AI War II is a grand strategy/RTS hybrid against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you. You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks.
All Reviews:
Very Positive (87) - 96% of the 87 user reviews for this game are positive.
Release Date:
Oct 15, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We feel a great obligation not just to our kickstarter backers, but to all our fans of the first game, to get this right. That means we need testers, we need feedback, we need bug reports.

Some of the hardest decisions we've had to make, and some of the best ones, were greatly aided by our community. This game is massive, and we'd like for the 1.0 release to be extremely polished.”

Approximately how long will this game be in Early Access?

“From October of 2018 to Q2 2019.”

How is the full version planned to differ from the Early Access version?

“There are a few dozen unit types (out of several hundred) that we're holding off implementing until during the Early Access process. There will undoubtedly be many balance changes, since that sort of feedback is what we're looking for in the first place.

We plan on more capturables, various quality of life improvements for gameplay and the UI, and biggest of all: multiplayer! Not via game search or central lobby, but similar to the first game in terms of direct connection to player-hosted lobbies; this time with NAT punchthrough technology to help, though.

Steam Achievements and Trading Cards are also planned. Oh -- and a properly satisfying ending for the game! And more nasty tricks for the AI logic...”

What is the current state of the Early Access version?

“The game is playable from start to finish, with several hundred unique units. All of the music, and a lot of the art, sound effects, and voice acting is done. The interface is in a functional state that needs further refinement based on player feedback, and visual polish as we decide things are final in each area.

The balance is pretty decent, but we're going to be breaking that off and on a bit as we add new mechanics and you figure out ways to take advantage.”

Will the game be priced differently during and after Early Access?

“No, the pricing will be the same in both.”

How are you planning on involving the Community in your development process?

“The best place for discussion, which can then lead to changes, is our forums, where we are quite active: http://www.arcengames.com/forums/index.php/board,122.0.html

The best place for bug reports, concrete suggestions, and similar is our Mantis Idea Tracker: https://bugtracker.arcengames.com/

If you create any mods or anything like that, please feel free to get in touch and we can work with you more directly, too. We're super easy to get a hold of!”
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Recent updates View all (48)

October 17

AI War 2 v0.804 Released! "Hack Me Quickly"

Release notes here.

This has a couple of notable bugfixes, and it tunes the balance on the hacking response from the AI waaay down.  That was some game-ending level of hacking response that some folks were getting.  Badger is currently in the process of reworking how the hacking response severity gets calculated anyhow, but for now we just toned down the existing mechanic since the new logic isn't ready yet.

This version also simplifies the speed controls some, and adds in legitimate Game Speed Styles (rather like the first game had).  These GSSes, rather than being like fast-forward or slow-motion (which we do also have), act as balance shifters to either make the game more frenetic or more contemplative.  The default values here are the same, but there is a speed now that is Epic (quite contemplative), all the way up through Cheetah (very fast), all the way through Insane and Plaid (because why not).

Some folks feel like it's too fast, some folks feel like it's a little slow, and now everyone can play the way they want while leaving the in-game wall-clock alone.  Except when you want to fast-forward for a bit, which obviously you can still do.

Also?  Sabots are not so darn terrifying anymore, so your starships should breathe a sigh of relief.

Big Topics

It's late and I'm quite tired, so I don't feel like getting into these full discussions right now.  But basically I am hearing what you're saying about things like the control groups being difficult to manage, and some of the things you want to be able to control with them, build queues, etc.  I've been thinking hard on some solutions for those, and I think there will be some good changes to come out of that.  Thanks for your patience, in the meantime.

The lobby is something that I desperately want to get fixed up to a nicer state, but with all the feedback pouring in on actual in-game areas I think I am going to have to delay that a bit more than I had expected.  I had figured the lobby would be done by the end of October, but now I think it's better to say November instead.  The overall game experience will evolve a lot faster and more pleasingly that way.  Don't worry, I'm not going to forget about it!

