Travel through four epic worlds by jumping, shooting, and glitching in this intense twin-stick action platformer.
All Reviews:
Positive (11) - 100% of the 11 user reviews for this game are positive.
Release Date:
Feb 1, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want Glitch's Trip to be the best game it can be! The only way we can achieve this is to create the game side-by-side with players like you. We want to know what's working and what is not, and will use this feedback to develop the game to it's full potential.”

Approximately how long will this game be in Early Access?

“We want to make sure we deliver a fun and challenging experience. We have 2 more world to complete and hopefully lots of community feedback to incorporate; so we do not plan to be out of early access until at least August 2018.”

How is the full version planned to differ from the Early Access version?

“The early access version will be more in flux as features evolve. Once we release, features should be more pinned down and updates will be less drastic and more focused. We plan to have 4 worlds each with 25 Levels and a Boss. We also plan on having story scenes in the game that will shed some light on who Glitch is and why he's on this grand adventure.”

What is the current state of the Early Access version?

“Currently the game has the first two worlds of the game. A total of 50 levels, we encourage any feedback on these levels and want to work on perfecting them. You can press F12 in game to give direct feedback to us.”

Will the game be priced differently during and after Early Access?

“We currently do not plan to change the price from early access to release.”

How are you planning on involving the Community in your development process?

“Player feedback is the main reason we are doing early access. From difficulty curve adjustments to enemy balancing and requested power ups; we want to hear from you on what you are enjoying and what you are not. We encourage you to send us feedback by through any channel that works best for you. You can even do it in game by pressing F12.”
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Recent updates View all (6)

June 25

Early Access Build #5

This build mainly focused on achievements and SFX improvements. We added 26 Steam Achievements to the game!

Here is the breakdown:
  • 6 are for kills and killing enemies in unique ways.
  • 4 are for speed running specific levels on certain difficulties.
  • 4 are for not getting hit on specific levels on certain difficulties.
  • 4 are for world completions. (2 are not unlockable yet)
  • 3 are for completing levels in a row with out dying.
  • 3 are for dying a certain amount of times.
  • 2 are for game completion. (not unlockable yet)

You might get some achievements when you start up the game if you already achieved them. We plan to add at least 12 more as the last two worlds come out. If you have any cool suggestions for achievements please let us know.

Here is a list of other improvements we did:
  • Added laser sight to sniper grunt.
  • Fixed language dropdown scrolling when using a controller.
  • Steam profile images appear as soon as downloaded on leaderboard displays.
  • Changed friends leaderboard rank to be local to friends.
  • Fixed gravity area and gravity well interaction, gravity well has priority.

A huge thanks to Blue Whale Audio, in helping us add a ton of audio to the game. Here is a list of new and updated sounds:
  • Hooked up conveyor SFX.
  • Hooked up gravity area SFXs.
  • Hooked up sniper grunt SFXs.
  • Hooked up big reds death SFX.
  • Hooked up the phaser flying SFXs.
  • Hooked up zero g area SFX.
  • Hooked up F.R.E.D.'s death, collision, and turning SFXs.
  • Hooked Up slip stream SFX.
  • Hooked up zero g areas SFXs.
  • Updated zero g glitch trigger charge SFX.

Lastly, our next build will be for the Space Rave world and the first cutscene! We're really excited to bring the Space Rave levels to life, it's a lot of fun with all the gravity manipulation that we're doing.

As always please keep the feedback coming and keep on Glitching on!

GlenN Montalbo -- Ransacked Studios
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May 17

Early Access Build #4

This build brings competition in the form of Leaderboards!

You can now compare your performance on each level globally and with friends on the level select screen. There is a preview and a full panel that can page all scores.

We had a blast trying to beat each other scores while working on this feature and we'd love to see you beat our scores!

We also did a lot of work on audio and revamped how we are doing some ambient sounds.

Here is a list of audio changes in this build:
  • Added first Space Rave music track.
  • Added new ambient sound implementation for lava, ambient sounds are now tied to objects.
  • Updated and added new SFX for Slime King and Carnival Boss.
  • Added SFX for spreadshot and machinegun power ups.
  • Updated sorting order and volumes for various misc object SFX.

We're also always trying to squash bugs and add improvements anywhere we can.

Here is a list of some of the bug fixes and improvements in this build:
  • Added a laser sight aimer when holding down controller aim.
  • Disabled property panel when deleting objects with the delete key in the level editor.
  • Made Slime King not bump into the ceiling.
  • Stopped screen shake and audio playing when respawing if you die once the Slime King dies.
  • Made it so if you die during the slime king death, you do not respawn and automatically win the level.
  • Fixed game swapping displays when minimizing while using more than one monitor.

Lastly, we are still working on Space Rave levels (World 3) and the game's Story. We wanted to give you a taste of how the story art is unfolding.... Take a look:

Please keep the feedback coming as you have been so that we can continue to address any bugs or quality life improvements as we build out the rest of the content.

Feel free to call us out if you beat our times, we would love the competition!

Keep on Glitching on!

GlenN Montalbo -- Ransacked Studios
0 comments Read more
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“A must try for hardcore gamers.”
Recommended – SaiTatter

“This is such a cool concept for a game.”
5/5 – Elit3hoboguy

“The game is fast, fun and full of action...”
8/10 – Zeepond

About This Game


Glitch's Trip is a tough twin-stick platformer where you play as Glitch, a gooey green ball of space alien, who is trying to survive in worlds dominated by deadly alien bullies. You'll leap over seas of lava, rave in fluctuating gravity, blast baddies that want to ruin your day, and glitch through hundreds of near-death experiences.


  • Take on 100 (50 currently in Early Access) bite-size levels that you can play during any chunk of time.
  • Not enough? Play on challenge mode and enjoy and more deadly experience.
  • No need to wait! Quick spawns and fast level loads make it so you're always in the action.
  • Conquer 4 (2 currently in Early Access) unique worlds and vanquish their epic bosses.
  • Equip power-ups to help survive in this luminous experience.
  • Master the environment by changing gravity, toggling blocks, and more.
  • Glitch out to survive the craziest of situations.
  • Dodge deadly obstacles and battle killer enemies.
  • Build your own levels with the in-game Level Editor.
  • Jam out to a trippy electronic soundtrack.


We are a small indie team based out of Massachusetts who make games during our spare time. Please expect Glitch's Trip to be a challenging platformer, where every death feels like a lesson closer to victory. We really hope you enjoy playing our game and we greatly appreciate any feedback on the journey to evolve Glitch's Trip.

Please note that all translations have been run by Google translate and there could be some issues. We would love for players to reach out to us if you find any.

Don't hesitate to contact us through the Steam Forums, Facebook, Google+, Twitter, or in-game by hitting F1. -- GlenN Montalbo - Ransacked Studios

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or Newer
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    • OS: Mac OS X 10.9 or Newer
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Storage: 400 MB available space
    • OS: Ubuntu 12.04 LTS or Newer
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Storage: 400 MB available space

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