Strategic Command WWII: War in Europe is a deeply immersive turn based strategy game covering the greatest conflict in modern history!
All Reviews:
Positive (35) - 80% of the 35 user reviews for this game are positive.
Release Date:
Nov 17, 2016
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Recent updates View all (10)

June 27

Strategic Command 1.14 Update Available!

Hi Everyone!

Strategic Command WWII: War in Europe has been updated to version 1.14!

Please read the following changelog for full information on the changes contained within this update.

Changelog

- fixed a DECISION firing error that caused some events to fire in the wrong sequence during a surrender DECISION event.
- fixed a reinforce or upgrade tool error that would sometimes reset the desired reinforce or upgrade highlight setting.
- fixed a bug where air units were being re-assigned to more optimal supply HQs even though their current attachment was to an HQ set to Manual attachment mode.

CAMPAIGNS

- MOBILIZATION_1 script entitled #NAME= USSR DoW On Persia (Syria->Axis) corrected to have the correct Country_ID and also for the name section of that and many other scripts to say "Allies DoW On..." rather than "USSR DoW On" (sPzAbt653).
- SURRENDER_2 script entitled #NAME= AXIS AI: Germany Occupies Luxembourg (100%) removed (sPzAbt653).
- UNIT scripts for De Lattre de Tassigny amended to Lattre de Tassigny to prevent duplication (Derikuk).

We hope you enjoy!
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June 1

Strategic Command 1.13 Update

This update brings in lots of amendments to the campaigns, as well as a number of fixes.

Please see the changelog below for the full list of changes.

-Fixed an exploit where if you turned on/off Weather it would re-apply maximum AP to any partially moved units.
-Fixed a RESOURCE strength calculation error that should have seen strength reduced when 2 enemy adjacent units were present. This did not happen if a player set a friendly MAJOR country to be controlled by the AI.
-Fixed a DECISION firing event error that did not see some end of the turn DECISIONS fire when a country was surrendering.
-Fixed a Submarine diving error that could possibly have the Sub dive off the accessible area of the map.
-Fixed a PBEM++ replay error that would sometimes show the wrong weather during the replay.
-Fixed an additional port control bug where there are multiple ports adjacent to a town/city and one port could switch over to the same control of the town/city but wasn't at the end of a turn.
-Fixed a rare CTD when moving or attempting to move units at the very top of the screen and under the strategic menu buttons located in the top middle of the screen.
-Fixed a sub diving display error that showed the new location of the sub prior to it diving when playing against the AI and during the AI turn.
-Fixed an AI Transport unit error that had the AI unloading Transports from Ports at strength < 5.
-Fixed an AI OFFENSIVE planning error where the AI would not attack Lithuania if it was not annexed by the USSR.
-A major power that is not yet at 100% mobilization will no longer have its research levels apply to the catch up bonus if applicable.
-Fighters and Carriers in Fighter mode will now have their escorts reduced by 1 point when performing a recon or any other fighter sweep.
-HQ air unit attachments optimized for the newer HQ attachment and supply rule changes introduced in v1.10 when using the 'Auto' and 'Auto-Assist' attachment setting.
-Custom sounds and music will now be checked first for SPLASH message screens in game.
-Added a REFRESH button to the PBEM++ Lobby screen and removed the automatic refresh that was activated every 30 seconds.

