Epic fantasy adventure meets team-based survival in Rend. Inspired by the fabled universe of Nordic myth, the world of Rend is a harsh domain where the strong ascend as gods. Players choose among three rival factions, combine forces to build their faction’s stronghold, and battle foes and brutal creatures.
Recent Reviews:
Mixed (131) - 44% of the 131 user reviews in the last 30 days are positive.
All Reviews:
Mixed (910) - 61% of the 910 user reviews for this game are positive.
Release Date:
Jul 31, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Rend is a fully developed game experience, providing players endless hours of challenging and engaging gameplay. That said, Rend has plenty of room to grow, and we will be tirelessly adding content and systems throughout the Early Access period. Early adopters will be a critical voice in deciding the future direction of the game as it evolves.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for 6-12 months.”

How is the full version planned to differ from the Early Access version?

“During Early Access, we will be adding tons of content in the form of new creatures, artifact items, player abilities and as of yet undetermined game systems.

We currently have plans to add the following during the Early Access period:

  • New creatures
  • New weapons
  • More artifact weapons
  • Armor dyeing
  • Weapon modifications
  • More base building pieces
  • More siege weapons
  • More cosmetic customization options

This is a rough idea, subject to change as development goes along. Ultimately, our players will be the main driver for determining what comes next.”

What is the current state of the Early Access version?

“The following features are in the game today:

  • Base building: defensive structures, crafting stations, decor, and more
  • Shooter combat: compelling third-person shooter gameplay with a large variety of weapons
  • Crafting and research: craft hundreds of items and research new technologies to increase your capabilities
  • Skill system: a broad set of skills that level up and reward players for most activities in the game
  • Talents: customize your character with four unique talent trees as you level up
  • Mounts: venture into the spirit realm to capture mountable companions
  • Artifact weapons: find and collect ultra-powerful artifact weapons to dominate your enemies
  • Base raiding: invade enemy factions' bases to steal resources and ultimately wipe them out
  • AI invasions: defend your base against hordes of AI attackers
  • Win or lose: full support for your faction to win or lose on your chosen server
  • Custom servers: run your own server and customize its ruleset to your liking
  • Survival mechanics: resource harvesting, environmental danger, hunger and thirst

Rend is fully playable from start to finish. While there is plenty of room for additional content and systems, there is nothing missing from the core game experience.”

Will the game be priced differently during and after Early Access?

“We have not yet determined future pricing updates.”

How are you planning on involving the Community in your development process?

“The community will be crucial in the continued growth development of Rend. We have tons of great ideas for how we want to see the game evolve, but ultimately the players will determine much of our future direction.”
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Recent updates View all (66)

September 11

Rend Early Access Patch 4.1: Patch Notes

  • Players in the same clan will not incur a faction reputation penalty for attacking each other.
  • Players can now open the inventory of another player of the same faction if the target player is hostile.
  • A faction member with a negative faction reputation, who recently exceeded their faction container use score, or recently damaged another player is considered hostile.
  • Wargs now flank players and will move more naturally in combat.
    • This is a proof of concept for how other creatures will flank in an upcoming patch.
  • Many creature attacks now have a camera shake effect.
  • Added visual impact effects to all basic creature abilities.
  • Decreased Repeater PvE damage by 20%.
  • Hearthfur Armor recipes now require Divinite crafting materials.
  • Cragrock Blaster no longer requires 10 Spirit Residue to craft.
  • Reduced player jump height.
  • Reduced movement speed per repeated jump after the first jump.
  • Damage shared with other structure pieces no longer reduces the damage taken by the targeted structure piece.
  • Added an option to hide the helmet on your character.
  • Importing a favorite pet will now replace any previously imported favorite pet.
  • Server uptime must now be at least 2 hours before a Reckoning can occur.
    • This will protect faction bases if a server restart occurs just before a Reckoning is scheduled to begin.
Bug Fixes
  • Fixed tooltips for Otherworldly Flora (Botany Perk), Trapped Souls (Stonecutting Perk), and Speaker for the Dead (Mysticism Perk) to reflect that they no longer increase your Spirit Capacity.
  • Fixed an edge case line-of-sight issue sometimes causing turrets not to fire at players
  • Draught of Swiftness, Elixir of the Fish, and Elixir of Greater Armor recipes now give the correct items on critical crafting.
  • Potion of Sustenance, Potion of Greater Sustenance, and Aegisilk Pants recipes now grant the correct item when crafted.
  • Sharp Stone Spike now correctly requires experience in Wood Spikes (instead of Wood Bolts).
9 comments Read more

September 6

Rend Early Access Patch 4: Patch Notes

Patch 4 introduces the Bounty System and a broad range of weapon balance changes.

