AirMech Wastelands is an Action-RPG set in an alternate future America following a global collapse of modern civilization. You are an AirMech Pilot, with the skills to fly and upgrade these ultimate pre-war machines.
All Reviews:
Positive (30) - 86% of the 30 user reviews for this game are positive.
Release Date:
Nov 24, 2017
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“AirMech Wastelands is an online action RPG and will require wider testing and balancing than is possible for our team. Phase One of testing with our most dedicated AirMech Strike players has gone well, and we are ready for Phase Two.

Phase Two involves connecting AirMech Strike and AirMech Wastelands accounts. All inventory and unlocks from Strike will be available in AirMech Wastelands, and vice versa. This provides incredible value for players to have two different games (one F2P and PvP focused, the other an RPG PvE coop) and shared progression between them.

This is an exciting concept as an alternative to having players start over when a new game comes out. It has definitely been more work than we expected, but it is worth it. However, we do want to test it bit by bit, and Early Access makes the most sense for this.”

Approximately how long will this game be in Early Access?

“We expect the Early Access phase to last approximately 1 month, since it is focused on technical testing. Leaving Early Access will not mean the end of development, but it will mean we are confident in the stability and ability to complete the campaign.

We currently update the build several times a week. Bugs are fixed, features are added or improved, and feedback from players incorporated.”

How is the full version planned to differ from the Early Access version?

“The release version of AirMech Wastelands will have all missions balanced with appropriate rewards. Quests need to be improved and rewards set, more Parts need to be created and the drop rate tuned. Much of the final work involves filling in any missing content in the drop tables, fixing bugs, and tuning the play experience.

Once we exit Early Access, the framework is in place to expand the game with more missions and content. The Early Access line for us is when players feel they will have a complete experience and the core systems are well defined. Players who like to help test and give feedback on design and balance will enjoy this Early Access phase. For players who want to focus on the game, and are not interested in participating in shaping the game, they would be best waiting until after we leave Early Access.”

What is the current state of the Early Access version?

“AirMech Wastelands is playable from start to finish currently. Coop is supported for most of the campaign with the exception of initial training missions which are designed to be solo.

We are still adding features and loot, and actively balancing with feedback from our testers. It is very playable without any major issues.

There is an ingame feedback and bug reporting tool for anyone to use.”

Will the game be priced differently during and after Early Access?

“The price of AirMech Wastelands will not change when we leave Early Access. Note that any player who became any VIP level in AirMech Strike before November 1st 2017 can get AirMech Wastelands for free right now. More info here:

http://steamcommunity.com/games/AirMech/announcements/detail/1452835735010797026”

How are you planning on involving the Community in your development process?

“As an online multiplayer game, the Community is very involved in the development process. All players can leave feedback using the ingame report/suggestion tool. We are particularly interested in gathering feedback from a wide range of players with different hardware configurations and skill levels. Our goal is to make the game accessible for everyone, and still challenging for the most hardcore players. Being able to play coop will hopefully be a nice bridge to let players help one another master the game.”
Read more

Buy AirMech Wastelands

Buy AirMech Complete Bundle BUNDLE (?)

Includes 4 items: AirMech Steam Starter Pack, AirMech Soundtrack, Airmech Prime, AirMech Wastelands

 

Recent updates View all (11)

June 8

Alpha Update #13 - Looking for a Group




We've been working hard on the latest Wastelands patch and have a lot of new features, bugfixes and even a few easter eggs for you.

Check out the new LFG mode to speed up the grouping process and find new people to stand with you against The Iron Hand. Once the group leader has initiated a mission, group members will now have an accept dialog for coordinating the start of the mission. Give it a try and let us know what you think.

The Wastelands have expanded! There's a new area to the far right of the overworld that caps off the end of the first campaign, something to suit the mood of the final missions.

Below are some of the changes that have been made since our last patch, you can also see detailed notes while in game - click on the version number or the patchnotes button in the pause menu.

See you in the Wastelands!


Changes:
  • Add pilot abilities to Warrior skills panel
  • Add 'Neo Stasis Blast Armor Piercing' property to parts that buff Stasis blast damage
  • Add support for fuel consumption on usage of Helix grenades ability and guided airmode missiles
  • Add support for energy use on Blade Guardian hits
  • Add preplace Skyeye units to "Black Hat" mission
  • Add new line of Plating Structural Parts
  • Add intro cinematic for aquiring Striker AirMech
  • Add Northeastern map art
  • Add Skull Pets
  • Add Book and Helmet Recipe Icon
  • Add Pilot animations and model update
  • Add icons for Stasis Ammo, Saucer Crystals, Saucer Beam and multi-launcher parts
  • Add Loadout options while in basecamp
  • Disable in game unit restocking from earned Salvage
  • Updating VIPShopTicket icon art
  • Add New 'Craftable' icon in inspector UI

