Badiya is a Sandbox Survival RPG set in the WWI era desert lands. Badiya challenges you to brave the sands and thrive in a time where old traditions face the onslaught of industrialization. Trek the sands, take part in wars, ply the spice routes, or hunt for treasure as you strive to fulfill your ambitions.
All Reviews:
Mixed (221) - 63% of the 221 user reviews for this game are positive.
Release Date:
Nov 11, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Badiya is a big evolving open world and as such we need the feedback from the community in order to shape it the right way.

We will explore different gameplay features that may or may not pan out and so we need the input of the players in order to improve the experience.”

Approximately how long will this game be in Early Access?

“Our intention is to remain in Early Access until we finish the multiplayer and co-op aspects of the game and reach a mature and stable performance level.”

How is the full version planned to differ from the Early Access version?

“The full game will offer Sandbox, Story Mode, Co-op and Multiplayer modes along with a map editor. If you buy the game on Early Access now, you will immediately get the Sandbox Mode and you will get the rest as they are developed.

We're using Early Access to add more content and balance game mechanics through community input. We would like to think of the full release as the conclusion to this process.”

What is the current state of the Early Access version?

“The world of Badiya is an infinite procedural open world and this aspect is demonstrated in early access along with a full day/night cycle and a weather system.

All core mechanics for avatar customization, clothing, survival, crafting, cooking meals, resource collection, hunting, trade, exploration and inventory management are implemented.

You are also able to utilize different transportation methods such as armored cars, tanks, horses and camels.”

Will the game be priced differently during and after Early Access?

“We are pricing the Early Access version of the game at the current price to reflect the unfinished, work-in-progress state of the game. This price will gradually increase as we progress through Early Access until we exit it and launch the full game.”

How are you planning on involving the Community in your development process?

“We will engage the community in the Steam forums, provide a development blog to keep the community updated, a trello Roadmap, and our social media accounts on Facebook, Youtube, Twitter and Instagram.”
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Recent updates View all (36)

January 29

Alpha 1.9.5 Preview. Big Changes Coming Soon!

Hello everyone,

We wanted to give you an update on the upcoming Alpha 1.9.5 update for Badiya (Targeting February for release), which will introduce the following features:


* PLAY THE WAY YOU WANT
You can now choose from the following modes that fit different play styles:

- Survival: which is the current one as it is. If the player dies, he will re-spawn at the NEAREST + VISITED friendly POI. You also lose 30% of the items you had on you but they are kept in a chest box where you died, so you can go there and reclaim them again if you wish. The chest will be there for 24 hrs and then expire.

- Exploration: Made for more casual players. Has no needs meters. You can only lose health by getting hurt by bullets, punches, fire or animal bites. (Health and Stamina are the only things you worry about). If you die and load from last checkpoint doesn’t incur any penalty, you keep everything as it was when died.

- Hardcore: Like Survival mode, but has only one save slot that is deleted if you die (permadeath)

* START MULTIPLE GAMES
Now when you start a new game you get to assign a specific slot for it that will be used for saving. This means you can start different journeys with different play styles.


* NEW PROGRESS SAVING SYSTEM
We now save on the following events:
-Saving at Lean-to or other sleep location
-Visiting a friendly POI
-Quitting the game

Loading:
-When loading the game, start player at either the lean-to or last friendly POI, whichever was visited LAST.
-If you want to load the game, you have to go to main menu, click on Continue and choose the profile slot you want.

* NO MORE STARTER KITS:
Starter kits that you choose from (Bedouin, Explorer, Aviator, Soldier, Bandit) were meant to give you a head start in the world of Badiya with a proper clothing setup and some items such as tools, a weapon, and some ammo. However, they took away from the survival experience and so we wanted to give you that feeling of building yourself from scratch and so now you will start with only your basic pants on.


* SALVAGING IS BACK!
Previously you were able to salvage any item from the inventory, but that created an imbalance in the game where you could salvage an item quickly, get many sub items, sell them and break the economy. Now we tied the salvaging function to the crafting station that you have to build first.


