Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?
Recent Reviews:
Very Positive (41) - 80% of the 41 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (503) - 80% of the 503 user reviews for this game are positive.
Release Date:
May 18, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that sandbox-style construction/tycoon games of this nature benefit particularly well from crowd-sourcing input in terms of design and features. Some of the best ideas often come from members of the community and we want to ensure we are making a game you want to play, not just one that we enjoy the challenge of making.”

Approximately how long will this game be in Early Access?

“We expect the game to be in Early Access for at least six months, possibly much longer, depending on how players react to the content in the game and what bugs or balancing issues we encounter!”

How is the full version planned to differ from the Early Access version?

“Ultimately what we are building here is a complex and content-rich tycoon game based on a car factory, and we would like to cover as much of that topic as possible. We do not yet have a full implementation of competitors or marketing / advertising, nor do we have all the content in the game we would like to have (including extra car body types and new engine types such as hybrid and electric).”

What is the current state of the Early Access version?

“The current version is fully playable and has multiple maps, a map editor and some achievements. It has placeholder music and some of the GUI is also placeholder in terms of style. We currently only support PC and only in English, and the game is not balanced completely. Some planned features such as marketing have not been implemented yet. We also do not have all of our achievements in the game yet, and all the sound effects are also placeholder. Its been available direct from us outside of EA though, so the game is already playable by the thousands of alpha testers.”

Will the game be priced differently during and after Early Access?

“We definitely intend for the price to reflect the state of the game, and anticipate a higher price when leaving early access. The current price is set to represent the current game, not the anticipated final product.”

How are you planning on involving the Community in your development process?

“We have forums on our website, as well as here where we will actively be soliciting feedback from players. We also have a system built into the game where players vote on developer priorities in each build of the game, which we use as guidance for knowing what is important to you. In addition we do weekly video blogs detailing changes and work on the game (at the time of writing we are up to 22 videos), and also maintain a blog, reddit, facebook page and twitter account. Feedback and suggestions are very welcome.”
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Recent updates View all (33)

June 8

Updated to 1.52 (Friday 8th June)

Hello again! Here is the latest update, some bug fixes, some new slots to build and also modding support:

[version 1.52]
1) [GUI] Moved the car body design tech tree inside the main R&D screen to make it more obvious how to research new cars.
2) [Bug] Fixed crash bug when buying a placed-already blueprint for a supply stockpile or research facility (or other facility).
3) [Feature] Added slots that require research which produce vents, arches and bumpers.
4) [Balance] Door panels, exhausts and roofs now take slightly longer to produce and cost more to construct the slots. Added employees to make exhaust slot.
5) [Feature] The game now backs up the previous autosave before autosaving the game, to enable recovery should saving a game fail.
6) [GUI] Important status issues like no export room, no resources or no route for resources are now highlighted by flashing yellow/red strips on slot details windows.
7) [Translations] Updated a bunch of missing translations.
8) [Bug] Fixed crash bug when leaving details window for a car open a while after its been exported. (Window now auto-closes on export).
9) [Bug] Fixed bug where compact and other small body styles with 2 doors still used 4 servos for electric windows.
10) [Bug] Fixed main menu bug where achievement icons spilled out of the window on certain resolutions.
11) [Mods] Modding support added.

Hope you like these changes. I'll be looking at battery production soon, along with other things. Expect a proper development roadmap to be available soon as well. We have plans to add more scenarios for the later maps, and also we have plans to add a new vehicle type. I hope you are enjoying the game, and please leave us a steam review if you are :D

5 comments Read more

May 20

Updated to 1.51. Followcam + more

Complete changelist:

