AirMech Wastelands is an Action-RPG set in an alternate future America following a global collapse of modern civilization. You are an AirMech Pilot, with the skills to fly and upgrade these ultimate pre-war machines.
Recent Reviews:
Mixed (10) - 60% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mixed (58) - 68% of the 58 user reviews for this game are positive.
Release Date:
Jul 6, 2018
Developer:
Publisher:

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Buy AirMech Wastelands + Soundtrack (WarMech) BUNDLE (?)

Includes 2 items: AirMech Wastelands, AirMech Soundtrack 2: WarMech

Buy AirMech Complete Bundle BUNDLE (?)

Includes 4 items: AirMech Steam Starter Pack, AirMech Soundtrack, Airmech Prime, AirMech Wastelands

 

Recent updates View all (14)

July 9

Launch Update, Damage Control

What a whirlwind these past few days have been! Lots of things have been going great, and a few things not so great. In particular, we feel we dropped the ball when it comes to introducing some parts of the game to new players, ESPECIALLY those who haven't played AirMech before.

A recurring point of feedback is "pay 2 win" or "feels like F2P". We were not getting this kind of feedback from players ahead of leaving Early Access, but we didn't change anything in this area. So we're taking a fresh look to see where we went wrong.

Originally, we made great efforts to remove the premium currency from Wastelands, even though you can use your AirMech Strike account and inventory. This was confusing to players--"where is my stuff?" It tied right into the Player Market, as people owned lots of stuff, and it didn't matter to them which game they were in, they wanted to be able to buy and sell their stuff.

Then players wanted to be able to use their Strike currency to buy things in Wastelands. And also have new exclusive things they could get. Makes sense, so we keep adding stuff. Over time, we added quite a bit, but were not sure how brand new players would see this. So we give anyone who buys Wastelands a big stash of Diamonds--in our minds more than they should need, so they can participate in the fun part of the economy and not have any reason to buy Diamonds. It was suppose to be the best of both worlds.

But as we see, that doesn't come across. And I don't blame players at all--there's so many games that do sketchy stuff with F2P and premium spending. The reason we use a premium currency and not cash is because we do give it out, and there are even Quests that can give some Diamonds. Things that cost Diamonds in Strike are able to drop sometimes in Wastelands.

So we know this is a problem (our recent Steam reviews point this out very well) but we're debating the best way to fix it. We don't want to make a change that "fixes" it but makes the game worse. For example, stripping out all the Diamond things, hiding the Player Market, this would probably help a lot for first impressions, but it would reduce the value to the players--and many existing players would be very upset.

Do we just ban all Parts from the Player Market? How to let the players who would want that part of the game there, but not show it to the rest? It feels like a tricky problem.

We want your help! Suggestions, especially from new players, and also tell us what currently confuses you, or what you figured out over time. We're going through all the reviews (good and bad) gathering feedback, but talking to us here or in the forums is also great.

We'll probably start with some simple things like disabling buying Diamonds for new non-Strike players, maybe making the Player Market show up later, and reconsidering what we allow players to sell on the Player Market. But we want more suggestions please!
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June 21

Alpha Update #14 - Next stop Beta!



June 22nd is the release of the new AirMech soundtrack created for Wastelands. It is titled WarMech as a compliment to the original, and referencing the WarMechs that are encountered in the Wastelands campaign. We'll do an update when that is live, as there is a bunch of new exclusive content that is unlocked if you buy the album on top of hearing the amazing new music created by Front Line Assembly.

With the release of the soundtrack we also plan to switch from "alpha" to "beta". This means all the major systems will be in place and we move into the mode of finishing the game as we envisioned it. The Alpha Pet will be retired, and a Beta Pet will be the new bonus, and that change will happen soon.

