Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then unleash them in streamlined, fast-paced battles.
All Reviews:
Positive (49) - 87% of the 49 user reviews for this game are positive.
Release Date:
Mar 28, 2018

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Recent updates View all (15)

May 26

Update Notes 5/26/2018

Fixes/Enhancements
  • Clicking on unit/structure/trap Glyphs in the Forge will now display a preview.
  • Added an explicit UI button to view models in the Archive/Forge. (Clicking on the background still works as well)
  • Adding units to a squad that isn't controllable will no longer cause the squad to restart its path from the beginning.
  • Fixed effects that grant a Glyph copy on death not consistently working on Decaying Horde.
  • Spider Master's minion stats are now displayed wherever unit or Glyph stats are displayed.
  • In the trial "Huddled Together" friendly units will now properly engage enemies encountered while idle if they are within sight granted by structures or the Harbinger.
  • Fixed a bug where attempting to join a friend in-game when the game wasn't currently running would launch the game but not join their session.
  • Improved bot usage of clear vision granted from special sources (buffs, map features, etc)
  • Tweaked bot deck construction.
  • Tweaked bot 1v1 and FFA early game behavior.
6 comments Read more

May 1

Content Update 5/1/2018

We've added a little something for everyone, with new Trials, Versus maps and a Survival challenge as well. New cosmetic skins and a large list of improvements and fixes round it all out. Have fun!

New Features and Content
  • Added 2 new Versus maps. These maps are suitable for either 2 or 4 players and have a new center map objective point that attacks the enemy while it is held.
  • Added 3 new Trials. The new Trials are difficult but offer alternate Glyph skins as rewards.
  • Added a Survival version of Vision with unique enemy spawn mechanics where enemies can appear over more and more of the map as the game progresses.
  • The Glyph Draw Rate setting for Skirmish games (both online and AI) now has a "Pickups" option. When this option is selected, players do not draw from a timer but instead pickups appear all over the level that must be touched by friendly units to draw Glyphs.
  • Added many more cosmetic skins to collect.

Fixes/Enhancements
  • The first half of the campaign has been adjusted to provide a smoother difficulty curve. In particular, the first part of Chapter 4 is easier and in general early mission enemies will use one or zero legendary Glyphs.
  • Various minimap icons have been updated to be easier to recognize at a glance.
  • Improved font size and readability at 4k resolution.
  • If the player buys all the cards in the store, it restocks the next time they enter regardless of time.
  • Clicking on a structure proxy in the fog of war will now display any permanent status effects that were on the structure when it was last seen.
  • Glyphs that don't require a target can now be cast by double clicking on them.
  • Fixed self-targeted AoE attacks (Flame Turret, Vacuum Turret) activating when the nearest enemy is somewhat outside the range at which the ability deals damage.
  • Reanimate (Decaying Horde, Spider King), Duel (Duelist) and Buff Stealer (Cipher) are now correctly disabled if the user is Silenced.
  • Fixed Energy Collectors' Suppress ability not auto activating correctly.
  • Fixed an issue in Vision where the global vision area's activation timing would depend on how long the game lingered in the prematch state.
  • Fixed a rare issue where certain units with a Skill requiring an enemy unit as a target could get stuck attempting to use that Skill on a target that is no longer valid, preventing them from returning to normal attacks.
  • Fixed bots not properly using the Echo unit when dead in an allied game.

Balance Changes
  • In Versus and Survival the maximum Energy capacity is now 1000. After reaching this value, Energy expansion increases base draw speed instead, to a minimum of 3 seconds.
  • Stone Boots: Now provides 5 Armor in addition to its other effects.
  • Lesser Regeneration: Reduced regeneration amount from 20 to 15; added a 50 point instant heal on cast.
  • Basic Turret: Increased health from 1100 to 1250.
  • Flame Turret: Increased health from 1300 to 1500.
  • Pulse Cannon: Increased health from 1500 to 1600; Increased construction time from 20 to 25 seconds.
  • Vacuum Generator: Increased health from 1000 to 1100.
  • Twin Blades: Increased regeneration from 10 to 15.
  • Spider King: If all minions are destroyed, it can now resummon its initial two. This effect has a 60 second cooldown.
  • Mimic: Increased health from 2500 to 2700.
  • Creeping Battlement: After teleporting, gains 3 seconds of Impenetrable.
3 comments Read more

Reviews

“The deck building mechanic brings a unique and refreshing feel”
GameTyrant

“[...] The actual gameplay is really where I felt Golem Gates shines”
MMORPG

“[...] Golem Gates is overflowing with things to do as a creative mixture of both CCG and RTS flavors”
GameCrate

About This Game

In a desolate land ravaged by ancient wars, you are the Harbinger, an outcast with the ability to manipulate and command nanites from ‘The Ash’– a leftover power manifesting itself in your barren world’s atmosphere. Ancient warrior machines spawn from Golem Gates while an unseen force compels you to take up arms. Wielding the power hidden within ‘The Ash’, you’ll battle the golems and unravel the mysteries surrounding their long-lost creators.

Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, solo challenge scenarios and a full single player campaign.

  • Dynamic Diversity: 100 Glyphs provide the options for your strategy: Units, buildings, traps, buffs, debuffs, and techs. Create your own unique battle plan and counter your opponents'. Randomized drawing puts a slightly different spin on every battle - eliminating monotonous build sequences, rewarding deckbuilding skill and strategic planning in equal measure.
  • Streamlined Strategy: Build your forces and enhance them with Glyphs; no production or research buildings needed. Capture resources in King of the Hill style without dedicated gathering units. Keep your focus where it belongs: on the battle.
  • Fight Where You Have Sight: Glyphs can be played almost anywhere you have an existing presence. Add more forces to a battle to turn the tide, transform a scouting party into an army, place emergency defenses to respond to the enemy, or hide an outpost in a direction the enemy doesn't expect. The choices are yours, but beware: the enemy will do the same and with the right Glyph your forces can be destroyed as fast as they were created.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 64-bit
    • Processor: Intel Core i3 2.4 Ghz/AMD Phenom II 2.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 480 / AMD Radeon HD 5870
    • DirectX: Version 10
    • Storage: 15 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 64-bit
    • Processor: Intel Core i5 2.8 Ghz/AMD FX-8320
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 15 GB available space

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