Campaigns

-The Neva River south of Leningrad converted from a River to a Major River to make it easier to defend the city.
-Tactical Bomber Build Limits reduced: USA, USSR and Germany 6 -> 5, Italy 3 -> 2.
-Medium Bomber Build Limited increased: USA, USSR and Germany 3 -> 4, Italy 1 -> 2.
-The USSR now starts with 1 chit invested in Anti-Tank Weapons in the 1939 campaign, and level 1 in the 1940 campaign.
-The cost of Diplomacy against a Major Power has been increased from 150 to 175 MPPs.
-MOBILIZATION_1 scripts amended to severely increase the penalties for an Axis declaration of war against Algeria: Vichy France, Tunisia and Syria will now swing 40-55% towards the Allies (it was previously 10-15% for the first two, and 20-35% for Syria).
-Additionally, a new MOBILIZATION_1 script has been added so that the USA will now swing 8-15% towards the Allies if the Axis declare war on Algeria.
-MOBILIZATION_1 script amended so that an Axis declaration of war against Yugoslavia will now swing Greece 30-45% towards the Allies (it was previously 10-15%).
-Pro-Allied Algerian UNIT script amended for when they join the Allies so that their Corps will deploy at strength 5 rather than 3.
-Spain must now have a pro-Axis leaning of 60% for DE 603 to fire.
-English and French language 1939 and 1940 campaigns corrected to ensure that the Half Strength Fighter arriving in the UK's Production Queue in August 1940 arrives with no research.
-Country ID corrected to Greece in the STRENGTH scripts #NAME= Greek Morale Is Boosted By The Presence Of British Troops In Greece, #NAME= Greek Morale Is Boosted By The Presence Of British Or US Troops In Greece
-In the Mobilization_1 scripts entitled #NAME= Axis DoW on Yugoslavia (Greece->Allies), #CONDITION= 120 [0] [1] changed to #CONDITION= 120 [1] [1].
-Condition Positions corrected for Axis Minors in the DECISION event #NAME= DE 623 - Germany: Continue through the Gibraltar Strait? (From West to East).
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About This Game

Strategic Command WWII: War in Europe is a deeply immersive turn based strategy game covering the greatest conflict in modern history.

Take control over either the Axis or the Allies, while directing the efforts of each nation belonging to your alliance. From this unique perspective, you will be the supreme mastermind behind the entire conduct of operations, deciding the priorities, the strategies, and coordinating your global efforts to win the war!
Each nation in your coalition will have their own strengths and weaknesses, levels of technology, troops, equipment, and industrial capacity, and it will be up to you to make the best use of all of them!

Wage war across land, sea and air, employing a wide range of historical units combined with multiple avenues of technological upgrades. With research and development, the demands of combat and limited resources, balancing the day to day requirements of the war against your long term strategy will all be critical to ultimate success and victory.

Diplomacy and espionage will also be key tools to employ against your enemy as a war like this cannot be fought solely with military forces. Manage your relationships with neutral powers – encourage or pressure them to join your alliance, support your war effort or deny their resources to the enemy!

Through careful management of your resources, judicious research choices, wise strategic choices and brilliant deployment of your military plan, you can shape the outcome of this terrible conflict whilst continually competing against one of the most advanced AIs ever made. In Strategic Command the enemy will counter attack you every time, taking advantage of your weak points, setting traps for your forces, while waging a brutally efficient campaign on every front.

Fury Software's aim with the Strategic Command series has always been to recreate World War II in a deep yet very accessible manner. Experienced wargamers will find much to love in it!

MAIN FEATURES

  • Take command of the two super coalitions, the Axis and the Allies, and re-fight WWII in Europe!
  • Play on a top-down hex based map where each hex covers 20 miles that includes all the key cities, railroads, logistical centers and maritime trade routes.
  • In addition to the Grand Campaign starting in 1939 Strategic Command also includes scenarios starting in 1940, 1941, 1942, 1943 and 1944
  • A realistic Fog of War simulates the historical atmosphere where you have to make decisions with only partial knowledge of your opponent's intentions and dispositions.
  • Play with a choice of 3-D unit graphics or NATO counters if you prefer a more traditional wargaming experience
  • Research and upgrade your units with a unique level of choices! Infantry Weapons, Rockets, Anti-Submarine Warfare, Amphibious Warfare, and more!
  • Use Diplomacy to win over new allies and use your intelligence to undermine the enemy!
  • With more than 100 unique strategic level Decision Events!
  • Very easy to use editor to make your own “what-if” scenarios or create new maps and campaigns from scratch.

System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8/ 10
    • Processor: 1.5 GHZ Processor or Equivalent (Running the game in higher resolution requires more processing power.)
    • Memory: 6 GB RAM
    • Graphics: 8MB video memory
    • DirectX: Version 9.0c
    • Storage: 2.20 GB available space
    • Sound Card: DirectX Compatible Sound Card

What Curators Say

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