New DLC - The Forgotten Sanctum Available Now! Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire.
Recent Reviews:
Very Positive (148) - 81% of the 148 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,224) - 81% of the 3,224 user reviews for this game are positive.
Release Date:
May 8, 2018

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Recent updates View all (33)

February 6

Patch 4.1.1 is now live!

Greetings Watchers!

Below are the Patch notes for the v4.1.1 update! Thank you all for your feedback and reports during this beta of Turn-Based mode. As always, for any issues please feel free to utilize the forums or support site here. 

Patch Notes for 4.1.1.0034

Known Issues
  • Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.
Resolved Issues
  • The storm cutscene will now always trigger properly after the introductory fight.
  • The grimoire UI will now correctly display grimoires that are in stores and containers.
  • The Infamous Captain passive no longer causes ship deck fights to start during the introductory cutscene. Additionally, the fear effect now only triggers in ship combats.
  • In turn-based combat, all present enemies will now properly act in the first round instead of waiting until the second.
  • The following trinkets will no longer prevent the player from losing their turn in turn-based mode:
      • Crucible Token's "Kazuwari's Call"
      • Betrayal's "Quick to Rebel"
      • Detonator Shard's "Final Flame"
      • Eye of Rymrgand's "Winter's Veil"
      • Kaihoa's "Lost in Time"
      • Waidwen's Sundial's "Life Through Death"
      • Whispers of Neriscyrlas' "Corrosive Breath"

  • Characters will no longer become stuck when trying to move near enemies in turn-based combat.
  • The game will no longer pause when opening a tutorial during turn-based combat.
  • Certain spells no longer consume Action Point from the character's next turn.
  • Party members now move at the correct speed when in stealth.
  • Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
  • Characters will no longer say "Can't Do" barks when hovering enemies in turn-based mode.
  • Many enemies with Might or Constitution affliction resistances will now defend against the correct effects.

Balance Changes
  • Characters will Graze on attack rolls of 1-49 in Turn-Based mode instead of 25-49.
  • Adjusted Forbidden Fist ability:
    • Reduced initial damage, but increased the damage bonus per curse to +50% (from +25%).
    • Reduced the duration of the curse to 6s (from 10s).
    • Reduced the added duration per use to 6s (from 10s).
    • Added duration from subsequent curses will no longer increase the duration of the initial curse.
    • Hid unnecessary self-application information from the combat log.
24 comments Read more

January 24

Patch 4.1.0 is now live with Beta Turn-Based Mode!

Greetings Watchers!

Today is a glorious day in the Deadfire! 4.1.0 is now live and so is Turn-Based Mode which is completely free for all editions of the game!

Since Turn-Based Mode is currently in beta, we would very much appreciate it if you all could give us some feedback on our forums

https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/

Patch Notes for 4.1.0.0023

New Features
  • Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.

Major Fixes & Updates
  • Some instances of corrupted savegames have been resolved and can now be loaded correctly.
  • Optimized performance when targeting attacks, particularly large AoEs.
  • Fixed an issue where companion game objects were not removed if they left the party on the World Map.
  • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
  • Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
  • Party Members will no longer die when the player goes below deck on the ship.
  • Characters will no longer reaching 0 HP and become invincible when affected by certain effects.
  • The game no longer crashes on machines using Radeon graphics cards when the Beast of Winter destroys the bridge.
  • Fassina is present in the Dark Cupboard if the Forgotten Sanctum DLC is not installed.

Challenges
  • Maerwald will no longer summon a Vela Clone while on Hylea's Challenge.

Quests
  • Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.
  • Llengrath stays in the Temple of Revelation after finishing The Forgotten Sanctum, preventing The Seeds of Deception blocker.
  • Starmetal can no longer be obtained if Bekarna's questline is failed.
  • Fixed issues with Bekarna's quest logic.
  • The Courier's Calling encounter no longer triggers without Maia in the party.

Text & VO
  • Various typos in Forgotten Sanctum have been resolved.
  • Mad Morena no longer requires passing a Bluff skill check to leave the conversation with her.
  • Ydwin no longer comments on events that are yet to happen.
  • The option to have Ydwin leave when discussing her condition now promptly causes her to leave your party.
  • The Watcher does not mention too early that Llengrath is a Fever of Spirits when talking with the Giant Luminescent Spore.
  • Choosing to give Wael's Body to Concelhaut will trigger the correct conversation.
  • The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.

