Hartacon Tactics is a turn-based tactical RPG, featuring higly deterministc mechanics, beautiful hand-painted 2D art and deep gameplay.
All Reviews:
Mixed (22) - 59% of the 22 user reviews for this game are positive.
Release Date:
Jun 29, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After the successful release of Hartacon Tactics on XBLIG, where it secured its place as the top-rated strategy indie game, I have been getting two questions: "will there be a PC version" and "will it be multiplayer"?
Early Access is to answer those two questions and allow those eager players to experience the game and help shaping it as it's being developed.
The multiplayer and map editor sides of the game are the ones that will most benefit from an early involved and growing players base.”

Approximately how long will this game be in Early Access?

“Early Access is estimated to last approximately 12 months.”

How is the full version planned to differ from the Early Access version?

“The main goals for the full version of the game are:
- two more characters: the Sorceress and the Assassin;
- achievements and rewards for completing the single-player campaign and creating and sharing maps;
- extending the selection of equipment and skills;
- introducing an ELO rating based ranking system for multiplayer competitive modes;
Stretch goals that will be considered:
- revamping graphic effects and music;
- allowing classes to use multiple weapon types and associated skills.”

What is the current state of the Early Access version?

“The game in its current state is an improved and extended version of the XBOX release, the main addition being multiplayer gameplay mode.
The game mechanics are all there, the single-player campaign is pretty much complete and enjoyable, online multiplayer is playable.”

Will the game be priced differently during and after Early Access?

“The price will likely increase as the game moves from Early Access to Full Release.”

How are you planning on involving the Community in your development process?

“I really value feedback and I hope Early Access will encourage that. I find the community of strategy games players very educated and I enjoy discussing game mechanics and features. I welcome new ideas, as crazy as they can sound, as they are always a hint about what players feel and in which direction development should move.”
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Recent updates View all (10)

June 16

Beta v7.13

Hi everyone, the "current" branch has been updated to Beta v7.13. Here's what's new:

- Depth of dungeons depends on difficulty.
- Fixed a bug affecting elemental alignment.
- Window border glitch fixed.
- More on-screen clickable buttons added.
- New fire magic animation.
- Changed how turns are counted for dead units timeout.
- Atom skill damage decreases with distance.
- Improved battle command selection with analog stick.
- Changed action delay calculation to include distance moved.
- Only active locations shown on map during campaign.
- Updated a few maps.
- New skills page.

Less than I hoped to put in this update, but still a nice set of improvements I dare to say.
There are a couple changes to the campaign, in that locations in the map won't be visible until they become accessible. Not much of a novelty if you have played the campaign before but I feel it adds to the experience for the new players.
The depth of the dungeons is not fixed anymore and depends on the difficulty level. Campaigns from previous versions cannot be loaded.

In terms of battle gameplay I modified the action delay to take into account the distance moved. Use that and the Skip command to give your character another action in a few turns.
Another distance-related change is the skill Atom, whose effect reduces with distance, giving you the choice between attack power and safe position.

You'll see a new fire magic animation. The plan was to update them all, but my artist disappeared. That's the world of small indie developers.
However I have a really talented composer working on original music tracks.

I hope you enjoy this update and if you can spare a minute spread the word about the game, like the page on fb
www.facebook.com/HartaconTactics
and follow on Twitter
twitter.com/HartaconTactics

The Default branch will be updated to beta v7.13 after some testing as usual, allowing me to get feedback and bug reports.

Ciao,
Charlie

-------------------------------------------------------
HOW TO ACCESS CURRENT BRANCH
-------------------------------------------------------

If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.
In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:

htcurrentbuild

and this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.13.
You can swap back to v7.12 but be aware this will delete your savegame.
0 comments Read more

March 30

Beta v7.12, Achievements

Hi everyone, the "current" branch has been updated to Beta v7.12. Here's what's new:

- Archer's skill Bird Killer deals extra damage to Hawkmen.
- Sorting added to campaign setup recruiting screen.
- Updated spawn positions on most large maps.
- Added status ailment effects to some skills.
- Updated height reach of all weapons and skills.
- Advance and Jump cannot be used if walk range is reduced to zero.
- Class specific skills introduced.
- Achievements.
- More popular online maps displayed first in map editor by default.
- On screen directional arrows for skill target selection removed.

