Sky Noon is a First-Person Shooter with Brawler mechanics. Players are equipped with a grappling hook, a lasso and an arsenal of weapons and abilities. There is no health in Sky Noon - players eliminate their enemies by pushing and pulling them off the Floating Frontier.
All Reviews:
Mostly Positive (118) - 79% of the 118 user reviews for this game are positive.
Release Date:
Jun 14, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sky Noon actually started out as our university project and now has become a full-fledge game development project between four team members. As a really small team, we need all the feedback we can get from a larger player base to help us figure out what works best in the game. We want to use your feedback to make improvements to current modes, and most of all, to ensure we bring the most entertaining game we can make.”

Approximately how long will this game be in Early Access?

“As we’re new to the game development process, we’re not rushing towards a fixed date especially since we plan on building a lot of great content and new features into the game. We’re also looking to incorporate great ideas from the community as well. We estimate it will take about six to eight months to get to version 1.0.”

How is the full version planned to differ from the Early Access version?

“Sky Noon will have the fundamental core features at Early Access launch; we want to aggressively polish and refine that core multiplayer experience and make it as amazing as possible. We plan to have constant updates during Early Access development where we will add features like character player progression, new maps, leaderboards, tons of customization and additional game modes based on user feedback.”

What is the current state of the Early Access version?

“We feel comfortable that the current state of the Early Access version of Sky Noon falls between “Early Beta” and “Full Beta” (where Full Beta is traditional considered feature complete). The core gameplay mechanics, default modes, and basic online functionality are in and we feel are fairly solid. For full list of features please go to the "About This Game" section.”

Will the game be priced differently during and after Early Access?

“The price of the game will likely be increased after Early Access with all the additional content that we plan to add the full release version of Sky Noon. We definitely want to reward gamers that jump onboard early and offer them a lower price for their belief and loyalty.”

How are you planning on involving the Community in your development process?

“With our goal in creating an outrageously fun first person multiplayer game, community involvement is vital in our Early Access development process. We’re definitely looking for constant constructive feedback on the current game in addition to new feature and content requests. We have a fantastic Discord community and we do encourage anyone interested in Sky Noon to join our official Discord Channel ( for the latest happenings on the game as well as funny community events. We will be actively communicating on the Steam forums during Early Access development as well as Twitter, Facebook, and Reddit.”
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Recent updates View all (18)

August 14

Developing Pinnacle: Sky Noon’s Latest Map

Our first new map in Sky Noon, called ‘Pinnacle,’ will be releasing in a free patch on the 15th this week. This blog will give a bit of insight into its development, starting from the concept stage and progressing to the final result.

What is Pinnacle
Pinnacle is a section of lake and a water source that was raised very, very high into the sky long ago, causing all the water to freeze for easy harvesting.

Before we began, we knew that we wanted to create a map inspired by the ice trade, which involved the mass collection and transport of ice from the 19th to early 20th century. We felt that this theme meshed perfectly with Sky Noon’s backstory of fighting over water. A large mass of ice would be a goldmine for whoever controls it, as they could gradually mine away at it and ship it off to wherever it was being sold or used.

We felt that ice physics would be an interesting addition to Sky Noon. Having ice would allow us to create slippery ramps and surfaces that you could maintain your momentum while sliding across. It would be a unique addition to the game both in appearance and gameplay, striking quite a contrast against the existing maps.

The map started as a bunch of grey boxes piled on top of eachother into the shape of nearly a map, inspired by some concept art which helped to set a general idea of the direction. After a few iterations and varying map styles, we arrived on a rough but functional level to test on. We played it a lot, then moved forward with the internal feedback and new ideas.

From there it was a balance of creating assets and developing the design of the level, which went hand in hand. A new set of rocks was created to act as the base land, with a new look that stood apart from the rest of the maps. The goal with the rocks was to create something that was familiar to Sky Noon and the western theme, but with some layered snow and hard cuts like a quarry.

The ice itself would make up a large portion of the walkable space, standing out against the orange of the rocks and creating a slippery playspace. We believe we have struck a good balance with the ice physics. You retain a great deal of control while walking on the ice but can still feel the slippery effects if you try to stop or are sent flying across it. You can take a break from grappling to slide across the ice with your momentum, but you will quickly slow to normal walking speed. That is unless the ice is sloped, in which case you will slide all the way to the bottom.

