A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated labyrinth each time you play and discover randomized power-ups to traverse obstacles, find secrets and explode meat beasts.
Recent Reviews:
Very Positive (20) - 85% of the 20 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (339) - 89% of the 339 user reviews for this game are positive.
Release Date:
Sep 7, 2017

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Buy A Robot Named Fight w/ Soundtrack

Includes 2 items: A Robot Named Fight, A Robot Named Fight Original Soundtrack


Recent updates View all (39)

June 28

4 Player Co-op Support and a new Deathmatch map!

Just released a small patch that fixes several game-breakers introduced in the Big Wet Update. It also adds support for 2 more co-op orbs and a new deathmatch map. Enjoy!

Full Patch Notes
4 comments Read more

June 28

Patch Notes

Bug Fixes:
  • Any Key will now cause the Title Screen to progress when it readys "Press Any Key"
  • Titlescreen will no longer read "Press Return" if user is using a joystick and switches to keyboard
  • Fixed crash caused by using the cloaking device in a room with creatures that have the hopper behavior.
  • Fixed bug where Lil Zurvan would spawn copies of Search Burst activated item.
  • Fixed visual glitch with viridian shell and dive shell combo.
  • Fixed several rare issues where boss rooms could be placed without the appropriate gating.
  • Fixed issue where "Very High" jump rooms could spawn at the start of underwater paths and cause soft-locks
  • Fixed issue where Dash would briefly return movement controls to normal when used under confusion effect
  • Fixed issue where Teleporters could be placed such that they need items from later areas to access
  • Fixed issue where using Module Transmogrifier to blow up an item dropped by champions would make all future champion items unattainable.
  • Fixed issue where certain enemies would trigger room lock down in Forbidden Place.

Revised Rooms:
  • BuriedCity1x2Jump01 - fixed out of bounds
  • CoolantSewers1x2VeryHighLeft02 - fixed stray tile
  • CoolantSewers1x1JumpLeft01 - fixed potential soft-lock with slide
  • CoolantSewers1x1JumpLeft01 - fixed floor
  • Factory2x2AllExits02 - made jump easier
  • Surface2x1DamageBlocks01 - improved camera bounds
  • Surface2x1Jump01 - improved camera bounds
  • Factory1x2VeryHighDownLeft01 - double-jump sequence break (and potential soft-lock) more difficult to achieve
  • Cave2x1Arachnomorph01 - fixed backwards facing Wall Tumor Shooters
  • BuriedCity1x2AllExit02 - fixed broken item block in lower right corner
  • Cave1x2VeryHighLeft01 - can be escaped if underwater
  • Cave1x2VeryHighDownRight01 - can be escaped if underwater

Balance Changes:
  • ArtificeBeam now costs 1 Red, Blue, Green and 0 Gray
  • The placement of bonus items is now effected by expected traversal capabilities. Items like Explorb and Master Map will no longer be placed behind gates that require the "final item", etc.
  • Aura Bolt's aura doesn't destroy projectiles
  • New items added to Buluc-Chabtan's item pool
  • New items added to Wadjet-Mikail's item pool
  • Phaserang now lets you fire multiple Phaserangs
  • Phaserang has an initial velocity of 24 opposed to 16
  • Phaserang DPS reduced from 35 to 24
  • Phaserang won't auto deselect unless your energy is lower than the cost to fire a new rang and there are no rangs currently out.
  • White Wyrm can target Co-op Players.
  • Secret Boss's laser can target Co-op Players.
  • Tyr's Horns now applies it's 10% champion spawn bonus before the 1/3 penalty of previously visited rooms is applied.
  • Bligthbark attacks faster

  • New Coolant Sewers Deathmatch map
  • All Coolant Sewers Shops have new BG Palette
  • Inactive teleporters provide dim light
  • Input on non-Player 1 controllers brings up "Join Game" prompt
  • Support for up to 3 co-op orbs
2 comments Read more


“Matt Bitner’s passion project is one of the finest Metroidvanias on PC and something that any action-platformer fan will enjoy”
4.5 – Hardcore Gamer

“A Robot Named Fight is a fantastic little game that suprised me with the ability to retain the identity of both the roguelite and the metroidvania.”
ingeniousclown Gaming

“Aside from just being fun to run around in, A Robot Named Fight! is honestly a monumental achievement, as it was developed by a single person!”
Studio MDHR via Giant Bomb

About This Game

A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Take on the role of a lone robot tasked with stopping the entity known as the Megabeast. Explore procedurally-generated labyrinths, uncover randomized power-ups and artifacts, find secrets, and blast meaty creatures in this deliciously gory Metroidvania.

Millennia of peace have passed since the mechanical gods ascended and left the lower order robots to cultivate the world. Unfortunately for those left behind, something forgotten and terrible stirs amidst the stars: the Megabeast, a pulsating moon-sized orb of flesh, eyes, mouths and reproductive organs – unleashing its children onto the world like an unstoppable plague.

  • Explore a procedurally-generated labyrinth with more than 4 billion unique runs.
  • Prove your worth with true permadeath.
  • Take on over 60 menacing enemies solo or with a friend via local co-op.
  • Adapt to a different item set every run with more than 80 unique items
  • Complete achievements to unlock new content.
  • Play using your favorite controller.
  • Enjoy an unreasonable amount of meat!

Mature Content Description

The developers describe the content like this:

Pixelated gibs and blood. Some graffiti says “fuck”

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: Intel Pentium E2180 2.0 GHz (or AMD equivalent)
    • Memory: 1 GB RAM
    • Graphics: Anything with DX9 (shader model 3.0) capability
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    • OS: Mac OS X 10.8+
    • Processor: SSE2 instruction set support
    • Graphics: Anything with DX9 (shader model 3.0) capability
    • Storage: 600 MB available space
    • OS: Ubuntu 12.04+ or SteamOS+.
    • Processor: SSE2 instruction set support.
    • Graphics: Anything with DX9 (shader model 3.0) capability
    • Storage: 600 MB available space

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