The bastard son of 4X and Tower defense, with a black humor infused plot, set in a grim, disillusioned world.
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Release Date:
End of 2018

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Available: End of 2018


Recent updates View all (6)

July 8

Pre-beta already open on our Discord channel

Hi guys,

You might wanna excuse us if we were silent for a while, but we are working day and night on the beta of EiR.
This single map battle beta is going to open up soon for the public, but we like the idea of refining it a bit before that time, and for that the cozy community that is building up on our Discord is perfect.

Our Channel:

Join us there if you wanna be part of the pioneers, this far the guys seem to love the game, already got rid of most of the bugs we had, and we're getting awesome feedback.

The beta is not a walk in the park, and it takes a couple of attempts to familiarize with it as it has everything unlocked already (while in the full game you need to unlock things through research), but it's absolutely satisfactory to beat too it seems.

So guys, if you're interested, want to be part of the growth and story of EiR, join us on Discord and say hi!


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June 6

Upcoming closed Beta round

Hello guys,

we might not be posting every single thing that happens on the steam page, but we're working frantically towards the next beta.

The video shows a partial run on the test map, 3-4 enemy units are not shown yet there (i.e. Hussar, Field Medic, Officer and Zeppelin) but they will be in the full beta.

Should you be interested in taking part to this next round (we will be testing only the battle map, with the 4X part being in the next beta), it's going to be a 20-25 minutes full battle with all technologies unlocked in order to provide the fullest experience.

Please subscribe to our newsletter to get an invitation link when the time comes

Also, and this is a small interesting teaser, there will be soon an announcement for a HUGE (believe, HUGE!) giveaway that will require the subscription to the mailing list.

Cheers and see you soon guys!
Emiliano, @DokHgn

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About This Game

The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world.

Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".

  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Arcade play mode. Because... FIGHT!
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.

In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.

And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?

Why him? And what is the neighboring kingom, the Krovans, plotting to do with the Principality of Koth?

Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.

Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map. Through it you will access
the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.

  • Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures.
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop.
  • Assign trusted men to govern the regions. Expect betrayals or hang them before that.
  • Manage research - More than 100 technologies to research.

Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics.

  • Erect your buildings in real time. Avoid getting your workers killed if they walk the wrong path
  • 17 towers with unique feats
  • Manage resources in battle
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, production and special buildings
  • Deploy Officers to command and enhance your battlefield forces
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.

The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]

Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.

  • 70+ technologies to research
  • 30+ unlockables with towers, abilities, buildings and headquarters

System Requirements

    • OS: Windows 7 32bit
    • Processor: i3
    • Memory: 4 GB RAM
    • Storage: 5 GB available space
    • OS: Windows 10 64bit
    • Processor: i7
    • Memory: 8 GB RAM
    • Storage: 5 GB available space
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