Feral Blue is about surviving on a ship with your crew in the boundless Ocean, which once flooded the entire planet. Start with your first ship, build your town, subdue your enemies and create your own oceanic empire!
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2018
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Recent updates View all (18)

November 23

Devblog #13 — Small annoyances

Hi everyone,

Today we'd like to tell you about the image placed below this paragraph. This is a screenshot of the current version of Feral Blue, and it shows a two-week work of our team.



Let's be honest — you'll have to make a serious effort to even quietly mumble 'wow, cool...'. Nothing here speaks of two-week worth of work. We've posted a lot of similar screenshots already, so where's the difference? But there is one. There are a lot of problems in game development, and this is one of them: sometimes you have to put in hours in things hardly noticeable to players. For example, a poorly made aerial perspective, which on some configurations may look just fine, while on others — something can be off. Unnatural shadows, weird unpleasant glare, that are only visible at a certain camera angle. Dozens of such small annoyances that may or may not spoil the impression of the game.

We spend a lot of time fixing these little problems, because nothing annoys more than minor inconveniences, like an extra frame in the sword attack animation. Then a game's released and it turns out that the main problem is constant crashes on PCs with S3 Savage4 GPUs, because of some driver issues that you can't do anything about. Well, that's life.



By the way, what are the strangest GPUs you ever used in your computers? We have a special box in our studio, where Matrox Millenium and Voodoo5 5500 cards are stored. What a time that was: you needed a special separate 'accelerator' for 3D graphics, without which you couldn't play something like Nocturne.
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November 2

Status Update #4

Hi everyone,

Today we want to talk about the progress on the alpha version of the game. And we want to specify what word 'alpha' means for us — alpha is an early state of the project, where we test basic gameplay mechanics. If beta grows into 'early access' version, then into full release, then alpha is more like a game from alternative universe. For example, we're not yet finished with the full faction list. The main archetypes are clear though: there will be Very Religious people who seek salvation in faith, there will be Technofanatics who use science instead of faith, and there will be nostalgic folks who'll pretend the world hadn't changed and try to keep living as before.



In addition to these behavior archetypes, there's also a separate list of cultures. The most obvious candidates — Europeans of the Old Formation, who are faithful to the traditions and two-handed sword of their grandfathers. Europeans have a rowdy American cousin who gravitates towards liberty, piracy and wild entrepreneurship. Chinese civilization knows its era of great geographical discoveries, so without any doubt, the Empire's fleet will become a prominent player in the water world. Islam is rarely present in games (a pity!), so Turkish, Algerian and Egyptian ships may well form quite an interesting faction. Who else could be there? Japanese wokou pirates? Maori rowing fleet? Stern Russian old believers from the North? And their equally stern neighbors from Norwegian fjords and islands of Scotland?

Of course, here we run into the need for a huge amount of art and models. Everything seems so appealing, that you can't help but want to do all of these factions. For the alpha we'll choose limited goals, within our budget — most likely, there will four factions. Each one get its own archetype, and, if possible, a unique appearance. We'll see what can be done after that.

For now our goal is to launch the closed alpha by the end of the year. And we want to start collecting your e-mails in the near future as well, so that Santa could know who to gift a build of the game about sunken world.
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About This Game

Feral Blue is about surviving on a ship with your crew in the boundless Ocean, which once flooded the entire planet. No continents, no states – only rare islands, sea nomads and technology of the Age of Sail.

In 1699 the Sun became too bright. Perhaps, it was that flash that changed the world. Polar ice melted, seas came out of the shores, millions of people died. Those who survived through it, call it the Second Flood. But there are not many of them left.

Start with your first ship, build your town, subdue your enemies and create your own oceanic empire!

Key features:


  • Hero Ship — captains are mortal, but the ship must sail further. The player creates a whole dynasty of captains and their crews: conspiracies, revolutions and poisonings of unnecessary people included.
  • Naval battles — the player himself controls the ship’s shooting and leads his boarding team into attack.
  • Deep crew management — your people differ from each other, have their needs and require constant attention, otherwise it can all end with an epidemic or riot.
  • From a bandit gang to your own state — military campaigns, economic policy and diplomacy await.

Coming to Steam Early Access later this year.

Powered by Unreal Engine 4.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
    • Processor: Intel Core i3-2100 / AMD® FX-6300
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950
    • DirectX: Version 9.0c
    • Sound Card: DirectX 9 sound device
    Recommended:
    • OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
    • Processor: Intel Core i7-3770 / AMD® FX-8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce GTX 970 / ATI Radeon R9 series
    • DirectX: Version 9.0c
    • Sound Card: DirectX 9 sound device
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