Own the skies in steam-powered airships! Guns of Icarus Alliance is a team-based online game that pits co-op crews against both rival teams and an AI that learns your tactics. Players become part of the story as each battle shapes history in an ever-changing steampunk world.
Recent Reviews:
Very Positive (15) - 93% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (321) - 78% of the 321 user reviews for this game are positive.
Release Date:
Mar 31, 2017
Developer:
Publisher:

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Recent updates View all (37)

November 28

2.0.14 (678) Thornholt Throwdown Update

Maps:
  • Thornholt in PvP
    • Adjusted maps bounds to a 6x6 grid
    • New cloud layout for PvP
    • 2v2 through 4v4 Deathmatch
    • Brawl!
    • Practice
  • Ashen Brawl
    • New PvP map. Larger, hotter, more spawns than ever! The largest 2v2v2v2 so far.
  • Crown Gambit
    • Adjusted spawns
Ships:
  • Stormbreaker
    • Lateral drag increased, reducing side drift.
  • Magnate
    • Hitboxes adjusted (mostly reduced) to fit ship profile.
    • Main engine lowered slightly.
  • Spire
    • Hitboxes substantially reduced to fit ship profile.
  • Corsair
    • Forward acceleration: 5 (from 8)
    • Forward speed: 35 (from 30)
    • Turn acceleration: 8 (from 10)
    • Turn speed: 12 (from 10)
    • Left light gun arc: 55° (from 75)
    • Heavy engines rotated 90° and moved out slightly. This gives 0.22 more turn acceleration, reduces engine hitbox vertical profile by 38%, and allows repairs from further in.
    • Reduced mass width (inertial bounds) to increase the effectiveness of turning engines. This allows the same amount of force to turn the ship faster without changing total mass. This will also make the ship more vulnerable to force attacks like Minotaur and getting bumped by other ships.
  • Shrike
    • Adjusted engine force and inertial bounds.
    • Heavy turning engines (x2): 225000 (from 144500)
    • Light main engine: 300000 (from 461000)
    • 750000 total forward thrust (10m/s2)
    • These changes do not change total forward or turn acceleration. However, with more force in the heavy turning engines, the Shrike will no longer be able to turn while maintaining nearly full forward acceleration and speed.

PvE Balance
  • AI type A ships (forward attack)
    The AI_A ships had widely varied stats, making some factions much easier or harder to fight against. Adjusted stats to unify the ships. There will still be some small variation in engine power and acceleration.
    • Approximate new stats:
      • Accel: 4
      • Speed: 47
      • Turn accel: 8
      • Turn speed: 14
      • Vert accel: currently 4
      • Vert speed: currently 11.34
      • Mass: 200t (varied between 75 and 330t)
      • Front gun: 1 - forward
      • Side guns: 2 - 45° (varied between 40 and 60)
    • AI Gatling:
      • Range: 450m (from 600)
      • Ammo: 50
      • Velocity: 700
      • All other stats are the same as the player Gatling. Damage changes based on difficulty.
    • AI Mortar
      • Range: 400m (from 800)
      • Velocity: 125m/s (from 250)
      • Side arcs: 60° (from 80) mortars need more arc on AI ships due to gun angles of 45deg. While facing forward, both mortars will be able to fire. Moving 15deg to one side or the other will now prevent one from tracking.
      • Up arc: 30° (from 60)
      • Down arc: 50° (from 60)
      • Ammo: 6
      • All other stats are the same as the player Mortar. Damage changes based on difficulty.

  • Yeshan boss ship
    • Adjusted to have similar mass and mobility as the other boss ships.

Seasonal:
  • Removed ‘spooky’ AI skins
  • Disabled fireworks
0 comments Read more

