Immerse yourself in an infinite, procedurally generated world in a voxel game exclusively designed for roomscale VR. Explore, gather resources, craft and build anything you have in mind. Featuring beautiful graphics and a fully dynamic day/night cycle.
All Reviews:
Very Positive (114) - 87% of the 114 user reviews for this game are positive.
Release Date:
Jan 26, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game has been in fulltime development for almost 2 years now. We feel like it's a very unique game that many people have waited for. While many features are still to be added, early testers reassured us this game is now ready for a wider audience, and we want and need feedback from the players that will actually play and love the game.”

Approximately how long will this game be in Early Access?

“If the community thinks the game is ready for final release, then it probably is. It's really the community that knows best when a game is done. The time frame absolutely depends on what features the community wants us to add.”

How is the full version planned to differ from the Early Access version?

“The current game is purely singleplayer, and one of the most requested features will no doubt be multiplayer. Unless the community surprises us with a different opinion, the full version will likely have many multiplayer features included. Of course you will still be able to play this in singleplayer, just like now.

Also, the game is currently a sandbox game with no survival aspect. We expect that to be another major request from our community, and we look forward to adding that. It will stay optional though, so anyone who likes the current peaceful atmosphere of the game will be able to keep playing that way and focus on the creative aspect of the game.

We plan to work on this game for a long time, so even after the game is out of early access, there will still be many new features added to the game.”

What is the current state of the Early Access version?

“This game has been in development for a long time. Many games you see on Steam Early Access are put online after 1-3 months of development. We almost spent 2 years on this game at this time.

We focused on polishing the core features of the game a lot. So while the scope of the game is currently relatively small, we wanted to make sure that it does what it does really well, and later add more features. A lot of time was spent on optimizing performance, and we are very proud of what we have achieved regarding that, especially if you keep in mind that this game features fully dynamic lighting and you can place an infinite amount of lightsources (torches) with almost no performance impact.”

Will the game be priced differently during and after Early Access?

“The price of the game will gradually increase during the early access period. Most important for us is currently to build a solid community around the game, we know we can only succeed if we have a community that wants us to succeed.”

How are you planning on involving the Community in your development process?

“The community is the most important thing for us at the moment. We plan to involve the community as much as possible. We will be very active in the steam forums and at any other place where there's any community regarding this game.
We are creating this game for you, so we need your feedback and ideas. Please tell us what you like, what you don't like and what you want to see in the game in the future.

We will also write weekly reports about progress in the game and release updates 2-5 times a month.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (39)

January 26

Update 25 is live! Dynamic Weather with Snow and Rain, Birthday Hats, grabbing bunnies and much more!

Hey everyone!

Update 25 is live, adding most importantly dynamic weather, including snow and rain! Also, it's cyubeVRs 1st birthday today, so you can expect to see some nice birthday hats. There's a lot of other things added or improved in this update, so keep reading!

As usual, here is a very quick overview of the things changed in this update, with more details below:

- Added dynamic weather system
- Added new weather: Rain
- Added new weather: Snow
- Added weather settings
- Added best feature ever: You can grab bunnies now. Then they're fidgeting. You can carry them around!
- Added birthday hats to deer and rabbits, only on 26th and 27th January
- Added graphics setting for Antialiasing Strength
- Improved functionality of resolution slider in the graphics settings
- Improved feeling of tool physics
- Adjusted 8K screenshots to take second screenshot at "Low" bloom instead of "Medium"
- Made getting wood from tree with stick more predictable, exactly every 6th hit will now spawn a wood item
- Improved various rendering related things that made cyubeVR not work on Pimax
- Added a small, second needle to the compass that shows you your elevation
- Fixed issue that caused recipes to not show up correctly for some people using Windows 7 or Windows 8
- General performance optimizations

Dynamic weather system

There's now a system for dynamic weather changes in the game. The weather will smoothly change between normal, snow and rain. If you dislike some weather, you can actually disable it in the settings menu of the game - there are settings for both rain and snow, you can set either of them to "Always", "Natural", or "Never". So you can easily say you want it to constantly snow while it's winter, or never rain.


Yay! It's winter! There's snow now!

Snow is white stuff slowly falling from the sky. No one knows where it comes from. But it's white! And it looks great!

The longer it snows, the more white the landscape will become, and it's not just the landscape! The animals will be white, the trees will be white, everything will be white! Of course, snow is only outside, in your house or in caves there will be no snow.

You should keep bloom at low, otherwise you'll probably die from blindness, as snow is pretty white.

The world feels completely different with snow, it feels like winter. Great winter atmosphere! Best winter atmosphere! It's winter! I'm very excited about snow!


There's Rain now!

Rain is wet water falling from the sky. Rain causes splashes on the ground, and the ground becomes wet. Really wet. Rain sounds like rain. If you have a roof over your head, rain will stay outside!

The rain sound is nicely 3D - if you're in a building with one opening to outside, you will hear the rain sound coming from exactly that opening. That feels very realistic.

Since rain falls from the sky, the sky will look different when it rains. The sky will be very cloudy, and the clouds don't let as much light through as without clouds. That means it will get darker, even during the day. Also, clouds absorb certain wavelengths of light more than others - which means the light that reaches the ground has a colder color temperature. That's also the case for snow!

And rain comes with wind! Wind is moving air, and moving air collides with trees - wind movement of trees is significantly stronger when it rains!

While it's raining, you can actually end up in the rain clouds of you are somewhere high up on a mountain - the higher your elevation is, the foggier it becomes. You'll have the clearest view in valleys.

