A re-imagined version of the classic Asteroids® as a single or local multiplayer shooter. Dodge and strafe your way to victory against insurmountable odds. Compete on the global Leaderboards using either modern "Twin-stick" or classic "Tank" controls, and see how you stand up to the best pilots.
All Reviews:
Positive (10) - 100% of the 10 user reviews for this game are positive.
Release Date:
May 26, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There are many features that I would like to still put into the final version of Solaroids. Some of these are already planned and partially developed. I would like to also include ideas and feedback from the gamer community along the way to help drive the direction for the final product. By joining in early and showing support, players will be able to help shape the final release before too much is set in stone. My expectation is that when completed, Solaroids: Prologue will have evolved to just Solaroids.”

Approximately how long will this game be in Early Access?

“As I am a solo part-time designer/developer, it may take longer than a studio, but expect continuous updates to Solaroids during early access.”

How is the full version planned to differ from the Early Access version?

“Plans for the full version of Solaroids include but are not limited to the following:
  • On-line multiplayer
  • Non-split screen local multiplayer
  • Global/player options - complete
  • Leaderboards - complete
  • Achievements - complete
  • Three difficulty modes
  • New elements:
    • Hazards
    • Enemies/Bosses
    • Power-ups
    • Environments
  • "Neon-style" mode
  • 16-bit styled mode
  • New soundtracks
  • Potential story mode
  • Many more game play tweaks/enhancements

There is a wealth of history in the modern and retro-gaming communities, and I am looking forward to taking in the feedback and ideas out there that fit well with an Asteroids® styled game. Please share!”

What is the current state of the Early Access version?

Solaroids as a prologue is fully playable and polished as it is on many fronts, and the bar will continue to be held high as it is further developed to its full potential.”

Will the game be priced differently during and after Early Access?

“While I don't anticipate changing the pricing structure for Solaroids significantly, I expect that as more content becomes available the price could likely increase.”

How are you planning on involving the Community in your development process?

“By actively engaging players using steam community features, solaroids.com, and other forums/hubs.”
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Buy Solaroids: Prologue + Soundtrack

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Downloadable Content For This Game

 

Recent updates View all (23)

November 10

Early Access V1.2.3.1

Hello! Another small update to release a few small fixes and a couple of new features.



I've added a new type of mine I call Mini-Mines. These are smaller weaker versions of the larger mines already in game, but don't unleash a plasma wave when detonated. They also have an interesting feature where their lights blink the closer you get and make an audible chirp. I may add this effect to the larger mines too, since some times they are a little too stealthy. What do you think? They are now introduced on the level the existing mines were, and I've moved the existing mines a few levels later.

Another feature is the addition of an option called Player Spawn Position to choose where new player ships spawn. This is mostly for multiplayer scenarios, but like other options can also be used in single player as well. The default has always been for players to spawn near the sun. Under multiplayer situations, especially Player vs Player setups, this isn't always ideal. So now there are two other modes available under the Gameplay options menu in addition to the default of Near Sun. Random will spawn player ships at a random place on the map, and Near Other Players will spawn player ships near the average of the positions of other players. This later mode is useful when playing Co-op.

I hope you enjoy the tweaks.

New Features
  • Mini-mines. Now introduced where normal mines were, with normal mines introduced at a late level.
  • Player Spawn Position Option - Choose alternate player spawn positions.
    Pick between the original near the sun location, a random location on the map, or near other players.
  • Camera shake is now used at key events like destroying bosses/mines regardless of how close the player is.
  • Increased amount of camera shake (still adjustable).

Issues Addressed
  • Fixed issue where rumble could get "stuck" when playing in shared screen mode.
  • Fixed issue where camera shake wasn't working when taking an impact.
  • Fixed issue where explosions were not being drawn in certain situations.
  • Minor changes to the new threat display (justification/sorting).

Known issues
  • Borderless window option is only implemented for Windows right now.
  • Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
  • Some options and more recent prompts are English only or machine translated right now. If machine translated, they are indicated with an asterisk (*).
1 comments Read more

October 19

Early Access V1.2.3.0

Hello everyone!



I've got another small update to incorporate a few new noteworthy features that I wanted to get wrapped up before the Portland Retro Gaming Expo (PRGE). Yes, that's right... Solaroids will be showcased at PRGE this year thanks to the Portland Indie Game Squad. This is the first event for Solaroids outside of my local community, and I'm excited to show it to the retro gaming lovers at PRGE.

Well enough with the ancillary commentary, let's get on to the update.

