The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. Explore the four corners of Irdya in seventeen solo campaigns and dozens of multiplayer maps, taking part in countless adventures as you go.
Recent Reviews:
Very Positive (24) - 87% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,258) - 92% of the 1,258 user reviews for this game are positive.
Release Date:
Jun 18, 2003
Publisher:

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Recent updates View all (7)

April 14

Version 1.14.7 is out

Campaigns
  • A Tale of Two Brothers:
    • S3: Changed castle to permanent chaotic ToD and rebalanced scenario accordingly
    • S4: Added dialogue between Baran and Tairach when they engage in combat
  • Dead Water:
    • S3: Added event to make Storm Trident more obvious
  • Descent into Darkness:
    • Complete revision of all dialogue and story text
    • Revised and rebalanced gameplay in all scenarios
    • S3 and S11: New scenarios completely rewritten from scratch
  • Eastern Invasion:
    • S1: Removed early finish bonus for fleeing
    • S2: Modified Dacyn's dialogue upon undead arrival
    • S7a: Require Dacyn to cross the river
    • S9: add snow to map
    • S10: show objectives after defeating enemy leaders
    • S11: show objectives after finding gold and releasing prisoners
  • Legend of Wesmere:
    • Disabled side shuffling in MP (checking the box does nothing)
    • Fixed missing persistent data at the end of chapter 3
    • Rebalanced gold values in all scenarios
    • S3: remove shroud from enemy sides upon Kalenz's arrival
    • S4: (MP only) free Cleodil at scenario start
  • Northern Rebirth:
    • Eryssa now must survive if she joins the player
    • Father Morvin and Sister Thera will now respawn at Tallin's location if they die to prevent illogical gameplay
    • Gold in S10-13 is adjusted if Krash is dead
    • S1: Spawn 2 Troll Whelps instead of 4 and a normal Troll
    • S4: Have Hamel describe Ghouls if Camerin is dead
    • S5: Add gates to map instead of images and overlays
    • S8: add text and updated objectives when rescuing Eryssa
    • S12a: Update objectives to make it clear that gold is not received if Sisal dies
  • The Rise of Wesnoth:
    • Fixed various typos
    • S17c: Modified Burin's description of trolls
  • The South Guard:
    • Fixed various typos
  • Tutorial:
    • Remove swamp from map for part 2
    • Warn player about water when stepping on any shallow water hex
    • Change quintain to level 0
    • Allow Konrad and Li'sar to level up and add corresponding dialogue for part 2
  • Under the Burning Suns:
    • Added embellishments to various maps
Language and i18n
  • Updated translations: British English, Chinese (Traditional), Dutch, French, Italian, Japanese, Lithuanian, Spanish.
Multiplayer
  • Dark Forecast: AI units are "discovered" (added to the help if not already known)
  • Dark Forecast: fixed bug where additional boss spawns would not occur after the initial wave
Multiplayer server
  • Forum user handler ban durations are now reported back to banned players.
Units
  • Updated descriptions for Goblin Knight and Wolf Rider
  • Add new descriptions for Quenoth faction
User interface
  • Add jamming to the vision tooltip in the sidebar. (PR #3327)
  • Fix undoing a recall not un-drawing parts of the sprite that go beyond the unit's hex (issue #3325)
  • Fix crash when the recruit filter matched nothing. (PR #3969)
  • "Show Enemy Moves" now highlights enemy units that can reach the highlighted hex. (PR #3961)
  • The time of day graphics for midday and midnight have been updated to match the rest of the summer/winter time of day schedules. (issue #2677)
Miscellaneous and bug fixes
  • Fix auxiliary attack end event handlers defined by FORCE_CHANCE_TO_HIT breaking if one or more of the affected units are removed by another attack end event handler (issue #3982).
  • The statistics dialog no longer forgets to reset stats when using "Reset Replay" ("Stop") in replay mode or "Back to turn" in networked MP games (issue #2852).
7 comments Read more

