Own the skies in steam-powered airships! Guns of Icarus Alliance is a team-based online game that pits co-op crews against both rival teams and an AI that learns your tactics. Players become part of the story as each battle shapes history in an ever-changing steampunk world.
All Reviews:
Mostly Positive (294) - 78% of the 294 user reviews for this game are positive.
Release Date:
Mar 31, 2017
Developer:
Publisher:

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Includes 3 items: Guns of Icarus Alliance, Guns of Icarus Alliance Soundtrack, Guns of Icarus Alliance Costume Pack

 

Recent updates View all (36)

July 23

2.0.13 Brawler Update



New content:
  • Four Team Brawl: Test your skills in our new PvP game mode! This unique experience is a departure from our other game modes in that more than two teams can compete for dominance! Join in and master new engagement styles with Brawl Deathmatch mode!
    • Two new teams join the fray. Yellow and Purple!
    • Deathmatch: First team to 9 points wins.
    • Default lobby size is 2v2v2v2, but can be force started by Captains with 2v2, 2v2v2, or 1v1v1v1.
    • Note: All ships with any crew must have captains, and all captains must agree to Start Match via button vote. Empty ships will not spawn in. Point limit automatically reduced to 5 with 4 ship lobbies (2v2 and 1v1v1v1). Mismatched teams such 2v2v1 or less than 4 total ships are not permitted.
    • ‘Leader’ spotting system. Auto-spots teams that are ahead by ⅓ total score, and marks them as leaders while displaying a message to all players to indicate when a team takes the lead.
    • 2 corner home spawns for each team, plus 8 shared spawns.
    • Hazard spawns: Spawns that have an enemy within 500m will glow.
    • Three maps adapted for Brawl Deathmatch.
    • Brawl at Blackcliff
    • Battle Hazard
    • Brawl on the Dunes (no sandstorm)

  • Alliance War: Sanguine March vs. The Halcyon Cartel - The world has tipped over the boiling point and alliances have been struck, new orders have come down and the match to demonstrate world supremacy has begun, which league of factions will you join in the fight?
  • 4v4 Canyon Ambush: Long requested and awaited, Canyon Ambush has passed stress testing and joins our growing number of 4v4 maps! Enjoy the chaos of never knowing where your next enemy will appear amongst the cloud-shrouded bluffs.

Changes:
  • Adjusted clouds on all Oblivion-based maps to use Downfall Departure clouds.
  • Canyon Ambush
    • Red spawns adjusted for all map sizes
    • 3v3 and 4v4 map expanded North and East
    • New map image
  • Spotted ship names now use team colors (all modes)
  • Colorblind adjusted (spots only)
  • Drop shadow added for contrast on light backgrounds
  • Renamed ‘Chute Vent’ to ‘Balloon Vent’ to avoid confusion with ‘Drogue Chute’

Balance Changes from Experimental Crew:


  • Stormbreaker: Feedback from the previous trial has been analyzed, and stats have been adjusted accordingly. 65% of survey takers felt that the trial version was more balanced and should be the direction taken with some modifications.
    • Lateral (side) Drag: 0.4 (from 0.75)
    • Armor: 420 (from 320)
    • Gun 2: 53° port (from 40)
    • Gun 3: 37° starboard (from 90 Port) Moved to right of ship.
    • Gun 4: 102° port (from 110)
    • Speed: 32 m/s (from 30)
  • Galleon
    • Hull: 1500 (from 1400)
    • Armor: 820 (from 800)
    • Longitudinal Speed: 36 m/s (from 30.02)
    • Acceleration: 3.2 m/s^2 (from 2.10)
    • Turn Speed: 8 deg/s (from 8.02)
    • Turn Acceleration: 6 deg/s^2 (from 5.06)
  • Junker
    • Vertical Speed: 14 m/s (from 13)
    • Vertical Acceleration: 5.5m/s^2 (from 3)
  • Pilot Priority (Captain’s Spot) Target Duration 20s (from 10s)
  • Mine Duration
    • 1200s (from 240s)
  • Drogue Chute
    • +250% Vertical Drag (no change)
    • +250% Longitudinal Drag (from 0)
    • +500% Lateral Drag (from 0)
  • Removed Engine Force Alteration (from -60%)
  • Impact Bumpers
    • +350% Angular Drag
    • +500% Lateral Drag
    • Removed Engine Force Alteration (from -60%)
    • -30% Impact Damage (from -25%)
  • Pipe Wrench
    • -1 fire per repair (from 0)
  • Hwacha
    • Rate of fire decreased: 7 shots per second (from 8.33)
    • Direct (Explosive) Damage: 15 (from 24.66)
    • Reload: 13.5 (from 14)
  • Nemesis
    • Jitter: 1° (from 2)
    • Velocity: 375m/s (from 400)
    • Zoom: 2x (from 1.75x)
    • Shell Drop: 9.8 (from 13)
    • Range: 1770m (from 800m)
    • Horizontal turn speed: 30deg/s (from 60)
    • Vertical turn speed: 40deg/s (from 60)
    • Rate of fire increased: 0.6 (from 0.5)
    • Reload: 6s (from 5)

