Epic fantasy adventure meets team-based survival in Rend. Inspired by the fabled universe of Nordic myth, the world of Rend is a harsh domain where the strong ascend as gods. Players choose among three rival factions, combine forces to build their faction’s stronghold, and battle foes and brutal creatures.
Recent Reviews:
Mixed (18) - 44% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Mixed (966) - 60% of the 966 user reviews for this game are positive.
Release Date:
31 Jul, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Rend is a fully developed game experience, providing players endless hours of challenging and engaging gameplay. That said, Rend has plenty of room to grow, and we will be tirelessly adding content and systems throughout the Early Access period. Early adopters will be a critical voice in deciding the future direction of the game as it evolves.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for 6-12 months.”

How is the full version planned to differ from the Early Access version?

“During Early Access, we will be adding tons of content in the form of new creatures, artifact items, player abilities and as of yet undetermined game systems.

We currently have plans to add the following during the Early Access period:

  • New creatures
  • New weapons
  • More artifact weapons
  • Armor dyeing
  • Weapon modifications
  • More base building pieces
  • More siege weapons
  • More cosmetic customization options

This is a rough idea, subject to change as development goes along. Ultimately, our players will be the main driver for determining what comes next.”

What is the current state of the Early Access version?

“The following features are in the game today:

  • Base building: defensive structures, crafting stations, decor, and more
  • Shooter combat: compelling third-person shooter gameplay with a large variety of weapons
  • Crafting and research: craft hundreds of items and research new technologies to increase your capabilities
  • Skill system: a broad set of skills that level up and reward players for most activities in the game
  • Talents: customize your character with four unique talent trees as you level up
  • Mounts: venture into the spirit realm to capture mountable companions
  • Artifact weapons: find and collect ultra-powerful artifact weapons to dominate your enemies
  • Base raiding: invade enemy factions' bases to steal resources and ultimately wipe them out
  • AI invasions: defend your base against hordes of AI attackers
  • Win or lose: full support for your faction to win or lose on your chosen server
  • Custom servers: run your own server and customize its ruleset to your liking
  • Survival mechanics: resource harvesting, environmental danger, hunger and thirst

Rend is fully playable from start to finish. While there is plenty of room for additional content and systems, there is nothing missing from the core game experience.”

Will the game be priced differently during and after Early Access?

“We have not yet determined future pricing updates.”

How are you planning on involving the Community in your development process?

“The community will be crucial in the continued growth development of Rend. We have tons of great ideas for how we want to see the game evolve, but ultimately the players will determine much of our future direction.”
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Recent updates View all (79)

21 November

Save Big on Rend in the Steam Autumn Sale

Fall doesn't only refer to leaves: it also means falling game prices. The harvest season has officially begun with today's launch of the annual Steam Autumn Sale - and Rend is participating.


Save big on Rend during the Steam Autumn Sale: 66% off the normal Early Access price! We've also launched two new game modes making now the perfect time to gift Rend to the survival gamers in your life (or to finally buy it from your Steam wishlist).

New to Rend? Be sure to catch up on the latest game developments with our Early Access roadmap, community issues board, and full notes for Patch 6 and Patch 6.1.

Hurry, this sale ends on November 27 at 10:00 AM PST (UTC-8)!

Read more at https://www.rendgame.com/news/article/steam-autumn-sale-now-live
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20 November

Rend Early Access Patch 6.1: Patch Notes

The team’s taking a Spirit Axe to one of Rend’s core systems to create a streamlined crafting experience. This patch expands upon the initial Early Access roadmap changes introduced in Patch 6 last week with the majority of the game’s crafting tables restructured for easier navigation when searching for a specific recipe. Clearer categories are just the beginning: many early-game recipes have had rare or hard-to-find materials removed to expedite game entry and recovery from inventory loss.

We’d like to thank the intrepid players braving the new Classic mode this past week and for sharing their feedback with us, much of it incorporated into this patch! As a reminder, read our Rend roadmap feature to learn how the new Classic (PvP) and Exploration (PvE) game modes differ from Faction War mode.

