B-12 is a tough, unconventional third/first-person action-platformer with randomized levels and robots with plasma cannons for hands.
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Release Date:
May 7, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Aside from invaluable feedback and new ideas, the answer is time. B-12 has been in development for about four years. Apart from the music, the engine, the font, and Rewired (an input plugin), this game is hand-crafted by a single developer. That means every line of code for gameplay, controls, AI, and the level generator. Every image, texture, 3D model, and all the animations. One developer. It's a lot of work and takes a lot of time.

I'm only able to work on B-12 part-time right now, and Early Access funding is the best chance I've got at transitioning to full-time development and making a bigger, better game.”

Approximately how long will this game be in Early Access?

“The plan is to bring this game to a completed state within six to eight months of Early Access release. The current projection is for less time than that, but anything can happen, so let's say six to eight months to be safe. If the game sees enough support and I am able to switch to full-time development, I do not intend to hurry up and finish the game more quickly. I intend to use that extra time to do more with B-12.”

How is the full version planned to differ from the Early Access version?

“Aside from having the complete set of levels and Brantisky robots along with other new content, one of the primary differences with the final release will be the scope and variety to the procedural levels. While in this early state each one is built from a fairly small set of modules, these sets will continue to grow and evolve until every level feels new and interesting enough on each load, and even an experienced player may encounter something unexpected, from time to time.

Other plans include alternate game modes, enhanced melee combat, improved sound effects, better AI, etc.”

What is the current state of the Early Access version?

“The current release features the first nine procedural levels and the first nine types of Brantisky robots that you'll encounter in combat. This is equivalent to playing through roughly two thirds of the planned final product. The intention is for a speed-run of the finished game to take around an hour or two, depending on skill level and a bit of random chance.

Though unfinished in terms of content, B-12 is intended to stand as a fully-featured product. This is Early Access, so as always, expect bugs etc., but the game has been tested very thoroughly.

The controls have been tweaked and polished, and menus are fully functional with the options you'd expect of a proper PC game. Everything is designed to work well with keyboard & mouse or a gamepad/controller of your choosing.

The proprietary enemy AI is already decent, albeit suicidal, but several large improvements are planned (such as seeking cover, dodging attacks, better ledge-awareness & jumping, etc).”

Will the game be priced differently during and after Early Access?

“The game's price will start low to reflect the amount of content available. It will be increased once during the Early Access period when all of the main content is in place, and one more time upon leaving Early Access. There may be small discounts occasionally, but the game certainly won't be in any bundles until well after final release.”

How are you planning on involving the Community in your development process?

“B-12 has already benefited drastically from the support and feedback of the community. Throughout the Greenlight and public alpha period, it's made me infinitely happy to find players who understand the game and see its potential. It's already bigger and better than my original vision, so it would be idiotic of me to stop seeking and heeding new feedback and ideas. Help me make an awesome action game like no other!”
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Buy B-12: Brantisky Mk. 12

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“It's cheaper than spending fourty-two million credits on the real thing.”
Galac-Tek Magazine

“You could find a deeper story on a salt packet, but there definitely were some explosions.”
Correct Person

About This Game

Try out state-of-the-art robot technology you'll never be able to afford in real life! Brantisky Robotics proudly presents this simulation of our latest model, the Brantisky Robotics Security & Defense Robot Mark 12. Blast your way through randomized levels and relive history as you face every previous model in the Brantisky catalog!

B-12 is a tough, unconventional third/first-person action-platformer with randomized levels and robots with plasma cannons for hands.

No mission markers. No tutorial levels. No cut-scenes. No fluff.

Infinite lives & ammo. You'll need them.


The current release features the first nine procedural levels and the first nine types of Brantisky robots that you'll encounter in combat. These are all accompanied by an original soundtrack from delogated (combat music) and the developer (ambient/idle music).


As you progress through the levels, you will face the entire Brantisky catalog of robots in chronological order, starting with the lowly B-1 turret and eventually leading up to the final battle: B-12 vs. B-12. (Not yet available in Early Access release.)

Most robots will drop secondary weapons that can be equipped via your Mk. 12's left arm. The weapons will grow more interesting & powerful as the player progresses through the game and encounters more modern & advanced Brantisky robots. These weapons can also be purchased at the Maintenance Pad in each level, but they do not unlock there until you have destroyed the corresponding enemy robot at least once.


There are six available upgrades for your Brantisky Mark 12. (Possibly more to come...) These are temporary and are lost any time your B-12 is destroyed, along with whatever secondary weapon you've acquired. Upgrades can be purchased at the Maintenance Pad placed in each level, but they will also sometimes drop randomly from normal crates in the form of a smaller yellow crate.

  • Jetpack (Uses secondary/weapons power.)
  • Radar (Shows the location of nearby enemies, switches, the maintenance pad, and the exit teleporter when within range.)
  • Shield (Deflect enemy fire. Uses secondary/weapons power.)
  • Armor (Reduces all damage taken.)
  • Gauntlet & Boots (Melee-upgrade. Increases all melee attack strength and grants Plasma-Stomp ability)
  • Spread-Shot (Plasma launcher now fires a horizontal spread of three shots.)

System Requirements

    • OS: Windows 7 or newer
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: GTX 280 or equivalent
    • Storage: 500 MB available space

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