Vigilantes is a combat focused, turn-based tactical RPG set in the declining, crime riddled city of Reiker. The game offers hardcore squad-level combat in a gritty neo-noir setting, intel gathering through surveillance and interrogation, a detailed character system, base facilities, crafting, and much more.
Recent Reviews:
Very Positive (12) - 91% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (86) - 80% of the 86 user reviews for this game are positive.
Release Date:
Oct 3, 2018
Developer:
Publisher:

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Recent updates View all (51)

October 20

Vigilantes V1.01 & What Happens Next!



Hi everyone,

Vigilantes version 1.01 is now available. This update focuses exclusively on fixing bugs and the bugs which have been addressed are listed at the bottom. The crunch period for the release of Vigilantes began 10 weeks ago, and it's been relentless, 70 hour weeks since then. With the update out, (and assuming the discovery of no new severe bugs) I'm going to take a break from development to recuperate.

So what happens next?
The intention is to continue working on Vigilantes for a period of time.

How is Vigilantes likely to change in the future?
With a finite amount of time left to work on the game, the addition of new, large scale features is unlikely, primarily because adding features is time consuming, will reduce the stability of the game and simply will not provide the greatest benefit to the game in relation to the amount of time that is available.

A significant amount of feedback mentions quality of life/interface improvements and providing better information on game systems as areas that need attention - these areas will be addressed.

Game balance will also get attention, and I believe adding content, such as new perks, equipment, diary entries and encounters will add value for new players, and freshen up the game for veterans considering “one more game”. In order to gather your feedback in a structured way, one thread per topic has been set up.

[Quality of Life & Interface]
[Game information]
[Content – perks & equipment]
[Balance Thread]

While I won't be actively developing Vigilantes during the rest-break, I will continue to drop in to the forums for a chat :)

Have a good weekend,
Daithi

Fixes
+ Worked around an issue causing a crash the first time an enemy is knocked out. This is caused by a problem establishing a connection with Steam. The work around allows the predicted <1% of players experiencing the issue to play Vigilantes, but achievements will not be registered.
+ Fixed issue with players or enemies equipping MK4 trauma kits preventing further action.
+ Fixed being able to fire shots through walls on urban playground map.
+ Fixed surveillance kit giving +5 bypass rather than +5 surveillance
+ Fixed issue on Kurt Renko map in which unobstructed tiles are unwalkable, if you select the wait option.
+ Fixed encounter with the boxer, survivalists attacking police, recurring.
+ Fixed stat modifications from ally relationships not being factored in loaded games.
+ Fixed utility items being removed in error during load / save
+ Fixed a couple of instances where 3d models were not correctly mapped to tiles
+ Fixed AP not updating after reloading, firing and using trauma kits
+ Fixed bonuses from a close deployment carrying over into subsequent missions
+ Fixed incorrect description on tactical baton upgrade and bug which allowed tactical baton to be upgraded to itself repeatedly
+ Fixed firing position not being taken into account for overwatch purposes
+ Fixed multiple strafe from cover attacks causing a crash, if subsequent clicks occur too quickly.
+ Fixed game input becoming locked if a firearm jams when making a targeted attack
+ Fixed increasing the stats of one character, switching characters using the character portraits, and reducing the same stat in another character
+ Fixed issue with using prowess on Emilia in the "From the Past" encounter reducing Sam's relationship with himself!
+ Added a minimum delay between clicks on end turn button to prevent mis-clicks and potential interference with enemy turns
+ Fixed using Team reload causing the creation of a "ghost" stack of ammo, if the exact number of bullets needed to reload a weapon are in the inventory
+ Reduced the number of decimal places in the display strings of a number of derived stats
+ Added a potential fix to an issue with the game not progressing after a double shotgun blast. This fix is not definite, as the information in the log file didn't reveal the exact cause.
+ Fixed an issue with a player character having their HP reduced to 0 when moving through fire not having their turn ended.
+ Fixed certain encounters allowing you to spend more cash than you have.
4 comments Read more

October 11

Work on V1.01 underway & a guide


Hi everyone,

First, I'd like to say a big "thank you" for supporting Vigilantes. It's been a long, difficult but very satisfying 4 years, and it's great for motivation to hear so many of you are enjoying the game.

Last week, some Mac users experienced issues with the game crashing after the first mission. This issue didn't occur on the test machine and was fixed on Sunday night, thanks to a log file helpfully provided by Laufer, which provided enough information to act on the bug. Apologies for the oversight, and thanks for your patience while this issue was resolved.

Work has begun on fixing the current issues in the game. The first update will focus on fixing bugs, and will likely be available within the week. Subsequent updates will focus on improving usability and the level of information about the various game systems, which a number of players found lacking and I accept could do with being improved. You can also expect a number of content updates down the line, which focus on adding perks, items, encounters, diary entries, and newspaper articles.

