Epic fantasy adventure meets team-based survival in Rend. Inspired by the fabled universe of Nordic myth, the world of Rend is a harsh domain where the strong ascend as gods. Players choose among three rival factions, combine forces to build their faction’s stronghold, and battle foes and brutal creatures.
Recent Reviews:
Mixed (41) - 41% of the 41 user reviews in the last 30 days are positive.
All Reviews:
Mixed (954) - 60% of the 954 user reviews for this game are positive.
Release Date:
Jul 31, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Rend is a fully developed game experience, providing players endless hours of challenging and engaging gameplay. That said, Rend has plenty of room to grow, and we will be tirelessly adding content and systems throughout the Early Access period. Early adopters will be a critical voice in deciding the future direction of the game as it evolves.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for 6-12 months.”

How is the full version planned to differ from the Early Access version?

“During Early Access, we will be adding tons of content in the form of new creatures, artifact items, player abilities and as of yet undetermined game systems.

We currently have plans to add the following during the Early Access period:

  • New creatures
  • New weapons
  • More artifact weapons
  • Armor dyeing
  • Weapon modifications
  • More base building pieces
  • More siege weapons
  • More cosmetic customization options

This is a rough idea, subject to change as development goes along. Ultimately, our players will be the main driver for determining what comes next.”

What is the current state of the Early Access version?

“The following features are in the game today:

  • Base building: defensive structures, crafting stations, decor, and more
  • Shooter combat: compelling third-person shooter gameplay with a large variety of weapons
  • Crafting and research: craft hundreds of items and research new technologies to increase your capabilities
  • Skill system: a broad set of skills that level up and reward players for most activities in the game
  • Talents: customize your character with four unique talent trees as you level up
  • Mounts: venture into the spirit realm to capture mountable companions
  • Artifact weapons: find and collect ultra-powerful artifact weapons to dominate your enemies
  • Base raiding: invade enemy factions' bases to steal resources and ultimately wipe them out
  • AI invasions: defend your base against hordes of AI attackers
  • Win or lose: full support for your faction to win or lose on your chosen server
  • Custom servers: run your own server and customize its ruleset to your liking
  • Survival mechanics: resource harvesting, environmental danger, hunger and thirst

Rend is fully playable from start to finish. While there is plenty of room for additional content and systems, there is nothing missing from the core game experience.”

Will the game be priced differently during and after Early Access?

“We have not yet determined future pricing updates.”

How are you planning on involving the Community in your development process?

“The community will be crucial in the continued growth development of Rend. We have tons of great ideas for how we want to see the game evolve, but ultimately the players will determine much of our future direction.”
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Recent updates View all (72)

October 9

Rend Early Access Patch 5.1: Patch Notes

Patch 5.1 introduces gameplay improvements and bug fixes reported by the community and reflected on the Community Issues board. It also marks Rend's transition to Unreal Engine 4.20.

