VR Dungeon Knight is a dungeon crawler with random level generation and Online Co-op. Explore, fight monsters, loot dungeons, level up, unlock classes and become the ultimate Dungeon Knight!
Recent Reviews:
Very Positive (61) - 95% of the 61 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (640) - 87% of the 640 user reviews for this game are positive.
Release Date:
Apr 24, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

More Polish, Smooth Online Co-op.
The game has come far already, but it needs some more polish

Something to keep in mind, this game is made by 1 person.

VR Dungeon Knight is a working playground, and I want YOU to tell me all the things you would love to see! Things like weapons, game-play features and just general idea's.

Financial support. This will help the game to have better sounds, better 3D models and music.

The goal is to create a awesome dungeon crawler game that you can play together with a friend!
(Online Co-op details in the description)”

Approximately how long will this game be in Early Access?

“VR Dungeon Knight will release somewhere in 2019”

How is the full version planned to differ from the Early Access version?

To have a seamless Online Co-op Dungeon Crawler game to play with a friend.

-Ton's of weapons, player perks, a great range of dungeons, structures and traps.
-Awesome End-Game Boss fight.
-Mini Bosses
-Voice Acting
-Awesome Puzzle to solve”

What is the current state of the Early Access version?

At it's core the game is fully playable.

It has a working tutorial,
You can venture into dungeons, collect loot and gain ability points.
Even a friend can join you online or join in split screen fairy mode.”

Will the game be priced differently during and after Early Access?

“Working towards release in 2019, the price will be increased on Full Release.

If you want to help shape the game in early access and grab it for a low price, now is your chance!

Every purchase helps development!

How are you planning on involving the Community in your development process?

“I want to see idea's, critique, suggestions! Anything that can help this game reach the potential it can have!

Though I am but 1 person that works long days, I will do my best to read all the crazy idea's and suggestions you come up with :)!”
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Check out the entire Wolfdog Interactive franchise on Steam
Notice: Requires a virtual reality headset. See the VR Support section for more info.
VR Only

Buy VR Dungeon Knight

Buy Swords and Sorcery VR Bundle BUNDLE (?)

Includes 3 items: VR Dungeon Knight, The Wizards, Karnage Chronicles


Recent updates View all (24)

May 23

Adventure Update now Available! - Patch 0.9.5

Adventure Update
A new Adventure awaits Dungeon Knight! We proudly present the latest update for VR Dungeon Knight. This update brings a new level of adventure to your dungeons with the addition of community requested Rooms, enemies, servants, and weapons. We added a massive performance update to make your dungeons raids even smoother and your frame rates higher. Also a big welcome to our new Composer: Daniele Zandara, who will be making new soundtracks for VR Dungeon Knight, including some amazing new tracks which are already included this update!

Next Update
We can also confirm that we are already hard at work on the next update (0.9.6). This new updated will be crawling to your Dungeon as soon as it is ready and is already one of our favorites yet!

Added: New Rooms
Time to explore some new uncharted areas! We've added a whole array of new rooms, locations, and secrets to explore. Including the new Forgotten Dungeons, Mystic Caves and a whole new Trap room with Game Master Goblin.

Forgotten Dungeons
Some Dungeons are better left forgotten. These once mighty halls are now only roamed by lost souls and damned creatures. Do you have what it takes to purge the evil from the darkest depths?

Mystic Caves
Old sages and druids used the Mystic Caves as their sacred ground for rituals and mysterious forms of magic and runecrafting. With big open rooms and small bridges, this location is one of our biggest yet in VR Dungeon Knight. Are you able to discover all of its secrets?

New Trap room
Meet Game Master Goblin. He likes cats, long walks on the beach and blowing stuff up. He invites you to his room which is all filled up with explosions and bombs. (and no cats). Find the key before the time runs out and you will be able to escape the room without.. exploding of fun!
The Game master goblin is already working on other deadly trap rooms for future updates.

Added: Sorcerer of the Arcane Madness (Servant of the Necromancer)
The true power of magic comes from Madness. This Sorcerer of old used to serve the Dungeon Knight until he traded his soul to the Necromancer in exchange for eternal life. He used his new found life to learn all sorts of tricks and dark magic slowly pushing him mad with power. His eternal deal, however, can still be broken by the death of the Necromancer. Only you can give your old servant the rest that he deserves.