Abilities
  • General
    • 'Terrify' now contains a glossary link where applicable.
    • Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
  • Wizard
    • Kalakoth's Freezing Rake hits only applies to Enemies as described.
    • Concelhaut's Parasitic Quarterstaff Recovery Time link has been modified and corrected.
  • Fighter
    • Black Jacket Fighters can take Rapid Recovery when leveling up.
    • Fixed an issue with description of Black Jacket ability displaying text not related to the skill.
    • Brilliant Tactician will no longer activate if there isn't an enemy present.
  • Ranger
    • Arcane Archer "Imbue" attacks will no longer show extra projectiles when used with certain weapons, such as the Hand Mortar.
  • Monk
    • Effects of Monk's "Turning Wheel" are no longer applied to damage other than melee.
  • Cipher
    • Beguiler bonus Focus will now be granted correctly if hitting multiple targets at the same time.
    • Beguiler Focus will regenerate properly.
    • Ciphers will receive focus for their first attack when attacking from stealth.
  • Priest
    • Salvation of Time can no longer be empowered, since it does not benefit from scaling.
  • Chanter
    • Prepared chants are now removed when respeccing a character.
  • Druid
    • Fixed a bug with Wall of Frost displaying 0 base penetration.
  • Items
    • Whispers of the Endless Paths' AoE Spells are no longer spamming attacks.
    • Last Word is no longer missing its statblock.
    • Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.
    • Revelating Missiles no longer hits Allies as well as Enemies.
    • The Stormturner Cloak now has a description for users without the Seeker Slayer Survivor DLC.

    Sound Effects
    • The wings of Drakes now no longer beat at a extremely loud volume.

    Visual Effects
    • Wards have VFX when disappearing.
    • VFX comes from the correct source when using Garrote.
    • The VFX from Garrote originates from the correct hand.
    • Servant of the Stars now has casting VFX.
    • Brazier VFX have been corrected in the Scriptorium
    • Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts.
    • Candles in Collections Lower no longer lack flame VFX.
    • VFX will no longer appear through the walls in The Enclosures.
    • The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
    • The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability.

    Misc
    • Attribute check icons in scripted interaction success/fail banners will be the correct size.
    • Fixed issue where World Map points of interest could not be interacted with.
    • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
    • News on the Main Menu no longer displays out of date information.
    • The journal will no longer display incorrect data when opened the first time after loading a save.
    • Disarming traps with multiple characters will no longer give multiple trap items.
    • Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.
    • It is no longer possible to trigger the cutscene during combat with Tayn and Llengrath.
    • Maerwald's Soul Crush ability is no longer missing its string.
    • Soul Mirrors are named properly when only "Forgotten Sanctum" is installed.
    • Players will no longer be stuck in combat after a Save/Load if the Power Conduits were destroyed from stealth in the Oratory of Wael.
    • Books Puzzle will no longer be interactable after Spores opened door for the Watcher.
    • In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.
    • Fog of war in several areas in the Restricted Section location has been adjusted.
    • Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.
    • Servant of the Stars' death gives the Inspiration to the character as expected.
    • Walls and doors block Line of Sight correctly in the Hall of Reconfiguration.
    • Orlan Llengrath is displayed in the SI when appropriate.
    • Godlike Llengrath retains her Godlike model when entering the Temple of Revelation.
    • The Xaurips no longer become Hostile when opening their cage in the Collections, which prevented progression,
    • Luminescent Spore will correctly display a portrait when interacted with.
    • After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.
    • The Arcane Channel Destructibles do not have duplicates after loading a Heart of Mystery save.
    • Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.
    • Combat no longer starts and ends a few times after having defeated Spider Swarm.
    • Vithrack Brute does not cast Echoing Shield or Pain Block if none of its allies are around.
    • The Northwestern most Artery Polyp in the Heart of Mystery can now be targeted for attack.
    • The Mouth Organs within the Enclosures now have their defensive stats fully visible.
    • Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.
    • The secret doors in the Hall of Reconfiguration display properly after opening them regardless of stealth or un-stealthed.
    • Added soulbound sketch to The Weyc's Wand.
    • Fyonlecg will no longer introduce Memory Hoarder twice.
    • The camera will now focus correctly when Modwyr speaks in dialogue.
94 comments Read more

Reviews

“It’s the swashbuckling flavor of the Deadfire Archipelago that helps this new project shine, mixing magic, dragons, and mythical gods with pirates, sailing, and a lengthy quest to discover what dangers lurk beyond the horizon.”
Game Informer

