The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. Explore the four corners of Irdya in seventeen solo campaigns and dozens of multiplayer maps, taking part in countless adventures as you go.
Recent Reviews:
Very Positive - 92% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (947) - 91% of the 947 user reviews for this game are positive.
Release Date:
Jun 18, 2003
Publisher:

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Recent updates View all (5)

September 16

Version 1.14.5 is out

AI
  • Fixed crash in AI code when a side has multiple leaders.
  • Fix AI ignoring teleport locations when moving leader to leader goals.
  • Fast Micro AI: Fix bug crashing the AI when units with chance-to-hit specials without id are on map.
Campaigns
  • Heir to the Throne:
    • S6: Allow canceling an attack when a move+attack spawns enemy units (issue #3459).
    • S6: Change the trigger for spawning undead reinforcements (issue #3459).
    • S17: Add dialog explaining the lava game mechanic and an easter egg (issue #3473).
  • Liberty:
    • S3: Add story and war drums music.
  • Northern Rebirth:
    • S12: empty sides are hidden.
    • S13: allied leaders whose death causes defeat won't leave their keep and the lich brothers and Krash got more gold.
  • Sceptre of Fire:
    • S4: a cave entrance has been added.
    • S5: Gryphon Riders are now available starting form S5 (formerly S3).
    • S7: it's now impossible to kill all pursuers.
  • Secrets of the Ancients:
    • Fix dialog said by wrong unit & revert previous fix (issue #3294).
  • The Hammer of Thursagan:
    • S10: Fix objectives requiring too much of the player.
  • The South Guard:
    • S2: the case where Deoran is not sent to the Citadel is handled better.
    • S2: enemy units will no longer neutralize villages instead of capturing or burning them. This also means certain units will no longer be hidden in the Game Stats list.
    • S4: bodyguards are never spawned next to other units, and always in forest.
    • S5: zombies have now one castle with two leaders.
    • S6a: mermen leave after this scenario and will no longer be available.
    • S7a & S8a: a certain hero may now die.
  • Tutorial:
    • Show an undo reminder if one is out of moves, but can't end the turn yet.
    • Added more information to the Status Table prompt about how to access it (issue #2883).
  • Under the Burning Suns:
    • New graphics for Eloh.
Multiplayer
  • A New Land: Fixed village gold being 1 instead of 2.
  • Fixed Random Start Time not working (issue #3515).
  • Fixed a possible crash when leaving a game as an observer (issue #3017).
  • Fixed Start Game locked when other players abort the faction/leader selection dialog (issue #3452).
  • Fixed Skip Replay when joining MP campaigns.
  • Fixed OOS errors when undoing after ally chat.
  • Fixed game freezing upon droiding with Delayed Shroud Updates (issue #3453).
  • Fixed require_scenario and require_era attributes.
Language and i18n
  • Updated translations: British English, Chinese (Traditional), Czech, French, German, Hungarian, Italian, Japanese, Scottish Gaelic, Ukrainian.
User Interface
  • On laptop computers we now show how much battery you have left.
  • MacOS: Fixed moving the mouse with a touchpad also scrolling GUI dialogs.
  • MacOS: Add build number to OS version report.
  • Fix layout of Preferences window with some localizations (such as Czech).
  • Load Game now shows the chosen difficulty with the same name that you originally selected.
  • Load Game now shows the modifications enabled in the selected savegame (issue #3495).
  • Force leader sprites larger than 72x72 to be downscaled in Load Game (issue #3474).
  • Add left padding to dialog messages shown with a portrait on the right (issue #1938).
  • Addon Manager uses clearer terms for sort order.
  • Fix reversed sort order by unit level in Unit List and Recall Unit.
  • Fixed crash in Recall Unit when no units match the filter (issue #3475).
WML engine
  • Fixed [animate_unit] and [heal_unit] preventing unit halo from disappearing if the unit dies later (issue #3509).
Miscellaneous and bug fixes
  • Fix some minor problems with the macOS package.
  • Fixed crash when trying to attack with a unit without usable weapons (issue #3424).
  • Fixed the debug mode Create Unit dialog crashing when changing the gender of the previous selection after causing the list to come up empty using the filter box.
  • Allow searching by race and internal unit type id with the Create Unit filter box as well.
  • wmlxgettext is now included in release packages, so a separate download is no longer required to use it with GUI.pyw.
  • Fixed crash when pressing Reset replay (issue #3439).
  • Fixed editor cannot add starting location for > 9 players.
  • Fixed crash in Lua tstring comparision (issue #3541).
  • Fixed objectives at scenario start using old/cached values of conditions/variables (issue #3544).
  • Show an error message when trying to open the Lua console while not in debug mode.
  • On enemy side's turn, don't scroll to that side's leader if it's invisible.
  • Fixed :droid ignoring its second argument.
  • Fixed :droid giving no feedback when successful.
4 comments Read more