* BUILD ANYWHERE, EVEN INSIDE POIS
We previously restricted building to outside POIs as to avoid having our AI characters getting stuck on the stuff you build. Now we account for that and obstacle avoidance will get better in upcoming releases.


* CRASHES ARE FIXED
For a while there has been a bug that causes a memory leak and a crash when playing the game which has been hard to track and fix but now we believe it is properly fixed and there shouldn't be any more crashes with the game from what we see in our tests.


* ONE TIME UNITS SETUP
Currently every time you start a new game, you are asked to select the units you want for weight, distance and temperature. Now they will be asked of you only in the language selection screen that you see when you first run the game for the first time. After that you can change them from the "Units" panel in "Options" menu.

* CONDITION OF LOOTABLE ITEMS
Lootable items (Weapons, Clothes, Food, etc...) from any dead body will now be at low condition and that should reflect in their salvagability and their selling price. This solves the issue of getting rich and well armed quickly by just clearing a POI as the items you pick now from your enemies will be of low value/use.

* SMALL FIXES
- Takedowns on enemies are now assigned to the second interaction button. This is done to avoid doing a takedown attack on civilians by mistake instead of interacting with them.
- Fixed an issue where you couldn't pickup clay objects that were on the clay patch near wells.
- Fixed an issue where you could potentially get stuck in a loop while trying to open a chestbox that is near a wall.
- Fixed the issue of being unable to run (game tells you that you are encumbered) even though you are not.

We will be releasing Alpha 1.9.5 in late March. We hope that these changes will drastically improve the way you play and enjoy the game.

As always, looking forward for your feedback.

Best Regards,
Ahmad Jadallah (@AhmadJadallah)
Director of Development
Semaphore (@SemaphoreLab)
15 comments Read more

December 20, 2018

Alpha 1.9 is now Live!

Hello everyone,

Badiya Alpha 1.9 is here and it contains the following new features/improvements as well as many bug fixes.



* VISUALS:
  • New Weather, Time of Day and Cloud System. Clouds now look much better and perform faster than before and are properly affected/shaded by sunlight.
  • New Post Processing System that gives the game a more grounded cinematic look.
  • New Volumetric Lighting System that shows the sunlight passing through tree leaves and objects and is similar to the one found in many AAA titles. This feature is enabled on ULTRA quality preset.
  • New Contact Shadows System that adds more shadowing details on objects. This feature is enabled on ULTRA quality preset.
  • New PCSS system (Percentage Closer Soft Shadows) so that shadows get softer the farther they are from the source object. This feature is enabled on ULTRA quality preset.


* ARTIFICIAL INTELLIGENCE:
  • Crowd Reaction System (You can aim at civilians and they will cower and run away if they are unarmed and will trigger a chain reaction of other civilians running away. If they are armed they will draw their weapons and aim at you but will only shoot if you open fire.)
  • You can now kill/hit/run over crowds in camps and cities, the punishment now is that you risk a fire fight with the armed civilians. In future releases the goal is to have a crime and reputation system that will make your actions known in nearby POIs and therefore your treatment by the locals will differ based on your reputation. A crime system will also be added so that lock picking chests and taking horses/camels without paying their owners will be considered a crime that the crowds will react to and will affect your reputation if seen.
  • You can use a mount or a vehicle and run over characters, they will fall and stand up again if the hit is not lethal but will die otherwise.
  • Enemy AI Encounters Improvement (Enemies get out of POIs, better obstacle avoidance and reactions, better awareness of player position)
  • Enemies Awareness meter, each enemy has several states of awareness. An indicator will show up on them that starts filling up the closer they are to detecting you. This meter is tracked for nearby enemies so you can better judge your next move.


* POI HOSTILITY:
Points of Interest now have different hostility levels you can move between.
  • Neutral: Colored Orange on the map and compass.
  • Hostile: Colored Red on the map and compass.
  • Cleared: Colored White on the map and compass.

If you are in a neutral POI like a village for example and you commit a crime (currently defined as murder, will be expanded later to include theft and disturbing of peace or vandalism) then the armed civilians in this POI will start shooting you (even if you leave the place and come back later). The POI level will move from Neutral to Hostile and the only other level it can move to is Cleared once you killed the armed civilians in it.


