The bastard son of 4X and Tower defense, with a black humor infused plot, set in a grim, disillusioned world.
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September 18

EGX2018 Birmingham, come and visit us!

What you will find if you come visit is our Designer and Producer Emiliano together with our Marketing Wizard Yannis that will guide you through a brutal playthrough of our battle map beta in a unique version made specifically for EGX.

This is an awesome time for us to finally meet dozens of people we've only virtually met during this online trip for the making of Empires in Ruins. Come to chat with us, and if we have a bit of spare time, Emiliano might as well show you the top secret build that includes the 4X and plot components of the game.

And in pointing out all that, let's not forget the unique giveaway opportunity if you subscribe to our newsletter (at EGX you will be able to see live a couple of the spectacular resin tower models we are giving away too!). If you wanna join it, you just have to click and sub!

That said, I reckon it's time we go back packing our stuff, Uk and EGX, we're coming for real!!

H&R Team
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August 9

Empires in Ruins - Beta FAQs

Hello guys,

first of all, thanks to everyone that did play our beta, you guys are providing us an awesome feedback, mostly through the Discord Channel. While we are listing up the bugs reported (luckily very few of them and mostly minor), we are also getting a lot of questions on how to and where to and when to.

In these FAQs, I did summarize some of the most asked questions, and I hope that you can find them useful. The game in its current stage can be a bit overwhelming given the high amount of features unlocked right away, so yes, undeniably some of those questions are absolutely reasonable to ask, and we think reasonable to answers as well!

You can find the beta at each of these links
Download from GameJolt
Download from IndieDB


1) Which is an ideal starting setup for the battle beta?
I usually like to begin a battle with a scout tower near the castle, two guards and one catapult towers covering more or less the main access paths. Later on I do expand my defenses a bit more far from the castle in order to avoid area damage and to distribute a bit better the killing.

2) Should I start by building resources building?
I strongly advice against that. In the beginning it is more important to have towers and defenses. I usually start with a Lumberjack around wave 4-5 and then i follow up with an Iron Mine in 1-2 waves. Resources are important for higher level upgrades, but defenses are more vital at first. Usually by the end of a map I have 2 lumberjacks, 2 iron mines and 1 quarry built.

3) I am always low on gold, how do I make more?
The gold is made by killing enemies and skipping waiting time between waves. Using the cool down ability "Loot the corpses" ( icons on the lower left, the first one of the second row) you temporarily increase the amount of gold you get from killing the enemies
The Temple (the 1st upgrade of the shrine) has a special ability (to be bought manually) that increases by 50% the gold made with kills in the area around it.

4) Ballista and Repeating Ballista towers are quite inefficient, how do I use them?
These towers can deal really high amounts of damage, but need to be used in a quite technical way otherwise they can be very inefficient. Place them at the end of a long straight leg of the path. Upgrade their range and set a fixed shooting point in front of them, at some point of the straight path. This way they will not waste time shooting enemies in other directions and whenever enemies line up on the killing line, they will damage A LOT of them with a single shot.

5) I hate the Sappers, how should I deal with them?
Sappers are only dangerous if they get close to your towers, and they are mostly dangerous against base towers made of wood (Scouts, Guards and Catapults). They shoot fiery bombs and when killed cause fire damage all around.
The best way to deal with them is through stone-made Crossbow towers (and their upgrades, Repeating Crossbow and Sniper) or through the use of smartly placed artilleries (also catapults) that takes advantage of the towers longe range.

6) Flying enemies are causing a lot of damage to my towers and castle when I kill them, what should I do?
Don't build your defenses too tightly. Flying enemies arrive for the first time after quite a few waves, take advantage of the scout tower in order to see from where, and build some archery towers along those paths. They will also be useful against ground enemies in their spare time. All the archery towers are good against fliers, but the best compromise quality/price is probably the Composite Bow towers with the ability Aim High (+75% damage to flying enemies) unlocked.

7) Can I win the battle without deploying ground soldiers?
Yes, you can, but I think that if you do deploy them, specially in the surrounding of the castle, you will have a much higher chance of winning, and also a much higher chance of winning with a perfect score. Each soldier can engage up to 3 ground enemies (beside the Hussar and Tank that are not stoppable) and while their damage is quite low, they are fairly resistant to the enemies attack, providing nearby towers time to kill the invaders.

Cheers and hope to hear you soon from you guys!

Dr.H - Lead Dev H&R Games
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About This Game

The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world.

Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".

  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Arcade play mode. Because... FIGHT!
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.

In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.

And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?

Why him? And what is the neighboring kingom, the Krovans, plotting to do with the Principality of Koth?

Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.

Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map. Through it you will access
the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.

  • Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures.
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop.
  • Assign trusted men to govern the regions. Expect betrayals or hang them before that.
  • Manage research - More than 100 technologies to research.

Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics.

  • Erect your buildings in real time. Avoid getting your workers killed if they walk the wrong path
  • 17 towers with unique feats
  • Manage resources in battle
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, production and special buildings
  • Deploy Officers to command and enhance your battlefield forces
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.

The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]

Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.

  • 70+ technologies to research
  • 30+ unlockables with towers, abilities, buildings and headquarters

System Requirements

    • OS: Windows 7 32bit
    • Processor: i3
    • Memory: 4 GB RAM
    • Storage: 5 GB available space
    • OS: Windows 10 64bit
    • Processor: i7
    • Memory: 8 GB RAM
    • Storage: 5 GB available space

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