Abilities and Statistics
  • Damage: 28 (Ranged: Axe of Madness)
  • Health: 700
  • MoveSpeed: Fast
  • Special Ability: Teleportation
  • Dodging: Can Dodge to avoid close combat
  • Throwable: Lantern of Madness (65 AoE Damage)
  • Projectile Armor: 85%
  • Magic Resistance: 90%

Added: God of Orcs (Servant of the Necromancer)
The work of the Dungeon Knight is a Blessing for most but can be a curse to others. In the eyes of the Orcs, the Dungeon Knight is a true menace. A plague that must be eliminated. The orcs have called forth their champion, the God of Orcs, to slay the Dungeon Knight once and for all. All hail the God of Orcs!

Abilities and Statistics
  • Damage: 45 (God Sword)
  • Health: 1800
  • MoveSpeed: Low
  • Special Ability: Rage (75% Damage Reduction when life goes under 40%).
  • Throwable: Magic Axe
  • Projectile Armor: 15%
  • Magic Resistance: -25%

Added: Slayer of Servants
Legends say that this deluxe claymore was once wielded by the Dungeon Knights of Old. This weapon was created by the most talented blacksmiths of the land and quickly caught the name: "Slayer of Servants" For his excellent ability to split his foes in half.

Abilities and Statistics
  • Damage: 85
  • Weight: 65
  • Legendary Weapon: Sets health to blessed whenever you kill a servant with this weapon.
  • Hidden: This weapon is hidden and must be found at a hidden altar.

Added: Staff of the Golden Wizard
The Staff of the Golden Wizard belonged to one of the “greatest wizard” known to man. At least, that’s how the story was told. In reality, this staff belonged to a very wealthy, but not so great Lord. A true wizard is formed out of years of studying, practicing and learning and is eventually able to craft his own staff. But this greedy Lord just paid a lot of gold to forge a powerful staff for his own. All Lords and Ladies were very impressed by his might until he mishandled the staff and turned himself in Solid gold.

Abilities and Statistics
  • Damage: 60
  • Weight: 50
  • Magic: Gold Fire. A hot golden magic projectile which travels in an arc.
  • Legendary: Gives 10% extra gold when you grab a gold pile.

Added: Unholy Dagger of Death
Best known for its owner, Death himself. Before the Dungeon knight of old banished him back to the realms of nothingness. It's now hidden away in the deepest dark cave possible and it's up to you to either wield it to use it's life stealing powers or to keep it hidden, to be forgotten forever.

Abilities and Statistics
  • Damage: 38
  • Weight: 20
  • Legendary Weapon: Lifesteals health when you kill an enemy while in the near-death state.
  • Hidden: This weapon is hidden and must be found in the deepest darkest of caves.

Added: Damage Resistance
All enemies now have advantages or disadvantages against projectiles and magic. Melee Damage is not affected by this.
Some take extra damage from ranged attacks, while others might evade or block some of the damage you deal. Get ready to learn your enemies weakness and use it against them!

Added: Improved Performance
Increasing the performance of the game is one of our highest priorities for full release. Due to the high atmospheric environments, the game can sometimes demand a lot of resources to load or run. After long and heavy hours of work, we're finally able to reduce resource loading drastically, which in return results in a much higher framerate and experience.

Added: Composer
A mighty wizard appears, this time with the power of Music! We are proud to announce the newest addition to VR Dungeon Knight, our new composer: Daniele Zandara. He will be composing new and amazing music tracks specifically used for Dungeon Knight. You can already hear some new soundtracks made by him in this update!

Changed: Orc

  • Health decreased from 1100 to 900.
  • Throwing axe damage increased from 30 to 40.

Changed: Orcling

  • Throwing knife damage increased from 31 to 35.

Changed: Skeleton Executioner

  • Health Increased from 250 to 450.

Changed: Sorcerer

  • Sourcerers now have an updated skin.
  • Projectile speed decreased from 20 to 14.
  • Sourcerers damage increased from 11 to 19.