* QUEST SYSTEM:
  • Quests in the Quest Menu are now divided to Main, Side and Finished Quests
  • If you take a new quest while there is an existing active quest, you have the option of holding "E" to track the new quest you just took.

* WHAT'S NEXT?:

We will release bug fix patches (1.9.1 , 1.9.2 etc..) through out the next month then will continue on Alpha 2.0, some of the planned features are the following (subject to change)

* TERRAINS:
  • New Terrain Generation System
  • New terrain shading system with tessellation and object blending
  • Several Biomes featuring a unique (Look, Loot, Resources, POI Types, Animal Types, Tree Types, Vegetation Density, Enemies, Quests) for each with seamless blending between them. Biomes include (Arid, Dunes, Mountains, Canyons, Hills and others)

* PERFORMANCE:
  • Massive boost in terrain generation speed and loading times
  • Vegetation and objects Instancing
  • Dynamic Occlusion Culling (Objects behind a wall or a building will not be rendered for better performance)
  • Imposter System (Very far objects will be represented as sprites for better performance)

* HORSE GAMEPLAY:
  • Ability to shoot on top of horse or camel
  • Mount ownership system where you can't just take a horse/camel but you have to buy it from its owner or steal it (risking others shooting at you)
  • Whistle to call horses you own
  • AI Can ride mounts and vehicles and shoot from them
  • AI Can patrol POIs on mounts and vehicles
  • AI Can fall from their mounts when you shoot them or shoot their mounts. They can do the same to you!

* LIVING WORLD:
  • Wild animals can make you fall from horses/camels you ride
  • Occasional Raids on POIs you are in. Imagine a group of bandits attacking a village or camp that you happen to be in. In which case you can stay and fight with the civilians or flee the place. Both actions will affect your reputation meter.
  • Convoys of military vehicles moving between POIs. You can raid them or risk getting attacked by them.
  • Armed/unarmed civilian(s) traveling between POIs. You can raid them or trade/interact with them.

* GENERAL GAMEPLAY:
  • Hostile POIs will send bounty hunters after you if you commit a crime in them until you pay the bounty or kill all armed NPCs in them.
  • A new POI alert state if you disturb the peace but not commit a major crime (Example: punching someone, killing a chicken, breaking property) which will see them refusing to give you quests or trading with you (or selling you at high prices while buying at lower prices)
  • Unique names for towns, camps and NPCs so that quest givers have a better quest description for you.
  • Salvage function is coming back and can be performed through a salvage station you build.
  • Falcon/Scopes/binoculars with ability to tag enemies
  • Armor system
  • Gain weight when you eat more, lose weight when you don't eat for a while
  • Multiple layers of clothing cause overheating and lowering stamina
  • Items Wheel
  • Whistle to Attract enemies to investigate your location
  • Throwable items/grenades with a helper arc. These can be used to point enemy's attention to a particular spot which allows you move to another spot.

* SYSTEMS:
  • Progression System (XP, Levels, Skill Points, Skills to unlock)
  • Tutorial
  • Story Mode and an end game


As usual, please report any bugs you encounter on the "Bug Reporting Forum" and send us an email to feedback@semaphorelab.com

Best Regards,
Ahmad Jadallah (@ahmadjadallah)
Director of Development
Semaphore Lab (@semaphorelab)
9 comments Read more
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Reviews

“Badiya Might Be The Most Beautiful Procedural Open World Survival Adventure Game.”
gamingcentral.in

“It's a very nice looking game, and the Arabian setting is unique within the genre.”
PCgamer.com

“Badiya Looks really interesting.”
PCgamesn.com

About This Game

Experience the mystical desert culture just as industrialization was dawning upon it. The desert, with its harsh climate and fierce wildlife also hides such gems as the honor-bound bedouins, sites of ancient civilizations, and rare resources. Simultaneously, the rising industrial power of world war one offers a backdrop ripe with conflict and destruction as horse meets tank.

