1996, somewhere in Coyote City... the dead won’t stay dead. Blast through a blood-soaked zombie horde in this fast-paced retro FPS. Shred them limb by limb, chain brutal kills, and make sure every last one of them RIPs.

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About This Game

Coyote City, 1996. The Z virus got out, and the dead are digging their way up.

HORDENIGHT 1996 is a brutal single-player zombie horde shooter. Fight through relentless waves of the dead across haunted graveyards, tear them apart limb by limb, and survive the monstrous bosses that rise when the last wave falls. Every run is short, loud and bloody, and every night ends with something worse.

KEY FEATURES

  • Piece-by-piece dismemberment – every zombie comes apart limb by limb, and what you shoot off changes how it fights.

  • Full ragdoll physics – bodies fall, tumble and fly with real weight, and blasts throw them across the graveyard.

  • A horde that hunts as one – the dead chase, flank and surround you, paced by an AI director.

  • Special zombies – the Starved, the Bilebelly, stone and fire throwers, and Necromancers that raise the fallen.

  • A boss at the end of every night – each with its own attacks, phases and story.

  • Five ways to play – Wave Mode, Survival, Score Attack, Boss Rush and a Gore Sandbox.

  • Earn everything – new maps, heavier guns, skin packs, Codex pages, 50 achievements and God Mode.

PIECE-BY-PIECE DISMEMBERMENT

Gore isn't just for show. Every limb you shoot off changes how a zombie fights: lose an arm and it hits weaker, lose a leg and it drops and drags itself after you. Heads burst, bodies split at the waist and blasts leave nothing but pieces. The bodies stay where they fall, blood pools on the ground, and the dead can still be shot apart long after they stop moving.

RAGDOLL AND PHYSICS SIMULATION

Every zombie goes down as a full physics ragdoll. Shotgun blasts knock them off their feet, rockets launch them through the air, and the dead tumble down slopes, fold over headstones and pile up where they fall. Severed limbs and chunks are physical too: they bounce, roll and scatter, and a corpse can be shoved aside or blown apart again. No two kills ever land the same way.

THE HORDE HUNTS AS ONE

The dead don't wander. They chase together, close in from every side and wait for you to reload, while a few stalk from cover and pick their moment. An AI director paces every night, building the pressure to a peak, letting it break and giving you just enough time to breathe before the next push.

Then come the specials. The Starved are fast and always hungry. The Bilebelly is swollen with bile and best taken down from range. Throwers hurl stone and fire from the back of the crowd, and Necromancers bring the dead you just killed back to their feet. Know your priorities, or be overrun.

BURN, BLAST AND SHRED

Start with what you can carry and earn the heavy hitters from the bosses you bring down. Set the front row on fire and watch the flames jump from body to body, send a rocket into the thick of the crowd, or pick them apart one headshot at a time.

  • Perks – after every cleared wave, choose one of three and build your run.

  • FRENZY – chain kills fast enough and the night tips in your favour.

  • Mutators – Headshots Only, Everything Explodes, Iron Man and more raise the stakes and your score.

A BOSS AT THE END OF EVERY NIGHT

Survive the waves and the ground goes quiet. Then something that used to be a person climbs out. Every map has its own boss, from a gravedigger who never stopped digging to a king who walked out of his burning vault, and each one is stronger than the last. They fight in phases, call up the dead to fight beside them and punish you for standing still. Beat one to open the next graveyard, a trophy skin pack and, sometimes, a new gun.

PLAY YOUR WAY

  • Wave Mode – hold out wave after wave, take your perks and face the night's boss.

  • Survival – no breaks, night events and a boss every few minutes. How long can you last?

  • Score Attack – three minutes, chain kills and chase the golden zombie.

  • Boss Rush – every boss, back to back.

  • Gore Sandbox – spawn anything you've killed, slow time and test every gun on it.

EARN IT ALL

  • New maps – beat a map's boss to open the next one.

  • Gun skins – earn packs in every mode, plus a trophy pack from every boss.

  • The Codex – kill a monster to open its page: its stats, its story and your kill count.

  • God Mode – beat every mode to earn it: no damage and unlimited ammo.

  • 50 Steam achievements and a Career page that tracks every kill.

BUILT FOR PC

  • Full controller support and key rebinding

  • Steam Cloud saves with up to three profiles

  • Colour-blind modes, adjustable screen shake and a blood toggle

  • 17 languages

Mature Content Description

The developers describe the content like this:

There is some zombie gore.

System Requirements

    Minimum:
    • OS: Windows 11
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 1050 Ti 4 GB / AMD RX 570 4 GB
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1660 Super / RTX 3060 / AMD RX 6600
    • DirectX: Version 11
    • Storage: 5 GB available space