Changed: Sorcerer of Unholy Order

  • Homing projectile is now replaced with a fixed projectile.
  • Changed health from 6000 to 3000.
  • Changed Finish him state threshold from 800 to 1200.

Changed: Pistol

  • Pistol now shoots 5% Faster

Changed: Dark Demonic Staff

  • Now fires 30% quicker
  • Damage fireball adjusted from 250 to 190
  • Damage melee reduced from 55 to 50.
  • Now fires in an arc instead of straight.
  • Reworked projectile particles.

Changed: Iron Mace

  • Better weight reduction on higher levels.
  • Reduced damage slightly on higher levels.

Changed: Staff of Light

  • Damage reduced from 55 to 50.

Bug Fixes
  • Fixed spawning in darkness when you teleported right before you proceeded to the next room.
  • Fixed Collision on the shrine bridge level where you would fall through.
  • Fixed Lighting issues.
  • Fixed UI and spelling.
  • Fixed heavy performance impact on some enemies.
  • Slo motion now triggers less on decapitations, only on the final kill.

If you haven't already don't forget to join the VR Dungeon Knight Discord! Share your comment and suggestion below!

For more information about current and future updates, from VR Dungeon Knight and other Games Wolfdog Interactive games, follow our Socials!

Developer page
Check out and follow our Steam Developer page for more news on our VR Titles. Wolfdog Interactive Developer Page .

Thanks for all the support and feedback from our amazing community. This update is made possible by you guys!

41 comments Read more

February 1

Hero Update now Available! - Patch 0.9.4

Hero Update
A new year has arrived for VR Dungeon Knight! We had an amazing 2018 with a lot of new content and updates! Thanks a lot for all the great feedback and support! You can all rest assured that this year will, yet again, be filled with updates and improvements, starting with this brand new Hero update! So grab your nearest Dungeon buddy and let's start by exploring this new update!

Added: Hero Mode
Only the oldest legends speak about the Tree of Heroes. An ancient being which grows on heroic deeds and acts of kindness. Her presence alone can cleanse all evil from your heart. Only the most skilled fighters and mages will survive her blessing. Heroes have a lot to lose.

How to activate Hero Mode
You can find the Tree of Heroes inside the Chamber of Heroes in the back of the room.
Approach the Tree by taking a "Leep of Faith" and interact with the Helmet to activate her blessing. This blessing will engage “Hero Mode”. An indication of Hero mode will appear on your belt. This mode will change the following:

Features Hero Mode
  • Take twice as much damage
  • All healing is reduced by 50%
  • Receive 3 times the normal XP

We got a lot of feedback on how the "Hard" Dungeon mode is still not hard enough. We hope that we can satisfy the craving for a hardcore Dungeon Run by adding a "Hero mode" that increase the difficulty immensely and give the game a whole new feeling. Enjoy!

Changed: Prologue
A great adventure starts with a good introduction and proper training. That is why we reworked the prologue of the game. This includes a visual update of the introduction story and the addition of a new tutorial area for first-time players. The Tutorial area introduces the player to all the different mechanics in VR Dungeon Knight. There is a special area for Agility, for the introduction of climbing and swimming, an area for Ranged Combat, for the training in bow and spells, and we have an area for Melee Combat, where you can train your skills with sword and shield. First-time players can decide if they want to skip the tutorials. You can always find and replay the tutorial in the Main Chamber besides the Option Room

Changed: Backslot
We reworked the Backslot system. The old version was built on a single back point, which was not easy to reach for some and made the wielding of items on the back way too tricky. The new system is more based on player height and hand position. This makes the range of the back slot larger, extending it behind the head and shoulders. It is now easier to place and grab weapons on your back.

This rework was a largely requested feature from the community. We hope this will increase the usage of the backslot, especially with Player who are using VR System without 360 tracking.

Changed: Magic
After many hours of reading ancient and dusty spell books and with an online learning course from a British Magic school, we discovered how we can improve our magic. All spells are now more accurate, making it more consistent to hit enemies from afar. We also added subtle aiming assistance, which shows where your spells will land. The assistance can be turned off any time in the Options Room.

Added: Blood Options
We added the option to change the appearance of blood. You can change the look from real blood to a cloud of white dust. This option is accessible in the Options Room.