INFINITE PROCEDURAL OPEN WORLD:



Every time you play you will see different looking terrain, events, enemy encounters, and items to loot.

TIME OF DAY SYSTEM:



A full 24 hour cycle is available. You can sleep to pass time and regain stamina.

WEATHER SYSTEM:



Clear, Cloudy, Overcast, Rain with different intensities, Snow with different intensities, Sandstorms and Fog.

CHARACTER CUSTOMIZATION:



Control your character ethnicity, skin tone, eye color, facial shape, facial hair, height and weight.

BUILD YOUR WARDROBE:



Badiya features a collection of authentically designed Arabic and western clothing sets covering multiple styles for head-wear, upper body, lower body, feet and accessories. You can also mix an match if you like (Imagine an Arabian thobe with a Cowboy Hat. That would be cool!)


WATCH FOR YOUR NEEDS:



Keep an eye on your biometric indicators such as health, food, thirst, temperature (you can get Hypothermia and Hyperthermia if you are not careful). Balance your diet and food intake in-game because your character can gain weight or lose weight with visible visual difference.

MINE AND HARVEST:


Collect different types of plants that you can use to craft medical potions to help with poisoning, pain and stamina. Mine rocks to gather iron, gold, or cooper ore as well as other precious metals. Chop down trees for wood, fruits and plant fiber.

CRAFT YOUR TOOLS:


Loot everything you can and gather resources to be able to craft all sorts of recipes for weapons, medicine, and tools.

BUILD YOUR CAMP:



You can craft and place a camp fire which can be used for cooking food and as a source of heat during cold nights, build a smelting station to turn minerals into useful materials, build a crafting bench to build advanced items and sleep in a tent to gain more stamina and health back.

COOK YOUR MEALS:


Over 20 Middle Eastern local cuisines and soups can be cooked with a cooking station in addition to cooking plain meat.


DEADLY WEAPONS:


Utilize an arsenal of weapons including side arms, rifles, machine guns and (in future alphas) flame throwers and sniper rifles.

HUNT AND SKIN ANIMALS:



Hunt prey animals such as Rabbits, Deers, Oryx and many others and skin them to get their meat, hide, fur, fat and bones.

FIGHT THE BEASTS:


Many wild animals roam the desert awaiting to skin their teeth into you including wolves, Leopards, Hyenas, Lynx, and stray Greyhounds.

BANDITS AND MERCENARIES:



Guns Blazing vs Stealth. You have the choice to approach each situation to your liking wither its to launch a full blown attack or sneak your way through undetected while knocking enemies unconscious and dragging their bodies out of sight.


TRADE:



Buy, sell and trade with different merchants across bedouin camps and villages.

TREASURE HUNT:



Hunt for treasures and riches hidden in bandit guarded ancient ruins.

EMBARK ON QUESTS:


Embark on an unlimited number of quests that you can take from the locals that will ask you to gather items, transport items, secure bandit and mercenary locations, find treasures and many more.


RIDE:



In addition to horses and camels, Badiya features authentic military vehicles including armored cars, tanks, planes, and dune buggies with customization features such as tire armour, different weapon choices, desert camouflage paint job, side lights and more.

MAP SYSTEM WITH A POI COMPASS:



A fully featured map system with Fog of War that reveals only the parts that you explored. An optional POI compass appears on top of the screen and guides you to the locations of nearby points of interest.

FAST TRAVEL THROUGH DESERT CARAVANS:



You can come across caravans that feature merchants to trade with, quest givers as well as the ability to fast travel to previously discovered points of interest for a cost.

A RICH AND DIVERSE WORLD AWAITS YOU:



The desert is filled with interesting locations to discover including oasis, bedouin camps, villages, military bases, air fields, oil wells, ancient ruins, Caravans, Wheat Fields, Palm Farms and many others.


PHOTO MODE:



You can pause the game at any point, move the camera around to frame your shot, change color filters, control camera depth of field and field of view and then capture that perfect shot that you can share on social media.

ULTRA HIGH DEFINITION 4K SUPPORT:



High resolution textures ensure a crisp look that is carried over when you play in 4K. The user interface will also scale accordingly to show in a proper and readable way.

