Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then unleash them in streamlined, fast-paced battles.
All Reviews:
Very Positive (50) - 90% of the 50 user reviews for this game are positive.
Release Date:
Mar 28, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Golem Gates

Downloadable Content For This Game

 

Recent updates View all (16)

November 16

Update Notes 11/16/2018

We've added support for additional languages and controller mode in addition to a host of performance and quality of life improvements. Enjoy the holidays!

New Features
  • Added support for French, Italian, German, and Spanish.
  • Added full controller support.
    • Note: Currently Xbox button icons will be displayed regardless of the connected controller.
  • Added 6 new achievements.

Fixes and Improvements
  • Drastically improved performance on low detail settings.
  • Improved light and shadow quality in various levels on high detail settings.
  • Reduced startup time.
  • Reduced the size of campaign saves.
  • Improved text scaling, particularly at 720p and at certain nonstandard resolutions.
  • Improved unit pathing in cases where a stationary unit is obstructing moving units.
  • Improved unit behavior when many units are attacking a single enemy.
  • After playing or cancelling a Glyph, units that were selected previously will be reselected if they are still on screen. If the played Glyph summons units, those units will be added to the existing selection.
    • This behavior can be disabled in the Options menu, which will revert to leaving nothing selected after playing or cancelling a Glyph.
  • Reduced delay time when starting a match if other players are connected or the match type allows join in progress (Survival)
  • Reduced loading screen time when starting a match while connected as a client.
  • Improved the initial orders bots give to units when summoning them under pressure.
  • Fixed some edge cases where joining via the Steam overlay was not possible when it should be.
  • When playing with another player in a match, they should now properly appear in the recent players list.
  • Fixed a bug that prevented certain connection errors from being displayed correctly.
  • Quickmatch matchmaking is now properly cancelled if the connection to Steam is lost.
  • In Chapter 4, the resource node below the player starting position now starts out as owned.
  • In Chapter 10, the boss now has Siege.
  • In Chapter 15, the boss's basic attacks now deal AoE damage, the cooldown-based ability is more consistent, and the info card has been updated to be more understandable.
2 comments Read more

May 26

Update Notes 5/26/2018

Fixes/Enhancements
  • Clicking on unit/structure/trap Glyphs in the Forge will now display a preview.
  • Added an explicit UI button to view models in the Archive/Forge. (Clicking on the background still works as well)
  • Adding units to a squad that isn't controllable will no longer cause the squad to restart its path from the beginning.
  • Fixed effects that grant a Glyph copy on death not consistently working on Decaying Horde.
  • Spider Master's minion stats are now displayed wherever unit or Glyph stats are displayed.
  • In the trial "Huddled Together" friendly units will now properly engage enemies encountered while idle if they are within sight granted by structures or the Harbinger.
  • Fixed a bug where attempting to join a friend in-game when the game wasn't currently running would launch the game but not join their session.
  • Improved bot usage of clear vision granted from special sources (buffs, map features, etc)
  • Tweaked bot deck construction.
  • Tweaked bot 1v1 and FFA early game behavior.
6 comments Read more

Reviews

“The deck building mechanic brings a unique and refreshing feel”
GameTyrant

“[...] The actual gameplay is really where I felt Golem Gates shines”
MMORPG

“[...] Golem Gates is overflowing with things to do as a creative mixture of both CCG and RTS flavors”
GameCrate

About This Game

In a desolate land ravaged by ancient wars, you are the Harbinger, an outcast with the ability to manipulate and command nanites from ‘The Ash’– a leftover power manifesting itself in your barren world’s atmosphere. Ancient warrior machines spawn from Golem Gates while an unseen force compels you to take up arms. Wielding the power hidden within ‘The Ash’, you’ll battle the golems and unravel the mysteries surrounding their long-lost creators.

Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, solo challenge scenarios and a full single player campaign.

  • Dynamic Diversity: 100 Glyphs provide the options for your strategy: Units, buildings, traps, buffs, debuffs, and techs. Create your own unique battle plan and counter your opponents'. Randomized drawing puts a slightly different spin on every battle - eliminating monotonous build sequences, rewarding deckbuilding skill and strategic planning in equal measure.
  • Streamlined Strategy: Build your forces and enhance them with Glyphs; no production or research buildings needed. Capture resources in King of the Hill style without dedicated gathering units. Keep your focus where it belongs: on the battle.
  • Fight Where You Have Sight: Glyphs can be played almost anywhere you have an existing presence. Add more forces to a battle to turn the tide, transform a scouting party into an army, place emergency defenses to respond to the enemy, or hide an outpost in a direction the enemy doesn't expect. The choices are yours, but beware: the enemy will do the same and with the right Glyph your forces can be destroyed as fast as they were created.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 64-bit
    • Processor: Intel Core i3 2.4 Ghz/AMD Phenom II 2.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 480 / AMD Radeon HD 5870
    • DirectX: Version 10
    • Storage: 15 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 64-bit
    • Processor: Intel Core i5 2.8 Ghz/AMD FX-8320
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 15 GB available space

What Curators Say

24 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...