Immerse yourself in an infinite, procedurally generated world in a voxel game exclusively designed for VR. Explore, gather resources, craft in 3D and build anything you have in mind. Featuring beautiful graphics, a fully dynamic day/night cycle and dynamic weather.
All Reviews:
Very Positive (120) - 89% of the 120 user reviews for this game are positive.
Release Date:
Jan 26, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game has been in fulltime development for almost 3 years now. We feel like it's a very unique game that many people have waited for. The game is "Early Access" as in that not all features are in the game yet - it is not buggy though! We spend a lot of time making sure that there are 0 known bugs in the game, stability and being bug free is most important at any time during development. If a bug is reported, it will be fixed before any new feature is added. We want and need feedback from the players that will actually play and love the game.

Here you can access the official roadmap (Trello) for the game

Approximately how long will this game be in Early Access?

“If the community thinks the game is ready for final release, then it probably is. It's really the community that knows best when a game is done. The time frame absolutely depends on what features the community wants us to add.”

How is the full version planned to differ from the Early Access version?

“The current game is purely singleplayer, and one of the most requested features will no doubt be multiplayer. Unless the community surprises us with a different opinion, the full version will likely have many multiplayer features included. Of course you will still be able to play this in singleplayer, just like now.

Also, the game is currently a sandbox game with no survival aspect. We expect that to be another major request from our community, and we look forward to adding that. It will stay optional though, so anyone who likes the current peaceful atmosphere of the game will be able to keep playing that way and focus on the creative aspect of the game.

We plan to work on this game for a long time, so even after the game is out of early access, there will still be many new features added to the game.”

What is the current state of the Early Access version?

“This game has been in development for a long time. Many games you see on Steam Early Access are put online after 1-3 months of development. We almost spent 3 years on this game at this time.

We focused on polishing the core features of the game a lot. So while the scope of the game is not yet what it will be later, we wanted to make sure that it does what it does really well, and later add more features. A lot of time was spent on optimizing performance, and we are very proud of what we have achieved regarding that, especially if you keep in mind that this game features fully dynamic lighting, dynamic weather and you can place an infinite amount of lightsources with almost no performance impact, due to our custom voxel lighting.”

Will the game be priced differently during and after Early Access?

“The price of the game will gradually increase during the early access period. Most important for us is currently to build a solid community around the game, we know we can only succeed if we have a community that wants us to succeed.”

How are you planning on involving the Community in your development process?

“The community is the most important thing for us at the moment. We involve the community as much as possible. We are very active in the steam forums and at any other place where there's any community regarding this game. Most importantly, there is an official cyubeVR Discord server with almost 400 members where we constantly discuss ideas and development of the game and also manage beta testing of new features before they are released for everyone else.
We are creating this game for you, so we need your feedback and ideas. Please tell us what you like, what you don't like and what you want to see in the game in the future.

We also try to write weekly (or not so weekly ;) ) reports on Steam about progress in the game and release updates regularly.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (45)

April 21

Special Easter Event! You can search for easter eggs in cyubeVR!

Happy Easter everyone!

This easter, there's a special event in cyubeVR: Bunnies have hidden easter eggs all over your world, so you can go looking for easter eggs in VR! Here's a video explaining the feature and where you can find the easter eggs :)

This feature had been hidden in Update 29, so you don't need to download any new update for this.

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April 14

Update 29 is live! Bugfixes, adjusted recipe spawn behavior and new camera smoothing feature!

Hey everyone, Update 29 for cyubeVR is live!

This is an update primarily focused on fixing multiple bugs that have been found and reported in the last few days. The game should always be almost bug-free, so when bugs are found, they are immediately fixed before anything else is worked on. This update also makes it significantly faster to find all the recipes in the game, and adds an awesome new camera smoothing feature to the High-Res Video Capture Mode.

Just 4 days ago, Update 28 was released. If you haven't seen that one yet, you can read through the announcement post here:

As usual, here is a very quick overview of the things changed in Update 29, with some more details below:

  • Added awesome camera smoothing feature to the high res video capture mode, allowing for very smooth video captures
  • When collecting a recipe, duplicates will now change the type to a different recipe instead of despawning
  • Fixed torch sounds sometimes not working
  • Fixed birds being invisible sometimes due to spawning at incorrect location
  • Fixed music sometimes not playing
  • Slightly increased minimum height for high-up flying birds
  • Fixed weird artifacts that could sometimes happen at various locations on light processed wood texture
  • Fixed potential double item spawn when destroyed with 2 tools at the exact same time
  • Fixed saving/loading of day/night length sliders
  • Fixed bug that sometimes made it impossible to move chairs or chests
  • Fixed green glow around attached blocks that are valid crafting recipe sometimes disappearing or flickering
  • Fixed blocks not playing "scale down" animation sometimes when adding to bucket

Smoothing for the High Res Video Capture Mode

There's now an awesome smoothing mode for high res video capture! Two new ini settings have been added to the game:
UseSmoothingForVideoCapture=1 SmoothingSpeed=0.500000

When this new smoothing mode is enabled, the camera on the monitor will not just be where your head is, instead it will smoothly fade towards your head location. This gives it a gimbal-like appearance which is awesome for capturing some nice scenes in the game. The SmoothingSpeed variable allows you to specify how quickly the virtual camera will move.

Here's an example video of a beta tester who used the new smoothing to capture this video:

Adjusted recipe spawn behavior

Previously, if you collected a recipe of some type, all duplicates of that recipe would despawn, which resulted in the chance to find a new recipe greatly decreasing when you almost found all existing recipes already. Now, duplicates will no longer despawn, and instead they are updated to represent a different recipe.

This change makes the time it takes to find a new recipe roughly stay constant, which makes it feel significantly easier to find the last few recipes.


As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 4 separate beta builds! If you also want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're more than 400 people strong there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord.

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)


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Come join the Discord!

Come join our official, verified cyubeVR Discord Server with over 400 members! You can chat directly with the developer and talk about ideas, new features or report bugs. Also, beta builds with new features are always first made available to beta testers in the discord to make sure those features are completely stable and bug free when they are released for everyone.

About This Game

cyubeVR (pronounced Cube VR) is a virtual reality voxel game fully designed for roomscale VR.

The world in cyubeVR is entirely procedurally generated.

Enter a seed or let the game generate one for you, and explore a unique and detailed infinite world that no one ever saw before.

Find your way through complex cave networks going deep into the ground, climb up huge hills to get a great view over the world or try to build yourself a way up to massive floating islands.

All of that fully optimized for roomscale VR to get you the most immersive experience possible.

There are no limits how far you can travel – your unique world is infinite in size.

Gather resources in the world and use those to build anything you have in mind. Allow your creativity and imagination to run free. Design a fortress on top of a mountain, construct a bridge to connect two floating islands or dig yourself deep into the ground and work on complex underground structures.

Experience a building system exclusively optimized for roomscale VR in a way that was never seen before.

Thanks to roomscale VR, even have a good conscience for the workout you did while you can marvel your new creations.

In VR there is no need for any UI, menus or buttons for crafting.

Just use your hands and naturally craft tools and other items directly in the world.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i7 3xxx, Intel i5 8xxx or Ryzen 5
    • Memory: 12 GB RAM
    • Graphics: Nvidia GTX 970 / AMD R9 390
    • DirectX: Version 11
    • Storage: 7 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i7 5xxx or Ryzen 7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1080
    • DirectX: Version 11
    • Storage: 10 GB available space

What Curators Say

7 Curators have reviewed this product. Click here to see them.

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