Sky Noon is a First-Person Shooter with Brawler mechanics. Players are equipped with a grappling hook, a lasso and an arsenal of weapons and abilities. There is no health in Sky Noon - players eliminate their enemies by pushing and pulling them off the Floating Frontier.
All Reviews:
Very Positive (89) - 83% of the 89 user reviews for this game are positive.
Release Date:
Jun 14, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sky Noon actually started out as our university project and now has become a full-fledge game development project between four team members. As a really small team, we need all the feedback we can get from a larger player base to help us figure out what works best in the game. We want to use your feedback to make improvements to current modes, and most of all, to ensure we bring the most entertaining game we can make.”

Approximately how long will this game be in Early Access?

“As we’re new to the game development process, we’re not rushing towards a fixed date especially since we plan on building a lot of great content and new features into the game. We’re also looking to incorporate great ideas from the community as well. We estimate it will take about six to eight months to get to version 1.0.”

How is the full version planned to differ from the Early Access version?

“Sky Noon will have the fundamental core features at Early Access launch; we want to aggressively polish and refine that core multiplayer experience and make it as amazing as possible. We plan to have constant updates during Early Access development where we will add features like character player progression, new maps, leaderboards, tons of customization and additional game modes based on user feedback.”

What is the current state of the Early Access version?

“We feel comfortable that the current state of the Early Access version of Sky Noon falls between “Early Beta” and “Full Beta” (where Full Beta is traditional considered feature complete). The core gameplay mechanics, default modes, and basic online functionality are in and we feel are fairly solid. For full list of features please go to the "About This Game" section.”

Will the game be priced differently during and after Early Access?

“The price of the game will likely be increased after Early Access with all the additional content that we plan to add the full release version of Sky Noon. We definitely want to reward gamers that jump onboard early and offer them a lower price for their belief and loyalty.”

How are you planning on involving the Community in your development process?

“With our goal in creating an outrageously fun first person multiplayer game, community involvement is vital in our Early Access development process. We’re definitely looking for constant constructive feedback on the current game in addition to new feature and content requests. We have a fantastic Discord community and we do encourage anyone interested in Sky Noon to join our official Discord Channel ( for the latest happenings on the game as well as funny community events. We will be actively communicating on the Steam forums during Early Access development as well as Twitter, Facebook, and Reddit.”
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Recent updates View all (16)

July 10

Quick Join and Reticle Customisation Patch

Hello everybody, it’s time for a new patch! It will be adding Quick Join, a much requested feature that will automatically find the best server for you. Another new feature is reticle customisation, which will give you control over the appearance of your reticle.

You can read the full patch notes by clicking the link:

Quick Join

The goal of Quick Join is to put players in games easier. We’ve added a button to join the best dedicated server for you, based on ping and player counts, so you can get playing right away. The server list is still around if you want to get more selective, but the idea is players are able to jump into a game quicker. It’s important to note that this isn’t Matchmaking, there are no queues while the game waits to find 7 other players with similar pings and skill levels before it puts you into a game. The goal here is to get people playing immediately and easily, proper matchmaking will come in the future.

Reticle Customisation

In 0.5.2, you will be able to navigate to the reticle settings menu through the in game settings. From the main menu, select Settings > Game. Here you will have control over which elements of the reticle are visible, along with their Size, Shape, Rotation, Colour and Opacity. Use it to create your ideal reticle, or even something that doesn’t make sense. Whatever you like!

The only limitation is that the grapple indicator part of the reticle is not yet customisable. For now, it will always be present in its typical form. If demand is great enough, then we may also add variations and settings for this part of the reticle in the future.

Here’s a few examples of what you can do with this new system.

Thanks for reading!
0 comments Read more

July 3

Sky Noon General Update

Hello from Lunar Rooster! The blog this week is just a quick general update on Sky Noon and to let you know that we are still working hard to bring you new things.

We are now full swing into work on new features and content. Above is the section from the roadmap that we are currently focused on. To put it briefly, that means we are working on duels, customisation and other quality of life features to improve your Sky Noon experience. In addition, we have a new map in the works! A future blog will go into deeper detail about it, we won’t leave you out in the cold.

By the end of this week will be another small patch, including the reticle customisation feature. This will allow you to change your reticle appearance following set parameters, including colour and style.

For fans of time trials, we have a sneak peek at a neat prize for those going the extra mile and earning gold medals in every trial. This prize will come later on when the systems for weapon and grapple skins are implemented.

And with that, here’s the prize! The great golden grapple gun. Once earned, you can use this lovely thing in any game mode you want.

Thanks for reading! See you next time.
3 comments Read more
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About This Game

Grab your hat, lasso, and grappling hook, and get ready for a high-flying Wild West showdown!

Taking place in a reinvented Wild West universe where the frontier floats among the clouds, Sky Noon players take the role of hired gunslingers that battle opposing cartel fighters in the sky. There are no health meters in Sky Noon; instead players use various super-powered compressed air weapons to send enemies flying out of their boot spurs! Grappling hooks and lassos are literal lifelines preventing players from falling off into the great blue sky. Combined with other items like steam-powered jetpacks, jump pads, and teleporters, cowboys need to be quick on the draw and light on their boots in the fast-paced, aerial mayhem of Sky Noon.


Weapons With a Big Blast

Make use of devices powered by super-compressed air to fling opponents off levels – knock them varmints straight to the moon!

Lassos, Grappling Hooks, and Jump Pads… Oh My!

Freely move throughout the floating levels by using quick-firing grappling hooks. Take advantage of jump pads for quick long leaps and lasso cowboys back to levels. Additional items like teleporters and air-powered jet boots can give a tactical advantage or help escape a close brush with death.

Online Multiplayer Mayhem

2-6 players can jump into modes like Free For All, Team Deathmatch, King of the Hill, and Cart, with more game modes coming in the near future

Customizable Online Games

Personalize Sky Noon gunfights with over 50 different game server options. Pack more punch to melee attacks, remove random crates, turn on infinite ammo, increase spawn rates on all items, and much more.

Reimagined Wild West

With the land dried up and cracked, the denizens of the West look to the clouds for the last vestiges of water. Crafting technology to raise their lands into the sky, opposing factions now battle for control over the Floating Frontier.

The Floating Frontier

Choose seven distinct levels; from the cozy Saloon town, the tall towers and hovering blimps of Hightown, or the tornado dangers of Whirlwind, gamers will discover that unique level mechanics can be used to their advantage.

Single Player Time Trials

Jump and swing through checkpoints in these time trials levels and compete for the top trial times.

Character Customization

Are you the good sheriff in the ten-gallon hat or the man wanted in every county? Customize your look and show ‘em who is Best in the West.

System Requirements

    • OS: Windows 7
    • Processor: Quad Core 2Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 560
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
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