Epic fantasy adventure meets competitive survival in Rend. Inspired by the fabled universe of Nordic myth, choose to play among three rival factions in Faction War mode or play solo in Classic and Exploration modes to build your stronghold, tame brutal creatures, and conquer enemy players.
Recent Reviews:
Mixed (55) - 67% of the 55 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,093) - 61% of the 1,093 user reviews for this game are positive.
Release Date:
Jul 31, 2018
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January 14

Rend Roadmap: Optimizing the World Map



This Early Access roadmap article explores the newly optimized realm of Rend with specifics about the macro and micro adjustments to the map. Our earliest players will recall that this is not Rend’s first map change, however, it is the most significant in terms of scope. Read on for insights from the developers into how the game’s map has changed as of Patch 7 and why!

REMAPPING REND

One of the final steps of Rend’s Winter roadmap was to optimize the game world’s familiar triangle-shaped layout with the goal of creating more interesting terrains from a gameplay perspective; this means introducing terrains full of bottlenecks, choke points, and narrow corridors. While the map is still roughly the same shape and size, there is now less overall landmass available to players. Each biome has been pared down and now features more defined pathways between faction territories, a change intended to increase the map’s player collision (developer terminology for members of opposing factions encountering each other), generating friction between factions and leading to PvP combat.


Click the thumbnails for larger versions of these before and after maps.

When players enter Rend, they are now guided towards other teammates and opponents. Player feedback also indicated that the game needed better points of reference given that Rend doesn’t offer a minimap, instead requiring factions to convey location using shared landmarks. Towards that end, we created terrain-based points of interest to help with navigation and make the placement of creatures and resource nodes feel more natural. As such, biomes are now no longer nebulous and undefined and instead are immediately identifiable: the new gaping chasms are far more visually distinctive than the previous open fields and play into the thematic flavor of Rend being a shattered fragment of Midgard, floating in the ether. Combined with reshaped and well-defined map edges, these changes further cut down on total map real estate which is a positive side effect.

Learn how Rend’s combat has changed with the map in our Combat Reloaded roadmap article!

RENOVATION, NOT REDECORATION

When you begin to explore the new Rend map, you’ll notice changes as soon as you spawn in for the first time. The starting area geography of Hearthholm now leads players in the direction of Yggdrasil and the faction stronghold instead of in the opposite direction towards the map edge. Myrkfen, Dreadveil, Scarsyre, and the Highlands have also been reduced in size with new cavities in the land creating more defined roads and narrower traversal spaces. These visually interesting pathways double as identifiable landmarks for players to use as reference points for where they are in the world.

With reduced available territory, the number of creatures that simultaneously cohabitate each biome has been decreased but each individual creature is now far more perceptive of players and presents a significant threat. Many of each biomes’ resources have also been moved and clumped together into a rich vein, drawing players deeper into each region and increasing the likelihood of mid-harvest PvP encounters rather than allowing players to skirt the perimeter for easy-to-reach nodes. Additionally, the number of Control Points in the game has been reduced from nine to six with the removal of the three “byway” points between each faction slice: the remaining points are now much more important to gameplay. The prime Control Points in the Roots of Yggdrasil biome can now be reached via a new passageway through Frystfel, helping streamline access to the center biome and introducing new methods of flanking and capturing its Control Points.

Catch up on all of the game changes introduced with Patch 7!

HOW TO PLAY THE NEW REND MAP

Eager to explore the latest changes to Rend’s map? Good news, each official Faction War server will migrate to the new map layout when its current saga ends (the most active servers are already using it). We’ll be introducing new Classic and Exploration servers that feature the new map over time but are most interested in your feedback on how it plays in conjunction with Faction War, particularly the new placement of resource nodes. We look forward to hearing your thoughts on what’s working and what could be further improved on Discord and the forums.

This feature article is the last of our Early Access roadmap series for Winter 2018. We'll be sharing details about what's coming next to Rend early this year!

https://www.rendgame.com/news/article/rend-roadmap-optimizing-world-map
7 comments Read more

December 27, 2018

Rend Developer Letter: Winter 2018



This has been a year of milestones for Frostkeep Studios. We doubled in number of team members, progressed through our Alpha testing and content roadmap, were featured at a half-dozen major game industry events, reached the front page of Twitch with our partner program, and self-published Rend as an Early Access title on Steam just to name a few highlights. With 2018 coming to a close, let’s review some of the recent studio and game developments since our Fall Developer Letter.

Crafted from Humble Beginnings

What started with a trio of ambitious industry veterans has become the passion project of twenty full-time Frostkeepers. The Rend team continues to grow with new engineers, programmers, designers, and producers joining our ranks in recent months. Through their added talent, we shifted our game update cadence towards more content-rich releases that drove this season’s Early Access roadmap. And we’re just getting started: keep an eye on the Frostkeep careers page where we have over a dozen new positions in our Art, Design, Engineering, Marketing, and Production departments and will be adding more through the end of December.

Got Rend on your wishlist? Get it for 66% off during the Steam Winter Sale!

https://store.steampowered.com/app/547860

Winter Early Access Roadmap Completed

Over the course of the months since it was announced, the Winter Early Access roadmap has provided an overview of the gameplay content and quality-of-life improvements planned for Rend. Completed as of Patch 7, it now serves as a recap of how far along the Early Access game has come since late September.
  • New Game Modes
    • Allows for open-ended gameplay with significant changes to core Rend systems including the game's pre-established factions and shielded strongholds.
  • Combat Improvements
    • Tightens up the gunplay and enhances the aesthetics of combat, making both feel more impactful and bringing them in line with modern shooters.
  • Crafting Reconstructed
    • Simplifies game aspects such as harvesting and refining as well as crafting tables and recipes with the intent of making Rend more accessible to a broader audience.
  • Streamlined Storage
    • Overhauls how the game handles storage and team resources with the return of the redesigned Warehouse and repurposed Armory in the faction stronghold.
  • Legendary Artifacts
    • Introduces epic items from Norse mythology including unique weapons and armor that can shift the balance of power within a saga.
  • Dynamic Siege Combat
    • Makes raiding faction strongholds a more engaging experience by adding new siege weapons and tools such as catapults and personnel flingers.
  • Refined Social Mechanics
    • Shifts decision-making power to the faction through permission requests and voting, introduces player grouping for cooperative PvE and PvP parties, and much more.
We’ve added another roadmap entry for a recently introduced feature: map layout optimization. Anticipate a detailed article on how the new map reshapes the world to funnel players into smaller areas and drive collision and combat.

Rend Launching in 2019

Though the team is taking a much-deserved break to enjoy the holidays with our families, we’re looking forward to what’s in store for our first game. We plan to have Rend exit Early Access and be fully launched on Steam in 2019. Anticipate big updates on the game’s direction very early in the new year including a renewed focus on Faction War mode!

See you in 2019!

The Rend Team

https://www.rendgame.com/news/article/rend-developer-letter-winter-2018
9 comments Read more

About This Game

Epic fantasy adventure meets competitive survival in Rend. Inspired by the fabled universe of Nordic myth, the world of Rend is a harsh domain where the strong ascend as gods. Choose to play among three rival factions in Faction War mode or play solo in Classic and Exploration modes to build your stronghold, tame brutal creatures and conquer enemy players. Together, players will endure the dangers of Rend’s treacherous landscapes to discover valuable resources and powerful artifacts. With the game’s deep talent trees and skill systems, players have the freedom to choose how they want to play and how they want to fight. Players receive metaprogression and rewards through gameplay as they ascend to legendary heights as heroes.

System Requirements

    Minimum:
    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space

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