A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
Recent Reviews:
Very Positive (23) - 91% of the 23 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,616) - 80% of the 3,616 user reviews for this game are positive.
Release Date:
Nov 8, 2018
Developer:
Publisher:

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Curator Review

Recommended
By MOD狂いのゲーマーブログ November 19, 2018

“現実時間1時間で寿命が尽きる転生輪廻オープンワールドサバイバル。赤ちゃんから始まり、他プレイヤーに育ててもらいながら採集や農耕、他生物との戦闘に建築など、時間の許す限り効率的にゲームを進めていきます。現実時間1分でゲーム内時間が1年も経過してしまうので、目まぐるしく世代交代が行われていきます。”

Buy One Hour One Life

 

Reviews

“This game broke my heart and restored my faith in humanity.”
Vice Motherboard

“The stories you create are intimate, complex and multidimensional... a moving microcosm of the human condition.”
Wired

“One Hour One Life is a masterpiece of game design.”
9/10 – The Games Machine

About This Game

Note (July 14, 2023): I'm back to updating the game weekly, as promised, after taking an extended break to focus on my family. There have now been 128 weekly updates, with many more to come. I've been working on this game for more than 7 years now, and it may well be the largest game ever made entirely by a single person. My goal with these latest updates is to enter the home stretch, fix everything that needs fixing, and implement a satisfying endgame. --Jason

Description


A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.

Hey folks, I'm Jason Rohrer, and I've been working on One Hour One Life for more than three years. I've been doing everything myself---I drew all the graphics on paper with pens and markers, I coded the entire engine from scratch, I composed and performed all of the music, and I even made all of the sound effects. It's a very personal game, and it's really unlike anything else that's out there. It's also a huge game---over 1300 fully interactive, craftable objects already. And it's only getting bigger, with weekly updates adding new things all the time. The game was initially released on my own website in February of 2018, and over the intervening months, I released 29 updates off-Steam. I've promised to keep releasing weekly update for at least the next two years, with the end goal of making the largest, most comprehensive crafting game in history.

Okay, so what about the game itself?

First of all, you only live for an hour, where each minute marks a passing year. You join the game server as a newborn baby, and some other randomly-chosen player is your mother. You depend on her for your survival. And why will she be willing to waste her valuable time and resources to keep you alive? Because she's going to die in an hour just like everyone else, and if she wants what she accomplishes in her lifetime to have any meaning, then the next generation (aka, you) is her only hope. And if you survive into adulthood, you may get the chance to have babies of your own---other players, just joining the server---and those babies will be the next generation that gives meaning to your own life accomplishments.

Across this ever-growing family tree of generations, players are collectively conducting an enormous project: they are rebuilding civilization from scratch. The online game world starts out as a near-infinite expanse of wilderness (four billion meters wide from east to west, and four billion meters wide from north to south, with a total surface area of over 18,000,000,000,000,000,000 square meters, or 36,000 times bigger than Earth). The very first player to join the server is Eve, and she starts out in the wilderness as the root of the family tree. Eve and her immediate offspring lay the foundation for the future civilization, perhaps making a few primitive tools, cooking basic foods, and starting a small farm as they scrape out a meager existence before dying. Future generations will build on this primitive foundation, eventually mastering more and more advanced technology, including domesticated animals, metal working, permanent buildings, and transportation networks.

But as real-life history has shown, civilization is fragile. A generation that is born into the lap of luxury---on the backs of their ancestors' hard-won accomplishments---can just as easily squander their inheritance as build upon it. Key resources run out over time, so careful management, planning, and organization are necessary to prevent an inevitable collapse. Thus, the game graduates from the individual challenge of primitive survival in the early stages to a group organizational and leadership challenge in the later stages. How do rules and procedures for group survival propagate across multiple generations? What did our great grandparents have in mind for this village?

The main mode in the game involves being born as a helpless baby to another player as your mother, but you can also play with your friends as twins, triplets, or quadruplets. One baby is hard enough to take care of---any mother that can successfully take care of quadruplets deserves the eternal gratitude of you and your friends.

All of this is happening on my own centrally-managed, persistent servers, and your purchase includes a lifetime account on these official servers. After you buy the game, you can instantly connect to this world with no configuration or server set-up. It all just works. You also get access to the full source code, including the server code. Technically-minded folks can run their own private servers, or even use the powerful content editor to make their own mods.

I hope you'll join us as this sprawling civilization-building experiment continues to unfold. Many thousands of players have already collectively lived over 400,000 hours in this endlessly-changing world so far. Before the Steam release, the average playtime for each player was 17 hours, with dozens of players logging over 500 hours each, and 94% positive off-Steam player reviews. This is a deep and rich game already, and there are still hundreds of content updates to come.

No two lives are ever the same, and a new story always awaits on the other side of the [GET REBORN] button.

Jason Rohrer
October 2018
Davis, California

System Requirements

    Minimum:
    • OS *: Windows XP or newer
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: GeForce G210M or better; 256 MB or higher
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Sound Card: Any
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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