July 23

Version 1.14.4 is out

Security Fixes
  • Fixed Lua being able to escape sandboxing via load/loadstring (CVE-2018-1999023).
Add-ons server
  • Made it so plain-text .po catalogues in add-ons are detected and added to the list of translations for them.
Campaigns
  • Dead Water:
    • In 'Tirigaz', take the situation into account of orcs being killed either first or by undead.
  • Delfador's Memoirs:
    • Fix hero units costing upkeep (issue #3722)
  • Eastern Invasion:
    • Fixed missing prisoners and loss of recallable units in 'Captured'.
  • Northern Rebirth:
    • Level 0 units are not available anymore after scenario 5
  • Secrets of the Ancients:
    • Adjust gender of enemies to better match story in S11 & 21 (issue #3294)
    • Simplify dialog to fix possible confusion in S16 (issue #3291)
    • Have nagas be able to recruit in S21 (issue #3293)
  • The South Guard:
    • S4: undead leader won't leave the castle anymore
    • S5: the untypical situation that one can defeat the lich before finding Urza Afalas is now handled
  • Under the Burning Suns:
    • S11: added custom graphics for the citadel.
    • S12: clarified the alien bodies' weaknesses.
    • Various visual improvements.
Editor
  • Fixed saving a map as a scenario not enabling scenario editor tools.
Graphics
  • New attack animation for the Peasant.
  • Tweaked the Ruffian's attack animation timing.
Language and i18n
  • Updated translations: British English, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, French, German, Hungarian, Japanese, Scottish Gaelic, Slovak, Spanish
Lua API
  • Upgrade to Lua 5.3.5.
Multiplayer server
  • Fixed lobby and whisper messages not having a maximum length.
User interface
  • Improved the layout of the Statistics dialog.
  • Allow changing dropdown menu selections with the scrollwheel (FR #3251).
  • Fixed lobby chat box scrolling to top on a new message if it isn't at the bottom (issue #2789).
  • Fixed the unit preview pane not showing the default race icon when detailing a single unit's stats.
  • Sort units secondarily by XP in the unit list dialog.
  • Whiteboard related bugfixes
WML engine
  • Fixed errors about WESNOTH_VERSION not being defined when trying to load add-ons that have preprocessor errors (issues #1924, #1634).
Miscellaneous and bug fixes
  • Added an advanced preference to enable experimental PRNG combat.
  • Campfires use illumination instead of a different ToD.
  • Linux builds now enable security hardening by default.
  • Fixed MP admins being unable to observe private games.
  • Fixed MP faction, leader, and leader gender changes persisting even if the selection dialog is dismissed.
  • Fixed an issue with positioned sound sources ignoring the volume set in Preferences after going off the audible radius and back (issue #3280).
  • Fixed wmllint choking on gzipped binary files (e.g. gzipped tarballs).
  • Fixed wmllint crashing on nonexistent paths provided in the command line (issue #3286).
  • Slight changes to the objectives dialogue (pr #3309)
  • Greatly improved touch control support.
  • Fixed wmlindent crashing on nonexistent paths provided in the command line (issue #3346).
6 comments Read more

About This Game

The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 SP1 or later
    • Processor: Dual-core 2.0 GHz or better
    • Memory: 2 GB RAM
    • Storage: 800 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: Dual-core 3.2 GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: OS X 10.8 or later
    • Processor: Dual-core 2.0 GHz or better
    • Memory: 2 GB RAM
    • Storage: 800 MB available space
    Recommended:
    • OS: macOS 10.10 or later
    • Processor: Dual-core 3.2 GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 14.04 or compatible
    • Processor: Dual-core 2.0 GHz or better
    • Memory: 2 GB RAM
    • Storage: 800 MB available space
    Recommended:
    • OS: Ubuntu 16.04 or compatible
    • Processor: Dual-core 3.2 GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

What Curators Say

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