COMPLETE CONTROL:



  • Rebindable Keys and Full Controller Support: Switch on the fly between Mouse/Keyboard, Xbox One Controller or Playstation 4 Controller at any time.
  • Fully Scalable: Choose from several quality presets or manually customize every single parameter to get the desired quality/performance combination you are after.
  • Customizable HUD: Control wither to show or hide any HUD element such as: Blood, Detection Indicators, FOV, Health Bars, Item Icons, Camera Shake, Screen Overlays, Compass Distances, Distance Units and Temprature Units. Or you can disable the HUD completely.

NEXT-GENERATION RENDERING:



  • Lighting: Fully dynamic lighting with Realtime Global Illumination (Future Alpha) and color bleeding.
  • Rendering and Shading: AAA quality Physically Based Rendering to give all objects a realistic look throughout any time of day. Dedicated shading for Cloth, Skin, and Fur. Snow, Water and Dirt accumulation on terrain and objects. Parallax Occlusion Mapping on terrain gives it that extra depth.
  • Cinematic Post Processing: Film Quality post processing effects including Color Grading, Tone Mapping, Eye Adaptation, Sun shafts, Ambient Occlusion, Grain, Vignetting, Chromatic Abberation, Motion Blur and Adaptive Depth of Field. Every single one of those effects can be turned on or off according to your liking.
  • Film Style Anti Aliasing: Temporal Anti Aliasing that prevents flickering while removing jagged edges. You also have the option of using FXAA, SMAA or disabling anti aliasing altogether.
  • Animation: Character animations are based on motion capture data of a real actor and then enhanced with Inverse Kinematics to achieve greater integration with the world like foot placement on uneven terrain.

FULL INTERACTIVITY:



  • Adaptive Soundtrack: Music track that adapts to what you are doing in the game and changes the mood and intensity accordingly.
  • Destruction: Objects made of wood and clay will break and shatter based on the force you hit them with. In addition to fracture being fully dynamic (not prefractured) you can further destroy the broken pieces into even smaller chunks.
  • Touch Bending: Walking through ground level plants (Like short Palm Trees) will cause their leaves to dynamically bend and react to your physical presence.
  • Water Simulation: Walking through the water surfaces will cause ripples and waves based on the type of movement you did. Water is rendered with screen space reflections, specular highlights, refraction, foam and white caps coupled with caustics for greater realism.
  • Dynamic Fire Propagation (Future Alpha): Throwing a fire torch or a lantern on flammable surfaces like cloth and wood will cause fire to spread dynamically in the area.
  • Interactive Cloth (Future Alpha): Cloth react to wind speed but in addition it will also be affect by physical objects or characters passing through them.
  • Metal Deformation: Like in real life, metal will bend and deform if gets shot or if it collides with other heavier objects.

MULTIPLAYER:


Every time you play you will see different looking terrain, events, enemy encounters, and items to loot.

SEA LIFE:



Build your own ship and navigate to explore different islands filled with treasures, go fishing, or pearl diving in the sea.

PROCEDURAL TOMBS AND CAVE NETWORKS:



Equip your torch, lantern and courage and explore tombs and cave networks that are filled with traps, loot, treasures and dangers.

SCOUTING:



Use a falcon, scope or binoculars to scout and tag enemies and resources.

MAP EDITOR:


Unleash your creativity and design custom maps using an easy to use yet powerful map editor. Set the desired weather and time of day, place different types of buildings, fill the place with props like crates and barrels, add gameplay entities like weapons, vehicles, and enemies and finally gameplay objectives such as winning conditions and player spawn positions. Once you are done with your masterpiece you can share it with the world for other players to play and rate in the community section in Badiya.

System Requirements

    Minimum:
    • OS: Windows 7 | 64-bit
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 760 ti or equivalent
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Installing the game on a SSD Drive is highly recommended for the best performance
    Recommended:
    • OS: Windows 10 | 64-bit
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: nVidia Geforce 970 or equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Additional Notes: Installing the game on a SSD Drive is highly recommended for the best performance

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