Mashinky is a transport strategy game about trains. The goal is to create your own transport empire on a procedurally generated map. It’s a unique blend of realistic graphics combined with an isometric construction mode and board game-like rules.
Recent Reviews:
Very Positive (76) - 97% of the 76 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (995) - 86% of the 995 user reviews for this game are positive.
Release Date:
Oct 6, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mashinky will be in Early Access on Steam for one or two years. This is the best way to engage with the Mashinky community through the early development of the game.I still have a long list of features I want to add into the game. I’ve already taken a test version to game conferences and gathered feedback (and a couple of awards!) which has helped to improve the game immensely. My goal is to work closely with the Mashinky community, providing players the opportunity to take part in the creation of the best Railway strategy game ever!

The version of Mashinky that is available through Early Access features 4 of the 7 planned historical eras. At this point the focus is on polishing core gameplay features and optimizing and balancing the game’s mechanics. In the meantime, work will continue on new features (such as the implementation of a multiplayer mode) and additional game content ( historical eras, industry chains, new vehicles and transport types). In this state, you might encounter bugs or performance issues – the most critical of these will be fixed to ensure the test version is playable. Others will be logged for fixing; these could be as simple as a diesel engine that chuffs like a steam train, so raising them is important to ensure the game is polished for its release!”

Approximately how long will this game be in Early Access?

“Release of the full version is planned for 2019-2020. Until then, the game will be updated on a weekly basis, introducing new content, features and challenges.”

How is the full version planned to differ from the Early Access version?

“The full version of Mashinky game will include historical eras full of trains, industries, big cities and challenging sandbox quests
- 7 eras from the steam age to the future
- 21 different industries
- 28+ railway engines
- Tons of scripted sandbox quests
- Mod support
- Multiplayer modes and other types of transport are also on my to do list! ;)”

What is the current state of the Early Access version?

“Mashinky is a unique combination of realistic graphics combined with an isometric construction mode and board game-like rules, which already guarantees an addictive mix of gameplay to keep you occupied for many hours!

- Procedurally generated sandbox mode full of transport possibilities, fully editable
- 4 historical eras
- 13 industries
- 18 engines, 30 different wagons
- Many challenging sandbox quests
- Three gameplay modes: construction, realistic and driver view”

Will the game be priced differently during and after Early Access?

“The Early Access version is cheaper than the final release, to reflect the game’s ongoing development, and to thank those who support it.”

How are you planning on involving the Community in your development process?

“Players can connect with us on Facebook and Twitter and we’ve already started a Discord Server where developers can connect with the community to discuss ideas and future plans. Since we are using Discord to communicate within the team, we’re online most days; everyone is welcome to ask questions, raise bugs and even suggest new features”
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Recent updates View all (41)

November 13

Improved shaders, sea reflections, fixes and more..

Hello respected community!

We are already working on 5th era, but it will take some time, so meantime here you have rather visual update, but also fixes for several bugs.

Main updates:
  • Sea reflections
  • Shadows improvements
  • "Turn around" button force train to stop, turn around and continue
  • Town size and number of depot / station / building upgrades visible in map icon
  • Fixed Green signal issue when upgrading track
  • Fixed Building tunel "under sea level" issue
  • Fixed Upgrading / Removing parallel track under the bridge

Complete changelog:

  • Shadow blur pass (bilateral filtering via depth difference)
  • Sea reflection (bridges, tracks, buildings, trees, vehicles)
  • Optimized: Sea Reflection (portal reflecting frustum culling)
  • "Turn around" button in train window force train to stop, turn around and start again
  • Showing town population and number of building / depot / station upgrades directly in map icons
  • First version of sea reflections optimization (per tile sea level/portal reflected frustum culling) (WIP)

  • Upgrade tab icon
  • Icons for upgrade and industry changed in tool bar and main menu
  • Snow brightness is more subtle

