Immerse yourself in an infinite, procedurally generated world in a voxel game exclusively designed for VR. Explore, gather resources, craft in 3D and build anything you have in mind. Featuring beautiful graphics, a fully dynamic day/night cycle and dynamic weather.
All Reviews:
Very Positive (123) - 89% of the 123 user reviews for this game are positive.
Release Date:
Jan 26, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game has been in fulltime development for almost 3 years now. We feel like it's a very unique game that many people have waited for. The game is "Early Access" as in that not all features are in the game yet - it is not buggy though! We spend a lot of time making sure that there are 0 known bugs in the game, stability and being bug free is most important at any time during development. If a bug is reported, it will be fixed before any new feature is added. We want and need feedback from the players that will actually play and love the game.

Here you can access the official roadmap (Trello) for the game

Approximately how long will this game be in Early Access?

“If the community thinks the game is ready for final release, then it probably is. It's really the community that knows best when a game is done. The time frame absolutely depends on what features the community wants us to add.”

How is the full version planned to differ from the Early Access version?

“The current game is purely singleplayer, and one of the most requested features will no doubt be multiplayer. Unless the community surprises us with a different opinion, the full version will likely have many multiplayer features included. Of course you will still be able to play this in singleplayer, just like now.

Also, the game is currently a sandbox game with no survival aspect. We expect that to be another major request from our community, and we look forward to adding that. It will stay optional though, so anyone who likes the current peaceful atmosphere of the game will be able to keep playing that way and focus on the creative aspect of the game.

We plan to work on this game for a long time, so even after the game is out of early access, there will still be many new features added to the game.”

What is the current state of the Early Access version?

“This game has been in development for a long time. Many games you see on Steam Early Access are put online after 1-3 months of development. We almost spent 3 years on this game at this time.

We focused on polishing the core features of the game a lot. So while the scope of the game is not yet what it will be later, we wanted to make sure that it does what it does really well, and later add more features. A lot of time was spent on optimizing performance, and we are very proud of what we have achieved regarding that, especially if you keep in mind that this game features fully dynamic lighting, dynamic weather and you can place an infinite amount of lightsources with almost no performance impact, due to our custom voxel lighting.”

Will the game be priced differently during and after Early Access?

“The price of the game will gradually increase during the early access period. Most important for us is currently to build a solid community around the game, we know we can only succeed if we have a community that wants us to succeed.”

How are you planning on involving the Community in your development process?

“The community is the most important thing for us at the moment. We involve the community as much as possible. We are very active in the steam forums and at any other place where there's any community regarding this game. Most importantly, there is an official cyubeVR Discord server with almost 400 members where we constantly discuss ideas and development of the game and also manage beta testing of new features before they are released for everyone else.
We are creating this game for you, so we need your feedback and ideas. Please tell us what you like, what you don't like and what you want to see in the game in the future.

We also try to write weekly (or not so weekly ;) ) reports on Steam about progress in the game and release updates regularly.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.
VR Only

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SPECIAL PROMOTION! Offer ends July 9


Recent updates View all (46)

May 30

Update 30 is live! Major engine update with significant performance improvements!

Hey everyone, Update 30 for cyubeVR is live!

Most importantly, the Unreal Engine version cyubeVR is based on was updated from 4.19 to 4.22. The engine update took a bit longer than expected to be done, but it results in significant performance improvements on its own, and in addition to that, I also spent quite a lot of time optimizing various different things in the game further. You could say, this update is about "making the game ready for 144hz on Valve Index" :)

Here is a very quick overview of the things changed in Update 30, with some more details below:

  • Update Engine to UE4 4.22
  • Significant optimizations related to deer and rabbits
  • Fixed issue that caused a lot of unnecessary triangles to render for chunks in the distance
  • Optimized how torches, chests, picture frames, deer and rabbits are rendered, resulting in significantly fewer draw calls, and as a result better performance
  • Very significant optimization related to shadow rendering of chunks in the distance, making it roughly 10 times faster
  • Added new INI option HideControllersForVideoCapture for hiding controllers in high res video capture mode
  • Experimental support for rendering the game using Vulkan
  • Added button to main menu that triggers some music to be played on your controllers using the vibration motors
  • Changed font in main menu to be more readable
  • Music toggle in main menu is now persistent, so its state will be same the next time you open the game
  • Updated min spec warning in main menu
  • Fixed what happens when you try to put a structure of items attached together into a chest
  • Fix for making sure picture frames are receiving light correctly
  • Applied a fix that should make the game look more correct on Pimax or Valve Index
  • Fixed bottom stone at bottom of the world not always generating correctly
  • Fixed flying particle in air and birds not being visible in high res video capture
  • Fixed multiple possible crashes

Engine Update

cyubeVR is now using Unreal Engine 4.22.2. Previously, the game was running on Unreal Engine 4.19. 4.19 was released on March 14, 2018, and 4.22 was released on April 2, 2019, so it's more than a year worth of engine changes to UE4.