First, I'm happy to present a new "shared" screen Local Multiplayer option. In this mode, rather than split the screen into up to 4 smaller screens, you can play with or against friends in a single screen. The camera will pan and zoom to keep all active players visible. Dueling has never been better.

The down side is things can get on the small side if players a long way from each other. Use the reticle to keep your direction straight - it always stays the same size and now displays the primary ship color. I'm still working out how to make power-ups readily identifiable when zoomed out for easier identification. You can find this new option under Gameplay in the option menu.

Second, I'm starting to map out additional stages and levels, and I just couldn't wait to share some new background elements with you. For now, I've added an option under Gameplay to select the "Stage" for the background elements to use. Ultimately this will be incorporated into the campaign along with additional enemies and other hazards, but for now it just adds an alternate view. Please let me know what you think and if it's the right direction.

Finally, a message is now displayed to compliment the final level wave warning sound. Players have all too often wondered what the warning sound means the first time they play. In addition, in Free Play mode this message is accompanied by a list of the end-of-wave baddies your about to face. You'll have to let me know if you find it useful to be able to anticipate the onslaught your about to face and possibly be defeated by, or just find it useless noise.

New Features
  • Shared-Screen Mode - Play on a single screen instead of splitting the screen.
  • Stage Select - Pick Stage 1 or Stage 2 (only affects background graphics)
  • Indicate the end of the level with a message in addition to the alarm sound.
  • List end of level threats in Free Play mode.
  • Adjust end of level waves.
  • Adjust Free Play mode difficulty. It gets a lot harder after a few cycles than it used to which was already pretty hard.

Issues Addressed
  • Fixed a bug related to positional audio and seamless wrapping.
  • Fixed a bug related to particle effects (explosions) and seamless wrapping.

Known issues
  • Borderless window option is only implemented for Windows right now.
  • Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
  • Some options and more recent prompts are English only or machine translated right now. If machine translated, they are indicated with an asterisk (*).

I hope you enjoy the new features, and once again, happy blasting!!
0 comments Read more
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Reviews

All the right elements for an addictive shmup: In the end, Solaroids: Prologue has everything a hardcore shoot ‘em up fan could want in order to keep themselves busy for many hours. The controls are snappy, the graphics are nice, and there are enough levels to have fun with for days.”
4/5 – Softpedia

“Solaroids is a refreshing twist on the classic Asteroids.”
IndieCade

“I wasn’t asking for a game that turned Asteroids into a twin stick shooter. But this game makes the argument that I should have been, cause it’s kind of awesome.”
HOGuru

About This Game



Fly solo, or with up to three of your friends, against a seemingly insurmountable threat that is after your precious sun. Defend your solar system in a Campaign that progresses from tame introductory levels to epic high-octane space battles that will challenge even the most experienced pilots.



As the campaign progresses and the threat continues to grow, so will the kinds of weapons at your disposal. Perform advanced maneuvers while dodging asteroids, mines, and enemy missiles, as you upgrade the capabilities of your ship and rack up higher and higher scores. Keep your ship and outrider attachments in good repair, or watch your precious power-ups float off into the darkness of space for the taking.

Solaroids: Prologue will continue to evolve with input continuously gathered from players in the community, as it makes its way to an official release as Solaroids!

Current Features

  • Classic Asteroids® style game play
  • Huge wrapping arena
  • Wide assortment of power-ups and threats unlocked throughout the levels
  • Forward and reverse thrusters
  • Primary, secondary, and defensive weapons
  • Customize primary and secondary player ship colors
  • Reticle indicating location of items of interest including enemies and players
  • Damage system based off physical, mechanical, and electrical properties
  • Up to 4 local players
    • Join at any time
    • Unlimited credits (configurable)
    • Cooperative or not - you decide (configurable)
  • Game modes (current):
    • Campaign - Defend your solar system from the impending threat
    • Free Play - Provides instant and insanely intense action (unlockable)
  • Separate local and global leaderboards for both First Credit and Any Credit high scores
  • Original soundtrack with support for Steam music
  • 4K+ resolution support
  • 60Hz-240Hz+ support
  • Configurable controls:
    • Classic
    • Hybrid (single-stick)
    • Modern (twin-stick)
  • Supports common controllers:
    • Keyboard
    • Xbox 360/One
    • Dualshock 3/4

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 7/8/10/Vista
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: DirectX 9.0c compatible (Shader Model 2.0)
    • DirectX: Version 9.0c
    • Storage: 170 MB available space
    Minimum:
    • OS: OS X Snow Leopard (10.6)
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 140 MB available space
    Minimum:
    • OS: glibc 2.15, 32/64-bit
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 150 MB available space

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