Events:
Show your loyalty and prestige with 12 new unique faction costumes! Complete one of the 6 following missions for your respective faction:
  • Keeper of Eden


  • Serene Magnate


  • Virtuous Autocrat


  • Industrial Technocrat


  • Majestic Sovereign


  • Wayfaring Vagabond

Completing the mission for your faction by committing 10,000 coins unlocks a new male and female version of the faction costume.

Fixes:
  • Fixed issue with multiple boss ships appearing
  • Fixed a typo on a profile picture name
  • Removed collision errors on Thornholt Crest.
3 comments Read more

May 24

2.0.12 Privateer Update

Memorial Day Weekend Giveaway

During this Memorial Day weekend, in honor of everyone who served and sacrificed, we’ve partnered with Steam to offer a limited-time giveaway event. It starts today at 1pm US eastern time and lasts until Tuesday 5/29 1pm US eastern time. Get the game for free here!



New Content:

Corsair: Command the skies against other players in a new combat-ready skyship! Presenting the Anglean Corsair, the latest addition to available ships in the PvP!



New PvE Map: Crown Summit, the newest Blockade map in PvE available for teams of 2-4 ships. Navigate through new hostile environments as you battle to defend your refineries from the waves of enemy bomber fleets!



Changes:

[Steam] New costume bundles. PS4 bundles and deals coming soon.

Balance Changes from Experimental Crew:
Corsair -
  • Forward speed: 30 (from 34.74)
  • Forward accel: 8
  • Turn speed: 10
  • Turn accel: 9 (from 7.45)
  • Mass: 250t (from 500t)
  • Vertical speed: 15
  • Vertical accel: 4
  • Armor:650 (from 1200)
  • Hull:1200 (from 1800)
  • Light gun (4 and 5) angles: 75deg off center (from 60)
  • Moved helm forward to railing to increase view.
  • Added armor to front blade of balloon to avoid 'free' balloon rams.
  • Moved light engines forward to match mounts.
  • This is an attempt to get as wide a spread between turning and forward acceleration, with turning acceleration being higher, while keeping around 34% of the total engine force on the light engines. Previous Corsair had 0.5% thrust on light engines.
Mobula -
  • Vertical accel: 7 (from 5.5)
King of the Hill -
  • Capture Point radius increased from to 200m (from 150m)
  • Capture time reduced to 15 seconds (from 30)
  • Decapture time reduced to 15 seconds (from 30)
  • These are the same changes previously made to Crazy King capture points.
Desert Scrap -
  • Capture and Decap time to 15 seconds each.
  • Capture point radius to 180 (from 150). Area has to be a little smaller than the other KotH maps to keep it inside the wreck.
  • Points increased to 450 (from 400).
  • Point moved slightly to compensate for increased point size and keep the capture area inside the wreck.
PvE Skills -
Air Horn
  • Cooldown: 40 seconds (from 200)
  • Duration: 60 seconds (from 120)
Engine Stabilization
  • Cooldown: 90 seconds (from 200)
  • Duration: 20 seconds (from 15)
Combustion Dampener
  • Cooldown: 90 seconds (from 200)
Component Disruption
  • Cooldown: 90 seconds (from 200)
  • Range 800m (from 600)
  • Note: Damage has falloff from 100% at 0m to 0% at 800m, so will have 50% damage at 400m range.
Proximal Detonation
  • Cooldown: 90 seconds (from 200)
  • Duration: 20 seconds (from 15)
  • AoE damage: +30% (from +0%)
Concussive Blast
  • Cooldown: 60 seconds (from 200)

Event:

Stormbreaker: Trial of the Skies -
Modifications have been made to our Arashi combat ship, the Stormbreaker. Let us know what you think about these changes and how they feel in both PvE and PvP. This trial period will last for two weeks to allow you, our community of aviators, to push the limits of these changes and judge for yourself! Let us know what you think by clicking on the survey link below. You can also find the link to this survey in our ‘Community’ section under the ‘Events’ banners with the name ‘Stormbreaker Trials’. Click ‘Sign up’ to be taken directly to the survey in your default web browser.

