Art of War: Red Tides is a fair multiplayer strategy game that will allow different teams to battle against each other on multiple platforms (e.g. smartphones, PC, etc.) in the near future. And all the players around the world can play the game on the same server.
Recent Reviews:
Mixed (60) - 63% of the 60 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (5,703) - 81% of the 5,703 user reviews for this game are positive.
Release Date:
Dec 22, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Compared with the last Early Access, this time we have upgraded many features, including UI, unit balance, Commander Skills, etc. We still hope that community and players involve into game development to help us go further. We have had a specific plan for the release, and we are developing a game version for mobile devices. We won’t mark it as Full Version this time until players can battle against each on multiple platforms (e.g. PC, iOS, Android, etc.). Please notice that all your Open Beta progress this time will be saved.”

Approximately how long will this game be in Early Access?

“Since we aim to make Art of War: Red Tides a multiplayer strategy game that allows different teams to battle against each other on multiple platforms, and all the players around the world can play the game on the same server, we won’t change the state until then.”

How is the full version planned to differ from the Early Access version?

“Our dev team will continue to upgrade the game based on the plan. The biggest difference between the Early Access and the Full Version is that the latter covers more platforms, including PC, iOS, Android, etc. Also, the game balance of the Full Version can be compared to that of the eSports game.”

What is the current state of the Early Access version?

“The current Early Access has been tested twice by a limited number of players. Compared with the last Open Beta, the stability and balance of the game have been improved a lot, and we have also optimized unit mechanism, A.I. and other aspects. We are sure that this time, player experience will be much better. On the other hand, however, we still need advice and opinions from community and players to make the game better.”

Will the game be priced differently during and after Early Access?

“No. Art of War: Red Tides will adopt ‘free download + in-game purchase’ pattern. Even if the state is changed from Early Access to the Full Version, this pattern will not change, nor will the price of items in the store.
Besides, the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.”

How are you planning on involving the Community in your development process?

“The optimization of a game always needs players’ participation and feedback. This is especially true for a multiplayer strategy game. We involved communities and players in two ways:
  • In the past half a year, our dev team improved the data-analyzing system which will automatically analyze player behavior to guarantee their basic game experience.
  • We will communicate with players actively. We will post on social platforms such as Facebook and Twitter to ask for players’ opinions and advice. We also plan to post helpful feedback in community and forums to ask for help.
We believe that these plans can make our game better.”
Read more

Play Art of War: Red Tides

Free to Play

Recent updates View all (66)

June 6

Patch 0.7.23 Notes: Reunion Day, Joint Operation, Balance Adjustment and More

Greeting Commanders,

The server maintenance will take about 3 hours and be held on:
00:50 June 07 PDT
07:50 June 07 GMT
15:50 June 07 GMT+8

1. Reunion Day

Reunite with your teammates to fight for glory. Earn bamboo leaves and zongzi to unlock Iron Dragon, the skin for commander skill Iron Maiden, and put all beings under your fire and fury!

1) Event Period
June 07 after patch - 08:00 June 28 GMT

2) Bamboo Leaves and Zongzi
• Competing in Ranked and Quick Play have large chances to earn bamboo leaves.
• Competing in Ranked and Quick Play have large chances to earn bamboo leaves.
• Zongzi can be earned by participating in Reunion Day event or be exchanged with bamboo leaves in the Reunion Store.
• Please note that players will not be rewarded with bamboo leaves in Arena, Versus A.I. and Custom Game modes, or when they pass the Rested period.

3) Iron Dragon
• During the event period, enjoy a limited-time discount on the new commander skill skin Iron Dragon for Iron Maiden. The discount will expire when the event ends.
• Click “REUNION” button at the bottom of the home screen, then go to “Iron Dragon” and purchase the Iron Dragon with eternium ingots or exchange it with zongzi.
• The skin will be automatically painted upon purchasing.

4) Unlocking the Dragon
• During the event period, unlock the pieces of the dragon picture to earn abundant rewards. Unlocking all 12 pieces has a chance to acquire a unit skin or an exclusive avatar!
• It will end 1 week after the Reunion Day event ends. Before its ending time, players can still unlock picture pieces with their remaining zongzi.

5) Reunion Store
• The Reunion Store will be open during the event period, and players can exchange zongzi, exclusive avatars, runes and other items with bamboo leaves in the Reunion Store.
• The Reunion Store will be closed 1 week after the Reunion Day event ends. Before its closing time, players can still exchange items with their remaining bamboo leaves.

2. The featured Arena Mode – 1v1 Joint Operation is coming!

Now let’s go over the details:

1) Event Period
June 07 after patch - 09:00 August 16 GMT

2) Entry
• Click “Arena” in the home screen to enter the Joint Operation.
• Every day, players can attend 1 round for free, during which 5 victories or 2 defeats will end this round.
• For more rounds every day, players need to purchase tickets with coins.

3) Rules
• For each round, players need to choose 2 formations from two different races and enjoy both of their traits (Elite Troops/Transformation/Immolation).
• Players are allowed to choose 3 commander skills from all skills available to those races.
• The population cap is the average of the two chosen races’.