  • Spark rewards from harvesting creatures are now scaled based on the tier of the harvesting tool used.
    • You can harvest creatures one tier above your tool and receive full spark payouts. (For example, Tier 3 tools are required to get full spark payouts from Tier 4 creatures.)
  • Reduced frequency of spark payouts from harvesting creatures.
  • Reduced the spark payouts from Tier 4 creatures.
  • Adjusted loot payouts from creatures of all levels, generally making them more consistent by tier and level.
  • Reduced damage mitigation gained from armor.
    • More armor rating is now required to achieve the previously high damage mitigation values.
    • This change should allow higher tier armors to feel like more meaningful defensive upgrades.
    • Reduced creature damage (especially early game) to compensate for lower damage mitigation values.
  • Generally reduced the crafting crit chance on armor and weapons.
  • Removed the crafting failure chance from most armor and weapons.
  • Standardized leak rates of all Waterskins to 0.05/sec, a significant reduction for early-game Waterskins.
  • Many recipes have found new homes in different crafting tables and Crafting pane tabs.
    • Moved Traps to the Base Defense crafting tree in the Construction tab.
    • Moved Ammunition to the Weapons tab.
    • Moved Spirit Stables building recipe to Crafting Tables crafting tree in the Personal Base tab.
    • Added new Campfire crafting tree to Provisions tab.
    • Renamed Personal Construction Table to Builder's Table to reduce confusion.
    • Removed bulk research conversion recipes and greatly reduced crafting time on individual research conversion recipes.
    • Removed Transmutation from the game.
    • Removed the Alchemist Table from the game.
    • Removed Fiber Twine recipe from the Basic Survival crafting tree.
    • Updated where the Explosive Shells recipe appears in the Ammunition crafting tree.
  • Rough Arrow recipe now requires 5 Roughwood Sticks and crafts 5 Rough Arrows at a time (and crits for 10 Rough Arrows!).
  • Reduced the Crafting Skill XP gained from crafting ammunition.
  • Containers and storage placeables will no longer fail when crafted, resulting in the player not receiving the item they crafted.
  • Removed Dross Metal from all crafting recipes in the Basic Survival crafting tree.
  • Removed Leather requirements from Roughweave Shirt and Trouser recipes.
  • Removed personal crafting station plugs and personal refinery recipes with the exception of Personal Forges.
    • Important Note: All built and placed personal refineries (such as Mortar, Loom, Tanning Rack, Stonecutters, etc.) will be removed in the next game update. Please empty their inventories to avoid losing any crafting materials!
  • Adjusted loot quantity payouts and harvest health of all Rotne, Banshees, Allidons, Frabbits, Yxen, Ursar, Waspreys, and Stags.
  • Adjusted loot tables for several rare creatures that were only dropping meat and creature parts.
  • Slightly reduced quantity of loot payouts from Gruntlings.
  • Significantly increased quantity of loot payouts up from Goretusks.
  • Significantly reduced quantity of loot payouts from Bertha.
  • Stags should now correctly drop Leather and sparks based on their tier.
  • Rotne should now correctly drop Leather and sparks based on their tier.
  • Single right-click now opens context menu for items and crafting. The tooltip also closes on right-click.
  • Added new icons for Catapult interactions.
  • Added highlighting to Points in Ascension tab for Ascension Points and Talent Points.
  • Added a timeout on PvP damage to remove notification for kills of deaths that occur minutes after the fact.
  • Disabled the research button for the researches that you do not have enough materials for and those already completed.
  • Prevented PvP credit on 0 damage hits (such as on PvE servers).
  • Updated the character select and server info pages so that no icon is shown for Exploration and Classic modes.
  • Added Transfer Item to the item context menu (right-click).
Bug Fixes
  • Fixed Bow nocking sound to no longer play over large distances.
  • Fixed an AI issue causing jittering when the creature rotates.
  • Fixed a bug that could prevent bombs from exploding when their fuse timer finished.
  • Fixed a bug where the loot ticker icon sometimes showed up as white.
  • Fixed the Conquest mode warning showing for Classic and Exploration game modes.
  • Fixed a bug with the escape menu where the options menu would draw over the top of it if you last opened the options menu.
  • Fixed the broken string generation which lost the clan name on Clan Invites.
  • Fixed a lingering damage-over-time effect from the Food Poisoning debuff.
  • Fixed typo in Blood Soaked debuff.
  • Fixed the placeholder daytime Highlands buff to be invisible.
  • Fixed a performance and crash issue related to the main menu UI and Find Servers button.
  • Fixed Simple Bow having Spirit Axe instead of Spirit Mallet as a prerequisite.
  • Fixed an issue causing resource nodes to occasionally not despawn correctly.
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About This Game

Epic fantasy adventure meets team-based survival in Rend. Inspired by the fabled universe of Nordic myth, the world of Rend is a harsh domain where the strong ascend as gods. Players must choose among three rival factions, combine forces to build their faction’s stronghold, and battle foes and brutal creatures. Together, they will endure the dangers of Rend’s treacherous landscapes to discover valuable resources and powerful artifacts. With the game’s deep talent trees and skill systems, players have the freedom to choose how they want to play and how they want to fight. When a cycle ends, one faction will be declared the winner… but the end is only the beginning. Victorious players receive rewards they can use in subsequent cycles as they ascend to legendary heights as heroes.

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX10 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space

What Curators Say

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