This new design may be changed back and tested further, or they may stick around! Let us know what you think in the survey, email to feedback@musegames.com or Discord http://discord.gg/gunsoficarus in the #experimental-crew channel!

Survey link found on the game's start screen and in-game event banners.

Stormbreaker Trial Stats -
  • Gun 2 angled 60° port (left) (from 40°)
  • Gun 3 moved to starboard (right) and angled 45° to starboard (from 90° port) (reference image in survey)
  • Added more armor hitboxes (reference image in survey).

Fixes:
  • Fixed a bug which may cause game to crash when receiving voice chat.
  • Fixed networking performance issues caused by accidentally shipping debug libraries

PS4 specific (version 1.06):
  • Improved text chat: players may now long hold touchpad during matches to start text chat.
  • Players with USB keyboard can use space to start chat, arrow keys to switch channel, space to start typing, and Esc to cancel.
  • Fixed a bug where you may skip an item in header menu with L2/R2.
40 comments Read more

About This Game



Guns of Icarus Alliance is the expanded and definitive edition of Muse’s flagship title Guns of Icarus Online, the original player-vs-player steampunk airship combat game. Alliance features all of the content from the original title, but with the addition of player-vs-environment cooperative experiences, an ongoing war between six elite factions vying for control of a world ravaged by machines, and an ever-changing world that is constantly being shaped and reshaped by the players. With a good ship and the right crew, you can conquer the skies - and maybe even the world!

  • The ultimate co-op experience

    Players can take on the roles of pilots, gunners and engineers, working together as a single unit to maximize their airship’s effectiveness and own the skies. You won’t be told to stay still and not die while a veteran preserves their Kill/Death ratio. In Guns of Icarus Alliance, you are forced to work together. It’s an entirely interdependent gameplay experience that cannot be won by a single crew member.
  • Your crew versus the world

    Take your airship and crew, and pit them against a huge variety of AI-controlled challenges, including escort missions, convoy raids, base assaults, and more.
  • AI that learns

    The AI won’t take defeat lying down. Dynamic learning systems mean that every battle will teach the AI what tactics you use, increasing the challenge with every fight.
  • Pit crew against crew

    In addition to AI-controlled missions, airship crews can also battle one-on-one against other human-crewed opponents.
  • Every battle matters

    Rival factions are in a constant battle of wills to take and retain territory and control vital resources. Every victory and defeat will sway the tides of the larger war.
  • Become a legend

    The story of Guns of Icarus Alliance is constantly being written based on the results of online gameplay. Achieve a key victory and your name may become part of the lore!
  • A vivid steampunk world

    Lumbering, heavily-armored airships bristling with guns patrol the skies above a land ravaged beyond repair by an out-of-control industrial revolution.
  • Build your own airship

    Starting from a selection of basic hulls, players can mix and match hundreds of custom parts to create their own unique airship, then assemble a crew to fly it.

  • Your ship is your life

    Your ship is your collective life bar - when the ship goes down, the crew goes down with it. Every member of the crew plays an integral role in not only maintaining the integrity - “life” - of the ship, but also weakening the integrity of enemy ships as they work cooperatively towards a shared victory.




The Industrial Revolution never ended. Raging out of control, the new machines consumed the world, staining the sky, scouring the land and poisoning the water. Humanity came to the brink of extinction, all but destroyed by their own unrestrained ingenuity. A few pockets of civilization survived, sheltering in the crevices of the world, and it is time for a comeback.
Divided by wide expanses of toxic wasteland, a handful of these remnants have developed airship technology. Cruising through the sky, safely away from the poisoned earth, trade and industry could finally begin anew. However, with resources so desperately limited, war was inevitable.



After years of isolation, the six factions have developed very different ideas about how this new world should be reclaimed.


Reinvigorated by a fulfilled prophecy, the members of the Fjord Baronies don their ceremonial gowns in readiness to fight for lands that have been promised to them. With the Creed close to their hearts and an old, but formidable, armada of airships behind them, the Baronites venture forth to protect those who seek The Creed and to reclaim what is rightfully theirs. The King’s Seat, once occupied by a line of righteous high lords and ladies, is now led by the Silver-Haired Savior. Inspiration sweeps through these feudal lands and all are ready to take up arms to become whole again.


Much of the world is teetering out of control, but the Chaladonians are only concerned with correcting a single aspect: sequestered in the eastern isles for too long, the Order of Chaladon now embarks on a mission to put an end to the ecological devastation that their mainland neighbors partake in. The days are already numbered as the natural balance of the world spirals out of control, leaving everything on the planet to die. The island dwellers ask, who will die first? With their advanced organic technologies, the Chaladonians are sure it won’t be them.


