KARDS is an exciting free to play collectible card game set in WWII, full of strategy, tactics, action and fun! Play as any of the major powers of WWII and participate in epic battles against other players, or as a single player against the cunning AI. Battles are won by cunning, tactics, experience and strategy.
All Reviews:
Very Positive (637) - 81% of the 637 user reviews for this game are positive.
Release Date:
Apr 12, 2019
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“KARDS is a WWII-themed digital collectible card game. Being in Early Access allows us to collect feedback and react to the community in time. This makes it easier to deliver a high-quality release that is fun to play, well-balanced, and provides long-term engagement.”

Approximately how long will this game be in Early Access?

“We plan to end Early Access in Q2 2019.”

How is the full version planned to differ from the Early Access version?

“For the release version we are working on a Draft Mode and Gold Cards. We will polish existing features and fine-tune the gameplay balance. Additionally, we will further improve the artwork, visual effects, audio, and we will work on the game client performance.”

What is the current state of the Early Access version?

“The Early Access build contains relevant game mechanics (deck building, card deployment, card activation, frontline) and high-quality graphics that are close to the release version. The release card set is complete to >90%. Other basic systems, such as matchmaking, achievements, and seasons, are also implemented. Server operations and client stability are in a good shape. The Early Access build has gone through a closed-beta period, the feedback and overall user experience was proven to be already very good.”

Will the game be priced differently during and after Early Access?

“KARDS is and will be permanently free to play. During and after Early Access.”

How are you planning on involving the Community in your development process?

“We plan to monitor feedback on a daily basis and interact with engaged players. We have a Discord server (https://discord.gg/kards) as well as FB and Twitter presence (https://www.facebook.com/KARDSccg/ and https://twitter.com/KARDSccg) where we also collect and discuss ideas and suggestions.”
Read more

Play KARDS

Free To Play
 

Recent updates View all (12)

May 24

Early Access Build 0.9.16

This patch is all about improvements! Non-scoring matches for Officer Clubs members, end-of-match screen with achievement progress, better daily missions, Discard adjustments, and a lot more!

Check out the dev blog for a deeper look at the new features, improvements and card changes!

New Features
  • Members of the Officer Club can now choose to play non-scoring matches. Experimenting with new decks and new styles is now much easier.
  • You’ll see a new window at the end of the match listing your achievement progress. On that window, you can also claim achievements you have completed with this match.

Changes and Improvements
  • Daily Missions are now 20-30% easier! Who doesn’t like free stuff?!
  • Entry-level Nation Achievements now yield useful cards for that Nation instead of simply handing out resources for later use. Especially useful for new players!
  • You can now increase the Max Kredits Slot above 12. Playing cards like The War Machine will continue increasing your Max Kredits Slot even if you are already at the regular maximum.
    Please note: This only applies when you are playing cards that increase your Kredits Slot, the automatic increase of Max Kredits from regular gameplay still stops once you have reached 12.
  • We have changed the strength of Discard cards. We want to have Discard as a viable option in KARDS, but not as a top-tier strategy. More details are in the section below and the dev blog.
  • All 158. Nachschub cards that have been crafted from resources (we have only a few instances where this has happened, but still want to compensate those cases - if you have questions, please check with Kards support) have been changed into Gold variants which can be recycled without loss. This follows the card changes outlined below.

Card changes
  • 158. NACHSCHUB now gives you two extra Kredits when a friendly unit destroys an enemy unit during your turn (old: You draw a card when the enemy discards a card).
  • WOLFPACK costs now 5 Kredits (old: 4 Kredits).
  • MI5 costs now 3 Kredits, your enemy puts a random card from hand to top of their deck, and you draw a card (old: 4 Kredits and enemy discards a card while you draw one).
  • 17 POUNDER operation costs 1 Kredit and 2 attack (old: 2 Kredits operation costs and 3 attack).
  • BLACKBURN SKUA Mk II has 2 attack and 2 defense (old: 3 attack and 3 defense).
  • Ki-84 FRANK has a deployment cost of 5 Kredits (old: 6 Kredits deployment cost).
  • DEADLY DUTY costs 1 Kredit (old: 0 Kredits).
  • ORDER 227 now gives +1 attack for each unit in the frontline (old: +2 attack for each unit in the frontline).
  • THE EMPIRE STRIKES damages now the enemy HQ (old: only units were damaged).
  • IMPERIAL STRENGTH costs now 1 Kredit, deals 1 damage to enemy HQ, and disables Countermeasures for one turn (old: 0 Kredits cost, gain 1 Kredit for each enemy destroyed during the turn).
  • NATIONAL FIRE SERVICE reduces the damage to your HQ to 1 (old: HQ was immune to damage)

Bug fixes
  • A unit pinned by SEXTON that had been moved to the hand was pinned the following turn and was impossible to play from hand. Fixed.
  • The daily missions "Play units that cost 2 or fewer Kredits" and "play units that cost 2 or more Kredits" counted orders as well. Fixed.
  • Self-destructing units (like from Siberian Transfer) didn’t trigger the 1st Signal Regiment damage effect a second time at the end of turn if they were destroyed earlier in the turn (like with Ural Factories). Fixed.
  • The B-4 203mm HOWITZER was decreasing attack on units when the damage was 0 (attacked by artillery, heavy armor etc.) Fixed.
  • The AI was occasionally removing passive effects twice. Fixed.
  • The AI sometimes surrendered when it triggered AIRSTRIKE. Fixed.
  • The AI was using GUNSHIP MISSION on frontline cards. Fixed.
  • The AI would wait for 10 seconds at end of the turn in unlocking matches. Fixed
  • In some cases when hovering over cards as they were being played you could see overly large previews of the card. Fixed.
  • The target arrow looping sound stopped. Fixed
  • In some cases, you were able to hear incorrect card sounds during Mulligan. Fixed.