  • Updated Rend to Unreal Engine 4.20 from 4.19.
  • Adjusted faction stronghold lighting to improve performance.
  • Further improved player movement smoothing algorithm from Patch 5.
  • Favorited servers are now stored account-wide rather than client-side.
  • Vaults can no longer be placed in faction strongholds.
  • Assassin
    • Swapped +0.5% headshot damage for +1% accuracy per point spent.
  • Shaman
    • Swapped +1% accuracy for +0.5% mount speed per point spent.
  • Removed the increased PvP damage passively gained from all weapon skill perks.
    • Passive increases granted from weapon skill perks now only deal additional damage to creatures.
  • Increased Spirit Tool melee attack damage:
    • Tier 1: 5 damage
    • Tier 2: 7 damage
    • Tier 3: 8 damage
    • Tier 4: 10 damage
  • Decreased siege sledge damage at higher tiers:
    • Enchanted Crumblestone Sledge: from 3 to 2
    • Cragstone Battering Sledge: from 7 to 3
    • Granite Battering Sledge: from 12 to 4.5
    • Aesirok Battering Sledge: from 18 to 6
  • Decreased repeater damage by 25%.
  • Increased crossbow damage to creatures by 10%.
  • Added a delay after a structure takes damage during which it cannot be repaired.
  • Removed the Bloody Backpack and Rancid Stench debuffs from the game.
  • Added effects to Stagswood that impacts dynamically-spawning creatures.
  • Prowltooth
    • Increased perception range.
    • Increased aware duration.
  • Banshee (Large)
    • Increased perception range.
    • Now has a ranged attack.
  • Banshee (Small)
    • Reduced perception range.
    • Now instantly aggros its targets.
  • Ursa
    • Drastically increased aware duration.
    • Now approaches its target during its aware state.
  • Duskcrawler
    • Uses its ranged attack more often.
  • Territorial Draak
    • Now has a reliable ranged attack.
  • Improved the Hammerskull and Warg movement animations.
  • Many of the Rocs found in the Highlands are now larger and possibly meaner.
  • Yxen in the Highlands have found new food sources and grown to even larger sizes.
  • Roc and Yxen cubs in the Highlands now have new movement behaviors.
  • Arachnix has a new idle animation.
  • Pets will no longer pass through enemy faction stronghold shields.
  • Adjusted formatting for weapon tooltip damage and attacks per second.
    • Attack speed now displays as "Attacks per Second" meaning bigger numbers are better, because we like bigger numbers.
  • Improved the damage taken indicators, including a new HUD directional damage indicator.
  • Added indicators for confirming hits and critical hits while attacking.
  • Water in waterskins now displays as a whole number.
  • Adjusted the buff display interface (buff tooltips now use the standard tooltip system).
  • Added bow pullback and nocking sounds to indicate when you are able to fire.
  • Added bomb fuse and explosion sounds.
  • Added UI sounds for confirming hits and critical hits while attacking.
  • Added Spirit World ambience soundtrack.
Bug Fixes
  • Clipping of the weapon is now checked before allowing it to hit a target, such as clipping a faction stronghold shield.
  • Placeables can no longer be placed out of line of sight, such as being blocked by faction stronghold shields.
  • Taming Crystals can no longer target or affect other players.
  • Removed recipe references to pyresilk and bront heads as neither currently drop.
  • Headshots on players should no longer display dirt impact visual effects.
  • Matched hair color swatches to how they’re rendered in-game.
  • Hearthfur Boots and Hearthfur Pants now correctly require Divine Heavy Leather instead of Heavy Leather.
  • Empty spell slots will no longer display empty mouseover tooltips.
  • Control Point reward chests will now correctly display the owner’s name.
  • Fixed typo in Adventure's Lodge skill tree.
  • Fixed typo with Per Level Skills displaying the wrong bonuses.
  • Fixed typos in Keybinding menu.
  • Fixed typo in Shattering Shot (Warlord) description.
  • Fixed an issue that was causing Last Stand (Warlord) to take a very long time to trigger after it had triggered once.
  • Fixed an issue that was preventing barricades from dealing damage to players.
  • Fixed Roc and Yxen knockback, hitboxes, and range in the Highlands.

13 comments Read more

October 5

Help Localize Rend with Crowdin

While the team works on bringing new features and gameplay improvements to Rend over the next weeks, you can help us by translating "ascension", "saga", and more than 30,000 other words into one of seven initial languages! A popular practice among indie titles like Rend, we're looking to our international audience of gamers worldwide for expertise in Rend and bilingual fluency with languages spoken where the survival genre has the broadest reach. We'll be using a localization management platform called Crowdin that has helped a number of games on Steam reach broader audiences through crowdsourced translations of game strings (lines of text).

We'll be kicking things off with the following languages: Chinese, French, German, Polish, Portuguese, Russian, and Spanish.

Visit the Rend Crowdin Project


Read more at https://www.rendgame.com/news/article/localize-rend-using-crowdin
9 comments Read more
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About This Game

Epic fantasy adventure meets team-based survival in Rend. Inspired by the fabled universe of Nordic myth, the world of Rend is a harsh domain where the strong ascend as gods. Players must choose among three rival factions, combine forces to build their faction’s stronghold, and battle foes and brutal creatures. Together, they will endure the dangers of Rend’s treacherous landscapes to discover valuable resources and powerful artifacts. With the game’s deep talent trees and skill systems, players have the freedom to choose how they want to play and how they want to fight. When a cycle ends, one faction will be declared the winner… but the end is only the beginning. Victorious players receive rewards they can use in subsequent cycles as they ascend to legendary heights as heroes.

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX10 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space

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