Hartacon Tactics is a turn-based tactical RPG, featuring higly deterministc mechanics, beautiful hand-painted 2D art and deep gameplay.
All Reviews:
Mixed (25) - 52% of the 25 user reviews for this game are positive.
Release Date:
Jan 1, 2019
Developer:
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Recent updates View all (12)

January 2

Release

As of 1 Jan 2019, Hartacon Tactics has ended its Early Access phase and is officially released.

Please keep the feedback coming, in form of reviews, discussions and bugs reports as development is by no means suspended.
The focus from now on is consolidation though, therefore if you would like to share ideas for new features or game mechanics, your contribution is greatly welcomed but don't expect any mayor tranformations.
3 comments Read more

December 17, 2018

Beta v7.14 - Close to final release

Hi everyone, the default and current branches of the game have been updated to Beta v7.14, meaning everybody gets the most up to date version of the game. Here's what's new:

- Mp-recover passive skill.
- All physical attacks damage armors.
- Damaged armors have proportionally reduced Pdef, Mdef and Eva stats.
- Back command can be used as a shortcut to enter View mode.
- Added Legends to multiplayer.
- Original soundtrack.

There are a few gameplay changes. I've read comments about how some players found skills much more useful than regular attacks, so I tried to balance that by having attacks always damage armors.
Damaged armors are less and less effective as their health decreases from four to zero, but don't worry, they get repaired at the end of every battle.

There's a useful shortcut now available in battles during commands selection. With "Back" you enter View mode without having to switch to the second selector.

Parties completing the single-player campaign become Legends. The party formation after the last battle is locked but you can still use the shops and develop the characters. If you replay the last battle, maybe after a little more grinding, the new formation will replace the old one in the Legends. In other words: one campaign, one party in the Legends.

Finally, the game now has an amazing soundtrack made of seven engaging original tracks composed by Jack Le Breton.

It's been a while since the last update, development has slowed down a bit, but I finally reached a point where I feel that my early access goals have been met, so this is features-wise the version of the final release. I'll be doing bugs fixing of course, especially on multiplayer, which is the section of the game that has been tested comparatively less.

The official release date is 1 January 2019.

If you want to get the game at the early access price, you still have a bit of time.

Thank you all for following and supporting the development of the game during early access, and for all the feedback, questions, suggestions, reviews and bug reports.
It's been a teaching experience. The world of game development is tough. Even if you're a single indie developer, in the mind of the players you're compared with games having a twenty-fold price tag. I hope I delivered a game that is artistically worthy and can offer some hours of challenge and entertainment.

As always spread the word about the game, like the page on fb
www.facebook.com/HartaconTactics
and follow on Twitter
twitter.com/HartaconTactics

Ciao,
Charlie
3 comments Read more

Controls/Keyboard

Hartacon Tactics has full support of XBOX controller but can be played using just the keyboard.
Mouse is also supported.

About This Game

Hartacon Tactics is a turn-based tactical RPG, featuring higly deterministc mechanics, beautiful hand-painted 2D art and deep gameplay.
Hire characters of unique classes, and wisely use their strengths, skills and weapons to defeat enemies as you travel through the continent of Kaus in the single-player survival campaign, or challenge other players in co-op battles and multiplayer.

Classes
Classes differentiate themselves in terms of a variety of battle stats: from strength to magic power and defense, movement capability such as walkable distance and jump height, as well as frequency of action. Moreover, fighters of each class specialize in the use of a weapon and its related techniques. The knight is your all-round balanced warrior, the dwarf a front liner with great defense, the lionman an unstoppable force of nature, and the list goes on with eight carefully diversified unit types, each with their own strategic role in battle.

Weapons
There are many different weapon types: swords, bows, axes, knives, and all have their characteristic attack patterns and allow the execution of specific techniques. Axes can be used to break your opponents armors, knives thrown to inflict status ailments, while hand combat is good to move targets and open paths through your enemy's defense line.

Magic
All magic skills belong to some element, and different elements include skills that are quite different from each other expecially in terms of range and area of effect.
Water skills can hit multiple targets in wide patterns, and they can target only positions lower than the caster; Earth skills always affect the positions around the caster; Lightning skills can only strike single targets and have no height limitation; Wind skills target multiple positions and have the widest range.
In addition, some elemental skills may cause some status ailments, like Ice skills inducing Paralysis, or Lightning skills inducing Darkness.
Different characters have higher or lower affinity with each element, making them more or less vulnerable and able to deal more or less damage.

Character customization
You can develop your characters by learning new skills and balancing their battle stats to suit your strategy.

Game customization
Build your own maps with the in-game map editor and share them in the online gallery.

Credits
Charlie Fleed - author, developer

Lane Brown - 2D environment artist
Douglas Draco - character concept artist
Abdallah Nabil - 3D modeler
Agnes Swart - 3D animator
Matthew Weekes - level designer
Carl Zeno Manalo - UI artist
Carolina Garcia - 2D environment artist
Julia Levadik - 2D environment artist
Valera Malov - 2D environment artist
Nick Resa - 3D animator

Jack Le Breton - music

System Requirements

    Minimum:
    • OS: Windows 7, 10
    • Processor: i5-3210M or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 640M LE or equivalent
    • DirectX: Version 9.0c
    • Storage: 200 MB available space

What Curators Say

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