[version 1.51]
1) [Gfx] New graphical changes, robots etc for when you upgrade visual inspection.
2) [Bug] Fixed crash bug when deleting large areas of the map, especially importers.
3) [Bug] Fixed crash bug relating to placing down a conveyor belt for cars (seemingly random).
4) [Bug] Possible fix for crash on startup relating to sounds not being found.
5) [Bug] Fix for 'SIM_SupplyStockpile.cpp' crash.
6) [Bug] Fixed bug where a placed and then bought blueprint would permanently block other blueprints from being placed on those tiles.
7) [GUI] Changed layout of component window scrolling so its LHS column then RHS column and not alternating.
8) [Gfx] Changed laser scanner animation so its less strobe-effect.
9) [Bug] Fixed crash when clicking a placed blueprint for a facility.
10) [Bug] Fixed bug where blueprints got duplicated when saving and loading the same game.
11) [GFX] Paint nozzle upgrade now adds extra cannisters to the top of the paint room.
12) [Bug] Fixed various glitches with display of the area delete tool.
13) [GUI] Shift-click to repeat place now also works on blueprints.
14) [Bug] Fixed smart junction UI crash bug.
15) [GFX] QA update now retains a partial inspection structure and qa robots and scanners are improved.
16) [GUI] Placing down an office-only facility will now only highlight unlocked and thus viable office zones.
17) [Feature] Cars will now happily go through a slot that carries out tasks they do not need, if this is the only direction they can go in.
18) [Bug] Prevent loading in or placing of duplicate resource conveyors, and fixed bug when area delete does not seem to remove all conveyors.
19) [Bug] Fixed crash relating to expenses pie charts in some unusual circumstances.
20) [Bug] Visual Inspection, Smart Junctions, and performance and emissions checks no longer cause existing defects to worsen.
21) [Bug] Doubled the resource object limit, for people who want insanely big custom factories :D
22) [Bug] Added a new texture atlasing system that can re-atlas the files and allow the game to run on older video cards that only support 2048 textures.
23) [Bug] UI for mini supply stockpiles now shows correct range for the slider.
24) [Bug] Fixed corrupt save game bug (very rare) happening if a save game happens between a vehicle selling and being removed from the vehicle list.
25) [Bug} fixed bug relating to heated steering wheel production.
26) [Feature] UI for vehicle details now has a crosshair icon that toggles a followcam on or off.

Steam workshop support coming soon(ish)
6 comments Read more
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About This Game

Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?

A modern car factory is a near perfect example of efficiency, process-management and flow. A massive army of precision-controlled robots dance to a milimeter-perfect ballet of engineering excellence with perfect timing. Components snake along conveyor belts to a 'just-in-time' ordering system that leaves no pauses, no delay, no confusion or congestion. Nothing exists but the perfect flowing efficiency of high tech car construction... theory.

In practice, of course, life is not so simple. When you get to grips with your first factory design, it certainly will not feel in a state of pure flow...or profit for that matter. Making a handful of built-to-order cars and breaking even is one thing...but competing with the big multinationals and churning out thousands of cars for the mass market is a whole new ballgame.
To win market share from the big companies you are going to need planning, an appreciation of future technology, a careful eye on your bottom line, and an ability to design a factory layout that makes use of every square meter, and cuts production costs per car to the absolute minimum. Have you got what it takes to win?

Production line is the new car factory management/simulation/tycoon game from Positech Games, the developers of Democracy & Gratuitous Space Battles, and publishers of Big Pharma. This game is designed to appeal to the efficiency geek in all of us, the person who cannot help but organize things for maximum performance. The closet entrepreneur, the stats-geek, Is that you? if so...welcome to your dream game (we hope!)

The key to understanding production line is the division of labor and the merits of purpose-built machinery. At the start, your factory will be small and the individual slots on your production line will carry out large complex tasks (like fitting the car body). As you research better methods, and earn the funds to expand, you will continue to subdivide those slots into smaller (and faster) production areas which keep the flow of new vehicles flowing smoothly. At the same time, product design researchers will be working out how to enhance your cars with new technologies such as automatic headlights, power steering, bluetooth phone support and voice recognition.

its a race to be productive AND a race to be profitable. Are you ready to compete?

System Requirements

    • OS: Windows 7,8,10
    • Processor: intel i5 1.6GHZ
    • Memory: 4 GB RAM
    • Graphics: intel HD3000
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: any
    • OS: Windows 7,8,10
    • Processor: intel i7
    • Memory: 4 GB RAM
    • Graphics: intel HD4000
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: any
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