IronWolf VR is a roomscale submarine game playable either singleplayer or online co-op with motion controls. Built from the ground up for VR, each part of the submarine has been crafted for an optimal VR experience.
Recent Reviews:
Very Positive (10) - 100% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (359) - 98% of the 359 user reviews for this game are positive.
Release Date:
Mar 13, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To receive and implement player feedback so that IronWolf VR can be both compelling and intuitive. It is important to us that we develop submarine systems and enemies that are complex enough to provide interesting gameplay while being simple to learn.

We have created some missions to demonstrate and test different gameplay elements, with the intention of putting them together in a persistent open world.”

Approximately how long will this game be in Early Access?

“We expect full release to occur in 2019.”

How is the full version planned to differ from the Early Access version?

“Throughout early access we will be carefully analysing player feedback which will guide how gameplay systems in IronWolf VR evolve. Our aim is to achieve an intuitive and engaging system for controlling the submarine that takes full advantage of roomscale VR.

Our vision for IronWolf VR is that players will be able to patrol the oceans and be provided with a seamless persistent open world, with interesting and varied gameplay being presenting as they sail the ocean. In this open world players will be able to enlist the help of friends to man their submarine.To achieve this we will be adding:

Gameplay features:

  • Large naval battles
  • Aircraft carriers
  • Battleships
  • Airships
  • Escort mission
  • Blockades
  • Inventory system

Submarine Systems:

  • Damage Control: Players repair their submarine through physically interacting with the submarine.
  • Torpedo room
  • Engine room
  • Additional deck gun

Environment:
  • Strategic sea forts
  • Icebergs
  • Underwater terrain
  • Night missions

What is the current state of the Early Access version?

“In the initial release of IronWolf VR we have included a set of mission that will enable players to:

  • Sink enemy ships with torpedoes
  • Fight enemy aircraft using the anti-aircraft gun
  • Duels with destroyers that will engage you with depth charges
  • Navigate around anti-submarine mines
  • Experience drowning when the enemy inflicts too much damage on your submarine
  • Medals awarded based on mission performance
  • A variety of difficulty levels

These missions provide a starting point for us to get player feedback before introducing new missions and gameplay mechanics. In the future, these missions will provide the basis of an open world gameplay experience.”

Will the game be priced differently during and after Early Access?

“We will announce pricing for the final launch of IronWolf VR later, as we are still reviewing if it will be the same price as Early Access.”

How are you planning on involving the Community in your development process?

“We are excited for the community to start playing IronWolf VR and giving us their feedback. We are looking to release updates on a regular basis and we will be acting on community feedback, both for guiding new features and balancing the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (39)

August 30

Early Access 1.8.1.0 Night mission, varied weather and smooth locomotion out of BETA now

https://youtu.be/YEqdyqyCocA

Hey guys, we’re moving the night missions and varied weather update into the main branch, thanks to everyone who tested the beta. Next up we’re going to be starting work on the Open World with a world map being the initial focus.

Changes from the beta version:

  • Improved enemy projectile tracers
  • Improved enemy AI buoyancy physics
  • Locomotion on the Vive trackpad is now activated by touch instead of click

Changelog from beta:

New content
  • Added a new random mission at night
  • Decreased submarine signature size at night
  • Enemies will fire flares to try and locate the submarine at night
  • Added chance of rain
  • Improved the offshore platform model and textures

Quality of life changes
  • Added a new ‘fixed mode’ toggle switch to the periscope so people with limited space or tethering issues do not need to walk around as the periscope rotates
  • Added smooth locomotion option in addition to dash locomotion
  • Added smooth locomotion speed control
  • Added translate options relative to head direction or hand direction
  • Option to hide hand when interacting with controls.
  • Increased resolution of periscope view
6 comments Read more

August 26

Early Access 1.8.1.0 Night mission, varied weather and smooth locomotion in BETA branch now



Hey guys, we’re pushing a new update into the beta branch which adds a new night mission and rain weather effects. As a part of the new rain effects we’ve created a new GPU particle system that is optimized for VR and will enable us to add new complex effects within the performance requirements of VR.

We’ve also focused on improving the experience for players with limited space with the addition of smooth locomotion and a new periscope mode that makes it possible to target enemies without having to walk around the periscope as it rotates.

Next up we’re going to be starting work on the Open World with a world map being the initial focus.

Change log:

New content
  • Added a new random mission at night
  • Decreased submarine signature size at night
  • Enemies will fire flares to try and locate the submarine at night
  • Added chance of rain
  • Improved the offshore platform model and textures

Quality of life changes
  • Added a new ‘fixed mode’ toggle switch to the periscope so people with limited space or tethering issues do not need to walk around as the periscope rotates
  • Added smooth locomotion option in addition to dash locomotion
  • Added smooth locomotion speed control
  • Added translate options relative to head direction or hand direction
  • Option to hide hand when interacting with controls.
  • Increased resolution of periscope view
6 comments Read more
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About This Game

IronWolf VR is a roomscale submarine game playable either as singleplayer or online co-op. Unleash torpedoes on enemy ships, shoot down fighters and bombers using anti-aircraft guns, and attempt to survive depth charges dropped by deadly destroyers. Built from the ground up for VR, each part of the submarine has been crafted for the best possible VR experience.

Gameplay
  • Fast paced shooting to repel enemy planes with the flak gun
  • Stealthily hunt enemy convoys
  • Duel with enemy destroyers
Controls and Instruments
  • All submarine controls are physically based wheels, levers and switches that mimic their real life counterparts
  • Haptics and 3D audio provide you with detailed feedback for fine control and immersion
  • All submarine dials and gauges have been designed to be easily readable with the current resolution of consumer VR headsets
Locomotion
  • We have carefully planned and designed our submarine to be immersive in the minimum room scale space of 2m x 1.5m
  • All controls within each compartment of the submarine are fully accessible without immersion breaking teleports in the minimum room scale space
  • Teleports between compartments are handled by physical controls such as operating a door or pulling open a hatch for increased immersion
Single and Multi player
  • Cooperative online multiplayer
  • Play on your own by enabling assists to your requirements

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or later
    • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

10 Curators have reviewed this product. Click here to see them.
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