Trapped. Hunted. Haunted. Can you survive the darkness or will madness take you?
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Release Date:
Sep 29, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Crafting an experience from madness and darkness takes its toll on the crafter.

If the dose truly makes the poison then I am thoroughly poisoned.

Although a large majority of the experience is already in place and one can experience the madness from beginning to end there are a few features I wish to implement before I can call this project "complete."

This is my first commercial game and Early Access served the purpose of allowing me to learn as I craft and craft as I learn. It has been a test of my sanity developing this project. So many roadblocks came in so many forms. From having to learn from scratch with no experience coding to data corruption over a year into development and having to start completely over. It was almost as though this project was trying to uncreate itself as I was creating it.”

Approximately how long will this game be in Early Access?

“This is a difficult question to answer. As stated before: madness takes its toll. And madness it certainly has been in the creation of this project. This game was alpha-worthy months ago but I kept adding and adding things to it and it never felt quite finished enough.

If one had to put a range to it one could say from 6 months to a year.

Most likely any feature that does not make it within that year max will not be implemented. One must keeping moving lest madness take you - as you will soon learn.”

How is the full version planned to differ from the Early Access version?

“This is also a difficult question to answer. As stated before a majority of the game is in place.

I plan to change a few things and add some others. This is a list of potential changes and additions that are in the works. Depending on many factors these changes may or may not be implemented - my sanity being one of them. If the madness does not take me then you can expect to see most if not all these implemented:
-Mac Support -- almost done
-Better particle effects
-More scares
-At least one more creature
-Seamless randomization -- no level loading
-Difficulties -- for those of you who can't take the madness or those of you who wish an even greater challenge of your sanity
-Steam Controller Support
-VR Support
-Language Localization
-Voice Overs -- least likely but still possible and in the works

There are also some known issues that I have yet to find the root cause of and fix that will hopefully be fixed by the time this project is completed. None of these issues are game breaking and they occur quite rarely but can be odd when they do occur:
-Interactables jitter on still surfaces
-Doors jitter in their frames
-Smaller non-important interactables phase through other objects
-Random but short-lived lag spikes - doesn't seem to be as big an issue on more powerful computers
-Footsteps sounds sometimes do not reflect the object you're stepping upon
-Hang ups during level loading

Larger Issue:
The game will play on computers lower than the minimum requirements but crashes on larger levels during periods of high load. This is being worked on so that I can try to lower the minimum requirements.”

What is the current state of the Early Access version?

“This project is nearing its completion. Nearly all the pieces are in place: puzzles, creatures, levels etc. There are some very minor issues that still need to be fixed but nothing game breaking.

If your wits are sharp and you can brave the darkness it is very possible to play from beginning to end - as my poor, unsuspecting play-testers discovered.”

Will the game be priced differently during and after Early Access?

“Depending on the amount of extra content that is added to the game it may go up in price.

One thing is for certain though, those who purchase the game while in Early Access are guaranteed to pay less.

With how much I have kept adding and adding to this game it is very possible that the price may indeed increase if major updates are released.

I believe in transparency so if such big releases do end up coming to fruition updates will be communicated on the store page long before such release and subsequent price increase.”

How are you planning on involving the Community in your development process?

“I will be watching the Steam forum for any bug reports and interesting ideas or suggested tweaks. Constructive feedback is welcome. I simply hope to create a memorable experience that will drive you mad! ...in a good way.

One thing to keep in mind though. This is a dark game... in both gameplay and story. I have added a way to adjust the brightness in-game as per many a request during Greenlight. For those of you who are too cowardly to face the darkness you may now adjust the brightness to higher levels - or lower levels if you live dangerously. No other boons will be granted in this regard.

Good luck, and may you keep the madness at bay as I have so far done.”
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Reviews

“Overall, I feel that Dreamverse Entertainment have made a very interesting game here. It creates an amazing atmosphere that will keep players on their toes.”
Lunawolf Gaming

Steam Greenlight

CONTEST

Whichever brave soul can reach the end first and provide proof of doing so will be recorded here on Steam and be forever immortalized. They may also name a side character (reasonable names only please) that will be included in the Ouroboros storyline.

Proof of finishing the game will be given by EMAILING me the secret code that will be presented to you at the end of the game.

The email is DreamverseEntertainmentHelp@gmail.com.
Subject line: GAME COMPLETED.
Content/Body: The Secret Code which will provided to you after completing the game, and your character's name. There is no gender requirement for the name, so any serious name will be accepted.

