Estranged: Act II follows the story of a fisherman, stranded on a mysterious island during a violent storm. Little does he know his adventure has just begun, and the island is home to more than it first seems.
Recent Reviews:
Very Positive - 80% of the 20 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (375) - 78% of the 375 user reviews for this game are positive.
Release Date:
Mar 17, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Estranged: Act I was released in 7 standalone increments, which proved to be extremely successful in terms of shaping the game. Using Early Access to work in the same iterative way allows us to do the same for Act II, however with smaller, faster updates.”

Approximately how long will this game be in Early Access?

“The game will be in early access until it is completed. We have a roadmap, and will keep the community updated when we intend to release fully.

Estranged is a spare time, hobby project, and while we are all working alongside other commitments, we are passionate about delivering a fun, immersive experience for players.”

How is the full version planned to differ from the Early Access version?

“The full version will represent the finished game and story experience, whereas the early access version will include procedural updates to a work-in-progress story and world.”

What is the current state of the Early Access version?

“The current version of the game (at the time of writing) includes around 20-30 minutes of gameplay, which we intend to bring up to around an hour and a half, which is the length of the first act.”

Will the game be priced differently during and after Early Access?

“We plan to charge a nominal amount for the game once it is complete, but during the early access phase it will be completely free of charge.”

How are you planning on involving the Community in your development process?

“We plan to continually work with the community to act on feedback about our direction, and to improve on the experience for the final product. We'll use various tools for this, but primarily the Steam forums.”
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Play Estranged: Act II

 

Recent updates View all (49)

August 9

Early August Update: Courtyard

A build is now live on Steam for Windows featuring brand new content!

The Courtyard



Continue to explore the Arque facility in the new courtyard content! Make sure you have your wits about you, and weapon equipped.

The cheat "map TheBase#sp02" can be used to start this content directly.

More AI Work



The guards now behave differently when trying to pursue an enemy, chasing the enemy down and moving towards their target. There are more improvements to do in this area, so as the combat surface of the game expands, so will the intelligence of the enemies.

New Prelude Track

Elliot added a new music track to the Prelude level! This track now plays as soon as you start a new game. Be sure to check it out!

Changelog
  • New: The M9 can now have 45 bullets in reserve, instead of 30
  • New: The vents in the office levels are now color-coded to help navigation
  • New: A small physics impusle is added to ragdolls on AI death
  • New: The pistol firing sound now has a close-by and a muffled far-away sound
  • New: Item spawners in post-capture content
  • New: Additional detailing for warehouse arcade
  • New: Adds musical hit to round starting in warehouse arcade
  • New: Armor movement sounds for guard AI
  • New: TheBase#sp<n> cheat to jump to new content areas (n is currently 1, 2 and 3)
  • Fixed: Dynamic resupply can only spawn if ammunition can be accepted
  • Fixed: Concurrency limit preventing footstep sounds from playing
  • Fixed: Collision bug above elevator in cave level
  • Fixed: Windows in small mine office allowing props to pass through
  • Fixed: Getting stuck in mine level when traversing office blockage
  • Fixed: Ragdoll collision on death. AI now dies more convincingly
Most of the above changes were blueprint/asset changes. For those interested in code, the C++ changes are publicly available on GitHub - here’s a link to the diff

Pace of Updates

You may have noticed the pace of updates slowing down a little - that's because I haven't had as much spare time over this summer. Preparing a build for release is also increasingly time consuming, as I have to test the game from start to end (and certain features like save/restore) - but you can help! If you'd like to test builds early, see the Discord link below!

As ever, I'm available directly on Discord for bug reports, testing in-development builds, or if you just want to hang out! http://discord.gg/estranged

I hope you enjoy this update!

Alan
5 comments Read more

July 22

Late July Patch

This update includes bug fixes and stability improvements for Estranged: Act II.

Please note that a Linux build is making its way to the development beta right now (with a fix for foliage rendering), but I need help testing it - reach out to me on Discord if you have a Linux machine and would like to test!