“If you're a fan of isometric RPGs, I would highly recommend you check out Deadfire, which may end up being a new favorite. It certainly is for me.”
9.5/10 – WorthPlaying

“It is something special, something you’ll want to play again and again and is a game that will undoubtedly be remembered as one of the genre’s best.”
10/10 – MMORPG

Obsidian Edition



The Obsidian Edition Includes:
Game Download
BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value)
SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade lanes of the Deadfire Archipelego, the most ambitious warriors of Eora gather to compete for divine favor. (post-launch content, a $10 value)
THE FORGOTTEN SANCTUM (Nov 2018): The great wizards of Eora have gathered together for a common cause and reach out to you, the Watcher, for assistance. (post-launch content, a $10 value)
Original Soundtrack: The soundtrack to Pillars of Eternity II: Deadfire by Justin Bell, featuring all-new tracks inspired by the peoples and factions of the Deadfire Archipelago.
Defiant Apparel: This stylish tricorn hat comes with a built-in eyepatch that protects the wearer from a variety of ocular incursions, as well as looking extremely piratical.
Cosmo, the Space Pig: It wouldn't be Pillars of Eternity without Cosmo! Cosmo accompanies your party, floating on cyan gossamer, inspiring you through a combination of unflappable courage and incredible cuteness.
Digital P&P Guide: Pillars of Eternity has a strong tradition of adapting and adopting pen-and-paper techniques in our systems and adventure designs. Our designers decided to take that knowledge and give something back to the tabletop community! This pen-and-paper adventuring system has been developed from the ground up by Pillars of Eternity II: Deadfire lead designer Josh Sawyer and other members of the Deadfire design team. Connect with other Deadfire fans and create your own adventures!
Hi-Res Digital Map: This handsome sea chart is suitable for use as a desktop wallpaper or can be printed to assist you with navigating the treacherous waters of the Deadfire Archipelago.
Digital Guidebook, Vol. II: Created by our friends at Dark Horse Comics, this is the next volume in the comprehensive guide to the world of Pillars of Eternity, filled with the legends, lore, and lost locations of the Deadfire Archipelago. Useful as an adventuring companion, or just to browse and learn more about the intricacies of this deep and enigmatic corner of Eora, the digital guidebook features beautiful illustrations and plenty of fascinating background.

Deluxe Edition



The Deluxe Edition Includes:

Game Download
Original Soundtrack: The soundtrack to Pillars of Eternity II: Deadfire by Justin Bell, featuring all-new tracks inspired by the peoples and factions of the Deadfire Archipelago.
Defiant Apparel: This stylish tricorn hat comes with a built-in eyepatch that protects the wearer from a variety of ocular incursions, as well as looking extremely piratical.
Cosmo, the Space Pig: It wouldn't be Pillars of Eternity without Cosmo! Cosmo accompanies your party, floating on cyan gossamer, inspiring you through a combination of unflappable courage and incredible cuteness.
Digital P&P Guide: Pillars of Eternity has a strong tradition of adapting and adopting pen-and-paper techniques in our systems and adventure designs. Our designers decided to take that knowledge and give something back to the tabletop community! This pen-and-paper adventuring system has been developed from the ground up by Pillars of Eternity II: Deadfire lead designer Josh Sawyer and other members of the Deadfire design team. Connect with other Deadfire fans and create your own adventures!
Hi-Res Digital Map: This handsome sea chart is suitable for use as a desktop wallpaper or can be printed to assist you with navigating the treacherous waters of the Deadfire Archipelago.
Digital Guidebook, Vol. II: Created by our friends at Dark Horse Comics, this is the next volume in the comprehensive guide to the world of Pillars of Eternity, filled with the legends, lore, and lost locations of the Deadfire Archipelago. Useful as an adventuring companion, or just to browse and learn more about the intricacies of this deep and enigmatic corner of Eora, the digital guidebook features beautiful illustrations and plenty of fascinating background.

About This Game


Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

• Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.

• Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.

• Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.


• Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 Compatible
    • Storage: 45 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960
    • Storage: 45 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.12.6 Sierra 64-bit (or newer)
    • Processor: Intel Core i5-4570S @ 2.9GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT750M
    • Storage: 45 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.13.3 High Sierra 64-bit (or newer)
    • Processor: Intel Core i7-4770HQ @ 2.2 GHz
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon R9 M370X
    • Storage: 45 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 45 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 45 GB available space

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