  • Removed the restriction that the current action animation must finish before the player can sprint again (note that this only applies to sprinting).
  • Redesigned Warlord Mastery: When you deal damage, your armor is increased by 100% of that amount. This temporary armor decays by 40% per second.
  • Bows
    • Increased zoom while in Aim Down Sight mode.
    • Significantly increased Sniper Bow Aim Down Sight zoom.
    • Significantly decreased Sniper Bow damage.
    • Slightly increased Sniper bow arrow drop ratio.
  • Crossbows
    • Increased zoom and accuracy while in Aim Down Sight mode (considerably easier to hit at range now).
    • Decreased movement penalty from .8 to .95.
  • Repeaters
    • Greatly increased PvP damage.
    • Greatly increased rate of fire from .27 to .09.
    • Decreased effective range from 40 to 30 meters.
    • Greatly increased clip sizes.
    • Added new firing sound.
  • Blasters
    • Greatly increased PvP damage.
    • Slightly decreased effective range.
    • Greatly increased firing speed.
    • Greatly increased reload speed.
    • Decreased movement penalty from .8 to .95.
  • Bounty System
    • Players start with a bounty value based on the number of PvP deaths within the same bounty period of 20 hours. The bounty value decreases with PvP deaths and reaches 0 after 10 PvP deaths.
    • A player’s bounty value increases through activity. Combat increases bounty value faster than non-combat activities.
    • Killing a player with a high bounty increases the spirits and XP rewarded
    • Killing a player with no bounty results in no XP, no rep gain, and no spirit spawns
    • Repeated kills of a single player by a specific attacking player within the same bounty period causes reduced XP and reputation gains with no XP granted after 3 kills.
  • Added XP gain for PvP kills.
  • Added reputation gain for PvP combat.
  • Adjusted AI to reduce chance to flee.
  • Reduced damage aura from Divinity Stone to the Lost.
  • Made Reckoning AI more interested in things closer to its height.
  • Changed Lost to randomly pick targets and limited its sight cone to make it see walls more often.
  • Reduced distance and cooldown of the Lost's Scream ability.
  • Moved the portals closer to the faction bases.
  • Added properly-tiered resources to mount resurrection costs.
    • Higher-tier pets are now considerably more difficult to resurrect, making high-rating low-tier pets considerably more useful.
  • Added Faction Memo and Message of the Day, editable by faction elders.
  • Removed reputation gain from leveling up.
  • Spirit Stables will now spawn the Taming Tools workshop inside the stables instead of next to it, freeing up some precious space for more elaborate base designs.
  • A player's reputation is set back to 0 when outcast.
Base Building
  • You can no longer overlay wall foundations on normal foundations.
  • Research required for structure upgrades is now based on the player doing the upgrade rather than the faction of the structure being upgraded.
  • Reckoning level will now be based on faction strength rather than solely on current saga duration.
  • Added display of Ascension Points earned during the current saga.
  • Adjusted size and distance scaling of player nameplates.
  • Nameplates of players in your clan will display their names in green.
  • War Observation bonus now has a mouseover tooltip.
  • Mouse will be visible by default when the respawn menu comes up.
  • Add Foliage Quality slider to video options.
  • Updated visuals for Divinity Seeds and Clan Divinity Seeds.
  • Made torches beefier and increased particle size to match.
  • Added camera shakes and hit impact effects for most creature abilities.
Bug Fixes
  • Reputation gains and losses will now properly occur when done to or from pets.
  • If an inventory is over capacity (such as the stash due to research changes), it will no longer drop the items at the players feet at login.
    • Inventory slots on inventory objects that are over capacity will be inaccessible and appear grayed out.
  • The client and server should now properly agree on which direction doors are opened.
  • Creatures will no longer flee the same direction.
  • All sounds effects should now be properly affected by the sound effects slider in the options panel.
  • The PvP portion of the Reckoning will no longer be entirely black.
  • Fixed Cyclopean Broodmother not being mountable.
  • Fixed spider wall walking.
  • Fixed pets that didn't have icons: all pets should now be selectable and resurrectable.
  • Fixed auras that cause damage to properly tick the damage.
  • Fixed siege damage caused by creatures to be properly calculated (they were scaling out of control).
  • Fixed AI so that Lost will again attack the base tree causing spirits to be released.
  • Fixed projectiles firing through walls.

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About This Game

Epic fantasy adventure meets team-based survival in Rend. Inspired by the fabled universe of Nordic myth, the world of Rend is a harsh domain where the strong ascend as gods. Players must choose among three rival factions, combine forces to build their faction’s stronghold, and battle foes and brutal creatures. Together, they will endure the dangers of Rend’s treacherous landscapes to discover valuable resources and powerful artifacts. With the game’s deep talent trees and skill systems, players have the freedom to choose how they want to play and how they want to fight. When a cycle ends, one faction will be declared the winner… but the end is only the beginning. Victorious players receive rewards they can use in subsequent cycles as they ascend to legendary heights as heroes.

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX10 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space

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