The engine update improves performance significantly - with 4.22, the rendering code of UE4 was moved to a more intelligent Frostbite-like approach, making better use of available CPU and GPU resources.

Significant performance improvements

Apart from the performance improvements coming from the engine update, I also took the opportunity to take a very in-depth look at all the relevant code in cyubeVR that could be optimized further - and got some nice gains out of that.

Shadows for chunks are now, after a certain distance, always rendered based on LOD chunks instead of full res chunks. There isn't any visible difference, but this hugely improves performance of shadow rendering, especially when using higher view distances, or higher view distances for LOD0 chunks, as high geometric complexity for visible chunks now no longer directly correlates with high geometric complexity for shadow rendering, the cost for shadow rendering is independent now from LOD settings for visible chunks.

Previously, shadow rendering got exponentially slower the higher the view distance was, with this optimization, when using higher general view distances and/or higher view distances for LOD0 chunks, shadow rendering can be more than 10 times faster than before.

If you have more than 16GB RAM, definitely take a look at increasing the view distance of the game in the INI, as having a higher view distance looks super awesome!

Some of these optimizations require the game to recreate the "Instant Loading files" for your world, so the first load of your world after updating to Update 30 will be slower than usual. Don't worry, world loading speed will be back to normal after the first time of using Update 30.

Vulkan suport

You can now run cyubeVR using Vulkan, instead of DirectX 11. Vulkan support is still a bit "experimental" compared to DirectX, so there might be bugs that are not known yet. In general, it runs very nicely with Vulkan though. To run the game using Vulkan, navigate to the directory that contains the cyubeVR.exe, and create a shortcut to that .exe where you add " -vulkan" at the end. Then run the game using that shortcut.

This Vulkan support is the first big step towards official Linux support for cyubeVR, as the game will always run with Vulkan on Linux.

Hiding controllers in high res video capture

When using the high res video capture mode, you can now choose to have your controller models be invisible in the high res video output. This ini setting has been added to the game:

As for all such settings, you can find this ini file in Appdata/Local/cyubeVR/Saved/WindowsNoEditor/Game.ini.


As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 16 separate beta builds! Especially in the case of an engine update, a lot of in-depth testing by beta testers is absolutely invaluable. If you also want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're more than 450 people strong there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :) Upcoming for the next update is support for finger tracking of Knuckles / Valve Index Controllers!


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April 21

Special Easter Event! You can search for easter eggs in cyubeVR!

Happy Easter everyone!

This easter, there's a special event in cyubeVR: Bunnies have hidden easter eggs all over your world, so you can go looking for easter eggs in VR! Here's a video explaining the feature and where you can find the easter eggs :)

This feature had been hidden in Update 29, so you don't need to download any new update for this.

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Come join the Discord!

Come join our official, verified cyubeVR Discord Server with over 400 members! You can chat directly with the developer and talk about ideas, new features or report bugs. Also, beta builds with new features are always first made available to beta testers in the discord to make sure those features are completely stable and bug free when they are released for everyone.

About This Game

cyubeVR (pronounced Cube VR) is a virtual reality voxel game fully designed for roomscale VR.

The world in cyubeVR is entirely procedurally generated.

Enter a seed or let the game generate one for you, and explore a unique and detailed infinite world that no one ever saw before.

Find your way through complex cave networks going deep into the ground, climb up huge hills to get a great view over the world or try to build yourself a way up to massive floating islands.

All of that fully optimized for roomscale VR to get you the most immersive experience possible.

There are no limits how far you can travel – your unique world is infinite in size.

Gather resources in the world and use those to build anything you have in mind. Allow your creativity and imagination to run free. Design a fortress on top of a mountain, construct a bridge to connect two floating islands or dig yourself deep into the ground and work on complex underground structures.

Experience a building system exclusively optimized for roomscale VR in a way that was never seen before.

Thanks to roomscale VR, even have a good conscience for the workout you did while you can marvel your new creations.

In VR there is no need for any UI, menus or buttons for crafting.

Just use your hands and naturally craft tools and other items directly in the world.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i7 3xxx, Intel i5 8xxx or Ryzen 5
    • Memory: 12 GB RAM
    • Graphics: Nvidia GTX 970 / AMD R9 390
    • DirectX: Version 11
    • Storage: 7 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i7 5xxx or Ryzen 7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1080
    • DirectX: Version 11
    • Storage: 10 GB available space

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