July Progress

I have been taking a break from working on Estranged content this month - that will resume in August! Instead I have been tackling bugs, stability and immersion. Below is the full list of changes - thank you to everyone that helped test and translate this release:
  • Fixed: The window mode and resolution options on the Screen menu
  • Fixed: Forklift collision mesh
  • Fixed: Bullet decals for ivy and tree leaves, and the fan mesh
  • Fixed: The horde game mode now respects the “disable HUD” option
  • Fixed: Health and ammunition no longer spawns when in the player’s view
  • Fixed: Halo-like glowing around some bullet decals and barrel file effect
  • Fixed: Rabbits can no longer enter water
  • Fixed: Infected characters can no longer walk under water
  • Fixed: Blood impact effects are now darker in colour
  • Fixed: The music state in the sewer chase is now saved/restored properly
  • Fixed: Door colliding with drawers in the basement level
  • Fixed: Adds UI clipping for specimen input
  • Fixed: Enables more accurate collision for all objects in-game
  • Fixed: Bullet impact debris is no longer attached to the object
  • Fixed: Only one resupply item can spawn at a time in the same place
  • Fixed: Object position resetting when saving a previously loaded game
  • Fixed: Ammo count is now saved/restored correctly
  • Fixed: High CPU usage when infected could not move to its target
  • Fixed: Infected torso/legs impact effect is now blood, rather than cloth
  • Fixed: Collision of floor/rail section in capture level
  • Fixed: Standing on smaller objects caused physics instability
  • New: Accuracy of weapon now increases to 100% while aiming
  • New: Plastic, tile, cardboard, brick and rock impact sounds
  • New: The bullet tracer particle effect now traces the real path of the bullet
  • New: The guard AI shoot speed is now slower than the player’s
  • New: Impact particles for plastic objects
  • New: Impact sounds are now scaled based on the velocity of the impact
  • New: Updates Russian and Dutch localisations
  • New: Cheats box has a button to jump to Steam guides
  • New: Feedback window now posts to Discord
  • New: Now using Unreal Engine 4.20
  • Debugging: Added "-noloadingscreen" command line switch
  • Debugging: Added “unachieve” cheat
  • Debugging: Added “deplete” cheat
  • Debugging: Added “previous” branch on Steam
Most of the above changes were blueprint/asset changes. For those interested in code, the C++ changes are publicly available on GitHub - here’s a link to the diff

Thank you for your continued support. Reporting bugs via Discord has proven to be really useful, so if you’d like to see progress, post ideas and report problems, you’re more than welcome to join! https://discord.gg/estranged

Enjoy the rest of your Sunday!

Alan
11 comments Read more
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Before Downloading

Please ensure your computer meets the minimum requirements listed below before downloading Estranged.

Due to the game being more graphically intensive, computers that ran Act I may not be able to run Act II.

About This Game

Estranged: Act II follows the story of a fisherman, stranded on a mysterious island during a violent storm.

The game continues after the events of Estranged: Act I, which followed our hero's adventure in a search for a way to get home.

Experience what the island has in store as you uncover the secretive Arque Corporation, burrowing ever deeper into their dangerous and haphazard operations.

Key Features

  • Adventure game with puzzle elements
  • Immersive story driven environments
  • Unique characters and narrative
  • Familiar first person shooter combat

Estranged Act II is built using Unreal Engine 4, please check the system requirements before downloading.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 bit and above, fully updated
    • Processor: Quad-core Intel or AMD, 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 470 and above or Radeon 6870 HD and above
    • Storage: 6 GB available space
    • Additional Notes: Requires newer hardware than Act I, AMD APUs may work but are not supported
    Minimum:
    • OS: Ubuntu 16.04 LTS and above, fully updated
    • Processor: Quad-core Intel or AMD, 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 470 and above with NVIDIA drivers
    • Storage: 10 GB available space
    • Additional Notes: Requires newer hardware than Act I, AMD GPUs may work but are not supported

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