Park Bound is a massively multiplayer playground featuring player crafted parks. Parks contain a variety of open worlds with different goals, obstacles, and collectible treasures.
All Reviews:
Positive (44) - 93% of the 44 user reviews for this game are positive.
Release Date:
Nov 30, 2017
Developer:
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Recent updates View all (39)

February 10

Park Bound 1.7.1 - 1.7.4 Released

1.7.1
  • Added optional Jump and Speed modifiers for Gyroball item.
  • Added new Speed Shoes item for permanent speed boost.
  • Added fix for screen tearing happening for some players with v-sync enabled.

1.7.2
  • Added option for transparent materials to use additive blending (useful for lighting effects).

1.7.3
  • Fixed bug causing transparent voxel shapes marked as a trap to not reset the player correctly.

1.7.4
  • Added overworld decorations for the Sunset Beach event lasting until June 27
  • Fixed bug that caused music volume to be silent in some situations
  • Fixed crash in level editor caused by painting a challenge button with a material
1 comments Read more

February 7

Lantern Festival and 1.7.0 released

Update is required to play recently uploaded parks or with other players on 1.7.0. Players with older versions will be split into their own sectors.

Game
  • Added a Lantern Festival event available until February 21. Complete the challenge to unlock a new hat!
    http://steamcommunity.com/sharedfiles/filedetails/?id=1294678755
  • Added a Wild West event, available from March 7 - March 21.
  • Added a message when trying to activate a zone portal that was configured to have no destination.
  • Added a new Archived tag for parks in the Steam Workshop. Parks that are empty, unnamed, or broken may be marked as archived. Archived parks won't show up on the overworld signs or in the popular section of the park browser. They will still be accessible through the browse section and will show up in the park activity list if someone is in it. Updating the park will automatically remove the archived tag.

Editor
  • Added a new teleport field object created from the teleport receiver. Touching the field will bring players to the receiver.
  • Fixed bug where teleport sender material would be linked to the teleport receiver until the level was reopened.
  • Fixed bug where prefabs containing an inside morph component wouldn't load correctly under some situations.
4 comments Read more

About This Game

Park Bound is a massively multiplayer playground featuring player crafted parks. Parks contain a variety of open worlds to explore and play with other players. Each world has different goals, obstacles, and collectible treasures used to unlock more challenging levels. Jump across traps, dodge obstacles, pick up jetpacks, soar through the sky with gliders, and even roll inside balls to complete objectives.

Features

  • Playable solo, with friends, and other players you find in the parks.
  • Explore and collect treasures in the main park created by the developer and parks created by the community.
  • Variety of levels types from platforming obstacle courses, party-style mini-games, to explorable sandboxes.
  • Pick up jetpacks, gliders, gyroballs, double jump, and more - each changing how you play the levels.
  • Includes in-game level editor where you can create your own network of worlds combined as a park.
  • Build and share your own objects or use existing libraries created by the developer and other players.

The Parks

The game is a continually growing ecosystem of parks created by both the community and the developer. Each park, managed by a single player, is its own self contained universe that offers consistent level quality as well as a place to return to as more levels are created. Parks can be visited by jumping into portals located throughout the hub world or by using the in-game park browser.


Each park is filled with levels that can be created with a variety of styles and objectives. Some levels may be an intense obstacle course requiring expert precision, analysis, and execution. Other levels may be open worlds with a variety of smaller challenges to be completed independently. Levels can have special rewards for taking difficult paths, finding secret locations, completing a section under a specified time limit, or gathering collectibles in a dangerous area.

Level Editor

As a creator, the level editor gives you full control of everything in your park. Once the park is opened it is always online and accessible to anyone with the game. You can watch your park from above, play alongside visitors, and view real-time population metrics to gather valuable feedback about your levels.


The level editor gives the tools to create spaces efficiently without limitations. Using a visual interface creators build entire levels without any programming or scripting languages. The editor provides customizable shape primitives, terrain, voxels, materials, animations, lighting, music, sound effects, particles, prefabs, and more. Prefabs give designers the ability to create complex re-usable objects in discrete packages. Park Bound embraces an open design philosophy where creations can be shared and modified freely between authors. This atmosphere of collaboration allows authors to combine and improve existing ideas to create new worlds.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8 / 10
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.1 compatible, 512 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    Minimum:
    • OS: Lion (10.7.X)+
    • Processor: 64-bit 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.1 compatible, 512 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    Minimum:
    • OS: Ubuntu Linux 10.04+
    • Processor: 64-bit 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.1 compatible, 512 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
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