Balance:
  • Add hp and energy drain back to Osprey on it's drain beam ability usage
  • Buff enemy AI AirMech unit building speed in higher difficulty levels
  • Slightly increased the time between enemy unit spawns in "Last Run" mission
  • Update kudos level up cost for AirMechs
  • generally reducing at higher levels
  • Update 'Rapid Missile Loader' legacy parts missile fire speed (mk4 +500% -> +200%)
  • Increase unit restock price 20%
  • Increase per player enemy unit buffs in online games
  • Increase kudos costs required to upgrade the basecamp Hangar
  • Implement per player enemy unit difficulty scalars in coop games against ai
  • Give helix grenades the same missile damage buffs that the rockets/missiles have (multilauncher projectiles)
  • Don't apply difficulty salvage bonus to destroyed allied units
  • Buff allied and enemy fortress HP in higher difficulty levels
  • Add an "Epic" repair tool part at L60 for Osprey
  • Gorgon attack range decreased from 22 to 17
  • Don't allow Angel's sniper stasis ability to charge up more than 1 shot
  • AirMech Boost energy use increased from 1.0 to 2.5
  • AirMech Boost cooldown increased from 0.21 to 0.42
  • Blade Guardian energy drain from 0.1 -> 0.3

Bugfixes:
  • Fix issues with Helix grenade damage calculation and rebalance DPS per council feedback.
  • Fix persistence of pilot point allocation
  • Fix angel sniper stasis shot ability not triggering correctly on F3/keyboard activation
  • Show "watch" ui when clicking on the "BaseComms" structure in the basecamp
  • Refresh lobby unit supply count after restocking
  • Fix visibility issues for simple group members in lobby
  • Fix terrain tiles on "Black Hat" that would sometimes have a black line when flying around
  • Fix unit stack count display not updating in multiplayer games
  • Fix unit selector in loadout customization UI in Wastelands
  • Fix team color mapping on the minimap in coop games (allied outposts sometimes shown as red on the minimap)
  • Fix pilot portrait getting into a bad state when you leave lobby
  • Fix loadout selection/customization in Wastelands lobby
  • Fix loadout loading on "Strike Force" mission
  • Fix for potential game desync on death with scrappers active
  • Fix for "Running on Fumes" sometimes not appearing as completed after a Victory
  • Fix floating assets near southern Outpost on "Sierra Pass"
  • Fix end game defeat messages spamming if fort is destroyed on "Iron Duel"
  • Fix bug report ui from popping behind the pause menu
  • Fix blank button when in a group and you hover over an sg member card
  • Potential fix for stuck unit recycling state
  • Fix display on minimap of neutral outposts to be grey
  • Added missing Gothic Saucer and head to the Collection Sets
  • Add terrain height tracking on Bomber Mantis strike projectile to improve it's usability on sloped terrain
  • Add Fall Crate to Crates Inventory Set
  • Timing fixes for the "Boss Unit" spawns on "Shoulders of Giants"
  • Timing fixes for TankHeavy spawns in "Snowfall"

Misc:
  • Swap bunkered Brutes in Angel of Death mission for Butchers
  • speed up selection of explosive vs bombard skill usage
  • Space out Vulcan spawn times on "Crossroads", so they don't spawn ontop of each other
  • Remove outposts form Scrapyard. Improves friendly AI logic.
  • Reduce the HP Bonus for new StrPlt parts, removed Armor Bonus, added DamageReduceBonus
  • Reduce Service Level of themed shops to a max of 10
  • Potential fix for inactive AI on "Shoulder of Giants"
  • Pilot can no longer boost. Only jump
  • Move bug report button into settings menu
  • Fixing timing of first outpost captured story bits in "Strike Force" mission
  • Adding pilot cape customization slot
  • Adding sun rays to shop selection, removing outlines
  • Add Camera intro transitions
  • update fx fire direction for non-airmech collision targets when firing. Makes fire tracer fx look more connected/to their target being damaged
  • Tweak AI to not get stuck trying to select units. Don't sit there trying to build defenses for the outpost when it have nothing valid to build.
  • make airmech grenades (helix) properly scale their blast damage against various target type (mult modifiers)
  • fix stasis shot chance on by default (was on in testing, should have been removed)
  • Don't aim while transforming. Fixes some animation jitter when tranforming.
  • cleanup and reduce multilauncher use fuel consumption rates
  • Adjust sniper shot to not shoot over outposts and forts.
  • Adding Void Recipe Icons for airmechs
  • Add scissors plans
  • Add recipes/plans for fine scrap and alloy so new craftable ui will trigger on them
  • Add recipes for econ/tax books
  • Add recipe/plan for void eagle
  • Add plans for hellstorm brute and devastator
  • Add Memo pad Plans
  • Add Kettle corn recipe setup
  • Add Hellstorm Hatty and Haat recipes
  • Add crafting recipe for Void skull
  • Add clickable version number to open Patch notes
  • Angel's statis shot now effects flying units
  • Stubbing in display of more info on unit mouse over
4 comments Read more

May 7

Alpha Update #12 - Parts



New items, more power! We've added new series of items including the Protector Helm, Comm Link types, Cloak Charger, new ammo types and more.

