Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.
Recent Reviews:
Very Positive (116) - 92% of the 116 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (8,810) - 87% of the 8,810 user reviews for this game are positive.
Release Date:
Jul 20, 2017
Developer:
Publisher:

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Includes 4 items: Kingdoms and Castles, Solo, Flash Point: Fire Rescue, Little Bug

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$36.81
 

Recent updates View all (19)

August 9

Development Update

Hi Everyone,

Hope you're all having a good summer!

Here's a little preview of what we're currently working on for our upcoming updates:

Rival Kingdoms Progress
We are running various design tests on how trading and diplomacy will work with the other kingdoms. At the same time we're continuing progress on the city building AI. The AI can now build and sustain a city of hundreds, including building food storage, happiness buildings, and defensive walls:

There's still much to do here but the foundation is solid and it's been very cool to see all the work on the city building AI come together to allow it to build thriving cities.

Fishing
We will be adding the much requested fish food source. Eating fish will tie into a new villager 'health' mechanic. You'll be able to build Fishing Huts that will send boats out to catch them and Fish Mongers to store/distribute them:


Optimization
We have also been digging very heavily into optimizations. We're currently testing some optimizations that improved the framerate on our test case city (a completely built out map with 100,000+ total resource stored) from 18fps to 25fps which is about a 30% performance boost (although results will vary based on system specs, city size and composition). We'll be continuing to go as far as we can down this road to try and get more gains.

Until next time,
-Pete & Michael

68 comments Read more

June 11

Warfare Update - Now Available!

Hi Everyone,

Today we've got an update for you themed around Warfare! We've implemented lots of new system and features - all in support of our future AI Rivals update.

Any bugs, issues, or have any feedback? Let us know on discord or email contact@lionshieldstudios.com. Big thanks as always to all our beta testers and translators! Here's what’s new:

Military System Revamp
We have streamlined the military system. Barracks now produce a full 1 tile fully functional 16 footman unit complete with a general with one click (rather than the old way of having to separately train a general, then individually train and recruit units at the barracks). This should feel a little more like an RTS. If you have an old save with bigger armies it will be split up into individual units and we have removed the 3 unit cap. Additionally:
  • Left click and drag will select multiple units, shift and ctrl click work as well.
  • Chamber of War no longer recruits generals, instead it can activate a ‘Hazard Pay’ bonus which doubles all unit damage in exchange for higher soldier wages while active.
  • Units can walk on walls and towers (more on this below)
  • Units can be queued up at a barracks/archer school (like in an RTS)
  • Units can be disbanded
  • Partial strength units can ‘recuperate’ at the barracks to return to full strength
  • Military units now need to be paid wages (previously only tower emplacements were paid wages) and will disband themselves if they aren’t paid for a few years.

New Unit - Archer


We’ve added an archer school building that works just like the barracks except it produces archer units. They can attack enemies with their ranged attack but are very weak when engaged hand-to-hand. They also gain the same range bonus when stationed on walls that normal archer towers get. And on that note…

Units Can Walk on Walls - Castle Stairs


You can now build castle stairs which allow units access to walking on your castle walls and towers. We’ve completely revamped the pathfinding tech to make this work and set up little doors automatically when a tower meets a wall. One set of stairs will allow access to any contiguous piece of wall, but you’ll probably want multiple sets of stairs for quick access.

Troop Transport Ships


You can now build troop transport ships and use them to move your armies across deep water and on to other landmasses. Each ship can carry three units. To load units, select them and order them to move to a transport ship. To unload, select the transport ship and right click anywhere on land.

New Viking Unit - Thief


Viking thieves move faster and don’t start fires, but if they make it to your treasure room they will steal 100g. Make sure to kill them before they escape back to their ship to reclaim the gold!

Viking Raid AI Improvements

Viking raids can now launch on multiple fronts and they can also leave on any viking boat, not just the boat that brought them. Viking boats are more reactive to picking up escaping vikings. Viking raid escalation tweaked to better adapt to player skill.

Note: if you are using an old save the next few raids will be weak until it catches up with your progress.

Drag Placement



You can now click and drag to place multiple roads, farms, orchards, aqueduct, castle blocks, cemeteries, and piers. You'll be able to place up to 100 buildings per drag placement.

Drag Chop, Rebuild, Demolish


You can now click and drag to order peasants to chop multiple tiles of wood, rebuild large areas of rubble, or demolish lots of buildings at once.

Control Tweak
We have flipped left and right mouse click. Instead of moving the camera on left click, now left click is used for select and drag select. Right click and drag moves the camera and issues troop orders. Middle click and drag is still camera rotate. If you hold down the alt key, the controls will revert back to functioning like the old version.

Note: If you’d prefer the old method permanently, you can toggle ‘legacy mouse controls’ in the options menu. In legacy mode click and drag selecting and placement require holding the alt key to start the drag.


Other Fixes/Improvements
  • Rebuild now works as expected on castle towers and tiles with aqueducts
  • Aqueducts can be built over hovels
  • Fixed gates not visually closing when vikings were nearby
  • Map generation tweaked to better guarantee viable amounts of stone and iron
  • Fixed some load/save exploits with the witch
  • Fixed cemetery orientation getting lost after a load/save
  • Fixed generals not attacking ogres
  • Reduced gravekeeper walk speed from 2x to 1.5x
  • Military units get same speed bonuses on roads that villagers do
  • Roads can be placed anywhere and do not need to be connected to other roads
  • Other small fixes

Hope you enjoy! Remember, you can:

Until next time,
-Pete & Michael
221 comments Read more

About This Game

Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.

Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner.


Strategically layout your town to improve your peasants' happiness and to attract new residents. Tax them just enough to fund your castle. Make sure your peasants are fed in the winter and healed of plagues. Build churches to keep them from despair and taverns to keep them happy. You can even throw festivals if you've built a town square! Send out wood cutters to collect wood, set up stone quarries to build your castles, and farm the land efficiently so your town can grow and thrive.





The new land you're settling is at risk of viking invasion. These raiders seek to kidnap and kill your peasants, steal your resources, and burn your town to the ground. Use a powerful castle building system where castles are constructed using blocks which can be placed anywhere. Towers and walls are dynamically created based on how you stack and arrange them. Archer towers and other weapon emplacements have longer range the higher their tower. Try different layouts to best protect your kingdom and express your glory as a king or queen.





And it all takes place in a beautiful dynamic world with a stylized procedural cloud system and season cycle from summer to winter. A realistic tree growth algorithm simulates the forests. Depending on your needs, wood cutters can clear cut or responsibly manage your forests.






Kingdoms and Castles is the first Fig funded game to be released. Its crowd funding campaign succeeded with 725% of its goal and was supported by 1,400 backers. Supporters of the game could both pledge and invest during the Fig campaign.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
    • Processor: Intel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
    • Processor: Intel Core i5-3470, 2.7GHz or AMD FX-6300, 3.2Ghz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X 10.10 (64-bit)
    • Processor: Intel Core 2 Duo, 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
    • Storage: 1 GB available space
    Recommended:
    • OS: OS X 10.10 (64-bit)
    • Processor: Intel Core i5-3470, 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.10 (64-bit)
    • Processor: Intel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 14.10 (64-bit)
    • Processor: Intel Core i5-3470, 2.7GHz or AMD FX-6300, 3.2Ghz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
    • Storage: 1 GB available space

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