a slider.

Dynamic Picture Frames that allow you to import any custom PNG/JPG files from your PC and display them in fully resizable and movable picture frames that you can decorate the wall of your virtual house with:

Dual Wielding with all tools! Twice as fast, and twice the fun.

There's an awesome furnace in the game, fully controled with realistic VR mechanics! No UI interaction. Put combustible items into the lower chamber of the furnace, place items to melt in the upper chamber of the furnace, use flintstones to realistically generate sparks that light up the fire, and watch it operate!

You can easily collect items into your inventory using the awesome vacuum bucket that can be enhanced further with magic crystals for an even stronger effect! Blue crystal energy makes the bucket suck, red crystal energy makes the bucket blow. Use sunlight to charge a crystal blue, or use moonlight to charge a crystal red.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i7 3xxx OR Intel i5 8xxx OR Intel i3 10xxx OR Ryzen 5 1xxx OR Ryzen 3 3xxx
    • Memory: 12 GB RAM
    • Graphics: Nvidia GTX 970 / AMD R9 390
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i7 5xxx or Ryzen 7 1700
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1080
    • DirectX: Version 11
    • Storage: 15 GB available space

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