As a short term solution to the lack of information in the game, LordLancelot has kindly authored a guide here, and I'll release a number of videos in the coming days to provide better information on key areas.

Thanks for reading & have a good day!
Daithi



11 comments Read more

Reviews

“A great XCOM like experience, with character progression elements similar to Falllout!”
Reformist TM

“I dig the fact this game is like a Punisher RPG!”
SplatterCatGaming

“Any fan of the genre will find much to love here”
8/10 – Indian Noob

About This Game

Vigilantes is a combat focused, turn-based tactical RPG set in the declining, crime riddled city of Reiker. The game offers hardcore squad-level combat in a gritty neo-noir setting, intel gathering through surveillance and interrogation, a detailed character system, base facilities, crafting, and much more.

Key Features

  • Party-Based Tactical Combat System, including lethal and non-lethal attacks, powerful perk-based activated abilities, attacks of opportunity, cover, aimed and special attacks.
  • Deep Character System: build the ultimate crime-fighting team using the UPLIFT system which comprises 6 stats, 9 skills and allows for a variety of viable builds. Further customise your characters with over 60 perks.
  • Gather Intel: Run surveillance and interrogate defeated enemies to locate each gang's leadership and facilities.
  • Adversary System: If an enemy manages to flee, they will become more powerful and you will have to face them again later. Take them down quick!
  • Reactive AI: An enemy that reacts to your actions, by setting up ambushes, and is responsible for recruitment, building facilities, improving gang equipment and training.
  • Crafting: Upgrade weapons from 9 distinct classes and craft special items, such as hot-loaded ammo, armour, and medical items.
  • Base Facilities: Build and upgrade 5 facilities (gym, library, firing range, surgery, workshop) to gain bonuses and access advanced crafting options.
  • Story: Experience the hard-boiled story of a group of vigilantes waging war against the overwhelming might of the criminal underworld. Gain advantages in combat through skill checks and choices in dialogue, and help out citizens in need.

So What Sets Vigilantes Apart From Other Games?

1: Setting

I'm sure you've noticed that the vast majority of turn based games favour fantasy or sci-fi settings. How many turn based games have you played that don't feature aliens, orcs, mutants, wizards, or bandits as antagonists? With Vigilantes, we wanted to offer you something fresh: a modern, neon drenched, rainy city in the midst of an unprecedented crime wave, supported by hard-boiled prose that brings the setting to life. It's no country for sorcerers or laser guns, but brace yourself for psychotic mob hitmen, molotov wielding doomsday cultists, and paramilitary survivalist snipers!

2: Intel Gathering

You can't take down vast criminal organisations by getting into street fights with low level hoods. Surveillance operations can reveal basic information on the extent of a gang's presence in a city district, or how much wealth they are gaining from operations there. To put a gang out of commission, you must locate and eliminate their boss, and smash their facilities. To do this, you must fight your way up the gang hierarchy, using your skills and equipment, such as truth serum, to break them in interrogation.

3: Adversary System & A Reactive Enemy

When's the last time you saw an enemy attempt to flee in a turn based RPG? What happens if they escape, and come gunning for you down the line, more experienced and powerful than ever? When an enemy runs, will you give chase, or focus on active threats?

The gangs will not sit back and allow you to dismantle their operations. They will carry out criminal operations, using the ill gotten proceeds on recruitment, equipment, training, and building buff providing rackets. Success comes with its own risks in Vigilantes. Once you get a gang's attention, they will dispatch deadly lieutenants to ambush and track you down. You may very well set out as the hunter and find yourself the hunted.

Will I Like This Game? Should I Buy Vigilantes?

The demo we released for Kickstarter is around 18 months old now, so it doesn't offer a good indication of the game's current features, content, polish, and balance. Thankfully, Steam offers a no quibble refund policy if you have spent less than 2 hours playing and have purchased less than 2 weeks ago, allowing you to see if you like Vigilantes, without committing to a purchase. While you won't be able to experience everything the game has to offer in 2 hours, it will give you a good idea of what to expect. Vigilantes is continually being improved, and we take feedback on board, so if you tend not to play Early Access games, please consider adding Vigilantes to your wishlist!

Mature Content Description

The developers describe the content like this:

Occasional bad language. Interrogation of criminals. Combat against criminals, in which blood can be disabled. Several references to a drug produced by a criminal organisation.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: Dual Core 2 GHZ
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    Minimum:
    • OS: Mac OSX 10.5+
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OSX 10.5+
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (1 GB VRAM)
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later (64-bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later (64-bit)
    • Processor: Intel i5 series or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Storage: 5 GB available space

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