4) Rewards and Leaderboard
• Each victory grants arena coins that can be used to refresh and exchange items in the Arena Store.
Both the 3rd and 5th victory will grant a bonus supply drop.
• Players may acquire runes boosting commander skills from the supply drop.
• Players may also acquire the rare unit skin, Unyielding Faith for the Asterion, or the avatar Commander in Chief from the supply drop.
• During the event period, there will be another leaderboard displaying player rankings based on the total victories players have achieved.

3. New Feature in The Tactician Trials
After the patch, commanders can set up a formation using all units under the chosen race, whether the unit is unlocked or not.

The balance adjustment is based on tremendous match-up data. We’ve also analyzed the overall improvement according to players’ feedback. Balance adjustment is a long-term process, and sufficient amount of time is needed to make sure every adjustment is effective and reasonable. So please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.

1) Terran

Its secondary artillery also deals 250% damage against biological targets.

Attack range decreased from 25 to 22, and Blinding Flash does not blind turrets.

2) Atlac

Upgrade Adjustment:
Lv.1: No change
Lv.2: Each attack damages the target 6 times.
Lv.3: Inflicts 250% damage on mechanical units.

Shield increased from 180 to 220.

Attack damage decreased from 7 to 6, and attack damage of the Blade Dance per second decreased from 14 to 12.

Attack damage of the Reaper Charge decreased from 37.5 to 25.


Upgrade Adjustment:
Lv.1: Ranged damage reduction increased by 30 when HP is higher than 50%.
Lv.2: No change
Lv.3: No change

Upgrade Adjustment:
Lv.1: HP +15%
Lv.2: No change
Lv.3: No change

1. Specified the movement speed and the attack damage increase that the friendly units can gain from the Sprinting Treant’s Longstrider.
2. Optimized the matching mechanics after the previous match was declined.
3. Added “The thundercloud will also inflict damage on nearby air enemies” in the Shock Hierophant’s Thunder Shock description.
4. Added “The Shadow Watch prioritizes the target of maximum value in sight” in its Blinding Flash description.

1. Fixed the bug that the Reaper Charge of the Shadow Blade Slave did not deal damage.
2. Fixed the bug that the Javelin Deer, at level 2, could not be petrified when activated.
3. Fixed the bug that when the Blade Slave painted the skin Cimejes, the special effect of the blade would disappear.
4. Fixed the bug that the Rune Page 10 could not be selected in battle preparation phase in The Tactician Trials.
5. Fixed the bug that after a player had already unlocked 100 avatars, s/he could not continue to unlock new ones.
6. Fixed the problem that under smooth/medium graphics quality, going to the “INFO” screen of the Shadow Watch would cause game crash.
7. Fixed the problem that under smooth/medium graphics quality, when the Fire Turtle painted the skin Komte the Immortal, the special effect of its fire appeared in the wrong position, and its image position in the unit production box was also incorrect.
8. Fixed the bug that though Ancient Egg was banned, a player could still select this skill as long as it painted the skin Rebirth.
9. Fixed the bug that the "Clear the Skies!"in Command Academy couldn't be passed.
10. Corrected the description of the Javelin Deer’s Rotating Blade. This ability only inflicts ranged damage and cannot be strengthened by runes boosting melee attacks.
11. Fixed the bug that the enemy units, after being blinded by the Shadow Watch’s flash, did not attack non-detector targets.
12. Fixed the incorrect special effect that appeared occasionally when the Soulblast Vajra exploded its Reflective Armor.
5 comments Read more
2 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Game mechanics:
It is as simple as follows
  • Set troop: select a race, choose ten units under this race to set up your troop and then join the battle.
  • Send troop: you have 18 seconds to prepare during each wave, and you need to observe the battle, speculate enemy’s intention and then send appropriate types and number of units to the battlefield.
  • Destroy enemy turrets and base: continually overwhelm each enemy, unleash Commander Skills, cooperate with your teammates, pull down their three turrets one by one, and destroy their base.
Simple as the battle is, you will still experience various strategies and tactics in each battle.

Game features:
  • Emphasize teamwork in confronting the enemy
  • Support over 300 units that can fight smart in the fiery battle at the same time
  • Command concisely, play smart, and operate conveniently on different devices
  • With over 120 kinds of units in three races, the game emphasizes Strategic Thinking, the core element reflected in the classic strategy games. It is easy to learn but hard to master.

Art of War: Red Tides will adopt “free download + in-game purchase” pattern, and the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.

Our heartfelt gratitude goes to:
The developer of the map Desert Strike of StarCraft 2. Without the enlightenment of the Desert Strike, Art of War: Red Tides could never be possible.

The test this time will have no wipe of progress. We will continue to optimize the units balance and other features, so you may find a lot of adjustments in a period. But never ever hesitate to share your opinions and advice with us, as you can help us make the game better.

Look forward to your advice and opinions.
Let’s start our journey, commanders!

System Requirements

    • OS: windowsXP SP3/win7/win8/win10
    • Processor: Duel Core 2.3 GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: GT220, 9500GT, HD4650 or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: windowsXP SP3/win7/win8/win10
    • Processor: Quad Core 2.3 GHz or equivalent processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 650 or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...