IronWolf VR is a roomscale submarine game playable either singleplayer or online co-op with motion controls. Built from the ground up for VR, each part of the submarine has been crafted for an optimal VR experience.
All Reviews:
Very Positive (419) - 97% of the 419 user reviews for this game are positive.
Release Date:
Mar 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To receive and implement player feedback so that IronWolf VR can be both compelling and intuitive. It is important to us that we develop submarine systems and enemies that are complex enough to provide interesting gameplay while being simple to learn.

We have created some missions to demonstrate and test different gameplay elements, with the intention of putting them together in a persistent open world.”

Approximately how long will this game be in Early Access?

“We expect full release to occur in 2019.”

How is the full version planned to differ from the Early Access version?

“Throughout early access we will be carefully analysing player feedback which will guide how gameplay systems in IronWolf VR evolve. Our aim is to achieve an intuitive and engaging system for controlling the submarine that takes full advantage of roomscale VR.

Our vision for IronWolf VR is that players will be able to patrol the oceans and be provided with a seamless persistent open world, with interesting and varied gameplay being presenting as they sail the ocean. In this open world players will be able to enlist the help of friends to man their submarine.To achieve this we will be adding:

Gameplay features:

  • Large naval battles
  • Aircraft carriers
  • Battleships
  • Airships
  • Escort mission
  • Blockades
  • Inventory system

Submarine Systems:

  • Damage Control: Players repair their submarine through physically interacting with the submarine.
  • Torpedo room
  • Engine room
  • Additional deck gun

  • Strategic sea forts
  • Icebergs
  • Underwater terrain
  • Night missions

What is the current state of the Early Access version?

“In the initial release of IronWolf VR we have included a set of mission that will enable players to:

  • Sink enemy ships with torpedoes
  • Fight enemy aircraft using the anti-aircraft gun
  • Duels with destroyers that will engage you with depth charges
  • Navigate around anti-submarine mines
  • Experience drowning when the enemy inflicts too much damage on your submarine
  • Medals awarded based on mission performance
  • A variety of difficulty levels

These missions provide a starting point for us to get player feedback before introducing new missions and gameplay mechanics. In the future, these missions will provide the basis of an open world gameplay experience.”

Will the game be priced differently during and after Early Access?

“We will announce pricing for the final launch of IronWolf VR later, as we are still reviewing if it will be the same price as Early Access.”

How are you planning on involving the Community in your development process?

“We are excited for the community to start playing IronWolf VR and giving us their feedback. We are looking to release updates on a regular basis and we will be acting on community feedback, both for guiding new features and balancing the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (46)

March 17

Early Access Engine Room and Improved Targeting

Engine Room

Due to popular request from the community, we decided to focus on improving the Engine Room experience for this update. The gameplay mechanics of the engine room have been completely overhauled when the Engine Room assist is turned off. The new centre piece of the experience is the new power management board where the player in the engine room will need to allocate and divert power to different systems as and when those systems are needed by other players in the submarine. Systems such as the Electric Engines, Torpedo Computer and Torpedo Racks operate slower if you provide them with less power. If you exceed the power threshold, you’ll risk blowing a fuse which will plunge the submarine into darkness. Taking damage when the submarine has depleted its hull will also risk blowing fuses. When this happens you’ll need to use the new torch inventory item to find your way around the submarine to remove the blown fuse and restart the power using the main power breaker. Replacement fuses are limited but are automatically replenished when you dock at port.

In addition to the new power management features the engine order telegraph no longer controls the submarine engines directly, the Engine Room player will need to set the appropriate ahead/astern gear and RPM to match the request of the control room player. This change is only in effect when the engine room assist is turned off.

Improved Targeting

We’ve also improved and re-worked the torpedo targeting system on the Torpedo Data Computer. The Torpedo Computer display will now show a top down view of the targeted ship with colour coded zones indicating how vulnerable that area of the ship will be to torpedoes. The torpedo depth can be set using a new dial on the Torpedo Computer and the top down view will update to show a cross section of vulnerable zones at the selected depth. Successfully hitting a red flashing zone with a torpedo will destroy the vessel. This part of the update is key for us to introduce different enemy types to the open world in future updates.


  • Added Power Management mechanic using fuse board in Engine Room
  • Added main power breaker to Engine Room
  • Replaced AUX Power and Compressor sliders with Ahead/Astern gear and Electric Engine RPM slider.
  • Moved Engine Room Engine Order Telegraph to above electric engine controls.
  • Increased charge penalty for diesel generators running outside of optimal temperature.
  • Added detection radius penalty when Snorkel is above surface.
  • Added a torch inventory item.
  • Updated the engine room tutorial.
  • Improved Torpedo Computer targeting system to show zones of vulnerability of targeted vessel.
  • Added Torpedo Depth dial selector to Torpedo Computer
  • Show intercept direction line of torpedo before and during firing.
  • Added vulnerable zone to rear of destroyer.
  • Added vulnerable zone to rear of battleship.
  • Rebalanced the leak appearance and flow rate for single and multiplayer.
  • Added an additional welder located in the sensor room
  • Players no longer spawn with a rebreather, there is now a limit of two and can be found next to the welder in the control room and sensor room.
  • Rebreather air is now replenished automatically when docked at port.
  • Dead players now respawn automatically when docked at port.
  • Added a new menu to the hand display that allows the host to kick players from the game.
  • Reduced volume of diesel generators
  • Reduced volume of air compressor
  • Bug fixes
8 comments Read more

February 22

Early Access Personal Compass

Based on community feedback we’ve added a hand held compass inventory item that’s worn around the players neck.

Patch Notes:
  • Added personal compass
  • Fixed bug in open world where port menu was stuck after docking
2 comments Read more
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About This Game

IronWolf VR is a roomscale submarine game playable either as singleplayer or online co-op. Unleash torpedoes on enemy ships, shoot down fighters and bombers using anti-aircraft guns, and attempt to survive depth charges dropped by deadly destroyers. Built from the ground up for VR, each part of the submarine has been crafted for the best possible VR experience.

  • Fast paced shooting to repel enemy planes with the flak gun
  • Stealthily hunt enemy convoys
  • Duel with enemy destroyers
Controls and Instruments
  • All submarine controls are physically based wheels, levers and switches that mimic their real life counterparts
  • Haptics and 3D audio provide you with detailed feedback for fine control and immersion
  • All submarine dials and gauges have been designed to be easily readable with the current resolution of consumer VR headsets
  • We have carefully planned and designed our submarine to be immersive in the minimum room scale space of 2m x 1.5m
  • All controls within each compartment of the submarine are fully accessible without immersion breaking teleports in the minimum room scale space
  • Teleports between compartments are handled by physical controls such as operating a door or pulling open a hatch for increased immersion
Single and Multi player
  • Cooperative online multiplayer
  • Play on your own by enabling assists to your requirements

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or later
    • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Requires a 64-bit processor and operating system

What Curators Say

18 Curators have reviewed this product. Click here to see them.

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