If you are the first person then you will be contacted for confirmation of your winning. Please provide all information as stated above to guarentee your winning.

Good luck. Stay sane!

About This Game

Trapped in a dungeon where the very darkness seems to writhe. The halls echo with hellish tones. How long has it been since you have been imprisoned? You can scarcely remember why. Starvation and deprivation has begun to rob you of your senses. You just remember red. Everything about this place is red.

Discover why you were imprisoned and find a way out. Be wary, you are not alone in this dark place. You are being watched. You are being hunted. The shadows haunt your every footstep. The evil that lurks here will not allow you to leave. Can you find the answers that are locked away in this labyrinth? Can you find the way out before you lose yourself forever? Or are you doomed to play out the endless cycle of insanity over and over and over…? Can you escape this living nightmare?

Follow the story of Ouroboros as it begins with Prelude. A story of family, love, loss, desperation, and madness.

As you will soon learn, one should be careful about what one is willing to do for those they love.

Game Features:


  • First Person Survival Horror – Experience the horror from the protagonist’s perspective. You have no means of defending yourself other than hiding, running, and your cunning.

  • Adaptive Sanity System – Events and the environment can trigger sanity effects, making it harder to stay sane and survive. What you see, what you hear, what you do will all be influenced as you slowly succumb to madness.

  • Dungeon Randomization – No playthrough is the same. Every level, room, hall, item, scare, creature, puzzle, piece of lore is randomized. You have one chance while you are conscious to get out of the dungeon, should you fall unconscious you wake up in a cell and must attempt your escape again with everything re-randomized.

  • Dark and Brooding Original Story – Ouroboros: Prelude is a taste of the dark story that is in store for you down the road. With inspiration from Alchemic, Germanic, and Renaissance era history, this will be a story you will not soon forget.

  • Reactive Environment – The environment is not a static element in Ouroboros: Prelude. Nearly every object can be interacted with. Use objects to barricade doors, hide or as distractions. The environment also has a mind of its own and may change on a whim and may even try to maim you. How hard can a randomized dungeon be? When it randomly continues to change... randomly.

  • Intelligent Entities – Creatures stalk these dank halls. Their only purpose is to keep the secrets of this place hidden from you and to keep you from freedom. However, like most intelligent creatures they can be avoided or tricked if your wits are sharp.

  • Advanced Sensory System – The darkness may be oppressive but it can just as easily be your ally. Staying in the light may help you see but creatures can also see you, and it will also render you momentarily blind when you transition from light to darkness as your vision adjusts. Hiding in the darkness may increase your chances of survival… for a time. Be careful though, even if they cannot see you they may still be able to hear you - running is not always wise. If you are careful enough you can hear them before you see them and perhaps sneak around them. Even still, some other denizens of this maze are not daunted by the dark.

  • Conserve Your Light – You are trapped in a dungeon. Whoever wants you here is intending to keep you here. If you are to escape you must light the way. But be careful you do not run out of tinder or candles or you will be trapped in the dark.

  • Madness - Be careful that you do not lose yourself within the depths of this abysmal place. The more exposed you are to madness the more madness takes its hold on you. Each time you let your sanity slip your control over your actions diminish. The reality of the game will change. If you cannot keep yourself from going insane your control of the game is not guaranteed.

Warning:



Ouroboros: Prelude contains audio and visual elements of a disturbing nature.
Those with health conditions that are aggravated by feelings of stress, nausea, anxiety, dread, or fear may find this game difficult to play.
If any of the above is a risk towards your mental or physical health at the present moment then please reconsider playing.
You have been warned...

This game is currently in Early Access.
Somethings may be removed. Somethings maybe be added. Great pains were taken to iron out as many glitches and bugs as possible and to include as much of the planned content as possible before this initial release but keep in mind there may be some minor issues lying about.

Take a moment and look through the HELP menu to familiarize yourself with the controls.

Developer's Notes:



Creating this has been quite a journey. It has taken two years - almost to the day, scarily enough - of straight-up madness to finally getting it released. From learning from nothing to having to remake the entire thing from the bottom up after a year of development because of data corruption. I hope you all enjoy the fruits of my madness. Stay sane!

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • OS: Windows 7 or better
    • Processor: i7 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 670MX or better
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: Required...
    • Additional Notes: A strong will required.

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