Stranded in an unknown galaxy full of escaped prisoners who grow stronger with every passing moment. Build a space station, upgrade your ship, and dogfight your way out of the galaxy. Take risks when necessary, but don't forget that you only have one chance.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Note: The last update made by the developers was over 8 years ago. The information and timeline described by the developers here may no longer be up to date.
What the developers have to say:

Why Early Access?

“With the majority of the game core implemented, it is time to start getting players into the game. However, we still have a ways to go. We are still finalizing visual assets and balancing new game mechanics.”

Approximately how long will this game be in Early Access?

“Convicted Galaxy will be in Early Access as long as it takes to get all the right pieces together. We will release Convicted Galaxy to a version 1.0 once the build has a complete set of features with all story components integrated. We appreciate your patience.”

How is the full version planned to differ from the Early Access version?

“The Early Access version of the game will not have all story aspects of the final game, like an "ending". However, it will have most other content available as it is ready.”

What is the current state of the Early Access version?

“Convicted Galaxy is currently in a state of conversion. There are a lot of planned updates coming to align the Early Access version with the final, story-centric version of the game.”

Will the game be priced differently during and after Early Access?

“The base game price is planned to stay the same throughout Early Access and release.”

How are you planning on involving the Community in your development process?

“We continually check our discussions in the community hub. Our game was made for the players, and we want to be there for you!”
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Reviews

“Going to keep a close eye on this one!”
Gaming On Linux

“I'm just amazed at the balancing act you guys have achieved in terms of user interface and usability.”
Space Game Junkie

“Convicted Galaxy was a blast to play because it was something I've never really tried out before ... how I wanted Mass Effect space exploration to be back in the day.”
Indigo Reviews

About This Game

Convicted Galaxy is a fast action spaceship shooter, combining roguelike and shoot ’em up elements with a third person perspective in a 2.5D universe.

After a catastrophic event aboard an Interstellar Correctional Fleet (ICF) prison ship, you find yourself stranded in an unexplored galaxy full of escaped prisoners. The prisoners grow stronger with every passing moment. Build space stations and support structures around planets, upgrade your ship, and siege enemy locations in an effort to gain strength while weakening the enemy. Take risks when necessary, but don't forget that you only have one chance to complete your objectives.

Gameplay

In this single player experience, you pilot your escape pod through procedural generated solar systems, fending off escaped convicts and gathering resources needed to build various structures and upgrades. Adaptive audio and sounds, along with visual cues, aid you while searching for resources and navigating the large open solar systems. Upgrading and equipping your spacecraft is vital to your progress throughout the game. Enemy spacecraft will grow stronger and become more difficult to defeat as the game progresses.

Features

  • Beautiful, vast, unique solar systems to explore.
  • Discoverable upgrades and knowledge with objective based unlockable upgrades.
  • Constructible and destructible space structures and vessels, including stations, satellites, and ships.
  • Competing factions, both enemy and friendly, battle for territory throughout the galaxy.
  • Constructible frigate class siege ships.
  • Stackable ship upgrade specializations, abilities, and weapons.
  • Procedurally generated universe, systems, planets, and spaceships.
  • Permadeath, a single chance at each new galaxy.

Objectives

  • Locate and determine the cause of the evacuation.
  • Confirm existence of the mission objective planet.
  • Seed new civilization on the mission objective planet.

Backstory

For nearly 1000 Pulsar Years (PY) the mass majority of humans have lived within space stations and ships in orbit around various planetary bodies of the Milky Way. All attempts to find another suitable planet within our own galaxy have been met with failure. Resource rich planets, including Earth, are now seen as production planets for food and minerals. Poor nutrition and living conditions in space have lead to the reduction in average lifespan by more than half (70PY to 30PY). Beside the negative side effects from living in space, resources and orbital space are dwindling. A recent deadly space station collision, preceded by many others, has prompted a response from the Federation of Earth Descendants (FED).

The Response

All Interstellar Correctional Fleet (ICF) ships have been sent on a potentially one way colonizing missions in hopes of keeping humanity alive beyond Earth. Each ship has been outfitted with Advanced Capabilities Exploration (ACE) pods, and have been assigned a unit from the Office of Galactic Reconnaissance and Exploration (OGRE) with high hopes of finding planets suitable to live on once again. You are an ICF guard aboard one of these vessels.

The Unexpected

You have arrived near the outer edge of an unexplored galaxy. Waking from stasis, you prepare yourself for the long day of briefings ahead. You look at the time. "Did we lose track of the pulsar, or am I running late?" you ask yourself. Either way, you decide to hasten your pace to your post. As you walk with a brisk pace to your post, the lights flicker. This is a common occurrence on a spaceships, although the tremor that accompanies the flicker is not. You look around the walkway and brace yourself for another tremor, as does everyone else, but nothing. Just as you begin to hustle toward the command post for your cell block, another episode of flickering and tremors occur. After the tremor ceases, you begin to sprint, but before you can cover 20 meters the evacuation protocol is initiated with blaring sirens and red flashing lights. Red indicators along the baseboards of the walkway blink in unison, directing everyone toward the escape pods for evacuation. You follow the lights and a few of the senior ICF members help you enter one of the ACE pods, and you prepare for takeoff. Although you haven’t been fully trained in the ACE pod, you initiate the standard Emergency Takeoff. As you look back toward the prison ship, you see that the cell blocks have become detached, likely the reason for the tremors. There are streams of escape pods taking off from each detached cell block. As you begin to drift into stasis, you find it odd that the main hull appeared to be unscathed and no escape pods are ejecting. You whisper, “I hope they get out alright.”

A New Beginning

You wake violently, in a cold sweat, screaming. “What a bad stasis nightmare,” you nearly say out loud. As you look around at the small cockpit of your ACE pod, you quickly realize this is all real. You pinch yourself just to make sure. Yep, this is all too real… You bring up the controls and begin to acquaint yourself with your new vessel. As the system is completed automated checks, the protective window shutters retract. You find yourself in an asteroid belt near the outer edges of a solar system. There is debris and unpowered ACE pods floating nearby. You approach them to see if you can help, and more importantly, to see if they can help you locate the prison ship. The prison ship has the coordinates for the destination system and planet, your best chance to find refuge.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7/8.1/10
    • Processor: Intel i3 or equivelant
    • Memory: 2 GB RAM
    • Graphics: Intel Integrated Graphics or equivelant
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    Recommended:
    • OS *: Windows 7/8.1/10
    • Processor: Intel i5 or equivalent
    • Memory: 8 MB RAM
    • Graphics: Nvidia Geforce GTX 950
    • DirectX: Version 11
    • Storage: 1 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: OS X Snow Leopard (10.6) [64-bit]
    • Processor: Intel i3 or equivelant
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics or equivelant
    • Storage: 800 MB available space
    Recommended:
    • OS: OS X Sierra (10.12)
    • Processor: Intel i3 or equivelant
    • Memory: 8 MB RAM
    • Graphics: Nvidia Geforce GTX 950
    • Storage: 1 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS or equivalent
    • Processor: Intel i3 or equivelant
    • Memory: 2 GB RAM
    • Graphics: Intel Integrated Graphics or equivelant
    • Storage: 800 MB available space

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