February 24

Version 1.14.6 is out

AI
  • Fixed crash when the AI simulates a fight between two units which can slow but aren't yet slowed, then simulates another fight for one of them in Monte Carlo mode (issue #3650).
  • Experimental AI recruiting: fixed AI crash for unit type with unknown race
  • Support for modifying the available AIs using cores:
    • New parameter default_ai_algorithm for setting the default AI
    • New parameter mp_rank for setting the order in which AIs appear in the MP computer player selection menu
  • New option "Keep saved AI" when reloading games from the MP Create Game screen. Choosing this option prevents overwriting of the saved AI by the default AI. (issue #3791)
  • Forest Animals Micro AI: fix AI crash when using custom rabbit hole image
  • Fix Lua AIs using the ai.stopunit_*() functions potentially creating infinite candidate action loops
Campaigns
  • Dead Water:
    • S12: Slightly rebalanced enemy reinforcements and ai gold
  • Descent Into Darkness:
    • Allow converting L3 necromancers to liches from S12 onwards (issue #3165).
    • Added an alternative method of completing the campaign (issue #3167).
    • S8, S9 (A Small Favor II & III): Clarify objectives. (PR #3711)
    • S8 (A Small Favor II): Fixed units created via the plague ability not available in S9. (PR #3711)
  • Sceptre of Fire:
    • S1&2: increased difficulty
    • S6: additional guards for the elves
  • Secrets of the Ancients:
    • S01 Slipping Away: It is now obvious that the wild animals cannot cross the fences.
    • S02 Dark Business: Simplify scenario by removing the temporary invisible starting keep.
    • S05 Blackwater: Additional dialog from Ardonna at the start.
    • S11 Battleground: Ghosts are now able to be recruited after the scenario is complete.
    • S15 Mountain Pass: Bird bones moves so bird is easier to keep alive when discovered.
    • S21 Against the World: Leader of the elves is now same elf from S12.
    • S21 Against the World: Adjustment so player doesn't have to chase down some leaders at the end.
    • Proper animation for finding the bird bones.
    • Newly made liches will now receive a move point upon transformation if they weren't recalled. this turn and haven't moved yet.
  • The Hammer of Thursagan
    • S12 'The Underlevels': redesigned with completely new map and scenario
  • Northern Rebirth:
    • Fix loyal units obtained in S7 costing upkeep (introduced in 1.14.5)
    • S13: Improvement to the AIs
  • The Rise of Wesnoth:
    • S15: victory text is not used upon hero death
    • S17d: enemy units are killed upon victory except for bats
    • S22: cuttlefish now have the loyal icon
  • The South Guard:
    • Revised scenario and story dialogue.
    • Reworked and rebalanced all scenario and map designs.
    • Removed S6a 'Tidings Good and Ill'.
  • Tutorial:
    • S2: Wolf riders are not initially recruited, to not hinder the player from reaching the island in time
Language and i18n
  • Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Czech, French, German, Italian, Japanese, Lithuanian, Russian, Scottish Gaelic, Slovak, Spanish, Ukrainian.
Lua API
  • Fix wesnoth.set_dialog_callback calling the function immediately when used in the previous callback. (issue #3794)
  • Fix wesnoth.set_dialog_value not triggering re-layout. (issue #3572)
  • wml.tostring() now outputs a string that can be parsed back to WML without loss of data.
Miscellaneous and bug fixes
  • Fix crash with custom themes on desktop PCs. (issue #3599)
  • Add --campaign-skip-story command line switch for skipping directly to turn 1. (issue #3472)
  • Remove --data option, --data-path has the same functionality.
  • Fix documentation of --render-image command line switch. (issue #3568)
  • Update manpage with options previously only documented by wesnoth --help.
  • Fix wrong ordering for BW / BF years, for example in Play a Campaign when sorted by date. (issue #3187)
  • GUI.pyw can now terminate a running maintenance script
  • Fix SDL_DestroyRenderer assertion failure under XMonad. (part of issue #3716)
  • Fix map item names not being translated in the scenario editor.
  • Usernames specified in the MP UI and command line are now stripped of leading and trailing whitespace, including newlines.
  • Show ability of a selected unit as active/inactive with respect to mouseover hex. (issue #3912)
  • macOS: Wesnoth now uses the app sandboxing feature, which means there is a new location for saves. All saves will be migrated during first launch automatically. For info about backwards compatibility see: https://gist.github.com/hrubymar10/eb5afd896f933a46fac344ced940e020
  • Many units lacking animations now have at least a defense animations
Multiplayer server
  • Fix stale temporary bans continuing to have an effect on players until cleared by phpBB on the next ban/unban operation.
Packaging
  • new scons option, intended to be used when building releases inside a git repo: autorevision=False
  • Fix build with Boost 1.69. (issue #3646)
  • Fix build with Pango 1.43. (issue #3840)
User interface
  • Fix regression: Game Load screen would not select 1.12 savegames. (issue #3561)
  • Fix regression: the in-game "Observers" icon (an eye) was covered by the minimap. (issue #3543)
  • Increase step size when clicking sliders in the MP Create Game dialog. (issue #3552)
  • Fix overlapping top bar elements with small screen resolutions. (issue #3714)
  • Don't scroll to an invisible unit that recruits another invisible unit. (issue #3559)
  • When a recruited unit is fogged, scroll to the recruiting unit and play recruit animation. (issue #3577)
  • Fix line breaks in first statistics line in unit type pages in the help. (issue #3256)
  • Don't scroll to an enemy unit that teleports to or from an invisible hex. (PR #3578)
  • Don't show in the sidebar the time of day schedule of a shrouded hex. (PR #3638)
  • Game Load screen gracefully handles savefiles that can't be parsed. (issue #3652)
  • The sidebar now shows alignment and damages as they would be on the hex under the mouse, rather than at the unit's current location. (PR #3642)
  • When a unit has multiple statuses (slowed/poisoned/invisible/etc), the sidebar shows all of them, not just the first. (issue #3197)
  • Fixed being able to dismiss a game lobby by pressing Esc.
  • Fixed multiple severe issues in the classic theme.
  • The "Attack Enemy" dialog now shows inactive weapon specials in gray. (PR #3686)
  • Taking screenshots in title screen is possible again (issue #3235)
  • The "Recruit Unit" dialog is searchable by unit type name. (PR #3787)
  • Add text filter to hotkeys preferences. (PR #3759)
  • Hide leader in status table if it's unfogged but invisible. (PR #3854)
  • macOS: Dark GUI on macOS Mojave and later when dark appearance is enabled.
7 comments Read more