Quite some work done as you can see. Achievements made it to the headline as it's the last of my objectives for the Early Access stage. There are eight of them at the moment, more will be added, with rewards, in the near future.
I received some suggestions and I introduced sorting of recruits.
Some people felt a few maps were just too large. I thought about reducing the size, but then I didn't want to sacrifice the good work done by my level designer and so I just moved the spawn points so that teams start closer to each other. Everybody is happy now.
A lot of re-balancing work on skills, with a few novelties including skills that can only be acquired by certain classes, and skills that deal more damage to certain classes.
Finally I replaced the on-screen directional arrows with on-map target selection for directional skills for those playing with the mouse. You guys are hard to please! It's more of an experiment, let's see what kind of feedback I get.

I hope you enjoy this update and if you can spare a minute spread the word about the game, like the page on fb
www.facebook.com/HartaconTactics
and follow on Twitter
twitter.com/HartaconTactics

The Default branch will be updated to beta v7.12 after some testing as usual, allowing me to get feedback and bug reports.

Ciao,
Charlie

-------------------------------------------------------
HOW TO ACCESS CURRENT BRANCH
-------------------------------------------------------

If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.
In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:

htcurrentbuild

and this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.12.
You can swap back to v7.11 but be aware this will delete your savegame.
1 comments Read more
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Controls/Keyboard

Hartacon Tactics has full support of XBOX controller but can be played using just the keyboard.
Mouse is also supported.

About This Game

Hartacon Tactics is a turn-based tactical RPG, featuring higly deterministc mechanics, beautiful hand-painted 2D art and deep gameplay.
Hire characters of unique classes, and wisely use their strengths, skills and weapons to defeat tough enemies as you travel through the continent of Kaus in the single-player survival campaign, or challenge other players in co-op battles and multiplayer.

Classes
Classes differentiate themselves in terms of a variety of battle stats: from strength to magic power and defense, movement capability such as walkable distance and jump height, as well as frequency of action. Moreover, fighters of a given class specialize in the use of only two weapons and their related techniques. The knight is your all-round balanced warrior, the dwarf a front liner with great defense, the lionman an unstoppable force of nature, and the list goes on with eight carefully diversified unit types, each with their own strategic role in battle.

Weapons
There are many different weapon types: swords, bows, axes, knives, and all have their characteristic attack patterns and allow the execution of specific techniques. Axes Hammers can be used to break your opponents armors, knives thrown to inflict status ailments, while hand combat is good to move targets and open paths through your enemy's defense line.

Magic
All magic skills belong to some element, and different elements include skills that are quite different from each other expecially in terms of range and area of effect.
Water skills can hit multiple targets in wide patterns, and they can target only positions lower than the caster; Earth skills always affect the positions around the caster; Lightning skills can only strike single targets and have no height limitation; Wind skills target multiple positions and have the widest range.
In addition, some elemental skills may cause some status ailments, like Ice skills that induce Paralysis, or Lightning that induce Darkness.
On top of that, different characters have higher or lower affinity with each element, making them more or less vulnerable and able to deal more or less damage.

Character customization
You can develop your characters by learning new skills and balancing their battle stats to suit your strategy.

Game customization
Build your own maps with the in-game map editor and share them in the online gallery.

Credits
Charlie Fleed - author, developer

Lane Brown - 2D environment artist
Douglas Draco - character concept artist
Abdallah Nabil - 3D modeler
Agnes Swart - 3D animator
Matthew Weekes - level designer
Carl Zeno Manalo - UI artist
Carolina Garcia - 2D environment artist
Julia Levadik - 2D environment artist
Valera Malov - 2D environment artist
Nick Resa - 3D animator
Carmen A. Dattilo - music
Kevin MacLeod - music

System Requirements

    Minimum:
    • OS: Windows 7, 10
    • Processor: i5-3210M or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 640M LE or equivalent
    • DirectX: Version 9.0c
    • Storage: 200 MB available space

What Curators Say

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