Travel through four epic worlds by jumping, shooting, and glitching in this intense twin-stick action platformer.
All Reviews:
Positive (11) - 100% of the 11 user reviews for this game are positive.
Release Date:
Feb 1, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want Glitch's Trip to be the best game it can be! The only way we can achieve this is to create the game side-by-side with players like you. We want to know what's working and what is not, and will use this feedback to develop the game to it's full potential.”

Approximately how long will this game be in Early Access?

“We want to make sure we deliver a fun and challenging experience. We have 2 more world to complete and hopefully lots of community feedback to incorporate; so we do not plan to be out of early access until at least August 2018.”

How is the full version planned to differ from the Early Access version?

“The early access version will be more in flux as features evolve. Once we release, features should be more pinned down and updates will be less drastic and more focused. We plan to have 4 worlds each with 25 Levels and a Boss. We also plan on having story scenes in the game that will shed some light on who Glitch is and why he's on this grand adventure.”

What is the current state of the Early Access version?

“Currently the game has the first two worlds of the game. A total of 50 levels, we encourage any feedback on these levels and want to work on perfecting them. You can press F12 in game to give direct feedback to us.”

Will the game be priced differently during and after Early Access?

“We currently do not plan to change the price from early access to release.”

How are you planning on involving the Community in your development process?

“Player feedback is the main reason we are doing early access. From difficulty curve adjustments to enemy balancing and requested power ups; we want to hear from you on what you are enjoying and what you are not. We encourage you to send us feedback by through any channel that works best for you. You can even do it in game by pressing F12.”
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Recent updates View all (7)

December 15, 2018

Early Access Build #6

Hey Everyone,

Sorry for how long this release has taken, our goal was to put the whole Space Rave content into this release and it ended up taking much longer than anticipated.

We decided we'll do more incremental releases for the upcoming Twisted Temple, so you can play the levels as they are being made.

On the bright side, this is our biggest release and we have lots of updates and fixes.

So here is what's new:

    Space Rave
  • A Vibrant environment where you'll have to master Gravity to survive.
  • 25 New Levels with Challenge Variants.
  • 4 New Achievements Specifically for Space Rave.
  • A new DJing Boss.

    Controller Adjustments
  • Implemented user submitted feedback on how to improve the controller experience.
  • Made it so the right stick fires and aims at the same time.
  • Disabled binding shoot because of this change. (For now)
  • Made the right trigger the Glitch default button.
  • Made it so it's more seamless to go between mouse/keyboard to controller and back.

    Balance Changes
  • Increased fire rate by 0.03s for the Standard Shooter.
  • Increased fire rate by 0.02s for the Spread Shooter.
  • Greatly improved the accuracy of the Machine Gun Shooter.
  • Reduced Standard Shooter recoil from 65 to 55.
  • Made the Six-Shooter Flyer shoot faster.
  • Reduced F.R.E.D.'s rate of fire.
  • Made Bouncy Ball break into smaller balls only once.

    New Features
  • Added a new projectile shooter that shoots bouncy projectiles.
  • Made enemy bouncy projectiles look different than the players.
  • Updated phase effect and added a muzzle flash to Phasers.
  • Added intermediate yelling states for King Greg-Gooey during the battle.
  • Added a directional arrows to Gravity Glitch trigger.
  • Added a glow script to some decorations.
  • Hooked up functionality for Twisted Temple decorations.
  • Added quicksand obstacle for Twisted Temple.
  • Added current level stats to the pause screen.
  • Added achievements button to the main menu.
  • Updated buttons look to use a rounded button.
  • Made arrows clicking in the level select screen.
  • Made clicking on the moon in moon Select select it.
  • Added purple fire around moons not completed in the Level Select screen.
  • Implemented a loading screen that shows hints when initially loading a level.

    Steam Stuff
  • Added Steam Trading Cards!
  • Added Support for Steam Workshop.
  • Try the Bouncy Ball Factory Level, the first official Steam Workshop Level.
  • Added a button on Level Select that shows a Steam Workshop level selector.
  • Added a button in the Level Editor File Panel to submit your levels to Steam Workshop.