Added: Adaptive Dungeons
We’ve expended the Winstreak adaptation System. This system balances the Dungeons difficulty based on your previous performances. It makes the Dungeons more difficult and longer when you win but slightly easier and shorter when you lose, it now also makes enemies more fierce, attacking faster and more aggressive. The main goal of the system is to balance the gameplay for each player individually, giving new players a boost, and longtime veterans a challenge.

Changed: Combat
Combat has been enhanced in both speed and action. We lowered the amount of slow motion to focus more on the on quick blocks! The Enemy stun duration from blocks have also been lowered by 25%, for a feast recovery. Enemies are now more adaptive on the playstyle you prefer for improved counter attacks.

Changed: Orcling

  • Increased health from 450 to 500
  • Increased throwing dagger damage from 25 to 32.

Changed: Orc

  • Decreased health from 1100 to 800
  • Increased rage percentage threshold from 40 to 45%
  • Increased throwing axe damage from 30 to 40

Changed: Spectral Clubber

  • Decreased health from 330 to 250.

Changed: Ghost

  • Added collision for Muskets

Changed: Sorcerer

  • Added collision for Muskets

Both the Ghost and the sorcerer couldn't be hit by the muskets, this is now fixed

Changed: Mace

  • Mace Damage decreased from 50 to 44.

Bug Fixes
  • Fixed Servant spawn issue in multiplayer
  • Fixed the bug that didn't apply buffs to mage classes
  • Fixed issue in which appointed INT points had no effect
  • Fixed framerate issues
  • Added some new secrets

If you haven't already don't forget to join the VR Dungeon Knight Discord! Share your comment and suggestion below!

Besides getting a heads up on new VRDK content and other Wolfdog games, it would be amazing for us if you guys could consider a follow or share on our socials! It will help us out a lot! :steamhappy:

Wolfdog Twitter
Wolfdog Facebook
Wolfdog Instagram

Thanks for all the support and feedback from our amazing community. This update is made possible by you guys!

33 comments Read more
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About This Game

Start your epic adventure with VR Dungeon Knight, the ultimate VR first-person dungeon crawler.

A long time ago a Dungeon Knight defended the world from evil. Slaying many foes that tried to curse the world. For almost 20 years the world was safe, but even the strongest do not live to see the world forever. The Dungeon Knight became a story of old. It was at that moment that an evil Necromancer appeared and began to use the source of the dungeons to spread a dark curse. It is time for a new Dungeon Knight, a new hero to defeat the Necromancer and free the world from evil.

Choose your own class, equip yourself with a vast choice of weapons and venture into randomly generated dungeons filled with evil minions, traps and precious loot. Fight your way to the Dungeon Core with the use of a wide range of full directional movement systems, and real-life weapon handling. Defeat the Necromancer and become the Dungeon Knight!


Random generated dungeons - Fight your way through large and randomly generated dungeons, packed full of a large variety of enemies. Watch out for deadly traps and treacherous Minibosses in your attempt to destroy the Dungeon Core.

Free movement - Experience a unique range of full directional movement systems like teleportation, arm swing, touchpad control and climbing to freely explore the vast underground dungeons.

Choose your own playstyle - Select a player class that best suits your own style; like Warrior, Thief, Mage, Ranger, Assassin and Dungeon Knight. Gain experience to level your hero, and use your earned loot to upgrade your gear and skills.

Weapon handling - Equip yourself with a large variety of different weapons, including axes, bows, pistols, magic spells, shields, and two-handers. Store them on your belt and use dual wield for deadly combinations.

Co-op Multiplayer - Use drop-in/drop-out online co-op to explore the dungeons together with a friend, or make use of the local onscreen Fairy mode to guide a fellow Dungeon Knight in his quest for glory.

System Requirements

    • OS: Windows 7
    • Processor: Intel core i5
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R9 390 or NVIDIA Geforce GTX 980
    • Storage: 3 GB available space
    • Additional Notes: The game could work on even lower end systems, this is not tested. (try at your own risk).
    • OS: Windows 10
    • Processor: Intel(R) Core(TM) i7-7700HQ CPU @ 2.81 Ghz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA Geforce GTX 1070
    • Storage: 3 GB available space
    • Additional Notes: For optimal performance at all times on highest settings.

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