About This Game

The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. From the plains of Weldyn to the forests of Wesmere, from the mines of Knalga to the soaring peaks of the Heart Mountains, take part in over a dozen adventures spanning centuries! Play as a young prince as he flees the encroaching forces of the Lich Lords to a new home across the sea... Delve into the blackest depths of the earth to craft a jewel of fire itself... Travel the continent in a daring quest to reclaim your rightful throne from a usurping queen... Step into the shoes of a young mage, his village beset by orcish invasion, as he seeks vengeance and immortality... Battle the undead hordes of a foul necromancer as he marches upon your capital... Lead a daring group of survivors across the blazing sands to a final confrontation with an unseen evil... The choice is up to you.

Then take the battle online! Choose from seven fully-balanced factions and duke it out with your friends in over 50 multiplayer maps for parties of all sizes!

Explore hundreds of creative community-made campaigns, maps, and factions for both single and multiplayer, and try your hand at crafting your own! Wesnoth features a built-in map editor, a highly moddable engine, a simple and intuitive scripting language, and a friendly and dedicated modding community. There's no telling what adventures you'll bring to life!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 SP1 or later
    • Processor: Dual-core 2.0 GHz or better
    • Memory: 2 GB RAM
    • Storage: 800 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: Dual-core 3.2 GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: OS X 10.8 or later
    • Processor: Dual-core 2.0 GHz or better
    • Memory: 2 GB RAM
    • Storage: 800 MB available space
    Recommended:
    • OS: macOS 10.10 or later
    • Processor: Dual-core 3.2 GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 14.04 or compatible
    • Processor: Dual-core 2.0 GHz or better
    • Memory: 2 GB RAM
    • Storage: 800 MB available space
    Recommended:
    • OS: Ubuntu 16.04 or compatible
    • Processor: Dual-core 3.2 GHz or better
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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