Check out the details below.


General Updates:
  • Adding offensive and defensive command module parts
  • Adding melee damage to Neo Cloak Charger (primary) parts
  • Adding 'Hammer Stasis Time' modifier to Hammer Charger parts
  • Adding 'EMP Stasis Time Bonus' modifiers to Neo Parts
  • Adding 'Protector Helm' parts
  • Adding 'Reaper Assault' Helm parts
  • Adding addition ammo parts, and new 'Stasis Ammo' legendary parts
  • Adding a legendary/epic properties for parts
  • Adding additional engine parts to fill level gaps
  • Adding Void Eagle nanoforge formula
  • Adding Void Shot Tracers to Void Collection Set
  • Update waves on "Running on Fumes" to include units that attack the player's fortress
  • Update unit attack waves on "Angel of Death" mission
  • Update Terrain on "Angel of Death" mission
  • Right clicking on market item will show all items by that seller
  • Add 'Craftable' icon and tooltips on item inspect

Balance:
  • Buff damage numbers (x3) on Bomber Mantis Plasmids parts. Add an 'Epic Mantis Plasmids' part
  • Buff Bomber Bomb parts and add an 'Epic Advanced Bomb' part
  • Buff Bomber blades parts (2x damage) and add 'Epic Slayers Blades' l60 part
  • Slightly increased the time between enemy unit spawns in "Last Run" mission
  • Seeker hit points increased from 950 to 1150
  • Jammer move speed increased from 3 to 6
  • Gemini shot damage decreased from 100 to 80
  • Gemini carry weight decreased from 1300 to 1150
  • Gemini build time decreased from 8.0 to 7.5
  • Gemini build cost decreased from 7000 to 6000
  • Gemini aim turn rate increased from 80 to 95
  • Gangster upkeep increased from 1 to 2
  • Gangster HP decreased from 1600 to 1375
  • Blade Guardian can now hit targets while in air mode
  • Armadillo hit points increased from 850 to 950

Bugfixes:
  • Fix total wave display on "Running on Fumes" displaying 10 total waves instead of 9
  • Fix the Victory audio being played twice when completing "Last Stand"
  • Fix some floating assets in the "Site 52" missions
  • Fix right click inspect in vendor ui after inspecting a bundle
  • Fix for missing enemy units on minimap in some Wastelands missions
  • Fix bomber bombs ability charging & energy usage when used with a part/modifier that boosts charge speed.
  • Fix for Neo EMP triggering cooldown but not EMP attack/effect on triggering close to transform transition
  • Fix horns on Blue Skull pet
  • Fix honor badge trailing space
  • Fix for diamond bundles showing up in collection wish list
  • Fix cleanup of do not disturb state on the client
  • Fix barrel spin for Nexus Warthog robot mode
  • Don't toggle chat box if pressing enter while writing a mail message
  • Clear mini inspect dialog when you try to market list something
3 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game


AirMech Wastelands is an Action-RPG set in an alternate future America following a global collapse of modern civilization. You are one of a few skilled survivors who are able to operate AirMechs and maintain them. You begin in the center of what used to be America where pockets of survivors remain, since the coastlines were reduced to ashes during the war.

You will rise up from scavenger to leader, adding AirMechs and the ability to build armies of your own to command. Will you discover the source of the continued attacks on humanity?

  • Top-down RPG with Mechs: AirMech reimagined as an RPG where you explore a huge area of the world, gaining power and fame along the way.

  • Create your own Pilot: Level up, improve stats and skills, customize your look. Your Pilot is the key to upgrading your AirMech with new parts.

  • Discover New AirMechs: Story arc has stealth missions on foot where you infiltrate enemy compounds to reclaim AirMech technology for the resistance. Unique abilities to level with every AirMech.

  • Equip your AirMech: Progressively more powerful Parts to construct the ultimate war machine. Loot drops from combat zones, earned as Quest rewards, or bought from Vendors across the land.

  • Solo* or Coop: Play through missions on your own or invite friends to help out. Group up with other players online with an intuitive location based matching system. (*AirMech Wastelands does not have an offline mode)

  • Uses your existing AirMech account: If you played AirMech on Steam before, your progress carries over to AirMech Wastelands. Plus gain exclusive gear that can be used in AirMech Strike!

  • Player Market: Buy and sell rare Cosmetic items with other players across multiple platforms. Become a trader or collector! (mostly interesting to Strike players, nothing tied to progression is found in the Market)

  • Endless Replayability: Timed events and story based variability. Run high level areas for legendary prototype parts for your mech. Tons of Quests and Achievements, Leaderboards, and even player created missions. Huge expansion to the AirMech universe.

System Requirements

    Minimum:
    • OS: Windows 7 64-bit
    • Processor: i3 or better
    • Memory: 4 GB RAM
    • Graphics: DX11
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: i5 or better
    • Memory: 8 GB RAM
    • Graphics: DX11
    • DirectX: Version 11
    • Storage: 2 GB available space

What Curators Say

4 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...