There are also some very valid concerns/wishes that folks have for more options on the galaxy map to find things easier, and some things related to making scouting easier (and/or results of scouting to be easier).  Those are also on my radar, and something I'm putting ahead of the lobby right now because I think that will help everybody more directly.

Oh, and getting some of the tutorial things a bit better, like it not skipping ahead on you, and telling you what a colony ship is.  I want to get a tip of the day in there, and maybe an in-game FAQ or something.

And then of course the growing list of small wishes, big wishes, small bugs, big bugs...  These last couple of days have been maybe too much talking on my part, so I am going to try to balance that more with the actual work of developing the game.  Even with a 10 hour workday, I still have 72 unread messages at the moment.  It's a good problem to have!  Don't get me wrong.  But it does require me to try and work on time management a bit better.

Expect more tomorrow, and each day this week.  We've been maintaining a schedule of roughly 3-5 releases a week for a while now, and we don't expect for that to change anytime soon.  Thank you everybody so much for the support, and the kind words, and the positive reviews.  It's making such a big difference to us.

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
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October 17

After Two Long Years, AI War 2 Hits Early Access!



It's been quite a saga, if you've followed along all this time. All that extra time paid off!

At this point we have what fans have nearly-universally hailed as a worthy successor to the original classic. We still have plenty more to do prior to 1.0 in Q2 of 2019, but the game is ready to play now and we hope you'll come enjoy it and give us further feedback.

Pick up the game now for 10% off!

New To AI War?
The original AI War is widely considered one of the top strategy games of all time, with a central mechanic that no other title has replicated.

Humanity has already lost the war, and now you command the last remnants in a desperate campaign to take back the galaxy.

More than most strategy games, your actions have consequences: taking every minor outpost you see is a surefire way to alert the enemy and spell your own doom.

Strike smart, capture new technology, and bring down a foe that overmatches you in every way.

What's New In 2?
The sequel improves the UI, the graphics, the audio, and many of the core mechanics. It's an across-the-board upgrade.

But even more than that, it brings in new friends and foes alike -- large factions are now possible, with their own sophisticated AI, economies, and rules.

Marauders are now able to conquer territory, and build up their own bases if left un-checked. The nanocaust feeds on the strength of those around it, while the macrophage happily grows in the background, sending out spores...

Enjoy the classic human vs AI cage match, or expand to a much wider living galaxy.

25% off Loyalty Coupon!
If you own the original AI War, or The Last Federation, or Bionic Dues -- check your inventory on Steam! You may need to restart it, or log out and back in. Inside, you'll find a coupon for 25% off on top of the launch 10% discount. Both are only valid this week, so hopefully this isn't sitting in your inbox too long!



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Reviews

“This may be the best day 1 early access game I've ever played.”
mfrasinelli94

About This Game

AI War 2 is a grand strategy/RTS hybrid against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you. You must steal as much technology as you can, take enough territory to fortify your bases and launch your attacks. But every conquest you make turns the attention of the AI ever more in your direction... so choose your targets with care.

It's also "a sequel to [Arcen's] enormo-space RTS AI War, which we called 'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer)

What's New?

We still have a lot we want to add, and even more we want to polish, but the current version of AI War 2 is already vast:

  • Many optional factions, each with their own goals and strategy, create a living galaxy.
  • Polished gameplay mechanics, representing everything learned from first game’s six expansions.
  • Redesigned UI, currently going through iterations.
  • Over 1700 lines of spoken dialogue from more than 25 actors, and more to come from the AI itself.
  • 1.5 hours of new music added to the 4.5 hour included score from the original game.
  • A ton of map types, and with a lot of sub-options to make them even more varied.
  • Crazy moddability, with many levers available in easily-accessible XML.
  • Multiplayer is temporarily disabled, but still being implemented.
  • Multithreading for modern performance, and a codebase that will not summon an elder god.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8.1, or 10 64bit
    • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.9+
    • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
    • Storage: 4 GB available space
    • Additional Notes: Important: final specs may marginally differ, but this is our best guess for now.

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