Major changes began to take place as we tested the map, finding that some parts worked and some didn’t. For instance, having a map with a single tall mass tends to reduce the potential for creative grappling, devolving into a constant roundabout. Adding extra high points, splitting up parts of the map into separated play areas and cutting out a few unnecessary sections brought it much closer to the final result.

A cozy building was added to act as a base of operations, a workshop for storage and management of the ice trade. Along with it came the barges and ice wagons, used to transport the ice locally or to far away places. We also added a few large ramps of ice to make better and more interesting use of the ice physics.

Now here we are at the final result with some post process changes and new assets. We will leave you with a few screenshots to peek at. We hope you enjoy the new map!
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July 25

Coming Soon: Duels in Sky Noon

This week we have some new information to share regarding Duels, the latest game mode coming to Sky Noon as mentioned in our roadmap. You can expect this new mode in the coming weeks with update 0.6.

Duel is a 1v1 round based game mode that takes place on very small symmetrical maps with a strict ruleset. You can invite your friend (or enemy) to a personal competitive challenge to determine which of you is the best at Sky Noon. Duels are compact and tense, allowing for risky and daring moves to ensure that the other player falls first.

In a duel, the only thing that matters is that your opponent falls out of the map before you do. If a player is eliminated, then the other player will receive a point and a new round will begin. This will respawn both players with new weapons and abilities, continuing on like this until one person has earned 3 points.

It is the typical Sky Noon experience with randomised loadouts. A major element to success will be quick adaptability to what you have been given in the face of another skilled opponent, using the elements of the sandbox properly to out play them.

Standoff, one of the special duel maps
The maps will contain random weapon and ability crates if you are unsatisfied with your loadout or run out of ammo, but there aren’t many and you must compete with the other player for them. Being able to effectively use any weapon or ability will be key to success.

Each map is varied in layout, complexity and theme, allowing for different tactics and grappling manoeuvres

If both players are evenly matched and last the full time limit of a round without an elimination, then both players will be automatically given the powerup, lasting until the round is finally concluded.

That’s the basics of the new game mode coming soon to Sky Noon. Now we want to hear what you think. This is all subject to change as we continue to test and polish, so be sure to let us know your thoughts. The Sky Noon Discord channel remains the best place to do so. If you haven’t yet, you can join through the following link:

Thanks for reading!
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About This Game

Grab your hat, lasso, and grappling hook, and get ready for a high-flying Wild West showdown!

Taking place in a reinvented Wild West universe where the frontier floats among the clouds, Sky Noon players take the role of hired gunslingers that battle opposing cartel fighters in the sky. There are no health meters in Sky Noon; instead players use various super-powered compressed air weapons to send enemies flying out of their boot spurs! Grappling hooks and lassos are literal lifelines preventing players from falling off into the great blue sky. Combined with other items like steam-powered jetpacks, jump pads, and teleporters, cowboys need to be quick on the draw and light on their boots in the fast-paced, aerial mayhem of Sky Noon.


Weapons With a Big Blast

Make use of devices powered by super-compressed air to fling opponents off levels – knock them varmints straight to the moon!

Lassos, Grappling Hooks, and Jump Pads… Oh My!

Freely move throughout the floating levels by using quick-firing grappling hooks. Take advantage of jump pads for quick long leaps and lasso cowboys back to levels. Additional items like teleporters and air-powered jet boots can give a tactical advantage or help escape a close brush with death.

Online Multiplayer Mayhem

2-6 players can jump into modes like Free For All, Team Deathmatch, King of the Hill, and Cart, with more game modes coming in the near future

Customizable Online Games

Personalize Sky Noon gunfights with over 50 different game server options. Pack more punch to melee attacks, remove random crates, turn on infinite ammo, increase spawn rates on all items, and much more.

Reimagined Wild West

With the land dried up and cracked, the denizens of the West look to the clouds for the last vestiges of water. Crafting technology to raise their lands into the sky, opposing factions now battle for control over the Floating Frontier.

The Floating Frontier

Choose seven distinct levels; from the cozy Saloon town, the tall towers and hovering blimps of Hightown, or the tornado dangers of Whirlwind, gamers will discover that unique level mechanics can be used to their advantage.

Single Player Time Trials

Jump and swing through checkpoints in these time trials levels and compete for the top trial times.

Character Customization

Are you the good sheriff in the ten-gallon hat or the man wanted in every county? Customize your look and show ‘em who is Best in the West.

System Requirements

    • OS: Windows 7
    • Processor: Quad Core 2Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 560
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space

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