From finishing the game, we can see how much we want to expand it from what players are interested in. What is more important--more missions or more Parts? The dynamic raids are intended to be the dynamic endgame even to keep things interesting. Or should we add the (completely unbalanced and uncontrolled) PvP Arena? Maybe crafting should get a lot more focus for creating new parts and benefits. We're interested in putting more time into things we see players spending time with while playing.

WHAT'S NEW
  • Added New Audio for Missions
  • Added New End of Game Sequence and Quest rewards
  • Added New Wasteland specific Quests and Achievements
  • Added Paladin Aura part icons
  • Added Lucky Coin legendary Pilot item
  • Added Skull Ring legendary Pilot item
  • Added Armored Vest legendary Pilot item
  • Added Defensive Colossus units near Wave Cannon on "Death March"
  • Adding red cape color for pilot customizations
CHANGES
  • Clean Up of Mission and Story text
  • Update Shop level allocation and available Items
  • Update Shop content lists to match new max level
  • Update AirMech class filter style in hangar
  • Lots of small Timing Fixes for Missions with Enemy Waves
  • Adding Support for Pilot bombard ability
  • Quick sell configuration cleanup
  • Rework hierarchy of Commander pilots skills page
  • Remove leaderboards button from bottom bar in Wastelands (AM-4346)
  • Normalize stats for legacy themed Items for wastelands
  • Adding more intro cameras for missions
  • Add additional mechs to enemy AI selection for variation when playing coop
FIXES
  • Tweaks to the new hangar
  • New latency check for Hong Kong region, should help players there
  • Fix group members showing up in the basecamp
  • Fix for "continue" button not working on a pilot mission
  • Update player starts on missions so players aren't spawning on top of each other
BALANCE
  • Jumper HP decreased from 300 to 225
  • Jumper armor decreased from 35 to 25
  • Bomber melee armor piercing increased from 30 to 50
  • Reduce stat buffs from some of the Commander pilot skills




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About This Game


AirMech Wastelands is an Action-RPG set in an alternate future America following a global collapse of modern civilization. You are one of a few skilled survivors who are able to operate AirMechs and maintain them. You begin in the center of what used to be America where pockets of survivors remain, since the coastlines were reduced to ashes during the war.

You will rise up from scavenger to leader, adding AirMechs and the ability to build armies of your own to command. Will you discover the source of the continued attacks on humanity?

  • Top-down RPG with Mechs: AirMech reimagined as an RPG where you explore a huge area of the world, gaining power and fame along the way.

  • Create your own Pilot: Level up, improve stats and skills, customize your look. Your Pilot is the key to upgrading your AirMech with new parts.

  • Discover New AirMechs: Story arc has stealth missions on foot where you infiltrate enemy compounds to reclaim AirMech technology for the resistance. Unique abilities to level with every AirMech.

  • Equip your AirMech: Progressively more powerful Parts to construct the ultimate war machine. Loot drops from combat zones, earned as Quest rewards, or bought from Vendors across the land.

  • Solo* or Coop: Play through missions on your own or invite friends to help out. Group up with other players online with an intuitive location based matching system. (*AirMech Wastelands does not have an offline mode)

  • Uses your existing AirMech account: If you played AirMech on Steam before, your progress carries over to AirMech Wastelands. Plus gain exclusive gear that can be used in AirMech Strike!

  • Player Market: Buy and sell rare Cosmetic items with other players across multiple platforms. Become a trader or collector! (mostly interesting to Strike players, nothing tied to progression is found in the Market)

  • Endless Replayability: Timed events and story based variability. Run high level areas for legendary prototype parts for your mech. Tons of Quests and Achievements, Leaderboards, and even player created missions. Huge expansion to the AirMech universe.

System Requirements

    Minimum:
    • OS: Windows 7 64-bit
    • Processor: i3 or better
    • Memory: 4 GB RAM
    • Graphics: DX11
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: i5 or better
    • Memory: 8 GB RAM
    • Graphics: DX11
    • DirectX: Version 11
    • Storage: 2 GB available space

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