July 23

2.0.13 Brawler Update



New content:
  • Four Team Brawl: Test your skills in our new PvP game mode! This unique experience is a departure from our other game modes in that more than two teams can compete for dominance! Join in and master new engagement styles with Brawl Deathmatch mode!
    • Two new teams join the fray. Yellow and Purple!
    • Deathmatch: First team to 9 points wins.
    • Default lobby size is 2v2v2v2, but can be force started by Captains with 2v2, 2v2v2, or 1v1v1v1.
    • Note: All ships with any crew must have captains, and all captains must agree to Start Match via button vote. Empty ships will not spawn in. Point limit automatically reduced to 5 with 4 ship lobbies (2v2 and 1v1v1v1). Mismatched teams such 2v2v1 or less than 4 total ships are not permitted.
    • ‘Leader’ spotting system. Auto-spots teams that are ahead by ⅓ total score, and marks them as leaders while displaying a message to all players to indicate when a team takes the lead.
    • 2 corner home spawns for each team, plus 8 shared spawns.
    • Hazard spawns: Spawns that have an enemy within 500m will glow.
    • Three maps adapted for Brawl Deathmatch.
    • Brawl at Blackcliff
    • Battle Hazard
    • Brawl on the Dunes (no sandstorm)

  • Alliance War: Sanguine March vs. The Halcyon Cartel - The world has tipped over the boiling point and alliances have been struck, new orders have come down and the match to demonstrate world supremacy has begun, which league of factions will you join in the fight?
  • 4v4 Canyon Ambush: Long requested and awaited, Canyon Ambush has passed stress testing and joins our growing number of 4v4 maps! Enjoy the chaos of never knowing where your next enemy will appear amongst the cloud-shrouded bluffs.

Changes:
  • Adjusted clouds on all Oblivion-based maps to use Downfall Departure clouds.
  • Canyon Ambush
    • Red spawns adjusted for all map sizes
    • 3v3 and 4v4 map expanded North and East
    • New map image
  • Spotted ship names now use team colors (all modes)
  • Colorblind adjusted (spots only)
  • Drop shadow added for contrast on light backgrounds
  • Renamed ‘Chute Vent’ to ‘Balloon Vent’ to avoid confusion with ‘Drogue Chute’

Balance Changes from Experimental Crew:


  • Stormbreaker: Feedback from the previous trial has been analyzed, and stats have been adjusted accordingly. 65% of survey takers felt that the trial version was more balanced and should be the direction taken with some modifications.
    • Lateral (side) Drag: 0.4 (from 0.75)
    • Armor: 420 (from 320)
    • Gun 2: 53° port (from 40)
    • Gun 3: 37° starboard (from 90 Port) Moved to right of ship.
    • Gun 4: 102° port (from 110)
    • Speed: 32 m/s (from 30)
  • Galleon
    • Hull: 1500 (from 1400)
    • Armor: 820 (from 800)
    • Longitudinal Speed: 36 m/s (from 30.02)
    • Acceleration: 3.2 m/s^2 (from 2.10)
    • Turn Speed: 8 deg/s (from 8.02)
    • Turn Acceleration: 6 deg/s^2 (from 5.06)
  • Junker
    • Vertical Speed: 14 m/s (from 13)
    • Vertical Acceleration: 5.5m/s^2 (from 3)
  • Pilot Priority (Captain’s Spot) Target Duration 20s (from 10s)
  • Mine Duration
    • 1200s (from 240s)
  • Drogue Chute
    • +250% Vertical Drag (no change)
    • +250% Longitudinal Drag (from 0)
    • +500% Lateral Drag (from 0)
  • Removed Engine Force Alteration (from -60%)
  • Impact Bumpers
    • +350% Angular Drag
    • +500% Lateral Drag
    • Removed Engine Force Alteration (from -60%)
    • -30% Impact Damage (from -25%)
  • Pipe Wrench
    • -1 fire per repair (from 0)
  • Hwacha
    • Rate of fire decreased: 7 shots per second (from 8.33)
    • Direct (Explosive) Damage: 15 (from 24.66)
    • Reload: 13.5 (from 14)
  • Nemesis
    • Jitter: 1° (from 2)
    • Velocity: 375m/s (from 400)
    • Zoom: 2x (from 1.75x)
    • Shell Drop: 9.8 (from 13)
    • Range: 1770m (from 800m)
    • Horizontal turn speed: 30deg/s (from 60)
    • Vertical turn speed: 40deg/s (from 60)
    • Rate of fire increased: 0.6 (from 0.5)
    • Reload: 6s (from 5)

Events:
Show your loyalty and prestige with 12 new unique faction costumes! Complete one of the 6 following missions for your respective faction:
  • Keeper of Eden


  • Serene Magnate


  • Virtuous Autocrat


  • Industrial Technocrat


  • Majestic Sovereign


  • Wayfaring Vagabond

Completing the mission for your faction by committing 10,000 coins unlocks a new male and female version of the faction costume.

