Chippy is a twin-stick bullet-hell shooter. Chip apart destructible bosses pixel-by-pixel.
All Reviews:
Very Positive (279) - 91% of the 279 user reviews for this game are positive.
Release Date:
Jun 14, 2019

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Recent updates View all (4)

July 15

Update - July 15th 2019

This update features a new replay management menu, from which you can browse and share any recently recorded replays. We've also greatly improved leaderboard navigation, and added percentile stats to give you a better idea of how you are ranked on each stage.

Change List
  • Added replay menu
  • Added percentile UI to stages and campaigns, showing your relative global rank
  • Fixed possible bug with assigning sort order to new scores
  • Made sure camera can never have an invalid size
  • Fixed music playback issue causing performance problems on some stages
  • Fixed "Personal Best" UI showing up on victory after hijacking a replay
  • Leaderboard scrolling greatly improved: scroll speed accelerates while holding up/down, and it no longer waits for entries to load before scrolling
  • Added medal award text to victory screen
  • Leaderboard entry style tweaks
  • Progress bar medal visual tweaks
  • Replay playback now pauses on divergence

Replay Menu
You can now browse the replays recorded during your last 100 attempts of any stage, using the new replay menu.

We've also added replay sharing links that can be generated from the replay menu. Clicking on a replay sharing link will launch Chippy, and start playing that replay. Additionally, tabbing back to the game while a replay link is in your clipboard will prompt you to download and watch it.

Shared replays will be locked, and won't get automatically deleted.

Also included in this update are percentile stats for each stage and campaign. This will tell you your relative global rank, for example if you are ranked 100 out of 500 players it will list you as being in the "Top 20%".

This should give you a better idea of how well you are doing, especially when you're not near the top of the leaderboards like the 3 players that have already beaten every single stage (for comparison, over 4,700 players have beaten the first stage).

For the rest of us, we've made it easier and faster to scroll around the leaderboard.

What's Next?
The two big things we're working on at the moment are a new "Endless" mode and Steam Workshop support.

Endless mode will feature some completely new stages, and task you to survive for as long as possible against a perpetual onslaught of tougher and tougher challenges. We're currently planning to start with a campaign of 3 endless stages, each with a different style of gauntlet to endure.

Here's some concepts of the enemies you'll be fighting in one of those stages:

For Workshop support, our next job is to provide documentation for how to build your own stages, and later on create the UI that will let you upload and play these custom levels.
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June 29

Update - June 29th 2019

Here's a small update while we're working towards some larger features. This patch fixes a handful of bugs you reported, greatly improves memory usage, and now you can bind inputs to toggle shooting.

Change List
  • Experimental custom stage support on "debug" branch
  • Added optional toggle bindings for shooting and braking
  • Added additional speech lines to some bosses
  • Fixed some missing sound effects
  • Fixed Dash indicator sometimes showing when not selected
  • Fixed game not pausing when focus is lost
  • Fixed leaderboard time display for times over 1 hour
  • Fixed hijack button not showing after watching to the end of a replay
  • Fixed not being able to bind actions to the mouse wheel
  • Fixed timer flickering after the end of a replay
  • Much better at unloading unused resources, reducing total memory usage
  • Also reduced memory footprint of music
  • Made sure the player can never go off-screen during gameplay
  • Bindings revert button now only resets current page

Debug Branch
While replay divergences are much less common since our last patch, there are still some edge cases that cause them. If you want to help us find out how to reproduce and fix them, the best thing you can do is play on the "debug" branch. This will record a ton of extra diagnostic info with your replays.

You can switch to the "debug" branch in Chippy's properties on Steam:

Custom Stages
Also on that branch, this week we've included the first steps towards letting you build your own levels. In the install directory of Chippy, you'll find a "custom" folder like this:

The "Template" folder contains an example stage (Kraken from the main game), so to get started messing around with your own stuff you should create a copy of that folder (with a name you choose) in the "custom" directory. You can load a custom stage from that directory (but only on the "debug" branch) by setting Chippy's launch options to this:

--initial-stage <your stage folder>:<stage index>

Each folder contains a list of stages, so the "stage index" at the end tells the game which to load. So for example, to load the Template folder, you will set it to this:

We'll be putting out documentation in the near future, but for more information right now you can ask us in the #workshop channel in our Discord:

As always, if you have any suggestions for improvements or features you would like to see, you can also head over to our Nolt:
3 comments Read more


“For those who enjoy bullet-hell games, Chippy seems primed to become a modern classic”
4/5 – Rapid Reviews

“For those happy to get their asses handed to them, Chippy is a rock-solid shooter with a great gimmick”
8/10 – The Indie Game Website

About This Game

Chippy is a twin-stick bullet-hell shooter with destructible bosses.

Chip them apart pixel-by-pixel, slice off sections, and attack their cores as fast as you can.


  • Dodge, shoot, and destroy 14 challenging multi-form bosses
  • A variety of powerups - choose offensive or defensive based on your skill level
  • Simple scoring system - fastest time wins
  • Leaderboards and replays for each boss fight

System Requirements

    • OS: Windows XP
    • Processor: Dual Core 3.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 940M
    • Storage: 1 GB available space
    • OS: Windows 10 64bit
    • Processor: Quad Core 3.5 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce 960
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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