  • Path-finding Issue
  • Wrong Green signal (potential train accidents when modifing track)
  • Trees Shadow in winter (without fallen leaves)
  • Postponed quests fixed (it happend that they never come back)
  • Tool bar state reset after load (cinstruction mode, game speed)
  • Endless loop when loading save file ingame
  • Valley bottoms raised to allow tunnel under
  • Loading specific savefile
  • Upgrading / removing parallel track under the bridge
  • Bridge half pylons issue
  • Sea shadow noise
  • Sea reflections text in setup window

  • Storage full message (until proper msg setup window implemented)

Thats all I can share for now, but we have more currently work in progress ;)

Have a nice day!
21 comments Read more

October 29

Bridge signals!

Hello respected community!

I have a good news for you: From now, you can build signals on bridges! It works including everything like block signals, chain signals, one way signals, automatic signals placement and also under the bridges or building bridge over existing signals.

I've also reimplemented raycasting for this feature, so there is also some improvement for track removal tool and track upgrade tool (cursor snap distance and you can use it on high bridges now).

There are also many fixes, some of them quite crucial for those of you, who happen to have corrupted save file.

Full change log here:
  • Added: Bridge signals
  • Modified: Ruined church model
  • Modified: New texts version
  • Modified: New scripts iteration
  • Modified: Enabled Turn around on the end of platform
  • Modified: New grass colors, New grass/snow/rock mask texture
  • Modified: New raycasting used for removing track, upgrading track, placing signals
  • Optimized: Loading saved games
  • Fixed: start with 0 money when quests turned off
  • Fixed: Invisible locomotives
  • Fixed: Signals search distance when updating their status
  • Fixed: "Adding to routelist" cancels other tools
  • Fixed: Crash after loading saved game or after town grow
  • Fixed: Removing multiple tracks with one-way signals
  • Fixed: Terrain editing restrictions around tunnels
  • Fixed: Crash when loading "Trainspotting" quest vehicles
  • Fixed: High speed track snow mask

And one huge "THANKS" to all of you guys, since Mashinky has some unbelievable 100% rating on steam! I have clearly the best community I would ever dream of!

Have a nice day!

13 comments Read more
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“Mashinky has seduced me. It’s already shaping up to be a promising successor to Railroad Tycoon.”
Rock, Paper, Shotgun

About This Game

Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire.

The goal is to create your own transport empire on a procedurally generated map.

The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.

Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.

Players can switch to an isometric construction mode inspired by the very best strategy classics. This is a grid based map where every change of traffic layout is a rewarding puzzle. You can build simple tracks connecting just two stations, or design sophisticated networks using junctions and signals to maximize efficiency and performance.

As the game progresses, you’ll need to extend and customize your transport empire. You can upgrade industry buildings, stations and depots in various ways, and improve your trains using new engines and special wagons. Each upgrade offers a unique bonus; greater capacity, new processing rules and even new cargo types. Players can develop their own strategy to suit best the network they're building.

With the innovative viewing modes, you can ride one of your trains or watch the operation of the network you have built. You can exit construction mode at any time to dive back into the beautiful landscapes and detailing of the 3D world. You can see your track network from a different perspective, or even jump into one of your train and enjoy the ride.

For the Early Access release, we've prepared already first 4 eras out of 7. As EA progresses, we will introduce more eras so in the future, you’ll progress from the Age of Steam through the modern world and into the future. You’ll encounter new industries and vehicles in each era. Villages will grow to become cities, new infrastructure and upgrades will become available. It is up to you how you use these new features to build your transport empire. From humble beginnings, you’ll build a vast transport network using everything from steam power while moving cargo like coal and wood to - will be introduced to the game in the future - maglev supertrains delivering futuristic electronics.

System Requirements

    • OS: Windows Vista
    • Processor: Dual Core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 750 or equivalent
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: Quad Core 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 960 or equivalent
    • DirectX: Version 11
    • Storage: 2 GB available space

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