The Maestros is a RTS/MOBA hybrid about transforming monsters and robot minions into battle-ready beasts and bots. Pick a commander and beat down leafy monsters to build up your squad, then mutate them into a walking wombo combo your enemies won't soon forget.
All Reviews:
Positive (10) - 90% of the 10 user reviews for this game are positive.
Release Date:
Oct 3, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been having fun with The Maestros for a very long time now, but the truth is, the six of us working on this game simply cannot imagine all the possible strategies, skill levels, bugs, and perspectives our players will have.

Through Early Access, we hope to test and hone in on new, core game modes that really make the best use of The Maestro’s unique game mechanics. Additionally, we want player’s input crafting the unique playstyle and identity of our new second faction, The Alchemists of Regalis, so they feel different enough to play, but still at home in our world. We think player’s input on these elements and more will help the final version of The Maestros be a vastly better game.”

Approximately how long will this game be in Early Access?

“I suspect it could be about a year, but that is subject to change based on what we see when it's out in the wild. In particular, based on what features we see our community is really in need of.”

How is the full version planned to differ from the Early Access version?

“In no particular order, we really want to explore:

  • New unique traits for Regalis
  • UI Overhaul
  • Multiple player-abilities to choose from
  • Another map
  • Elo/ranked system

What is the current state of the Early Access version?

“The Maestros has been played by thousands of players over several years, but it is still very much in beta, so it will definitely have bugs, things to balance, and lots of things to improve. Everything listed in the "About This Game" section is already implemented, including a leveling system to unlock commanders and their factions, 3v3 multiplayer, and leaderboards we will post on our website regularly.”

Will the game be priced differently during and after Early Access?

“The price is unlikely to change on release.”

How are you planning on involving the Community in your development process?

“The goal is to actively gather feedback from intermittent surveys, forum discussions, and sometimes just putting out features that we aren't sure will work to see how people use them. In particular, we think there's a lot of need to evolve our second faction, The Alchemists of Regalis, and our game mode(s) to best use the mechanics that make The Maestros different from other games.”
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Recent updates View all (8)

December 16, 2018

The Maestros Update 1 - Bots, Bots, Bots!

Goodies at long last!  Since our Early Access launch, the team has been hard at work trying to improve the game for all of you, and we’re excited to finally drop some new stuff for everybody to try out on Monday, December 17th.

Bots, Bots, & More Bots

The big thing we decided to work on was our AI system.  First and foremost, this meant adding the choice to play against Intermediate bots.

We also tuned down the beginner bots which were felt slightly too strong as you learn the game.  Expect the new intermediate bots to be stronger than the older beginner bots, and the new beginner bots to be weaker than the old beginner bots.  There’s a good chance we’ll need to buff the intermediate bots, but let us know how they feel to you.

We also noticed that most bot games felt pretty similar to one another. To make games feel more unique, we added a new and improved system for bots to make more varied decisions each game, and have a subtly different style each game too.

Bugs & Improvements

When using Skybreakers, we were getting pretty used to seeing a lot of this around the map.

You’ll notice we changed the feel of the Skybreaker ability, and thankfully, fixed this so it shouldn’t happen anymore.  Let us know if you’re plagued by immortal targeting reticles after the patch.  

Also, the times before unlocking the 3rd commander, and before unlocking the second faction were both feeling too long, so we reduced them a good bit.

We can’t dive into detail on all the little changes & fixes we did, but we’ve listed out the bullet points for you below.

Full Patch Notes

Features & Improvements

- Improved behavior for all bots

- Added Intermediate bot difficulty

- Leveling up & unlocking commanders is much quicker now

- Increased variance in bot behavior to make each bot game more unique

- Made Beginner bots slightly easier

Bugs Fixed

- Fixed issue where Skybreaker's targeting reticle would remain on the ground

- Fixed an issue where transform points could become unusable under certain circumstances

- Updated bad name filter to remove overly broad terms

- Fixed bug where players incorrectly were pushed to main menu after a tutorial

- Small fixes to pathing on map Crater

- Fixed visual issues on Main Menu

Don't forget to join us this Wednesday, December 19 at 8:00pm PT / 11:00pm ET for our play with the devs session.

-- Stopthief, 1st Lt. of Letting You Know
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October 16, 2018

Leaderboards, Soundtracks, and Updates, Oh My!

Original Soundtrack
The Maestros OST is now available as DLC on Steam! Grab a copy for $4.99 and get access to the tracks for every map as well as our theme and trailer music. Track list below.

1: Main Theme (5:29)
2: Sacred Arena (8:28)
3: Fissure (3:44)
4: Terra (3:07)
5: Crater (4:05)
6: Sunset Isle (3:07)
7: The Maestros - Trailer Theme (2:04)


Leaderboards for week 1 have been posted on our website:

Congratulations to all the players who made it, and a special shout out to Savvy who earned the most XP, and Beyolar, who had both the highest win rate & the highest KDA for week 1!

Upcoming Updates

We've been having a blast playing The Maestros with you all, but we've got lots of work to do, so I wanted to let you know what's on the horizon for our first few updates.

Bug fixes

Like any game in beta, we've got plenty of bugs to bash. We're taking a special look at issues around windowed mode and unit abilities to start, as we've seen a lot of pain around that.

New Game Mode

We're also working on a totally new game mode option that will vastly change the gameplay. In it, you will capture towers that will grant you unit types instead of transform points. This won't be available for a few weeks at least, but we've been enjoying it and are looking forward to bringing it to you soon!

Leveling Curve

We want more people to enjoy Rambam Queen and the Alchemists earlier, so we're reducing the time it will take to hit level 6 and unlock your first Alchemist commander.

Look out for these updates and more in the coming weeks.
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“If you're at all a fan of RTS games or MOBAs, have I got a frickin' treat for you.”
Fork [Indie Bytes]

“Somewhere between action-MOBA and RTS, The Maestros is a neat combination of game elements.”
PC Gamer

About This Game

Pick a commander from the dieselpunk Knights of Teutonia or the futuristic Alchemists of Regalis, and guide them and their squadron of wildy cuddly and mildly vicious minions to victory on the mysterious floating isles of Tenshii. Your team's goal is to eliminate the enemy commanders off the face of the island.

First, seek out and battle neutral monsters in order to gather basic minions. Then, gain control of transform points around the map where you can mutate your basic minions into larger and more powerful ones, each with their own special ability. Choose the perfect combination of minions and their abilities to trap, blast, or melt all the enemy team's commanders and win the round. Finally, rinse their tears off your good mouse hand, and repeat the process once more.

Feature Overview

  • Battle in 3v3 multiplayer arenas
  • Unlock commanders & factions
  • Fire rockets out of tortoises' shells
  • Top the leaderboards
  • Electrocute somebody with tesla coil unicycles
  • Play against AI enemies
  • Tame the powerful Dreadbeast

System Requirements

    • OS: Windows 7
    • Memory: 3 GB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires a strong (1mbit+) broadband internet connection
    • OS: Windows 7
    • Processor: 2.2+ GHz Dual Core
    • Memory: 6 GB RAM
    • Graphics: Dedicated Graphics Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Recommend a strong (10mbit+) broadband internet connection

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