Rapacious, manipulative, and aggressive are the most common words used to describe those of the Mercantile Guild. Only the desperation of a war-torn world would allow them to get away with the ruthless deals for which they are known. The Mercantile Guild knows everything has its price and they are naturally attracted to the best transactions. Nothing angers Merchants more than denying them a trade. With profits at their highest, the Guild worms its way into every nook and cranny of the world in the hopes of finding retribution and making their enemies pay the ultimate price.


The Anglean Republic works to uncover the remains of an ancient civilization from underneath the northern icescapes. In these ruined, sunken cities, war machines spit smoke and artifacts harness the power of lightning. The Angleans claim that, through these relics, the Ancients whisper dark secrets to them. Despite the dilapidation, the buried cityscapes are proof to the Angleans that the time of the Ancients was a superior one. Instead of finding a new way of life, they believe a great one is waiting to be resurrected. With newly unearthed powers, the Angleans have become the deadly harbingers of a second Golden Age.


Discord, disorder, and disarray have taken hold of the land for far too long. People wander in the wastelands without hope, and without purpose. What an unimaginable way to live, a life without meaning. This life doesn’t exist within the borders of the Yesha Empire. An aimless soul can once again find determination in one of its great western cities with their gardens of alabaster columns, and surrounded by great stone walls. Whether it be standing guard at a palace, minding the tops of tables at a restaurant, or fighting fiercely on the battlefront, a Yeshan can lead a fulfilled life by following their ordained path.


With time, the desert turns all things to sand and dust - all things, except for the Arashi League. Made up of disparate tribes ruled by the most powerful warrior, the Arashi believe that only the strongest deserve to live. Weaker clans are trampled as the tougher ones join and fortify the ranks of the imposing League as it makes its way out of the desert into a world unknown. The Arashi thirst to be tested, to prove their might and dominance. To them, the world is but an arena where only one can be left standing.

These are the six great powers that are currently known, but rumors abound of other nations secreted in remote strongholds, biding their time and gathering their strength. Who knows what the future may hold?




Select your faction, build a custom airship, assemble a trusty crew and get ready to change the world!

Every mission you undertake, whether it results in victory or defeat, will have an effect on the factional struggle for dominance. Play the way you want to: become a berserker who lusts only for battle and conquest, protect your domain from aggressive invaders, or take on one of your faction’s constantly changing list of objectives.

Missions take a wide variety of forms, including straight-up airship battles, tense infiltrations, convoy raids, assaults on heavily-fortified bases and much more. Impress your faction and you will enjoy great rewards, from unique character costumes to powerful experimental weapons.

The story of Guns of Icarus Alliance is constantly being written, and in-game events determine the course of the story. This means that a player who achieves a key victory, oversees a notorious massacre or repulses an overwhelming invasion may find that their name becomes part of the official lore.




We are Muse Games, an independent studio based out of New York City. Our debut game, Flight of the Icarus, was the seed that would later grow into our flagship title. After releasing the unique and eye-catching platform game CreaVures in 2011, we dedicated ourselves to re-engineering our debut title into a fully-featured cooperative online airship combat game.

We released Guns of Icarus Online in October 2012, right in the midst of Hurricane Sandy. Despite that challenging start, the game earned a loyal audience and built up a healthy community, passing the million player mark in January 2016. Since then, we have remained committed to supporting and expanding the Guns of Icarus experience. What was originally intended to be an expansion that would introduce AI opponents and player-vs-environment gameplay grew into a new standalone game - Guns of Icarus Alliance, the ultimate and definitive Guns of Icarus experience - which released in March 2017.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or higher
    • Processor: Dual-core 2.4GHz (Intel Core 2 Duo E6600 or better)
    • Memory: 3 GB RAM
    • Graphics: Dedicated graphics card with at least 512MB VRAM (GeForce 240 GT or better)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Minimum:
    • OS: Mac OS X 10.7 or higher
    • Processor: Dual-core 2.4GHz (Intel Core 2 Duo E6600 or better)
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with at least 512MB VRAM (Radeon HD 6750M or better)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS (Linux machine configuration not supported)
    • Processor: Dual-core 2.4GHz or better (Intel Core 2 Duo E6600 or equivalent)
    • Memory: 3 GB RAM
    • Graphics: DirectX9c-compatible dedicated graphics card with at least 512MB VRAM (GeForce 240 GT or better)
    • Network: Broadband Internet connection
    • Storage: 10 GB available space

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