Fixes:
  • Fixed issue with multiple boss ships appearing
  • Fixed a typo on a profile picture name
  • Removed collision errors on Thornholt Crest.
3 comments Read more

About This Game



Guns of Icarus Alliance is the expanded and definitive edition of Muse’s flagship title Guns of Icarus Online, the original player-vs-player steampunk airship combat game. Alliance features all of the content from the original title, but with the addition of player-vs-environment cooperative experiences, an ongoing war between six elite factions vying for control of a world ravaged by machines, and an ever-changing world that is constantly being shaped and reshaped by the players. With a good ship and the right crew, you can conquer the skies - and maybe even the world!

  • The ultimate co-op experience

    Players can take on the roles of pilots, gunners and engineers, working together as a single unit to maximize their airship’s effectiveness and own the skies. You won’t be told to stay still and not die while a veteran preserves their Kill/Death ratio. In Guns of Icarus Alliance, you are forced to work together. It’s an entirely interdependent gameplay experience that cannot be won by a single crew member.
  • Your crew versus the world

    Take your airship and crew, and pit them against a huge variety of AI-controlled challenges, including escort missions, convoy raids, base assaults, and more.
  • AI that learns

    The AI won’t take defeat lying down. Dynamic learning systems mean that every battle will teach the AI what tactics you use, increasing the challenge with every fight.
  • Pit crew against crew

    In addition to AI-controlled missions, airship crews can also battle one-on-one against other human-crewed opponents.
  • Every battle matters

    Rival factions are in a constant battle of wills to take and retain territory and control vital resources. Every victory and defeat will sway the tides of the larger war.
  • Become a legend

    The story of Guns of Icarus Alliance is constantly being written based on the results of online gameplay. Achieve a key victory and your name may become part of the lore!
  • A vivid steampunk world

    Lumbering, heavily-armored airships bristling with guns patrol the skies above a land ravaged beyond repair by an out-of-control industrial revolution.
  • Build your own airship

    Starting from a selection of basic hulls, players can mix and match hundreds of custom parts to create their own unique airship, then assemble a crew to fly it.

  • Your ship is your life

    Your ship is your collective life bar - when the ship goes down, the crew goes down with it. Every member of the crew plays an integral role in not only maintaining the integrity - “life” - of the ship, but also weakening the integrity of enemy ships as they work cooperatively towards a shared victory.




The Industrial Revolution never ended. Raging out of control, the new machines consumed the world, staining the sky, scouring the land and poisoning the water. Humanity came to the brink of extinction, all but destroyed by their own unrestrained ingenuity. A few pockets of civilization survived, sheltering in the crevices of the world, and it is time for a comeback.
Divided by wide expanses of toxic wasteland, a handful of these remnants have developed airship technology. Cruising through the sky, safely away from the poisoned earth, trade and industry could finally begin anew. However, with resources so desperately limited, war was inevitable.



After years of isolation, the six factions have developed very different ideas about how this new world should be reclaimed.


Reinvigorated by a fulfilled prophecy, the members of the Fjord Baronies don their ceremonial gowns in readiness to fight for lands that have been promised to them. With the Creed close to their hearts and an old, but formidable, armada of airships behind them, the Baronites venture forth to protect those who seek The Creed and to reclaim what is rightfully theirs. The King’s Seat, once occupied by a line of righteous high lords and ladies, is now led by the Silver-Haired Savior. Inspiration sweeps through these feudal lands and all are ready to take up arms to become whole again.


Much of the world is teetering out of control, but the Chaladonians are only concerned with correcting a single aspect: sequestered in the eastern isles for too long, the Order of Chaladon now embarks on a mission to put an end to the ecological devastation that their mainland neighbors partake in. The days are already numbered as the natural balance of the world spirals out of control, leaving everything on the planet to die. The island dwellers ask, who will die first? With their advanced organic technologies, the Chaladonians are sure it won’t be them.