    Level Editor
  • Improved loading time when selecting the objects panel.
  • Added hotkey for flipping (F) and changing difficulty (T) on selected objects.
  • Added a controls menu where you can see hotkeys and basic controls for each panel.
  • Fixed the placements of area type obstacles like Zero-G area and Slipstream.
  • Added preview images for ambient particles.

    Sound Effects
  • Added more sounds to the Six-Shooter Flyer.
  • Added roar to King Greg-Gooey's new mid-battle yells.
  • Added a "notice player" sound to the Red and Green Slimes.
  • Added a sfx to the Bomber when moving sideways.
  • Added lock on sound to Sniper Grunt / Adjusted his sounds.
  • Added sound effects to falling and moving platforms.
  • Added sounds for Bouncy Ball.
  • Added sounds to the Lasers.

    Bug Fixes
  • Fixed Glitch's shield so it will protect him from close range attacks and explosions.
  • Fixed a bug where Sensor Turrets lock on timing would be off.
  • Fixed F.R.E.D.'s projectiles so they hurt and not just bounce Glitch around.
  • Fixed an issue where King Greg-Gooey would lose track of you.
  • Reduced the odds of King Greg-Gooey crushing you when standing on a surface above you.
  • Made it so Sniper Grunts cannot see though walls.
  • Fixed a bug where if you have a controller connected the tutorial signs start blank.
  • Fixed quality settings to not show a blank when set to the fast setting.
  • Made grid optimizations and turned it off on the fast quality setting.
  • Fixed Challenge Objects being invisible when opening a level in the Level Editor.
  • Fixed anchor positions on decorations.

Thanks so much for your patience. If you want quick answers to questions we just started a discord channel where you'll be able to contact us directly. You can join it here:

Happy holidays from everyone here at Ransacked Studios!

Keep on Glitching On!

GlenN Montalbo -- Ransacked Studios
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“A must try for hardcore gamers.”
Recommended – SaiTatter

“This is such a cool concept for a game.”
5/5 – Elit3hoboguy

“The game is fast, fun and full of action...”
8/10 – Zeepond

About This Game


Glitch's Trip is a tough twin-stick platformer where you play as Glitch, a gooey green ball of space alien, who is trying to survive in worlds dominated by deadly alien bullies. You'll leap over seas of lava, rave in fluctuating gravity, blast baddies that want to ruin your day, and glitch through hundreds of near-death experiences.


  • Take on 100 (75 currently in Early Access) bite-size levels that you can play during any chunk of time.
  • Not enough? Play on challenge mode and enjoy and more deadly experience.
  • No need to wait! Quick spawns and fast level loads make it so you're always in the action.
  • Conquer 4 (3 currently in Early Access) unique worlds and vanquish their epic bosses.
  • Equip power-ups to help survive in this luminous experience.
  • Master the environment by changing gravity, toggling blocks, and more.
  • Glitch out to survive the craziest of situations.
  • Dodge deadly obstacles and battle killer enemies.
  • Build your own levels with the in-game Level Editor.
  • Jam out to a trippy electronic soundtrack.


We are a small indie team based out of Massachusetts who make games during our spare time. Please expect Glitch's Trip to be a challenging platformer, where every death feels like a lesson closer to victory. We really hope you enjoy playing our game and we greatly appreciate any feedback on the journey to evolve Glitch's Trip.

Please note that all translations have been run by Google translate and there could be some issues. We would love for players to reach out to us if you find any.

Don't hesitate to contact us through the Steam Forums, Facebook, Google+, Twitter, or in-game by hitting F1. -- GlenN Montalbo - Ransacked Studios

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or Newer
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    • OS: Mac OS X 10.9 or Newer
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Storage: 400 MB available space
    • OS: Ubuntu 12.04 LTS or Newer
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Storage: 400 MB available space

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