Travel through four epic worlds by jumping, shooting, and glitching in this intense twin-stick action platformer.
All Reviews:
Positive (13) - 100% of the 13 user reviews for this game are positive.
Release Date:
Feb 1, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want Glitch's Trip to be the best game it can be! The only way we can achieve this is to create the game side-by-side with players like you. We want to know what's working and what is not, and will use this feedback to develop the game to it's full potential.”

Approximately how long will this game be in Early Access?

“We want to make sure we deliver a fun and challenging experience. We have 2 more world to complete and hopefully lots of community feedback to incorporate; so we do not plan to be out of early access until at least August 2018.”

How is the full version planned to differ from the Early Access version?

“The early access version will be more in flux as features evolve. Once we release, features should be more pinned down and updates will be less drastic and more focused. We plan to have 4 worlds each with 25 Levels and a Boss. We also plan on having story scenes in the game that will shed some light on who Glitch is and why he's on this grand adventure.”

What is the current state of the Early Access version?

“Currently the game has the first two worlds of the game. A total of 50 levels, we encourage any feedback on these levels and want to work on perfecting them. You can press F12 in game to give direct feedback to us.”

Will the game be priced differently during and after Early Access?

“We currently do not plan to change the price from early access to release.”

How are you planning on involving the Community in your development process?

“Player feedback is the main reason we are doing early access. From difficulty curve adjustments to enemy balancing and requested power ups; we want to hear from you on what you are enjoying and what you are not. We encourage you to send us feedback by through any channel that works best for you. You can even do it in game by pressing F12.”
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Recent updates View all (9)

April 9

Early Access Build #8

Hey Everyone,

This update focuses on adding more levels to the Twisted Temple and implementing a cutscene system so we can express the game's story.

Here is a list of what's new:
    Twisted Temple
  • Added 7 More Levels in the Twisted Temple environment!
  • Get ready to teleport around levels as these introduce the warp gates.

    Balance Changes
  • Made fire grunt fire as soon as he sees Glitch.
  • Reduced collider size of moving orb and turn thingy.

  • Added our first game cutscene!
  • Added a cutscene menu where you can replay them as they unlock.
  • Added a new Sand Ambient Effect.
  • Added the Omega Bubble enemy.

    Bug Fixes
  • Fixed a Linux Bug that made it so it did not display correctly on the first run.
  • Fixed resolution picker so it correctly remembers your resolution between scenes.
  • Fixed some layering issues with Sand Dunes.

    Steam Workshop
  • We uploaded another new level called Don't Stop. A challenging level themed around constantly moving.

We also have a Twisted Temple boss coming, we're in the middle of creating his gameplay but here's a sneak peek of him.

Thanks so much for playing! If you have any feedback on where the story is going please reach out to us here or in your preferred way.

Keep on Glitching On!

GlenN Montalbo -- Ransacked Studios
0 comments Read more

January 21

Early Access Build #7

Hey Everyone,

While our last update was huge, it definitely came out way later than we wanted it to. Our plan now is to release smaller bits of content as we get it done so we have more chances to interact with you and get feedback on what you are excited about vs what could be better.

We are currently working on the last group of levels themed around a Twisted Temple. Expect a lot of smash ups from objects and enemies in the last 75 levels but adding some new unique twists to this content.

Here's what's new:
    Twisted Temple
  • Added 3 new levels in for our sandy new environment, Twisted Temple.
  • Added the Pyro Grunt, who spews hot flames.

  • Made the glitch image effect more clearly reflect how much glitch power you have left.
  • Improved loading times on all loads after the first one.
  • Added a resolution picker so you can render the game at more than 1080p.
  • Moon select and level select now change the ground to reflect the tileset.
  • PlayStation button images added to menu/tutorial panels when using a PlayStation controller.
  • Reduced default volume to 70% for all volume settings.

    Balance Changes
  • Reduced Sniper Grunt's health to 3 hits (standard weapon) so he's more in line with other Grunts.

    Bug Fixes
  • Fixed a bug where the grid would not show until Glitch died once.
  • Fixed a bug that caused enemies to fire sometimes even after losing view of Glitch.

    Sound Effects
  • Added a cool new intro sound to the main menu.
  • Added sounds for the pyro grunt.

    Mac Universal Build
  • Upgraded Unity to a newer version which no longer supports separating the architectures to x86 and x64, so now there is just one universal build for both.

    Steam Workshop
  • We uploaded a new steam workshop level called Crystal Quarry, give it a shot!

As a side note:

If you already picked up the game and are reading this, we are super curious on what type of levels you have invisioned for the game. Pick up the level editor and play around with it. We would love playing what you come up with!

Keep on Glitching On!

GlenN Montalbo -- Ransacked Studios
0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“A must try for hardcore gamers.”
Recommended – SaiTatter

“This is such a cool concept for a game.”
5/5 – Elit3hoboguy

“The game is fast, fun and full of action...”
8/10 – Zeepond

About This Game


Glitch's Trip is a tough twin-stick platformer where you play as Glitch, a gooey green ball of space alien, who is trying to survive in worlds dominated by deadly alien bullies. You'll leap over seas of lava, rave in fluctuating gravity, blast baddies that want to ruin your day, and glitch through hundreds of near-death experiences.


  • Take on 100 (75 currently in Early Access) bite-size levels that you can play during any chunk of time.
  • Not enough? Play on challenge mode and enjoy and more deadly experience.
  • No need to wait! Quick spawns and fast level loads make it so you're always in the action.
  • Conquer 4 (3 currently in Early Access) unique worlds and vanquish their epic bosses.
  • Equip power-ups to help survive in this luminous experience.
  • Master the environment by changing gravity, toggling blocks, and more.
  • Glitch out to survive the craziest of situations.
  • Dodge deadly obstacles and battle killer enemies.
  • Build your own levels with the in-game Level Editor.
  • Jam out to a trippy electronic soundtrack.


We are a small indie team based out of Massachusetts who make games during our spare time. Please expect Glitch's Trip to be a challenging platformer, where every death feels like a lesson closer to victory. We really hope you enjoy playing our game and we greatly appreciate any feedback on the journey to evolve Glitch's Trip.

Please note that all translations have been run by Google translate and there could be some issues. We would love for players to reach out to us if you find any.

Don't hesitate to contact us through the Steam Forums, Facebook, Google+, Twitter, or in-game by hitting F1. -- GlenN Montalbo - Ransacked Studios

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or Newer
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    • OS: Mac OS X 10.9 or Newer
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Storage: 400 MB available space
    • OS: Ubuntu 12.04 LTS or Newer
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Storage: 400 MB available space

What Curators Say

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