4 comments Read more

May 22

Improvements, Experiments and Discard Decks



Lot's of exciting stuff is coming to KARDS with the next patch later this week (Week 21)! Let's go over the top changes and then dig into the details.

Please share and use the comments below.

Top-5 improvements
  • New: Non-scoring games for Officer Club members
  • Improved: Daily Missions
  • Improved: Rewards for entry-level achievements
  • Improved: Max Kredit slots
  • Nerfed: Discard decks

Thanks to feedback from the community (and our own stats and insight), we have identified several issues that requires improvement.

Non-scoring games for Officer Club members
Issue
Members of the Officer Club (OC) are scored on the OC leaderboard according to their match results. This imposes a hard stop for everyone in the OC on experimenting with new decks. Any experiment and fun stuff would lead immediately to a drop in the OC score.

Solution
Introduce non-scoring games for the OC.

Details
As member of the OC, you can chose if you want to play a scoring or non-scoring match. Non-scoring matches will have no impact on your OC score. Keep in mind though, you still can lose stars in the nation you are playing if you lose the match etc. Matchmaking tries to match non-scoring games.

Better Daily Missions
Issue
Daily Missions take too long to complete.

Solution
Make Daily Missions easier to complete.

Details
As Daily Missions are supposed to give some rewards even if you don't have that much time for completing achievements. Currently, the Daily Missions can take too long to complete so we make them a bit easier and faster to accomplish. Mission rewards stay the same, but most missions will become 20-30% easier with the same payout!

Rewards for entry-level achievements
Issue
Early in the game you do not know which cards are good and which not. Earning resources as achievement rewards early in the game doesn't add much value and is often useless.

Solution
Change the rewards for Early Achievements from resources to specific, useful cards that can be used in many decks.

Details
Completing the early nation achievements will now yield useful cards from that nation. These cards are being considered cornerstones of many decks and will guide new players towards successful deck building.


Max Kredit slots XXL
Issue
If you had already the maximum 12 Kredit slots, cards that were supposed to increase your Kredit slots didn't have any effect.

Solution
Change the Max Kredit slot handling so that you can go beyond the maxium 12 Kredit slots if you play the according cards.

Details
Cards like The War Machine will now give you additional Kredit slots even if you are already at 12 Kredit slots. This does not mean that your Kredit slots will automatically increase during game play beyond the maximum 12 Kredits. This will allow for interesting new card designs.


Weakening Discard decks
Issue
Discard decks are still too strong.

Solution
Reduce the number of discard cards and their power.

Details
We want to have Discard as a viable game-play element in KARDS, especially because it feels so thematic to the economic/strategic warfare part of WW2. However, Discard should not be a top-tier strategy as it currently is.

We are completely changing the German Elite 158. Nachschub. Additionally, we are changing various other Discard cards.

Everyone who has spent resources to create the 158. Nachschub can rejoice! We are turning that card into a Gold card so that you can decide either to keep it or to get your full resources back you used for creating that Elite card (simply recycle that Gold card). This is only fair as we are fundamentally changing an Elite card here.

Check Discord for the full details of the card changes.


Bonus: Achievements at End-of-Match
The end-of-match screen is improved so that you can immediately see your progress towards your three next closest Achievements and claim completed Achievements right away.

Of course we will also have bug fixes arriving with this patch.


What do you think? Do you like any of these changes in particular?
Please share and comment below!


11 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Kards turns the darkest and bloodiest chapter of human history into a delightful free-to-play strategy lark, with booster packs and neat animations and everything.”
Rock Paper Shotgun

“Look out world – KARDS is coming to conquer you!”
Armchair General

About This Game

CCG meets WWII

KARDS is an exciting, free to play collectible card game set in WWII, full of strategy, tactics, action and fun.

Key features

  • Play as any of the major powers of WWII and participate in epic battles against other players, or against the cunning AI.
  • Collect cards and build up your armies of iconic tanks, aircraft, infantry, artillery and more from all theaters and periods of the war.
  • Give orders, use naval support, espionage, sabotage or focus on the most advanced technology.
  • Use Blitzkrieg tactics, strategic bombing or dig in for bitter defensive warfare until you outproduce and outgun your enemies.
  • Kards is completely free to play with all gameplay features already accessible from the start on. No paywall lockout!

Beautiful artwork

All the cards are beautifully illustrated to match the unique WWII-style. Weapons and units behave as you would expect based on documentation, specifications and operational history.

Enticing strategy

Kards is easy to learn, but hard to master. Battles are won by cunning, tactics, experience and strategy. Do you have what it takes? The best

Regular updates

With a vibrant player community and active developers, Kards is regularly getting exciting new gameplay features and improvements.

About 1939 Games

1939 Games is a creative indie studio located in Iceland. Founded by ex-CCP veterans famous for creating EVE Online, 1939 Games is out to boost the market with Kards, the unique and highly exciting WWII CCG.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP 1
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Additional Notes: Not recommended for Intel integrated graphics
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

12 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Show graph
 
Hide graph
 
Filters
Excluding Off-topic Review Activity
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...