At a small data recovery firm you restore the camera of a man missing since 2011, at his sister's request. File 343 is missing. Dark records appear only while you hold Develop. But the camera is looking for a face, and when it finds one, it shoots. Short horror built on real photos and timestamps.

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About This Game

One missing frame. One man who never came home.

On 16 August 2011, a man set out alone for a small town in the hills and never came back.
At 14:58 he called: "Something strange showed up at the shrine, so I deleted it."

You work at a small data recovery company. Today you are the only one on duty, and there is no one else in the building.
On your desk sits his camera. The client is his younger sister, and she has two requests:

  • Please bring back the missing shot.

  • Please tell me where my brother walked that day.

In the camera's records, file number 343 is missing.

You can only see it while you hold

Deep in the deleted files are records that are completely dark. Hold Develop, and the camera layers light, little by little, until they come into view. Brightening the screen shows nothing but bands.
At 60%, the details come back. At 100%, so does the distance to the subject.

But while you hold, the camera is looking for a face. When it locks focus, it takes the shot.
Letting go doesn't end it — not until the lamp on the camera on your desk goes out.
You set the camera down facing the wall. So what is it seeing right now?

On its own, a false detection

The camera puts "face" frames on photos that should have no one in them: leaves, moss, the darkness under a floor. Any single one could be a false detection.
Line them up, though, and the same arrangement appears in photos of different places — a little larger each time.

The records are the evidence

Timestamps, a missing number, a habit of deleting a shot and retaking it on the spot, small details in the photos, the camera's activity log. Every clue is in the records.
Match the dark records against the daytime photos, piece together where he went and when, and answer the questions in your report — mostly by marking what you find in the photos.

Features

  • Photo horror built from real photographs (supplied material, edited). No monsters. The faces hide in the texture of the photographs.

  • Dark records you can develop only while holding — and a camera that searches for a face for as long as you look.

  • Deduction from timestamps and his movements. You answer mostly by marking the photos.

  • Five endings. Each one leaves your report copy in the same format, with the numbers that tell what you did.

  • About 25-30 minutes for a first playthrough, about 10-15 minutes after that (estimates). Autosaves between sections.

  • Mouse and keyboard, or a gamepad.

  • Japanese, English, and Simplified Chinese.

  • Settings: Reduce flashing, Gaze detection (Lenient), Hints on/off, Brightness Check, and volume.

Content notes

  • The story deals with a missing person. There is no violence or gore.

  • Much of the game is dark. Please adjust the screen with Settings > Brightness Check before you play.

  • The screen flashes at the moment the camera shoots. Settings > Reduce flashing turns the flash black.

  • The game does not connect to the internet, and does not use your camera, microphone, or location.

This is a work of fiction. The company, stations, lines, people, and case that appear in it are all fictitious.
Photographs: supplied material (edited by Vexrane). Real names and people caught in the photographs have been altered so they cannot be identified.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

It’s used for coding, localization, UI images, and so on. Assets created using it can be checked from within the game.

System Requirements

    Minimum:
    • OS: Windows11
    Recommended:
    • OS: Windows11
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