Feral Blue is about surviving on a ship with your crew in the boundless Ocean, which once flooded the entire planet. Start with your first ship, build your town, subdue your enemies and create your own oceanic empire!
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2018
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Available: 2018

 

Recent updates View all (16)

October 11

Devblog #12 — Fencing done right?

Hi everyone,

More and more people are asking us how the land battles and the melee system as a whole will look like in Feral Blue. It's an important question indeed, because poor fencing can turn any boarding fight into a formal routine or just pure hell. Here's what we think.

It would be easier to describe what kind of melee system we do not want. Back when we were high school students and played the pirated version of Mortal Kombat on Sega, the most ingenious tactic was considered to be cornering your opponent and then torturing him with sweeps (in our team, only our designer Alexander used to do this, and we despise him for that). This is an example of a pretty poor melee system, and we don't want to let players blindly buttonmash their way to victory. Same thing with 'kiting' — when your character can indefinitely fall back and attack the enemy at the same time.



On the other hand, we've had experience working with the Mount & Blade engine. It does have a good fencing system, but it might be a bit too intricate for our project. After all, the fencing system is at the very base of M&B, while we're focusing more on naval combat and ship management. We shouldn't lose focus of our efforts trying to do everything at once and better than anyone. Doing a rhythm-based game with blinking warning icons above the enemies is not something we want to do either — quite possibly a simply system with a couple strike types and blocks will be enough.

We can't wait to put the alpha version out in the wild — to understand how viable our ideas are. And what about you — what's your opinion on fencing in games? Can you name some good examples — where was this implemented extremely well?
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October 1

Status Update #3

Hi everyone,

News this week — we've finished designing main weaponry (check out the gif with crossbows shooting below), and now we're switching to the initial balancing for ships that will see their way into the alpha.



In addition, we are almost finished with starting biomes: temperate climate, arctic climate, deserts. And since we're talking about landscapes, we could also try making a scientific and educational statement. Global warming and polar ice melting won't cause a worldwide flood by itself. But when things come to the permafrozen areas (which is the bigger part of countries like Canada and Russia), there can be different predictions.

For example, this can cause wild mudflows that will slowly wash off the continents into the sea, turning the world into giant system of lagoons and swamps. In general, of course, we're making the water levels a bit too extreme for the interest's sake, but remember — climate change is no joke.
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About This Game

Feral Blue is about surviving on a ship with your crew in the boundless Ocean, which once flooded the entire planet. No continents, no states – only rare islands, sea nomads and technology of the Age of Sail.

In 1699 the Sun became too bright. Perhaps, it was that flash that changed the world. Polar ice melted, seas came out of the shores, millions of people died. Those who survived through it, call it the Second Flood. But there are not many of them left.

Start with your first ship, build your town, subdue your enemies and create your own oceanic empire!

Key features:


  • Hero Ship — captains are mortal, but the ship must sail further. The player creates a whole dynasty of captains and their crews: conspiracies, revolutions and poisonings of unnecessary people included.
  • Naval battles — the player himself controls the ship’s shooting and leads his boarding team into attack.
  • Deep crew management — your people differ from each other, have their needs and require constant attention, otherwise it can all end with an epidemic or riot.
  • From a bandit gang to your own state — military campaigns, economic policy and diplomacy await.

Coming to Steam Early Access later this year.

Powered by Unreal Engine 4.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
    • Processor: Intel Core i3-2100 / AMD® FX-6300
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950
    • DirectX: Version 9.0c
    • Sound Card: DirectX 9 sound device
    Recommended:
    • OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
    • Processor: Intel Core i7-3770 / AMD® FX-8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce GTX 970 / ATI Radeon R9 series
    • DirectX: Version 9.0c
    • Sound Card: DirectX 9 sound device
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