Rapacious, manipulative, and aggressive are the most common words used to describe those of the Mercantile Guild. Only the desperation of a war-torn world would allow them to get away with the ruthless deals for which they are known. The Mercantile Guild knows everything has its price and they are naturally attracted to the best transactions. Nothing angers Merchants more than denying them a trade. With profits at their highest, the Guild worms its way into every nook and cranny of the world in the hopes of finding retribution and making their enemies pay the ultimate price.


The Anglean Republic works to uncover the remains of an ancient civilization from underneath the northern icescapes. In these ruined, sunken cities, war machines spit smoke and artifacts harness the power of lightning. The Angleans claim that, through these relics, the Ancients whisper dark secrets to them. Despite the dilapidation, the buried cityscapes are proof to the Angleans that the time of the Ancients was a superior one. Instead of finding a new way of life, they believe a great one is waiting to be resurrected. With newly unearthed powers, the Angleans have become the deadly harbingers of a second Golden Age.


Discord, disorder, and disarray have taken hold of the land for far too long. People wander in the wastelands without hope, and without purpose. What an unimaginable way to live, a life without meaning. This life doesn’t exist within the borders of the Yesha Empire. An aimless soul can once again find determination in one of its great western cities with their gardens of alabaster columns, and surrounded by great stone walls. Whether it be standing guard at a palace, minding the tops of tables at a restaurant, or fighting fiercely on the battlefront, a Yeshan can lead a fulfilled life by following their ordained path.


With time, the desert turns all things to sand and dust - all things, except for the Arashi League. Made up of disparate tribes ruled by the most powerful warrior, the Arashi believe that only the strongest deserve to live. Weaker clans are trampled as the tougher ones join and fortify the ranks of the imposing League as it makes its way out of the desert into a world unknown. The Arashi thirst to be tested, to prove their might and dominance. To them, the world is but an arena where only one can be left standing.

These are the six great powers that are currently known, but rumors abound of other nations secreted in remote strongholds, biding their time and gathering their strength. Who knows what the future may hold?




Select your faction, build a custom airship, assemble a trusty crew and get ready to change the world!

Every mission you undertake, whether it results in victory or defeat, will have an effect on the factional struggle for dominance. Play the way you want to: become a berserker who lusts only for battle and conquest, protect your domain from aggressive invaders, or take on one of your faction’s constantly changing list of objectives.

Missions take a wide variety of forms, including straight-up airship battles, tense infiltrations, convoy raids, assaults on heavily-fortified bases and much more. Impress your faction and you will enjoy great rewards, from unique character costumes to powerful experimental weapons.

The story of Guns of Icarus Alliance is constantly being written, and in-game events determine the course of the story. This means that a player who achieves a key victory, oversees a notorious massacre or repulses an overwhelming invasion may find that their name becomes part of the official lore.




We are Muse Games, an independent studio based out of New York City. Our debut game, Flight of the Icarus, was the seed that would later grow into our flagship title. After releasing the unique and eye-catching platform game CreaVures in 2011, we dedicated ourselves to re-engineering our debut title into a fully-featured cooperative online airship combat game.

We released Guns of Icarus Online in October 2012, right in the midst of Hurricane Sandy. Despite that challenging start, the game earned a loyal audience and built up a healthy community, passing the million player mark in January 2016. Since then, we have remained committed to supporting and expanding the Guns of Icarus experience. What was originally intended to be an expansion that would introduce AI opponents and player-vs-environment gameplay grew into a new standalone game - Guns of Icarus Alliance, the ultimate and definitive Guns of Icarus experience - which released in March 2017.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or higher
    • Processor: Dual-core 2.4GHz (Intel Core 2 Duo E6600 or better)
    • Memory: 3 GB RAM
    • Graphics: Dedicated graphics card with at least 512MB VRAM (GeForce 240 GT or better)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Minimum:
    • OS: Mac OS X 10.7 or higher
    • Processor: Dual-core 2.4GHz (Intel Core 2 Duo E6600 or better)
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with at least 512MB VRAM (Radeon HD 6750M or better)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS (Linux machine configuration not supported)
    • Processor: Dual-core 2.4GHz or better (Intel Core 2 Duo E6600 or equivalent)
    • Memory: 3 GB RAM
    • Graphics: DirectX9c-compatible dedicated graphics card with at least 512MB VRAM (GeForce 240 GT or better)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space

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