Immerse yourself in an infinite, procedurally generated world in a voxel game exclusively designed for roomscale VR. Explore, gather resources, craft and build anything you have in mind. Featuring beautiful graphics and a fully dynamic day/night cycle.
All Reviews:
Very Positive (95) - 87% of the 95 user reviews for this game are positive.
Release Date:
Jan 26, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game has been in fulltime development for almost 2 years now. We feel like it's a very unique game that many people have waited for. While many features are still to be added, early testers reassured us this game is now ready for a wider audience, and we want and need feedback from the players that will actually play and love the game.”

Approximately how long will this game be in Early Access?

“If the community thinks the game is ready for final release, then it probably is. It's really the community that knows best when a game is done. The time frame absolutely depends on what features the community wants us to add.”

How is the full version planned to differ from the Early Access version?

“The current game is purely singleplayer, and one of the most requested features will no doubt be multiplayer. Unless the community surprises us with a different opinion, the full version will likely have many multiplayer features included. Of course you will still be able to play this in singleplayer, just like now.

Also, the game is currently a sandbox game with no survival aspect. We expect that to be another major request from our community, and we look forward to adding that. It will stay optional though, so anyone who likes the current peaceful atmosphere of the game will be able to keep playing that way and focus on the creative aspect of the game.

We plan to work on this game for a long time, so even after the game is out of early access, there will still be many new features added to the game.”

What is the current state of the Early Access version?

“This game has been in development for a long time. Many games you see on Steam Early Access are put online after 1-3 months of development. We almost spent 2 years on this game at this time.

We focused on polishing the core features of the game a lot. So while the scope of the game is currently relatively small, we wanted to make sure that it does what it does really well, and later add more features. A lot of time was spent on optimizing performance, and we are very proud of what we have achieved regarding that, especially if you keep in mind that this game features fully dynamic lighting and you can place an infinite amount of lightsources (torches) with almost no performance impact.”

Will the game be priced differently during and after Early Access?

“The price of the game will gradually increase during the early access period. Most important for us is currently to build a solid community around the game, we know we can only succeed if we have a community that wants us to succeed.”

How are you planning on involving the Community in your development process?

“The community is the most important thing for us at the moment. We plan to involve the community as much as possible. We will be very active in the steam forums and at any other place where there's any community regarding this game.
We are creating this game for you, so we need your feedback and ideas. Please tell us what you like, what you don't like and what you want to see in the game in the future.

We will also write weekly reports about progress in the game and release updates 2-5 times a month.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (35)

September 6

Introducing LIV Support!

Hey everyone!

If you're a VR content creator, you have probably heard of LIV, a great free tool that makes it very easy to capture high quality mixed reality footage of yourself in VR!

cyubeVR now integrates the new LIV SDK, so LIV is fully supported by the game out of the box!

The LIV developers recently released a completely rewritten version of their Unreal Engine integration that makes LIV work really well in UE4 games like cyubeVR.

(This is Kroy, playing cyubeVR with LIV)

The LIV integration in cyubeVR was tested for multiple weeks now actually, and different things were adjusted in multiple versions until everything worked perfectly - you should not notice any issues anywhere!

For performance reasons, the LIV support is available through a seperate build that you can select when right clicking cyubeVR in your Steam library and then going to the "Beta" tab:

You can use LIV with all headsets the game is compatible with (Vive, Rift, WMR).

Also, by default cyubeVR starts in fullscreen and asks you to put it's window in focus, which is due to how the windows thread scheduler prioritizes the currently focused application for performance. Streamers sometimes don't like that behavior since it makes it harder to run something like OVRDrop, so two new INI settings were also added to the game to adjust that:

UseFullscreen=0 ShowFocusWarning=0

You can find the INI file for that at


You also need to set OverrideDefault=1 in that INI for the changes to take effect.

These INI settings allow you to run the game in a minimized window while still normally playing the game.

Looking forward to seeing the pictures, videos or streams you'll create with cyubeVR + LIV! :) Let us know in the official cyubeVR discord, or tag the official Stonebrick Studios Twitter Account!

That's all for today! Thanks for caring about the game!
If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a review and spreading the word is the easiest way you can support the game!

Looking forward to hearing what you think :)

0 comments Read more

August 20

Update 23 is live! Resizable, movable picture frames with custom JPG, PNG and BMP import!

Hey everyone!

