At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. Live through the turmoil of the Dark Ages and do whatever you can to bring riches to your family.
Recent Reviews:
Mostly Positive (10) - 70% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (262) - 76% of the 262 user reviews for this game are positive.
Release Date:
Jun 30, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to use Early Access as a tool to get the best feedback from players. It is often the players who have the best ideas for what should or should not be in a game. I want to involve the players as much as I can.”

Approximately how long will this game be in Early Access?

“At least a year.”

How is the full version planned to differ from the Early Access version?

“SÆLIG currently is not feature complete and there is still a lot of stuff to add over the course of early access. Once these are all added the game will enter its full state.

Some of the main features that are planned to be added between now and then are:
  • Many maps which are unlocked and changed based on the current state of war
  • New mission types (trading, assassinations, rescues, sabotage)
  • More businesses, buildings, upgrades, and productions
  • Expanded crime system
  • Positions of power that allow you to play the game in different ways
  • Viking raids and war events
  • Construction and land ownership
  • Adventures and lots to discover

There are also plans to include a form of multiplayer at some point during development.”

What is the current state of the Early Access version?

Currently you can do all of the following:
  • Choose between two maps to play on
  • Create a character
  • Buy houses and businesses
  • Upgrade and manage buildings
  • Produce goods
  • Form relationships
  • Get married
  • Have children
  • Commit crimes
  • Trade goods
  • Explore in first person
  • Do basic trade missions

Some of the current features and mechanics are yet to be fully fleshed out and will slowly change as the game develops.”

Will the game be priced differently during and after Early Access?

“The early access price will be lower than the final price.”

How are you planning on involving the Community in your development process?

“I want the community to help decide on new features, and how some things should work. A small test group was able to help shape the game in a massive way. I want to continue this with a larger community.”
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Recent updates View all (47)

September 29

Update 17.9 - There is more on the way

Greetings!

Just wanted to release an update for you all while I get some other things together for a larger update to come.

New Stuff
  • New system for AI detecting crimes. AI can now choose to report crimes they see, depending on their relationship with the person. Crimes are more easily detected during the day than at night.
  • Thieves can now be sent to distract people who walk past them.
  • A new button that shows information on the selected building, including owner and productions.
  • You can now change your heir via your character’s information window.
  • You can now receive inheritance from family members who die.
  • Children can now go to the Learning Hall during the day where they will keep warm and be kept entertained. More to come with this.

Changes
  • Additional notifications added.
  • Women can now work while pregnant up until they become ‘Heavily Pregnant’.
  • Various changes to UI.
  • Tweaks to caravans.
  • Changes to the employment window, you can now choose to see people who you cannot hire and why.
  • A few map changes.
  • Graphical and LOD tweaks.
  • People will now have the option to visit trading posts to buy food.
  • Tweaks to some upgrades.
  • Changes to some buildings.
  • General gameplay tweaks and improvements.

Fixes
  • Fixed game breaking bug that would result in a duplicate player family.
  • Fixed some small production bugs.
  • Fixed bug that would cause you to lose relationship points with someone after they change family.
  • Fixed bug where AI would forage when they shouldn’t.
  • Fixed bug that would cause a baby to die before birth.
  • Fixed bugs related to dying.
  • Fixed some nav issues.
  • Fixed some loading bugs.
  • Dozens of other fixes to many different aspects of the game.


Cheers,
Stardog.
19 comments Read more

August 27

Update 17.6 - Getting ready for a bigger update

Just a small update while I work towards a bigger one.

Fixes
  • When gifting a house they will now decide to live in it if it is better than their current house.
  • Fixed bug that would empty player inventory on load.
  • Fixed foraging when out of season.
  • Fixed bug that meant the pyre could kill people near it.
  • Fixed some saving and loading bugs.

Changes
  • Earlier trading post work hours.
  • You can now again see the current task on characters, but it is vague for non-family members.
  • Changes to how AI characters deal with some relationships.

New Stuff
  • You can new view detailed info on each family member and friend by clicking the info button when they are selected.
  • Wealthy people can request goods to be delivered to their homes.
  • The camera zoom now works differently. It now zooms based on the angle of the camera, instead of moving the camera up and down.

6 comments Read more
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About This Game

SÆLIG

(Old English: blessed, fortunate, prosperous, happy)



880 A.D.
England.

At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.

SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.

There are numerous ways you can live your life, each one brings both risk and reward
  • Find love, and start a family.
  • Start a business, hire workers, and produce the goods that people need, as well as luxury items.
  • Make your fortune by trading between towns.
  • Head a gang of thieves and take what you want.
  • Sabotage your competition and monopolize goods.
  • Accept and carry out missions to deliver goods around the map.
  • Buy houses and rent them out to the poor.

Some other key features
  • A living, breathing world, where each character is trying to survive and prosper.
  • Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
  • Live through several generations – when you die, you can continue as one of your children.
  • Dynamic seasons and weather that affects the world around you.
  • Lots of different types of buildings to purchase and upgrade.
  • Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
  • Living economy - nothing simply exists, everything is made and consumed by the population.

SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.

(Linux version coming after initial release)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: 2 Cores or more
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti, Radeon HD 6970, or equivalent, or better
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: You may need to lower texture, shadow, pathfinding, and LOD settings to get suitable performance on your hardware. Saelig works best on dedicated desktop hardware, performance on laptops can vary widely.
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: 4 Cores or more
    • Memory: 8 GB RAM
    • Graphics: Something better than the GPUs in the minimum requirements, with 2GB or more of VRAM
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: Higher end CPUs and GPUs will allow for higher performance using higher graphics settings.
    Minimum:
    • OS: 10.12, 10.13
    • Processor: Intel i5, i7 or equivalent with 2 or more cores
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Plus Graphics 650 - at the very least
    • Storage: 6 MB available space
    • Additional Notes: Primarily tested on a 2017 MacBook Pro (low graphics settings), should work on similar hardware or better. Saelig works best on dedicated desktop hardware, performance on laptops can vary widely.
    Minimum:
    • OS: Tested on Steam OS
    • Processor: 2 Cores or more
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti, Radeon HD 6970, or equivalent, or better
    • Storage: 6 GB available space
    • Additional Notes: You may need to lower texture, shadow, pathfinding, and LOD settings to get suitable performance on your hardware. Saelig works best on dedicated desktop hardware, performance on laptops can vary widely.
    Recommended:
    • OS: Tested on Steam OS
    • Processor: 4 Cores or more
    • Memory: 8 GB RAM
    • Graphics: Something better than the GPUs in the minimum requirements, with 2GB or more of VRAM
    • Storage: 6 MB available space
    • Additional Notes: Higher end CPUs and GPUs will allow for higher performance using higher graphics settings.

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