Retro turn-based 2D pixelart RPG. Exploration, character choices, riddles and challenges. 80+ hours of gameplay.
All Reviews:
Very Positive (99) - 93% of the 99 user reviews for this game are positive.
Release Date:
Sep 15, 2017

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Recent updates View all (41)

June 21

the BARD class is now live! 2.4.100 is out

A new advanced player class has been added: BARDS!

Accessible from the chapter 2 castle hall, all (!) starter classes can choose to become a bard.

A Bard is versatile, but a master of none. Except ... 6 specific bard skills and 16 instrument-based powers. A total of 22 new player actions!

Instruments are the bard insignia items, found in shops and very rarely as loot.

Also in this update:
- 6 bard-related achievements.
- 8 instrument shops
- 7 bard skill trainers
- a unique instrument as arena award. but the solo arena challenge is: taking on the avatar. And he is pretty angry about being booted from the game!
- the SLEEP condition. so far only inflicted by the bard skill, but soon monsters may do it as well. Sleep breaks if hurt.
- lessened JUGGERNAUGHT restriction from ‘no jewelry’ to ‘no rings’
- righteousness feat now gives 10 div/emp for ANY class
- change to MISFITS and MONKEYS and DARK LORD fixed party challenges: lowered their difficulty by 1 and improved the XP cap. Lowered DRAGONS difficulty from 8 to 6.
- undead dragon guardian spawns at zero distance now (intentionally deadly if you can’t handle him)
- added small chance for priest insignia to have a holy curse bonus
- reduced the stun chance for (new) boomerangs from 70% to 62%, and increased the attack time.
- insignia with two rolled boosts to the same stat/skill/spell now show these as ONE line

0 comments Read more

June 4

Did I hear ... BARDS?

Yes. I have had many discussions with fans about having a BARD class. Also about activating the AVATAR class. And the answers in both cases led to an obvious conclusion: I could not add the BARD class because the number of class slots was fairly locked in. And I could not activate the AVATAR class because the concept would need a lot of lore and story but the current way the game plays goes against the virtue concept it deserves.

So ... I will remove the AVATAR slot and add a BARD class. As an advanced class for starter classes to change to.

If you are interested in the discussion and what I want to do with it, look here:

and here:

2 comments Read more


“An Old-School-RPG with great character development, rewarding exploration, turn-based combat and well designed dungeons and quests. Retro-Fun!”

“For the price you pay you get an awesome game, tactical and challenging with comedy and replayability. Not only this but the online community for the game is helpful and knowledgeable too. 10/10 cannot put down.”
4.8 – Apple Store reviewer

“Fabulous game. 80s retro, think Ultima III-V. Makes you think not mindlessly gather bits and autokill monsters. More devs need to revisit this genre. Believe me if you remember how to kill Lord British with the canon you should have this game!”
4.8 – Google Play Store reviewer

About This Game

DUNGEONS OF CHAOS is a tribute to the 2D turn-based pixelart RPGs of the 80s.

A game where you can create your party of 6 characters with a few clicks, or spend more time creating a customised party with feats unlocked in previous plays. Where exploration is encouraged and rewarded, with no level cap, non-linear side quests and a vast array of items, item properties, shops and enemies.

The game already has over 30000 happy players on other platforms, and most often they mention the likeness to 80s RPGs like Ultima or the goldbox games. It is retro. Your hand will not be held. It does not try to have realistic 3D graphics. It is not multiplayer, and never will be. If you long for the days when you traded your sleep for a chance to direct a party of adventurers through pixelated lands of exploration and battle glory, then you may want to give it a try.

And as all existing players already know, all fans and myself help out with tips and tricks, mostly on the facebook page but also on my blog if you prefer that. I do not provide or encourage having a complete-detail wiki somewhere, as the fan interaction on questions and strategy are a very enjoyable part of the game. So come join our community of DoC addicts and play a game where a troll is still a hairy monster you can kill, where there are no level caps, where you are not confined by a slim storyline path, and where it all starts with fighting rats in a cave/cellar. Fans have usually spent anything upwards of 80 hours playing it.

P.S.: apologies in advance for the puns in the game, but to my defence some were added by fans so if it is a bad joke you are reading on some tombstone or note just pretend it's from a fan and not me. ;-)

P.P.S.: I am very open to fixing bugs or typos. But I mostly use British English, so don't flag non-American English spelling/syntax please.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • OS: Windows 7+
    • Memory: 2 GB RAM
    • DirectX: Version 11
    • Storage: 300 MB available space
    • OS: Mac OS X 10.8+
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • OS: Mac OS X 10.8+
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    • OS: Ubuntu 12.04 +
    • Memory: 1 GB RAM
    • Storage: 512 MB available space
    • OS: Ubuntu 12.04 +
    • Memory: 2 GB RAM
    • Storage: 512 MB available space
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