Update 23 is live, adding an awesome new feature: resizable and movable picture frames that allow you to use custom JPG, PNG and BMP images on them, and even adjust the frame thickness! There are multiple included paintings that should please even the most stingy home decorators.
There are a variety of included paintings that should please even the stingiest of home decorators.

As usual, here is a very quick overview of the things changed in this update, with more details below:

- Added picture frames and fixed all bugs with picture frames that didn't exist when picture frames didn't exist
- All mesh objects that use the wall placement mode (currently that's wall mount and picture frames) are now always visible 20cm away from your controller when the place mode is active

Picture Frames

This is a great feature that makes so much sense! Interiors are looking a million times nicer with this. These picture frames are so dynamic and customizable, you can design interiors way more to your personal liking now.

The picture frames use the system for 100% free placement, so you can freely move them around on the wall after they are placed, and you can also freely resize them without any limits (besides your arms or creativity)! You can have small 1 inch frames, big 40 inch frames, or anything in between! They also don't "snap" to the voxel grid in any way, you can place multiple smaller picture frames on one block side, or a big picture frame across many blocks - it's all completely dynamic and adjustable!

There are 10 great looking default paintings that you can select between, and any images you put into your Windows
directory will automatically be in the game to select for the picture frames! It makes the most sense to paste JPG or PNG images into that folder, but BMP also works fine.

There is also no 2D UI at all. The picture frames are fully set up "in 3D", the way you expect it to be in a game built from the ground up for VR :) When you click on a picture frame you get a preview of all available images in a post-card format on your left hand, so you can then drag and drop those onto a picture frame to apply them.

You can even add new pictures to the folder while the game is running, to select a different picture you simply have to click a picture frame again and then the list of images which you see on your left hand is updated automatically :)

You can use any images you want - the frame will also automatically adjust to the aspect ratio of the image you select, so the image will never appear stretched in any way!

To resize a picture frame, you can grab the bottom left and upper right corner of the picture frame at the same time and then move the controllers toward or away from each other, it's very intuitive. That also allows you to move the picture frame at the same time while resizing it.

If you grab the bottom part of a frame with 2 controllers, you'll only move the frame without resizing it, which is quite useful since you can't accidentally change the size then.

Additionally to the custom images in the form of the "post-cards", you also have 2 sliders on your left hand that allow you to adjust the frame thickness of the frame and also the free space between frame and picture canvas. These options make them super adjustable and allow for very different looking frames. As you're used to with objects in cyubeVR, the picture frames of course also have really high detail models and textures.

The frames can be crafted with wood, gold, and copper - so 3 different frames exist at the moment, with 3 different recipes that you have to find :)


This picture frame update has been tested in the beta branch of the game for quite a while already - the initial version was released more than 2 weeks ago! Since then, our great beta testers in the official cyubeVR discord have tested the update a lot, reported all issues they found and I made sure that everything was fixed before this gets released in the stable branch, which is now! If you also want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord.
If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a review and spreading the word is the easiest way you can support the game!

Looking forward to hearing what you think about the new update :)

4 comments Read more
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About This Game

cyubeVR (pronounced Cube VR) is a virtual reality voxel game fully designed for roomscale VR.

The world in cyubeVR is entirely procedurally generated.

Enter a seed or let the game generate one for you, and explore a unique and detailed infinite world that no one ever saw before.

Find your way through complex cave networks going deep into the ground, climb up huge hills to get a great view over the world or try to build yourself a way up to massive floating islands.

All of that fully optimized for roomscale VR to get you the most immersive experience possible.

There are no limits how far you can travel – your unique world is infinite in size.

Gather resources in the world and use those to build anything you have in mind. Allow your creativity and imagination to run free. Design a fortress on top of a mountain, construct a bridge to connect two floating islands or dig yourself deep into the ground and work on complex underground structures.

Experience a building system exclusively optimized for roomscale VR in a way that was never seen before.

Thanks to roomscale VR, even have a good conscience for the workout you did while you can marvel your new creations.

In VR there is no need for any UI, menus or buttons for crafting.

Just use your hands and naturally craft tools and other items directly in the world.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i7 3xxx or Ryzen 5
    • Memory: 14 GB RAM
    • Graphics: Nvidia GTX 970 / AMD R9 390
    • DirectX: Version 11
    • Storage: 7 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i7 5xxx or Ryzen 7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1080
    • DirectX: Version 11
    • Storage: 10 GB available space

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