Birthday Hats

Today, it's cyubeVRs 1st birthday! Depending on timezone, the game came out either on 26th or 27th of January 2018. We need to celebrate this in the game! This is why all deer and rabbits will wear birthday hats on the 26th and 27th of every year now. They are happy about the game's birthday :)

Grabbing Bunnies

This is really the best feature ever. Well, no, snow is better. But this is so much fun!

You can now grab bunnies with the hand and lift them up. Then they're fidgeting. You get haptic feedback from the bunnies! You can carry them around. Maybe they don't like it? Or maybe they like it. No one knows! You can also grab a dead bunny. Those are not fidgeting. They are dead. Because you killed them. And those have realistic ragdoll physics! So you can throw them around and have fun with them :) Or you keep them alive and enjoy the fidgeting. Alive bunnies are better than dead bunnies!

Setting for antialiasing strength

There's a graphics setting for Antialiasing Strength now. It's a slider that allows you to choose between strong AA, which results in a more "stable" image that has less flickering, but looks more blurry, and on the opposite end an image with little AA that has flickering around edges, but also significantly sharper.

Lessened rendering issues on Pimax

There have been some low-level rendering changes to make cyubeVR work better on the Pimax 8K/5K+ headsets. It's still not fully working, but at Small FOV, the game should be perfectly playable now, which is a big improvement already. Still working on making it work better on Normal and large FOV, unfortunately having to wait for one bug in UE4 to be fixed for that.

Getting wood from trees using the stick

Previously, when you hit a tree with the "stick" tool, a piece of wood spawned with a probability of 1/12. Now, I changed it so that exactly every 6th strong enough hit will spawn a piece of wood. Based on peoples reactions in videos, it seems the system with the probability was quite confusing to some people, since having it based on chance, it was a possibility that you could hit a tree 50 times and still not get anything, which would feel like the game is not working correctly. That's why it was adjusted now to feel completely predictable instead.

Added elevation needle to compass

There's a second small needle in the lid of the compass now which shows the elevation you are at. It moves between 0 and 800 (that's the max block height in the game). Now you can know how high you are!


This update has slowly grown in the beta branch of the game for a long time already, in a total of 13 beta builds. As usual, thanks very much to our great beta testers in the official cyubeVR discord who test new features and make sure possible new bugs are always fixed before an update gets released in the stable branch! If you also want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're more than 370 people strong there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord.
If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a review and spreading the word is the easiest way you can support the game!

Also, don't forgot there's an official roadmap with voting features now!

Looking forward to hearing what you think about the new update :)

1 comments Read more

December 11, 2018

cyubeVR now has a public roadmap on Trello, and you can vote for things on there!

Hey everyone!

Today I have something special for you - a public roadmap for cyubeVR, on trello, with voting features!

I know you want to go straight to the roadmap, here it is:

Roadmap on Trello

I have created that roadmap to make it more clear what the upcoming features in cyubeVR will be - previously, people that followed discussion on the official cyubeVR discord closely usually knew quite exactly what I'm working on and what the next things were, but for anyone who wasn't checking the discord every few days, the cyubeVR development process probably didn't feel as transparent as it could be. That should be different now with that public roadmap being available! :)

You see the roadmap is structured in a way that it's clear what priority ever feature listed on there is - things are tagged as "Highest Priority", "High Priority", "Medium-High Priority", "Medium Priority", and "Low Priority". You also see which features and fixes were done in the last few updates, and you see what new things there are in the current beta branch that's available for our great beta-testers in the discord!

If you have something that you think is missing on the roadmap, please join the discord and mention it there, or create a post in the Steam Discussions about cyubeVR! Of course the roadmap is always evolving and not static - things will change on there, and more new things will be added over time.

I hope you love the new roadmap, don't forget to vote on the features that interest you most so that I can easily see what's import important for the community :)

That's all for today! Thanks for caring about the game, and if you like it, don't forget to tell other people about it and write a review if you haven't done that already! Even if its just a few words, writing a review and spreading the word is the easiest way you can support the game :)

7 comments Read more
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About This Game

cyubeVR (pronounced Cube VR) is a virtual reality voxel game fully designed for roomscale VR.

The world in cyubeVR is entirely procedurally generated.

Enter a seed or let the game generate one for you, and explore a unique and detailed infinite world that no one ever saw before.

Find your way through complex cave networks going deep into the ground, climb up huge hills to get a great view over the world or try to build yourself a way up to massive floating islands.

All of that fully optimized for roomscale VR to get you the most immersive experience possible.

There are no limits how far you can travel – your unique world is infinite in size.

Gather resources in the world and use those to build anything you have in mind. Allow your creativity and imagination to run free. Design a fortress on top of a mountain, construct a bridge to connect two floating islands or dig yourself deep into the ground and work on complex underground structures.

Experience a building system exclusively optimized for roomscale VR in a way that was never seen before.

Thanks to roomscale VR, even have a good conscience for the workout you did while you can marvel your new creations.

In VR there is no need for any UI, menus or buttons for crafting.

Just use your hands and naturally craft tools and other items directly in the world.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i7 3xxx or Ryzen 5
    • Memory: 14 GB RAM
    • Graphics: Nvidia GTX 970 / AMD R9 390
    • DirectX: Version 11
    • Storage: 7 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i7 5xxx or Ryzen 7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1080
    • DirectX: Version 11
    • Storage: 10 GB available space

What Curators Say

6 Curators have reviewed this product. Click here to see them.

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