Mesh Maker VR is an intuitive, easy to use, and easy to learn VR 3d modeling tool based on vertices. Nearly zero learning curve. Just hop into VR and start making 3d models.
All Reviews:
Positive (22) - 90% of the 22 user reviews for this software are positive.
Release Date:
Jan 1, 2017

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mesh Maker VR is Early Access because 3d modeling in VR is new to all of us and we'd like our users to have a say in how features are implemented. If you like the concept of 3d modeling in VR, please buy the Early Access version and try it out, then provide honest and constructive feedback. Your support makes the continuing development of Mesh Maker VR possible.”

Approximately how long will this software be in Early Access?

“Mesh Maker VR will be Early Access until all Immediate, Urgent, and High priority features have been implemented. See the Roadmap for details.”

How is the full version planned to differ from the Early Access version?

“The full version of Mesh Maker VR will contain all Immediate, Urgent, and High priority features. See the Roadmap for details.”

What is the current state of the Early Access version?

“The current Early Access version of Mesh Maker VR supports a number of features listed in the product description.”

Will this software be priced differently during and after Early Access?

“See the Roadmap for pricing details.”

How are you planning on involving the Community in your development process?

“The community's feedback is taken into consideration when planning new features, feature priorities, and bug fixes.”
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“0.06% of the cost but 0.2% of the power!”

About This Software

Mesh Maker VR is an intuitive, easy to use, and easy to learn VR 3d modeling tool based on vertices. Nearly zero learning curve. Just hop into VR and start making 3d models.

MMVR is a 100% open source MIT licensed product. Check us out on github:
MMVR UI is also 100% open source with an MIT license. Check it out too:

Current Features / ChangeLog

  • Save As - 5/16/2017
  • User Interface (UI) for Load OBJ, including directory traversal - 4/28/2017
  • Ability to change skybox from Settings (stars, blue sky, and sunset as the first three choices). - 4/1/2017
  • Eye dropper tool (Tools -> Triangles -> Pick Color) - 3/28/2017
  • Triangle multi-select mode - 3/24/2017
  • Fill Tool (ability to color faces) - 3/23/2017
  • Sphere Primitives - 3/6/2017
  • Lock Reference Images - 3/3/2017 (allows placing vertices directly on reference image for easy extrusions)
  • Cylinder Primitives - 2/28/2017
  • Circle Primitives - 2/22/2017
  • 3d Tracing Mode - 2/3/2017
  • Box Select - 1/29/2017
  • Box Primitives - 1/27/2017
  • Selection Flip Normals - 1/27/2017
  • Extrude Face - 1/26/2017
  • Merge Vertices - 1/26/2017
  • Plane Primitives - 1/25/2017
  • Rotation Snapping - 1/25/2017
  • Multiselect & Copy/Paste - 1/22/2017
  • Reference Images - 1/16/2017 (top.png, bottom.png, left.png, right.png, front.png, back.png in same folder as executable)
  • Alignment Tools - 1/16/2017
  • Object scaling for easy work positioning - 1/19/2017
  • Settings saved as JSON - 1/16/2017
  • Ability to adjust snap spacing from Settings - 1/8/2017
  • Wavefront OBJ Load/Save (no UI for load yet - loads "load.obj" on startup. Save has simple button in radial menu.)
  • Vertex Create/Move/Delete
  • Face Create/Delete/Flip
  • Snapping for Vertex Create/Move
  • Object rotation and movement for easy work positioning
  • Teleporting for easy work positioning


Features will be implemented over time according to their priority. Urgent priority first, then High priority.

Urgent priority:
  1. Extrude Along Normal button (locked extrusion axis)
  2. Hide snap 3d crosshair lines unless they hit something
  3. Make snap crosshair disappear when near Tool/Settings Panel "airspace"
  4. Edge extrusion
  5. Mirror/symmetry plane
Note: completion of Urgent priority items will be followed by a $5 price increase.

High priority:
  1. Subdivide
  2. Proportional Editing Tool
Note: completion of High priority items will be followed by a $5 price increase and officially end Early Access status.

System Requirements

    • OS *: Windows 7 SP1 or newer
    • Processor: Intel Core i5 4590 or greater
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better
    • Storage: 37 MB available space
    • VR Support: SteamVR
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

What Curators Say

1 Curator has reviewed this product. Click here to see them.

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